Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
The local-single-store-elim algorithm is not fundamentally bad.
However, when there are a large number of variables, some of the
maps that are used can become very large. These large data structures
then take a very long time to be destroyed. I've seen cases around 40%
if the time.
I've rewritten that algorithm to not use as much memory. This give a
significant improvement when running a large number of shader through
DXC.
I've also made a small change to local-single-block-elim to delete the
loads that is has replaced. That way local-single-store-elim will not
have to look at those. local-single-store-elim now does the same thing.
The time for one set goes from 309s down to 126s. For another set, the
time goes from 102s down to 88s.
Optimizations should work in the presence of recent
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1
SPV_GOOGLE_decorate_string:
- Adds operation OpDecorateStringGOOGLE to decorate an object with decorations
having string operands.
SPV_GOOGLE_hlsl_functionality1:
- Adds HlslSemanticGOOGLE, used to decorate an interface variable with
an HLSL semantic string. Optimizations already preserve those variables
as required because they are interface variables (with uses), independent
of whether they have HLSL decorations.
- Adds HlslCounterBufferGOOGLE, used to associate a buffer with a
counter variable.
Fixes#1391
The algorithm used in DCEInst to remove dead code is very slow. It is
fine if you only want to remove a small number of instructions, but, if
you need to remove a large number of instructions, then the algorithm in
ADCE is much faster.
This PR removes the calls to DCEInst in the load-store removal passes
and adds a pass of ADCE afterwards.
A number of different iterations of the order of optimization, and I
believe this is the best I could find.
The results I have on 3 sets of shaders are:
Legalization:
Set 1: 5.39 -> 5.01
Set 2: 13.98 -> 8.38
Set 3: 98.00 -> 96.26
Performance passes:
Set 1: 6.90 -> 5.23
Set 2: 10.11 -> 6.62
Set 3: 253.69 -> 253.74
Size reduction passes:
Set 1: 7.16 -> 7.25
Set 2: 17.17 -> 16.81
Set 3: 112.06 -> 107.71
Note that the third set's compile time is large because of the large
number of basic blocks, not so much because of the number of
instructions. That is why we don't see much gain there.
In order to keep track of all of the implicit capabilities as well as
the explicit ones, we will add them all to the feature manager. That is
the object that needs to be queried when checking if a capability is
enabled.
The name of the "HasCapability" function in the module was changed to
make it more obvious that it does not check for implied capabilities.
Keep an spv_context and AssemblyGrammar in IRContext
A few optimizations are updates to handle code that is suppose to be
using the logical addressing mode, but still has variables that contain
pointers as long as the pointer are to opaque objects. This is called
"relaxed logical addressing".
|Instruction::GetBaseAddress| will check that pointers that are use meet
the relaxed logical addressing rules. Optimization that now handle
relaxed logical addressing instead of logical addressing are:
- aggressive dead-code elimination
- local access chain convert
- local store elimination passes.
The current method of removing an instruction is to call ToNop. The
problem with this is that it leaves around an instruction that later
passes will look at. We should just delete the instruction.
In MemPass there is a utility routine called DCEInst. It can delete
essentially any instruction, which can invalidate pointers now that they
are actually deleted. The interface was changed to add a call back that
can be used to update any local data structures that contain
ir::Intruction*.
Re-formatted the source tree with the command:
$ /usr/bin/clang-format -style=file -i \
$(find include source tools test utils -name '*.cpp' -or -name '*.h')
This required a fix to source/val/decoration.h. It was not including
spirv.h, which broke builds when the #include headers were re-ordered by
clang-format.
Replaced representation of uses
* Changed uses from unordered_map<uint32_t, UseList> to
set<pairInstruction*, Instruction*>>
* Replaced GetUses with ForEachUser and ForEachUse functions
* updated passes to use new functions
* partially updated tests
* lots of cleanup still todo
Adding an unique id to Instruction generated by IRContext
Each instruction is given an unique id that can be used for ordering
purposes. The ids are generated via the IRContext.
Major changes:
* Instructions now contain a uint32_t for unique id and a cached context
pointer
* Most constructors have been modified to take a context as input
* unfortunately I cannot remove the default and copy constructors, but
developers should avoid these
* Added accessors to parents of basic block and function
* Removed the copy constructors for BasicBlock and Function and replaced
them with Clone functions
* Reworked BuildModule to return an IRContext owning the built module
* Since all instructions require a context, the context now becomes the
basic unit for IR
* Added a constructor to context to create an owned module internally
* Replaced uses of Instruction's copy constructor with Clone whereever I
found them
* Reworked the linker functionality to perform clones into a different
context instead of moves
* Updated many tests to be consistent with the above changes
* Still need to add new tests to cover added functionality
* Added comparison operators to Instruction
Adding tests for Instruction, IRContext and IR loading
Fixed some header comments for BuildModule
Fixes to get tests passing again
* Reordered two linker steps to avoid use/def problems
* Fixed def/use manager uses in merge return pass
* Added early return for GetAnnotations
* Changed uses of Instruction::ToNop in passes to IRContext::KillInst
Simplifying the uses for some contexts in passes
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This class moves some of the CFG-related functionality into a new
class opt::CFG. There is some other code related to the CFG in the
inliner and in opt::LocalSingleStoreElimPass that should also be moved,
but that require more changes than this pure restructuring.
I will move those bits in a follow-up PR.
Currently, the CFG is computed every time a pass is instantiated, but
this should be later moved to the new IRContext class that @s-perron is
working on.
Other re-factoring:
- Add BasicBlock::ContinueBlockIdIfAny. Re-factored out of MergeBlockIdIfAny
- Rewrite IsLoopHeader in terms of GetLoopMergeInst.
- Run clang-format on some files.
This is the first part of adding the IRContext. This class is meant to
hold the extra data that is build on top of the module that it
owns.
The first part will simply create the IRContext class and get it passed
to the passes in place of the module. For now it does not have any
functionality of its own, but it acts more as a wrapper for the module.
The functions that I added to the IRContext are those that either
traverse the headers or add to them. I did this because we may decide
to have other ways of dealing with these sections (for example adding a
type pool, or use the decoration manager).
I also added the function that add to the header because the IRContext
needs to know when an instruction is added to update other data
structures appropriately.
Note that there is still lots of work that needs to be done. There are
still many places that change the module, and do not inform the context.
That will be the next step.
This implements two cleanups suggested by @s-perron
(https://github.com/KhronosGroup/SPIRV-Tools/pull/921):
- Move FindNamedOrDecoratedIds() into MemPass::InitializeProcessing().
- Remove FinalizeNextId(). Always call SetIdBound() from
Pass::TakeNextId().
Including a re-factor of common behaviour into class Pass:
The following functions are now in class Pass:
- IsLoopHeader.
- ComputeStructuredOrder
- ComputeStructuredSuccessors (annoyingly, I could not re-factor all
instances of this function, the copy in common_uniform_elim_pass.cpp
is slightly different and fails with the common implementation).
- GetPointeeTypeId
- TakeNextId
- FinalizeNextId
- MergeBlockIdIfAny
This is a NFC (non-functional change)
Includes code to deal correctly with OpFunctionParameter. This
is needed by opaque propagation which may not exhaustively inline
entry point functions.
Adds ProcessEntryPointCallTree: a method to do work on the
functions in the entry point call trees in a deterministic order.
This avoids conversion on variables which will not ultimately be optimized.
Also removed an obsolete restriction from FindTargetVars(). Also added
decorates to supported refs (eg. RelaxedPrecision). Also fixed name to
IsNonTypeDecorate().
Currently only SPV_KHR_variable_pointers is disallowed in passes which
do pointer analysis. Positive and negative tests of the general extensions
mechanism were added to aggressive_dce but cover all passes.