Works with current DefUseManager infrastructure.
Added merge return to the standard opts.
Added validation to passes.
Disabled pass for shader capabilty.
This change will move the instances of the def-use manager to the
IRContext. This allows it to persists across optimization, and does
not have to be rebuilt multiple times.
Added test to ensure that the IRContext is validating and invalidating
the analyses correctly.
This is the first part of adding the IRContext. This class is meant to
hold the extra data that is build on top of the module that it
owns.
The first part will simply create the IRContext class and get it passed
to the passes in place of the module. For now it does not have any
functionality of its own, but it acts more as a wrapper for the module.
The functions that I added to the IRContext are those that either
traverse the headers or add to them. I did this because we may decide
to have other ways of dealing with these sections (for example adding a
type pool, or use the decoration manager).
I also added the function that add to the header because the IRContext
needs to know when an instruction is added to update other data
structures appropriately.
Note that there is still lots of work that needs to be done. There are
still many places that change the module, and do not inform the context.
That will be the next step.
We want to run the optimization when using -O and -Os, but it was not
added at part of https://github.com/KhronosGroup/SPIRV-Tools/pull/905.
This change will add that a well as some minor formatting changes
requested in that same pull request.
There does not seem to be any pass that remove global variables. I
think we could use one. This pass will look specifically for global
variables that are not referenced and are not exported. Any decoration
associated with the variable will also be removed. However, this could
cause types or constants to become unreferenced. They will not be
removed. Another pass will have to be called to remove those.
- Adds a new pass CFGCleanupPass. This serves as an umbrella pass to
remove unnecessary cruft from a CFG.
- Currently, the only cleanup operation done is the removal of
unreachable basic blocks.
- Adds unit tests.
- Adds a flag to spirvopt to execute the pass (--cfg-cleanup).
These flags are expanded to a series of spirv-opt flags with the
following semantics:
-O: expands to passes that attempt to improve the performance of the
generated code.
-Os: expands to passes that attempt to reduce the size of the generated
code.
-Oconfig=<file> expands to the sequence of passes determined by the
flags specified in the user-provided file.
Creates a pass called eliminate dead functions that looks for functions
that could never be called, and deletes them from the module.
To support this change a new function was added to the Pass class to
traverse the call trees from diffent starting points.
Includes a test to ensure that annotations are removed when deleting a
dead function. They were not, so fixed that up as well.
Did some cleanup of the assembly for the test in pass_test.cpp. Trying
to make them smaller and easier to read.
Create a new optimization pass, strength reduction, which will replace
integer multiplication by a constant power of 2 with an equivalent bit
shift. More changes could be added later.
- Does not duplicate constants
- Adds vector |Concat| utility function to a common test header.
Only inline calls to functions with opaque params or return
TODO: Handle parameter type or return type where the opqaue
type is buried within an array.
- UniformElim: Only process reachable blocks
- UniformElim: Don't reuse loads of samplers and images across blocks.
Added a second phase which only reuses loads within a block for samplers
and images.
- UniformElim: Upgrade CopyObject skipping in GetPtr
- UniformElim: Add extensions whitelist
Currently disallowing SPV_KHR_variable_pointers because it doesn't
handle extended pointer forms.
- UniformElim: Do not process shaders with GroupDecorate
- UniformElim: Bail on shaders with non-32-bit ints.
- UniformElim: Document support for only single index and add TODO.
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.
This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.
This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.
This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.
Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators). It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.
The presence of access chain references and function calls can inhibit
the above optimization.
Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.
This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
Add --flatten-decorations to spirv-opt
Flattens decoration groups. That is, replace OpDecorationGroup
and its uses in OpGroupDecorate and OpGroupMemberDecorate with
ordinary OpDecorate and OpMemberDecorate instructions.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/602
The spvtools::Optimizer::Run method should also write the output binary
if optimization succeeds without changes but the output binary vector
does not have exactly the same contents as the input binary.
We have to check both the base pointer of the storage and the size of
the vector
Added a test for this too.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/611