When the parser saw more significant hex digits than fit in
the target type, it would compute a nonsensical shift amount, resulting
in undefined behaviour.
Now, drop the excess bits, effectively truncating the significand.
Also guard against overflow of the exponent in the extraordinary (and untested)
case where we see more than, for example, 2**(32-4+1) significant hex digits
for a 32-bit float, or 2**(16-4+1) significant hex digits for a 16-bit
float.
Also guard against overflow of the indexing counting the number of
significant bits. When that would occur silently drop any further
significant bits. (Untested)
Avoid hex floats in C++ code. It's a C++17 feature.
Fixes: #4724
* spirv-as: Avoid overflow when parsing exponents on hex floats
When an exponent is so large that it would overflow the int
type in the parser, saturate the exponent.
This allows extremely large exponents, and saturates
to infinity when the exponent is positive, and zero when the exponent
is negative.
Fixes#4721.
* Avoid unexpected narrowing conversions from arithmetic operations
Co-authored-by: Alastair F. Donaldson <alastair.donaldson@imperial.ac.uk>
Ensures that when an attempt to read a floating-point value from an
input stream fails, the recieving variable for the read does not end up
uninitialised.
Fixes OSS-Fuzz:40432
Fixes#4644
- The binary exponent must have some decimal digits
- A + or - after the binary exponent digits should not be interpreted as
part of the binary exponent.
Fixes: #4500
When we want to set a the value of a HexFloat to inf or nan, we
construct the specific bit pattern in an appropriately sized integer.
That integer is copied to a FloatProxy object through a memcpy. GCC8
complains about the memcpy because it is overwriting a private member of
the class.
The original solution worked well because the template to the HexFloat
could be anything. However, we only used some instantiation of FloatProxy,
which has a construction from that takes its uint_type, so I decided to use
that constructor instead of the memcpy. This puts an extra requirement
on the templace for HexFloat, but it will be fine for us.
Part of #1541.
Currently the utils/ folder uses both spvutils:: and spvtools::utils.
This CL changes the namespace to consistenly be spvtools::utils to match
the rest of the codebase.
CPPreference.com has this description of digits10:
“The value of std::numeric_limits<T>::digits10 is the number of
base-10 digits that can be represented by the type T without change,
that is, any number with this many significant decimal digits can be
converted to a value of type T and back to decimal form, without
change due to rounding or overflow.”
This means that any number with this many digits can be represented
accurately in the corresponding type. A change in any digit in a
number after that may or may not cause it a different bitwise
representation. Therefore this isn’t necessarily enough precision to
accurately represent the value in text. Instead we need max_digits10
which has the following description:
“The value of std::numeric_limits<T>::max_digits10 is the number of
base-10 digits that are necessary to uniquely represent all distinct
values of the type T, such as necessary for
serialization/deserialization to text.”
The patch includes a test case in hex_float_test which tries to do a
round-robin conversion of a number that requires more than 6 decimal
places to be accurately represented. This would fail without the
patch.
Sadly this also breaks a bunch of other tests. Some of the tests in
hex_float_test use ldexp and then compare it with a value which is not
the same as the one returned by ldexp but instead is the value rounded
to 6 decimals. Others use values that are not evenly representable as
a binary floating fraction but then happened to generate the same
value when rounded to 6 decimals. Where the actual value didn’t seem
to matter these have been changed with different values that can be
represented as a binary fraction.
Adding basis of arithmetic merging
* Refactored constant collection in ConstantManager
* New rules:
* consecutive negates
* negate of arithmetic op with a constant
* consecutive muls
* reciprocal of div
* Removed IRContext::CanFoldFloatingPoint
* replaced by Instruction::IsFloatingPointFoldingAllowed
* Fixed some bad tests
* added some header comments
Added PerformIntegerOperation
* minor fixes to constants and tests
* fixed IntMultiplyBy1 to work with 64 bit ints
* added tests for integer mul merging
Adding test for vector integer multiply merging
Adding support for merging integer add and sub through negate
* Added tests
Adding rules to merge mult with preceding divide
* Has a couple tests, but needs more
* Added more comments
Fixed bug in integer division folding
* Will no longer merge through integer division if there would be a
remainder in the division
* Added a bunch more tests
Adding rules to merge divide and multiply through divide
* Improved comments
* Added tests
Adding rules to handle mul or div of a negation
* Added tests
Changes for review
* Early exit if no constants are involved in more functions
* fixed some comments
* removed unused declaration
* clarified some logic
Adding new rules for add and subtract
* Fold adds of adds, subtracts or negates
* Fold subtracts of adds, subtracts or negates
* Added tests
This keeps the previous behavior for other compilers that will
throw warnings on a negative shift operation, but works around
the internal compiler error in GCC.
Pull out the number parsing logic from
AssemblyContext::binaryEncodeNumericLiteral() to utilities.
The new utility function: `ParseAndEncodeNumber()` now accepts:
* number text to parse
* number type
* a emit function, which is a function which will be called with each
parsed uint32 word.
* a pointer to std::string to be overwritten with error messages.
(pass nullptr if expect no error message)
and returns:
* an enum result type to indicate the status
Type/Structs moved to utility:
* template<typename T> class ClampToZeroIfUnsignedType
New type:
* enum EncodeNumberStatus: success or error code
* NumberType: hold the number type information for the number to be parsed.
* several helper functions are also added for NumberType.
Functions moved to utility:
* Helpers:
* template<typename T> checkRangeAndIfHexThenSignExtend() -> CheckRangeAndIfHex....()
* Interfaces:
* template<typename T> parseNumber() -> ParseNumber()
* binaryEncodeIntegerLiteral() -> ParseAndEncodeIntegerNumber()
* binaryEncodeFloatingPointLiteral() -> ParseAndEncodeFloatingPointNumber()
* binaryEncodeNumericLiteral() -> ParseAndEncodeNumber()
Tests added/moved to test/ParseNumber.cpp, including tests for:
* ParseNumber(): This is moved from TextToBinary.cpp to ParseNumber.cpp
* ParseAndEncodeIntegerNumber(): New added
* ParseAndEncodeFloatingPointNumber(): New added
* ParseAndEncodeNumber(): New added
Note that the error messages are kept almost the same as before, but
they may be inappropriate for an utility function. Those will be fixed
in another CL.
diagnostic.cpp:
- unreachable code
operand.cpp
- conversion between int and uint32_t
- unreachable code
hex_float.h:
- conversion from 'const int' to 'unsigned int'
- unreachable code
validate_id.cpp
- forcing value to bool 'true' or 'false'
validate_types.cpp:
- forcing value to bool 'true' or 'false'
Now we have public headers arranged as follows:
$SPIRV_TOOLS_ROOT/include/spirv-tools/libspirv.h
$SPIRV_TOOLS_ROOT/include/spirv/spirv.h
$SPIRV_TOOLS_ROOT/include/spirv/GLSL.std.450.h
$SPIRV_TOOLS_ROOT/include/spirv/OpenCL.std.h
A project should use -I$SPIRV_TOOLS_ROOT/include
and then #include "spirv-tools/libspirv.h"
The headers from the SPIR-V Registry can be accessed as "spirv/spirv."
for example.
The install target should also install the headers from the SPIR-V
Registry. The libspirv.h header is broken otherwise.
The SPIRV-Tools library depends on the headers from the SPIR-V Registry.
The util/bitutils.h and util/hex_float.h are pulled into the internal
source tree. Those are not part of the public API to SPIRV-Tools.