* Move ProcessFunction* function from pass to the context.
There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass. They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.
* Don't inline recursive functions.
Inlining does not check if a function is recursive or not. This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions. However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.
I prefer to keep the passes as general as is reasonable. The change
does not require much new code in inlining and gives a reason to refactor
some other code.
The changes are to add a member function to the Function class that
checks if that function is recursive or not.
Then this is used in inlining to not inlining a function call if it calls
a recursive function.
* Add id to function analysis
There are a few places that build a map from ids to Function whose
result is that id. I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.
* Add missing file.
Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
This pass replaces the load/store elimination passes. It implements the
SSA re-writing algorithm proposed in
Simple and Efficient Construction of Static Single Assignment Form.
Braun M., Buchwald S., Hack S., Leißa R., Mallon C., Zwinkau A. (2013)
In: Jhala R., De Bosschere K. (eds)
Compiler Construction. CC 2013.
Lecture Notes in Computer Science, vol 7791.
Springer, Berlin, Heidelberg
https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6
In contrast to common eager algorithms based on dominance and dominance
frontier information, this algorithm works backwards from load operations.
When a target variable is loaded, it queries the variable's reaching
definition. If the reaching definition is unknown at the current location,
it searches backwards in the CFG, inserting Phi instructions at join points
in the CFG along the way until it finds the desired store instruction.
The algorithm avoids repeated lookups using memoization.
For reducible CFGs, which are a superset of the structured CFGs in SPIRV,
this algorithm is proven to produce minimal SSA. That is, it inserts the
minimal number of Phi instructions required to ensure the SSA property, but
some Phi instructions may be dead
(https://en.wikipedia.org/wiki/Static_single_assignment_form).
Optimizations should work in the presence of recent
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1
SPV_GOOGLE_decorate_string:
- Adds operation OpDecorateStringGOOGLE to decorate an object with decorations
having string operands.
SPV_GOOGLE_hlsl_functionality1:
- Adds HlslSemanticGOOGLE, used to decorate an interface variable with
an HLSL semantic string. Optimizations already preserve those variables
as required because they are interface variables (with uses), independent
of whether they have HLSL decorations.
- Adds HlslCounterBufferGOOGLE, used to associate a buffer with a
counter variable.
Fixes#1391
The algorithm used in DCEInst to remove dead code is very slow. It is
fine if you only want to remove a small number of instructions, but, if
you need to remove a large number of instructions, then the algorithm in
ADCE is much faster.
This PR removes the calls to DCEInst in the load-store removal passes
and adds a pass of ADCE afterwards.
A number of different iterations of the order of optimization, and I
believe this is the best I could find.
The results I have on 3 sets of shaders are:
Legalization:
Set 1: 5.39 -> 5.01
Set 2: 13.98 -> 8.38
Set 3: 98.00 -> 96.26
Performance passes:
Set 1: 6.90 -> 5.23
Set 2: 10.11 -> 6.62
Set 3: 253.69 -> 253.74
Size reduction passes:
Set 1: 7.16 -> 7.25
Set 2: 17.17 -> 16.81
Set 3: 112.06 -> 107.71
Note that the third set's compile time is large because of the large
number of basic blocks, not so much because of the number of
instructions. That is why we don't see much gain there.
In order to keep track of all of the implicit capabilities as well as
the explicit ones, we will add them all to the feature manager. That is
the object that needs to be queried when checking if a capability is
enabled.
The name of the "HasCapability" function in the module was changed to
make it more obvious that it does not check for implied capabilities.
Keep an spv_context and AssemblyGrammar in IRContext
A few optimizations are updates to handle code that is suppose to be
using the logical addressing mode, but still has variables that contain
pointers as long as the pointer are to opaque objects. This is called
"relaxed logical addressing".
|Instruction::GetBaseAddress| will check that pointers that are use meet
the relaxed logical addressing rules. Optimization that now handle
relaxed logical addressing instead of logical addressing are:
- aggressive dead-code elimination
- local access chain convert
- local store elimination passes.
The current method of removing an instruction is to call ToNop. The
problem with this is that it leaves around an instruction that later
passes will look at. We should just delete the instruction.
In MemPass there is a utility routine called DCEInst. It can delete
essentially any instruction, which can invalidate pointers now that they
are actually deleted. The interface was changed to add a call back that
can be used to update any local data structures that contain
ir::Intruction*.
Re-formatted the source tree with the command:
$ /usr/bin/clang-format -style=file -i \
$(find include source tools test utils -name '*.cpp' -or -name '*.h')
This required a fix to source/val/decoration.h. It was not including
spirv.h, which broke builds when the #include headers were re-ordered by
clang-format.
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This is the first part of adding the IRContext. This class is meant to
hold the extra data that is build on top of the module that it
owns.
The first part will simply create the IRContext class and get it passed
to the passes in place of the module. For now it does not have any
functionality of its own, but it acts more as a wrapper for the module.
The functions that I added to the IRContext are those that either
traverse the headers or add to them. I did this because we may decide
to have other ways of dealing with these sections (for example adding a
type pool, or use the decoration manager).
I also added the function that add to the header because the IRContext
needs to know when an instruction is added to update other data
structures appropriately.
Note that there is still lots of work that needs to be done. There are
still many places that change the module, and do not inform the context.
That will be the next step.
This implements two cleanups suggested by @s-perron
(https://github.com/KhronosGroup/SPIRV-Tools/pull/921):
- Move FindNamedOrDecoratedIds() into MemPass::InitializeProcessing().
- Remove FinalizeNextId(). Always call SetIdBound() from
Pass::TakeNextId().
Including a re-factor of common behaviour into class Pass:
The following functions are now in class Pass:
- IsLoopHeader.
- ComputeStructuredOrder
- ComputeStructuredSuccessors (annoyingly, I could not re-factor all
instances of this function, the copy in common_uniform_elim_pass.cpp
is slightly different and fails with the common implementation).
- GetPointeeTypeId
- TakeNextId
- FinalizeNextId
- MergeBlockIdIfAny
This is a NFC (non-functional change)
Includes code to deal correctly with OpFunctionParameter. This
is needed by opaque propagation which may not exhaustively inline
entry point functions.
Adds ProcessEntryPointCallTree: a method to do work on the
functions in the entry point call trees in a deterministic order.
This avoids conversion on variables which will not ultimately be optimized.
Also removed an obsolete restriction from FindTargetVars(). Also added
decorates to supported refs (eg. RelaxedPrecision). Also fixed name to
IsNonTypeDecorate().
Currently only SPV_KHR_variable_pointers is disallowed in passes which
do pointer analysis. Positive and negative tests of the general extensions
mechanism were added to aggressive_dce but cover all passes.
And always patch the backedge operand when patching phi functions. This
approach is more correct and cleaner. The previous code was generating
incorrect phis when the backedge block had no predecessors.
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.
The presence of access chain references and function calls can inhibit
the above optimization.
Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.
This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.