Commit Graph

6 Commits

Author SHA1 Message Date
Steven Perron
79a00649b4 Allow pointers to pointers in logical addressing mode.
A few optimizations are updates to handle code that is suppose to be
using the logical addressing mode, but still has variables that contain
pointers as long as the pointer are to opaque objects.  This is called
"relaxed logical addressing".

|Instruction::GetBaseAddress| will check that pointers that are use meet
the relaxed logical addressing rules.  Optimization that now handle
relaxed logical addressing instead of logical addressing are:

 - aggressive dead-code elimination
 - local access chain convert
 - local store elimination passes.
2017-12-19 14:29:14 -05:00
GregF
78c025abe9 MultiStore: Support OpVariable Initialization
Treat an OpVariable with initialization as if it was an OpStore.
With PR #1073, this completes work for issue #1017.
2017-12-11 10:37:14 -05:00
Diego Novillo
83228137e1 Re-format source tree - NFC.
Re-formatted the source tree with the command:

$ /usr/bin/clang-format -style=file -i \
    $(find include source tools test utils -name '*.cpp' -or -name '*.h')

This required a fix to source/val/decoration.h.  It was not including
spirv.h, which broke builds when the #include headers were re-ordered by
clang-format.
2017-11-27 14:31:49 -05:00
GregF
ac04b2faea Opt: Fix HasLoads to not report decoration as load. 2017-11-07 17:39:58 -05:00
David Neto
33b879c105 elim-multi-store: only patch loop header phis that we created
There can already be OpPhi instructions in a loop header that
are unrelated to the optimization.  We should not be patching those.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/826
2017-09-21 10:01:30 -04:00
GregF
cc8bad3a5b Add LocalMultiStoreElim pass
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.

The presence of access chain references and function calls can inhibit
the above optimization.

Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.

This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
2017-07-07 17:54:21 -04:00