This adapts the fix for the single-block loop. Split the loop like
before. But when we move the OpLoopMerge back to the loop header,
redirect the continue target only when the original loop was a single
block loop.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/800
If the caller block is a single-block loop and inlining will
replace the caller block by several blocks, then:
- The original OpLoopMerge instruction will end up in the *last*
such block. That's the wrong place to put it.
- Move it back to the end of the first block.
- Update its Continue Target ID to point to the last block
We also have to take care of cases where the inlined code
begins with a structured header block. In this case
we need to ensure the restored OpLoopMerge does not appear
in the same block as the merge instruction from the callee's
first block.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/787
- DeadBranchElim: Make sure to mark orphan'd merge blocks and continue
targets as live.
- Add test with loop in dead branch
- Add test that orphan'd merge block is handled.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/776
Only inline calls to functions with opaque params or return
TODO: Handle parameter type or return type where the opqaue
type is buried within an array.
Includes code to deal correctly with OpFunctionParameter. This
is needed by opaque propagation which may not exhaustively inline
entry point functions.
Adds ProcessEntryPointCallTree: a method to do work on the
functions in the entry point call trees in a deterministic order.
ADCE will now generate correct code in the presence of function calls.
This is needed for opaque type optimization needed by glslang. Currently
all function calls are marked as live. TODO: mark calls live only if they
write a non-local.
- UniformElim: Only process reachable blocks
- UniformElim: Don't reuse loads of samplers and images across blocks.
Added a second phase which only reuses loads within a block for samplers
and images.
- UniformElim: Upgrade CopyObject skipping in GetPtr
- UniformElim: Add extensions whitelist
Currently disallowing SPV_KHR_variable_pointers because it doesn't
handle extended pointer forms.
- UniformElim: Do not process shaders with GroupDecorate
- UniformElim: Bail on shaders with non-32-bit ints.
- UniformElim: Document support for only single index and add TODO.
Currently only SPV_KHR_variable_pointers is disallowed in passes which
do pointer analysis. Positive and negative tests of the general extensions
mechanism were added to aggressive_dce but cover all passes.
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.
This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.
This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.
This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.
Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators). It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.
The presence of access chain references and function calls can inhibit
the above optimization.
Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.
This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
Fixes Instruction::ForEachInId so it covers
SPV_OPERAND_TYPE_MEMORY_SEMANTICS_ID and SPV_OPERAND_TYPE_SCOPE_ID.
Future proof a bit by using the common spvIsIdType routine.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/697
Add --flatten-decorations to spirv-opt
Flattens decoration groups. That is, replace OpDecorationGroup
and its uses in OpGroupDecorate and OpGroupMemberDecorate with
ordinary OpDecorate and OpMemberDecorate instructions.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/602
The spvtools::Optimizer::Run method should also write the output binary
if optimization succeeds without changes but the output binary vector
does not have exactly the same contents as the input binary.
We have to check both the base pointer of the storage and the size of
the vector
Added a test for this too.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/611
There is no difference between the previous IgnoreMessage() function
and a null std::function, from functionality's perspective.
The user can set nullptr as the MessageConsumer, so need to guard
against nullptr before calling the consumer anyway. It's better
we use it internally so that it may expose problems by us instead
of the user.
Default-constructed Pass/PassManager will have a MessageConsumer
which ignores all messages. SetMessageConsumer() should be called
to supply a meaningful MessageConsumer.
* Use PIMPL idiom in the C++ interface.
* Clean up interface for assembling and disassembling.
* Add validation into C++ interface.
* Add more tests for the C++ interface.