The following passes are updated to preserve the inst-to-block and
def-use analysies:
private-to-local
aggressive dead-code elimination
dead branch elimination
local-single-block elimination
local-single-store elimination
reduce load size
compact ids (inst-to-block only)
merge block
dead-insert elimination
ccp
The one execption is that compact ids still kills the def-use manager.
This is because it changes so many ids it is faster to kill and rebuild.
Does everything in
https://github.com/KhronosGroup/SPIRV-Tools/issues/1593 except for the
changes to merge return.
Adding a map from an id to it set of OpName and OpMemberName
instructions. This will be used in KillNameAndDecorates to kill the
names for the ids that are being removed.
In my test, the compile time for 50 shaders went from 1m57s to 55s.
This was on linux using the release build.
Fixes#1290.
When a private variable is used in a single function, it can be
converted to a function scope variable in that function. This adds a
pass that does that. The pass can be enabled using the option
`--private-to-local`.
This transformation allows other transformations to act on these
variables.
Also moved `FindPointerToType` from the inline class to the type manager.