* Add ComputeDerivativeGroup*NV capabilities to trim capabilities pass.
* Add SPV_NV_compute_shader_derivatives to allow lists
No tests needed for this. The code path is well tested. Just adding new
data.
Constexpr guaranteed no runtime init in addition to const semantics.
Moving all opt/ to constexpr.
Moving all compile-unit statics to anonymous namespaces to uniformize
the method used (anonymous namespace vs static has the same behavior
here AFAIK).
Signed-off-by: Nathan Gauër <brioche@google.com>
Removed now unused DebugDeclare visibility logic for generating
DebugValue.
Also eliminated the phi sort introduced in 272e4b3. This should have
been removed in the first commit.
* Fix endianness of string literals
To get correct and consistent encoding and decoding of string literals
on big-endian platforms, use spvtools::utils::MakeString and MakeVector
(or wrapper functions) consistently for handling string literals.
- add variant of MakeVector that encodes a string literal into an
existing vector of words
- add variants of MakeString
- add a wrapper spvDecodeLiteralStringOperand in source/
- fix wrapper Operand::AsString to use MakeString (source/opt)
- remove Operand::AsCString as broken and unused
- add a variant of GetOperandAs for string literals (source/val)
... and apply those wrappers throughout the code.
Fixes #149
* Extend round trip test for StringLiterals to flip word order
In the encoding/decoding roundtrip tests for string literals, include
a case that flips byte order in words after encoding and then checks for
successful decoding. That is, on a little-endian host flip to big-endian
byte order and then decode, and vice versa.
* BinaryParseTest.InstructionWithStringOperand: also flip byte order
Test binary parsing of string operands both with the host's and with the
reversed byte order.
Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo
Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.
Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.
Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.
Co-authored-by: baldurk <baldurk@baldurk.org>
* Initial support for SPV_KHR_integer_dot_product
- Adds new operand types for packed-vector-format
- Moves ray tracing enums to the end
- PackedVectorFormat is a new optional operand type, so it requires
special handling in grammar table generation.
- Add SPV_KHR_integer_dot_product to optimizer whitelists.
- Pass-through validation: valid cases pass validation
Validation errors are not checked.
- Update SPIRV-Headers
Patch by David Neto <dneto@google.com>
Rebase and minor tweaks by Kevin Petit <kevin.petit@arm.com>
Signed-off-by: David Neto <dneto@google.com>
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
Change-Id: Icb41741cb7f0f1063e5541ce25e5ba6c02266d2c
* format fixes
Change-Id: I35c82ec27bded3d1b62373fa6daec3ffd91105a3
The existing spirv-opt `DebugInfoManager::AddDebugValueForDecl()` sets
the scope and line info of the new added DebugValue using the scope and
line of DebugDeclare. This is wrong because only a single DebugDeclare
must exist under a scope while we have to add DebugValue for all the
places where the variable's value is updated. Therefore, we have to set
the scope and line of DebugValue based on the places of the variable
updates.
This bug makes
https://github.com/google/amber/blob/main/tests/cases/debugger_hlsl_shadowed_vars.amber
fail. This commit fixes the bug.
spirv-opt has a bug that `DebugInfoManager::AddDebugValueWithIndex()` does not
preserve `Indexes` operands of
[DebugValue](https://www.khronos.org/registry/spir-v/specs/unified1/OpenCL.DebugInfo.100.html#DebugValue).
It has to preserve all of those `Indexes` operands, but it preserves only the first index
operand.
This PR removes `DebugInfoManager::AddDebugValueWithIndex()` and lets the spirv-opt
use `DebugInfoManager::AddDebugValueForDecl()`.
`DebugInfoManager::AddDebugValueForDecl()` preserves the Indexes operand correctly.
The front-end language compiler would simply emit DebugDeclare for
a variable when it is declared, which is effective through the variable's
scope. Since DebugDeclare only maps an OpVariable to a local variable,
the information can be removed when an optimization pass uses the
loaded value of the variable. DebugValue can be used to specify the
value of a variable. For each value update or phi instruction of a variable,
we can add DebugValue to help debugger inspect the variable at any
point of the program execution.
For example,
float a = 3;
... (complicated cfg) ...
foo(a); // <-- variable inspection: debugger can find DebugValue of `float a` in the nearest dominant
For the code with complicated CFG e.g., for-loop, if-statement, we
need help of ssa-rewrite to analyze the effective value of each variable
in each basic block.
If the value update of the variable happens only once and it dominates
all its uses, local-single-store-elim pass conducts the same value update
with ssa-rewrite and we have to let it add DebugValue for the value assignment.
One main issue is that we have to add DebugValue only when the value
update of a variable is visible to DebugDeclare. For example,
```
{ // scope1
%stack = OpVariable %ptr_int %int_3
{ // scope2
DebugDeclare %foo %stack <-- local variable "foo" in high-level language source code is declared as OpVariable "%stack"
// add DebugValue "foo = 3"
...
Store %stack %int_7 <-- foo = 7, add DebugValue "foo = 7"
...
// debugger can inspect the value of "foo"
}
Store %stack %int_11 <-- out of "scope2" i.e., scope of "foo". DO NOT add DebugValue "foo = 11"
}
```
However, the initalization of a variable is an exception.
For example, an argument passing of an inlined function must be done out of
the function's scope, but we must add a DebugValue for it.
```
// in HLSL
bar(float arg) { ... }
...
float foo = 3;
bar(foo);
// in SPIR-V
%arg = OpVariable
OpStore %arg %foo <-- Argument passing. Out of "float arg" scope, but we must add DebugValue for "float arg"
... body of function bar(float arg) ...
```
This PR handles the except case in local-single-store-elim pass. It adds
DebugValue for a store that is considered as an initialization.
The same exception handling code for ssa-rewrite is done by this commit: df4198e50e.
For some cases, we have DebugDecl invisible to a value assignment, but
the value assignment information is important i.e., debugger cannot inspect
the variable without the information. For example, a parameter of an inlined
function must have its value assignment i.e., argument passing out of its
function scope. If we simply remove DebugDecl because it is invisible to the
argument passing, we cannot inspec the variable.
This PR
- Adds DebugValue for DebugDecl invisible to a value assignment. We use
the value of the variable in the basic block that contains DebugDecl, which is
found by ssa-rewrite. If the value instruction does not dominate DebugDecl,
we use the value of the variable in the immediate dominator of the basic block.
- Checks the visibility of DebugDecl for Phi value assignment based on the
all value operands of the Phi. Since Phi just references multiple values from
multiple basic blocks, scopes of value operands must be regarded as the scope
of the Phi.
When we copy the loop body to unroll it, we have to copy its
instructions but DebugDeclare or DebugValue used for the declaration
i.e., DebugValue with Deref must not be copied and only the first block
can contain those instructions.
1. Set the debug scope and line information for the new replacement
instructions.
2. Replace DebugDeclare and DebugValue if their OpVariable or value
operands are replaced by scalars. It uses 'Indexes' operand of
DebugValue. For example,
struct S { int a; int b;}
S foo; // before scalar replacement
int foo_a; // after scalar replacement
int foo_b;
DebugDeclare %dbg_foo %foo %null_expr // before
DebugValue %dbg_foo %foo_a %Deref_expr 0 // after
DebugValue %dbg_foo %foo_b %Deref_expr 1 // means Value(foo.members[1]) == Deref(%foo_b)
This pass basically follows the same process as ssa-rewrite: it adds a DebugValue after each Store and removes the DebugDeclare or DebugValue Deref. It only does this if all instructions that are dependent on the Store are Loads and are replaced.
This also fixes ADCE to not remove possibly needed OpTypeForwardPointer.
The bug, its fix and the corresponding test have a circular dependency
with the extension, so they are packaged together.
* Check var pointer capability in ADCE.
* Check var ptr capability for common uniform.
* Check var ptr capability in access chain convert.
Since we want this pass to run even if there are variable pointer on
storage buffers, we had to remove asserts that assumed there were no
variable pointers. The functions with the asserts will now work, it
becomes the responsibility of the callers to deal with the output as
appropriate.
* Single block elimination and variable pointers.
It seems like the code in local single block elimination is able to
handle cases with variable pointers already. This is because the
function `HasOnlySupportedRefs` ensures that variables that feed a
variable pointer are not candidates.
* Single store elimination and variable pointers.
It seems like the code in local single stroe elimination is able to
handle cases with variable pointers already. This is because the
function `FindSingleStoreAndCheckUses` ensures that variables that feed
a variable pointer are not candidates.
* SSA rewriter and variable pointers.
It seems like the code in the two passes that call the SSA rewriter are
able to handle cases with variable pointers already. This is because the
function `HasOnlySupportedRefs` ensures that variables that feed
a variable pointer are not candidates.
Fixes#2458.
* Move ProcessFunction* function from pass to the context.
There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass. They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.
* Don't inline recursive functions.
Inlining does not check if a function is recursive or not. This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions. However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.
I prefer to keep the passes as general as is reasonable. The change
does not require much new code in inlining and gives a reason to refactor
some other code.
The changes are to add a member function to the Function class that
checks if that function is recursive or not.
Then this is used in inlining to not inlining a function call if it calls
a recursive function.
* Add id to function analysis
There are a few places that build a map from ids to Function whose
result is that id. I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.
* Add missing file.
Many of the files have using std::<foo> statements in them, but then the
use of <foo> will be inconsistently std::<foo> or <foo> scattered
through the file. This CL removes all of the using statements and
updates the code to have the required std:: prefix.
Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
The local-single-store-elim algorithm is not fundamentally bad.
However, when there are a large number of variables, some of the
maps that are used can become very large. These large data structures
then take a very long time to be destroyed. I've seen cases around 40%
if the time.
I've rewritten that algorithm to not use as much memory. This give a
significant improvement when running a large number of shader through
DXC.
I've also made a small change to local-single-block-elim to delete the
loads that is has replaced. That way local-single-store-elim will not
have to look at those. local-single-store-elim now does the same thing.
The time for one set goes from 309s down to 126s. For another set, the
time goes from 102s down to 88s.
Optimizations should work in the presence of recent
SPV_GOOGLE_decorate_string and SPV_GOOGLE_hlsl_functionality1
SPV_GOOGLE_decorate_string:
- Adds operation OpDecorateStringGOOGLE to decorate an object with decorations
having string operands.
SPV_GOOGLE_hlsl_functionality1:
- Adds HlslSemanticGOOGLE, used to decorate an interface variable with
an HLSL semantic string. Optimizations already preserve those variables
as required because they are interface variables (with uses), independent
of whether they have HLSL decorations.
- Adds HlslCounterBufferGOOGLE, used to associate a buffer with a
counter variable.
Fixes#1391
The algorithm used in DCEInst to remove dead code is very slow. It is
fine if you only want to remove a small number of instructions, but, if
you need to remove a large number of instructions, then the algorithm in
ADCE is much faster.
This PR removes the calls to DCEInst in the load-store removal passes
and adds a pass of ADCE afterwards.
A number of different iterations of the order of optimization, and I
believe this is the best I could find.
The results I have on 3 sets of shaders are:
Legalization:
Set 1: 5.39 -> 5.01
Set 2: 13.98 -> 8.38
Set 3: 98.00 -> 96.26
Performance passes:
Set 1: 6.90 -> 5.23
Set 2: 10.11 -> 6.62
Set 3: 253.69 -> 253.74
Size reduction passes:
Set 1: 7.16 -> 7.25
Set 2: 17.17 -> 16.81
Set 3: 112.06 -> 107.71
Note that the third set's compile time is large because of the large
number of basic blocks, not so much because of the number of
instructions. That is why we don't see much gain there.