Before this change there was quite a lot of duplication in the code
being used to choose random percentages, and some of it was incorrect
so that a percentage chance of (100-N)% instead of N% was being used.
Also there was a lot of duplicate code to choose a random index into a
vector. This change eliminates that duplication (fixing up the
percentage problem), and gets rid of direct access to the random
number generator being used for fuzzing, so that all randomization
requests must go through the FuzzerContext class, discouraging future
ad-hoc uses of the random number generator.
The implementation of these passes had overlooked the fact that adding
a new edge to a control flow graph can change dominance information.
Adding a dead break/continue risks causing uses to no longer be
dominated by their definitions. This change introduces various tests
to expose such scenarios, and augments the preconditions for these
transformations with checks to guard against the situation.
* Handle id overflow in the ssa rewriter.
Remove LocalSSAElim pass at the same time. It does the same thing as the SSARewrite pass. Then even share almost all of the same code.
Fixes crbug.com/997246
As far as I know, it is legal to have multiple decoration adding the
same decoration to the same id. The validator registers all of these
decoration as if they were distinct decorations. This can cause poor
memory usage and performance in some cases.
This fix is to make sure that duplicates are not registers.
I keep the type of the decoration list as an std::vector because I
expect it to be small enough in most cases that the linear search will
still be faster that using some type of map.
No tests are added because we do not have a mechanism to test memory
usage in our unit tests.
Fixes#2837. The total memory usage drop to 14,236KB.
The first pass applies the RelaxedPrecision decoration to all executable
instructions with float32 based type results. The second pass converts
all executable instructions with RelaxedPrecision result to the equivalent
float16 type, inserting converts where necessary.
Add the first steps to removing the AMD extension VK_AMD_shader_ballot.
Splitting up to make the PRs smaller.
Adding utilities to add capabilities and change the version of the
module.
Replaces the instructions:
OpGroupIAddNonUniformAMD = 5000
OpGroupFAddNonUniformAMD = 5001
OpGroupFMinNonUniformAMD = 5002
OpGroupUMinNonUniformAMD = 5003
OpGroupSMinNonUniformAMD = 5004
OpGroupFMaxNonUniformAMD = 5005
OpGroupUMaxNonUniformAMD = 5006
OpGroupSMaxNonUniformAMD = 5007
and extentend instructions
WriteInvocationAMD = 3
MbcntAMD = 4
Part of #2814
If they are not aliased, the function will always print the message:
"Binary unexpectedly changed despite optimizer saying there was no change"
Which is (usually) totally bogus.
Fixes#2798
* Refactor instruction folders
We want to refactor the instruction folder to allow different sets of
rules to be added to the instruction folder. We might want different
sets of rules in different circumstances.
We also need a way to add rules for extended instructions. Changes are
made to the FoldingRules class and ConstFoldingRules class to enable
that.
We added tests to check that we can fold extended instructions using the
new framework.
At the same time, I noticed that there were two tests that did not tests
what they were suppose to. They could not be easily salvaged. #2813 was
opened to track adding the new tests.
New files missing from BUILD.gn caused build failures in Chromium and
ANGLE:
remove_relaxed_precision_decoration_opportunity_finder.cpp
remove_relaxed_precision_decoration_opportunity_finder.h
Adds a reduction pass that removes OpDecorate and OpMemberDecorate
instructions that annotate instructions and members with
RelaxedPrecision. As well as being useful in its own right, removing
such references allows other passes to remove further instructions.
Now we need to handle id overflow when we overflow while replacing uses of the variable. While looking at this code, I noticed an error in the way we handle access chains that cannot be replaced because of overflow. Name it will make some change, and then give up by returning SuccessWithoutChange. But it was changed.
This is fixed up by returning Failure if we notice the error at the time of rewriting the users. This is for both id overflow or out-of-bounds accesses.
Code is added to "CheckUses" to remove variables that have out-of-bounds accesses from the candidate list, so we don't even try to rewrite its uses.
Fixes https://crbug.com/995032
If we run out of ids when creating a new variable, sroa does not recognize
the error, and continues doing work. This leads to segmentation faults.
Fixes https://crbug/969655
`#include <source/util/string_utils.h>` works only when we specify
`include_directories(${CMAKE_CURRENT_SOURCE_DIR}/)` in
cmake. It is hard to set the source directory as a include path
in some build systems e.g., bazel. Using the relative path easily
solves this issue. This commit uses
`#include "source/util/string_utils.h"` instead of
`#include <source/util/string_utils.h>`.
Fixes#2793
* Don't special case matrix validation compared to other composites
* just check the constituents are constants or undefs
* later checking validates the column type
* new test
We are no able to inline OpKill instructions into a continue construct.
See #2433. However, we have to be able to inline to correctly do
legalization. This commit creates a pass that will wrap OpKill
instructions into a function of its own. That way we are able to inline
the rest of the code.
The follow up to this will be to not inline any function that contains
an OpKill.
Fixes#2726
This also fixes ADCE to not remove possibly needed OpTypeForwardPointer.
The bug, its fix and the corresponding test have a circular dependency
with the extension, so they are packaged together.
If a member of a struct has a relaxed precision, sroa will not split the
struct. This means we do not get all cases. This commit handles these
cases. The other part is that the decoration needs to be passed on to
the new variables.
Fixes#2786