The control barrier instruction was allowed in a limiteted set of shader types.
Part of the HLSL legalization, we use to remove the instructions when it was is
a shader in which it was not allowed. As of spv1.3 that restriction is not long
there.
This change modifies replaced invalid opc to no longer remove it.
Fixes#4999.
spirv_target_env.cpp uses std::pair, which is defined in utility.
Right now, this compiles because utility is provided via transitive
includes in other C++ standard library headers provided by the
implementation. However, these transitive includes are not guaranteed to
exist, and won't exist in certain cases (e.g. compiling against LLVM's
libc++ with modules enabled.)
GetExtractOperandsForElementOfCompositeConstruct() states "Returns the
empty vector if |result_index| is out-of-bounds", but violates that
contract for non-vector result types.
Adding a new type instruction required making the same change in two
places.
Also remove IsCompileTimeConstantInst that was used in a single place
and replace its use by an expression that better conveys the intent.
Change-Id: I49330b74bd34a35db6369c438c053224805c18e0
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
This commit adds a C++ wrapper above the current spvBinaryParse
function. I tried to match it 1:1, except for 2 things:
- std::function<>& are used. No more function pointers, allowing
context capture.
- spv_result_t replaced with a boolean, to match other C++ apis.
Callbacks still return a spv_result_t because the underlying implem
relies on that. The convertion from spv_result_t to boolean is only done
at the boundary.
Signed-off-by: Nathan Gauër <brioche@google.com>
* Update fuzz tests to not use invalid combinations of LoopMerge + BranchConditional
New IDs were selected to make clear the transformation being done here, instead
of reordering all IDs in between or refactoring the SPIR-V in the test.
* spirv-val: Conditional Branch without an exit is invalid in loop header
From 2.16.2, for CFG:
Selections must be structured. That is, an OpSelectionMerge
instruction is required to precede:
- an OpSwitch instruction
- an OpBranchConditional instruction that has different True Label
and False Label operands where neither are declared merge blocks
or Continue Targets.
* Fix null pointer in FoldInsertWithConstants.
Struct types are not supported in constant folding yet.
* Added 'Test case 16' to fold_test.
Tests OpCompositeInsert not to be folded on a struct type.
Contributes to https://github.com/KhronosGroup/glslang/issues/2439
* When OpTypeStruct is used in Vulkan env and its last member
is a RuntimeArray, check if the struct is decorated with
Block or BufferBlock, as required by VUID-...-04680.
-Make more use of InstructionBuilder instruction helper methods
-Use MakeUnique<>() rather than new
-Add InstrumentPass::GenReadFunctionCall() which optimizes function
calls in a loop with constant arguments and no side effects.
This is a prepatory change for future work on the instrumentation
code which will add more generated functions.
The CHANGES file was an alternative source of truth that was trying
to duplicate/replace the git history truth.
This allow us to change the way we handle releases so we don't have to make
sure our CHANGES PR are linked to the tag and tested PR, simplifying the
process.
Kokoro clones repos with a different user used to run the build steps,
meaning if some git command must be run at build time, they will fail
because of this dubious ownership issue.
Running some git commands makes only sense with history, so changing
checkout depth so we can run them and get the true result.
This is a known Kororo issue.
Fixing this is required to generate the version file using git history.
Signed-off-by: Nathan Gauër <brioche@google.com>
Signed-off-by: Nathan Gauër <brioche@google.com>
Kokoro clones repos with a different user used to run the build steps,
meaning if some git command must be run at build time, they will fail
because of this dubious ownership issue.
Running some git commands makes only sense with history, so changing
checkout depth so we can run them and get the true result.
This is a known Kororo issue.
Fixing this is required to generate the version file using git history.
Signed-off-by: Nathan Gauër <brioche@google.com>
Avoid using OpConstantNull with types that do not allow it.
Update existing tests for slight changes in code generation.
Add new tests based on the Vulkan Validation layer test case
that exposed this problem.
* Validate version 5 of clspv reflection
* Add validation for instructions in versions 2 through 5
* Change the instruction reported for remaining indices on an access
chain to the access chain itself for clarity
* update spirv-headers
* Update minimum required CMake to 3.17.2
- For Wasm build, update to emscripten/emsdk:3.1.28 which has 3.22.1
- Move the docker-compose.yml down to the source/wasm directory.
Fixes: #5040
* Fix working directory for invocation of wasm build
When the parser saw more significant hex digits than fit in
the target type, it would compute a nonsensical shift amount, resulting
in undefined behaviour.
Now, drop the excess bits, effectively truncating the significand.
Also guard against overflow of the exponent in the extraordinary (and untested)
case where we see more than, for example, 2**(32-4+1) significant hex digits
for a 32-bit float, or 2**(16-4+1) significant hex digits for a 16-bit
float.
Also guard against overflow of the indexing counting the number of
significant bits. When that would occur silently drop any further
significant bits. (Untested)
Avoid hex floats in C++ code. It's a C++17 feature.
Fixes: #4724
* Fix layout validation
Fixes#5010
* Unless scalar block layout is enabled, no member can reside at an
offset between the end of the previous member that is a struct or
array and the next multiple of that alignment
* Remove a dead if that was introduced
Co-authored-by: David Neto <dneto@google.com>
This can cause interface incompatibility and should only be done
if ADCE has been applied to the following shader in the pipeline.
For this reason this capability is not available through the CLI
but rather only non-default through the API. This functionality is
intended as part of a larger cross-shader dead code elimination
sequence.
Constexpr guaranteed no runtime init in addition to const semantics.
Moving all opt/ to constexpr.
Moving all compile-unit statics to anonymous namespaces to uniformize
the method used (anonymous namespace vs static has the same behavior
here AFAIK).
Signed-off-by: Nathan Gauër <brioche@google.com>
Safe version will only optimize vertex shaders. All other shaders will
succeed without change.
Change --eliminate-dead-input-components to use new safe version.
Unsafe version (allowing non-vertex shaders) currently only available
through API. Should only be used in combination with other optimizations
to keep interfaces consistent. See optimizer.hpp for more details.
Add a flags field at the first offset within this buffer.
Define flags to allow buffer OOB checking to be enabled or
disabled at run time. This is to support VK_EXT_pipeline_robustnes.
This pass eliminates components of output variables that are not stored
to. Currently this just eliminates trailing components of arrays and
structs, all of which are dead.
WARNING: This pass is not designed to be a standalone pass as it can
cause interface incompatibiliies with the following shader in the
pipeline. See the comment in optimizer.hpp for best usage. This pass is
currently available only through the API; it is not available in the CLI.
This commit also fixes a bug in CreateDecoration() which is part of the
system of generating SPIR-V from the Type manager.