Commit Graph

3 Commits

Author SHA1 Message Date
André Perez
ee7f0c882f
spirv-opt: Implement opt::Function::HasEarlyReturn function (#3711) 2020-08-18 09:31:24 -04:00
alan-baker
b4c4da3e76
Improve non-semantic instruction handling in the optimizer (#3693)
* No longer blindly add global non-semantic info instructions to global
  types and values
  * functions now have a list of non-semantic instructions that succeed
    them in the global scope
  * global non-semantic instructions go in global types and values if
    they appear before any function, otherwise they are attached to the
    immediate function predecessor in the module
* changed ADCE to use the function removal utility
* Modified EliminateFunction to have special handling for non-semantic
  instructions in the global scope
  * non-semantic instructions are moved to an earlier function (or full
    global set) if the function they are attached to is eliminated
  * Added IRContext::KillNonSemanticInfo to remove the tree of
    non-semantic instructions that use an instruction
  * this is used in function elimination
* There is still significant work in the optimizer to handle
  non-semantic instructions fully in the optimizer
2020-08-13 14:54:14 -04:00
Steven Perron
2d2a512691
Don't inline recursive functions. (#2130)
* Move ProcessFunction* function from pass to the context.

There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass.  They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.

* Don't inline recursive functions.

Inlining does not check if a function is recursive or not.  This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions.  However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.

I prefer to keep the passes as general as is reasonable.  The change
does not require much new code in inlining and gives a reason to refactor
some other code.

The changes are to add a member function to the Function class that
checks if that function is recursive or not.

Then this is used in inlining to not inlining a function call if it calls
a recursive function.

* Add id to function analysis

There are a few places that build a map from ids to Function whose
result is that id.  I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.

* Add missing file.
2018-11-29 14:24:58 -05:00