Commit Graph

3 Commits

Author SHA1 Message Date
Steven Perron
0e9f2f948a Add id to name map
Adding a map from an id to it set of OpName and OpMemberName
instructions.  This will be used in KillNameAndDecorates to kill the
names for the ids that are being removed.

In my test, the compile time for 50 shaders went from 1m57s to 55s.
This was on linux using the release build.

Fixes #1290.
2018-02-14 15:53:13 -05:00
Steven Perron
5d602abd66 Add global redundancy elimination
Adds a pass that looks for redundant instruction in a function, and
removes them.  The algorithm is a hash table based value numbering
algorithm that traverses the dominator tree.

This pass removes completely redundant instructions, not partially
redundant ones.
2017-12-07 18:35:38 -05:00
Steven Perron
28c415500d Create a local value numbering pass
Creates a pass that removes redundant instructions within the same basic
block.  This will be implemented using a hash based value numbering
algorithm.

Added a number of functions that check for the Vulkan descriptor types.
These are used to determine if we are variables are read-only or not.

Implemented a function to check if loads and variables are read-only.
Implemented kernel specific and shader specific versions.

A big change is that the Combinator analysis in ADCE is factored out
into the IRContext as an analysis. This was done because it is being
reused in the value number table.
2017-11-23 11:45:09 -05:00