ParseNumber(): Returns false if the given string is a nullptr.
ParseAndEncodeXXXX(): Returns kInvalidText and populate error message:
"The given text is a nullptr", if the givne string is a nullptr.
Pull out the number parsing logic from
AssemblyContext::binaryEncodeNumericLiteral() to utilities.
The new utility function: `ParseAndEncodeNumber()` now accepts:
* number text to parse
* number type
* a emit function, which is a function which will be called with each
parsed uint32 word.
* a pointer to std::string to be overwritten with error messages.
(pass nullptr if expect no error message)
and returns:
* an enum result type to indicate the status
Type/Structs moved to utility:
* template<typename T> class ClampToZeroIfUnsignedType
New type:
* enum EncodeNumberStatus: success or error code
* NumberType: hold the number type information for the number to be parsed.
* several helper functions are also added for NumberType.
Functions moved to utility:
* Helpers:
* template<typename T> checkRangeAndIfHexThenSignExtend() -> CheckRangeAndIfHex....()
* Interfaces:
* template<typename T> parseNumber() -> ParseNumber()
* binaryEncodeIntegerLiteral() -> ParseAndEncodeIntegerNumber()
* binaryEncodeFloatingPointLiteral() -> ParseAndEncodeFloatingPointNumber()
* binaryEncodeNumericLiteral() -> ParseAndEncodeNumber()
Tests added/moved to test/ParseNumber.cpp, including tests for:
* ParseNumber(): This is moved from TextToBinary.cpp to ParseNumber.cpp
* ParseAndEncodeIntegerNumber(): New added
* ParseAndEncodeFloatingPointNumber(): New added
* ParseAndEncodeNumber(): New added
Note that the error messages are kept almost the same as before, but
they may be inappropriate for an utility function. Those will be fixed
in another CL.
diagnostic.cpp:
- unreachable code
operand.cpp
- conversion between int and uint32_t
- unreachable code
hex_float.h:
- conversion from 'const int' to 'unsigned int'
- unreachable code
validate_id.cpp
- forcing value to bool 'true' or 'false'
validate_types.cpp:
- forcing value to bool 'true' or 'false'
Now we have public headers arranged as follows:
$SPIRV_TOOLS_ROOT/include/spirv-tools/libspirv.h
$SPIRV_TOOLS_ROOT/include/spirv/spirv.h
$SPIRV_TOOLS_ROOT/include/spirv/GLSL.std.450.h
$SPIRV_TOOLS_ROOT/include/spirv/OpenCL.std.h
A project should use -I$SPIRV_TOOLS_ROOT/include
and then #include "spirv-tools/libspirv.h"
The headers from the SPIR-V Registry can be accessed as "spirv/spirv."
for example.
The install target should also install the headers from the SPIR-V
Registry. The libspirv.h header is broken otherwise.
The SPIRV-Tools library depends on the headers from the SPIR-V Registry.
The util/bitutils.h and util/hex_float.h are pulled into the internal
source tree. Those are not part of the public API to SPIRV-Tools.