The algorithm used in DCEInst to remove dead code is very slow. It is
fine if you only want to remove a small number of instructions, but, if
you need to remove a large number of instructions, then the algorithm in
ADCE is much faster.
This PR removes the calls to DCEInst in the load-store removal passes
and adds a pass of ADCE afterwards.
A number of different iterations of the order of optimization, and I
believe this is the best I could find.
The results I have on 3 sets of shaders are:
Legalization:
Set 1: 5.39 -> 5.01
Set 2: 13.98 -> 8.38
Set 3: 98.00 -> 96.26
Performance passes:
Set 1: 6.90 -> 5.23
Set 2: 10.11 -> 6.62
Set 3: 253.69 -> 253.74
Size reduction passes:
Set 1: 7.16 -> 7.25
Set 2: 17.17 -> 16.81
Set 3: 112.06 -> 107.71
Note that the third set's compile time is large because of the large
number of basic blocks, not so much because of the number of
instructions. That is why we don't see much gain there.
Adding basis of arithmetic merging
* Refactored constant collection in ConstantManager
* New rules:
* consecutive negates
* negate of arithmetic op with a constant
* consecutive muls
* reciprocal of div
* Removed IRContext::CanFoldFloatingPoint
* replaced by Instruction::IsFloatingPointFoldingAllowed
* Fixed some bad tests
* added some header comments
Added PerformIntegerOperation
* minor fixes to constants and tests
* fixed IntMultiplyBy1 to work with 64 bit ints
* added tests for integer mul merging
Adding test for vector integer multiply merging
Adding support for merging integer add and sub through negate
* Added tests
Adding rules to merge mult with preceding divide
* Has a couple tests, but needs more
* Added more comments
Fixed bug in integer division folding
* Will no longer merge through integer division if there would be a
remainder in the division
* Added a bunch more tests
Adding rules to merge divide and multiply through divide
* Improved comments
* Added tests
Adding rules to handle mul or div of a negation
* Added tests
Changes for review
* Early exit if no constants are involved in more functions
* fixed some comments
* removed unused declaration
* clarified some logic
Adding new rules for add and subtract
* Fold adds of adds, subtracts or negates
* Fold subtracts of adds, subtracts or negates
* Added tests
This change makes the IR builder use the type manager to generate
OpTypeInts when creating OpConstants. This avoids dangling references
being stored by the created OpConstants.
It moves all conditional branching and switch whose conditions are loop
invariant and uniform. Before performing the loop unswitch we check that
the loop does not contain any instruction that would prevent it
(barriers, group instructions etc.).
Fixes a bug at the same time. In `UpdateDefUse`, if the definition
already exists, we are not suppose to analyse it again. When you do
the entries for the definition are deleted, and we don't want that.
The check for this was wrong.
This function now checks for side-effects before adding operand
instructions to the dead instruction work list.
Because this fix puts more pressure on IsCombinatorInstruction() to
be correct, this commit adds all OpConstant* and OpType* instructions
to combinator_ops_ set.
Fixes#1341.
This change implements instruction folding for arithmetic operations
that are redundant, specifically:
x + 0 = 0 + x = x
x - 0 = x
0 - x = -x
x * 0 = 0 * x = 0
x * 1 = 1 * x = x
0 / x = 0
x / 1 = x
mix(a, b, 0) = a
mix(a, b, 1) = b
Cache ExtInst import id in feature manager
This allows us to avoid string lookups during optimization; for now we
just cache GLSL std450 import id but I can imagine caching more sets as
they become utilized by the optimizer.
Add tests for add/sub/mul/div/mix folding
The tests cover scalar float/double cases, and some vector cases.
Since most of the code for floating point folding is shared, the tests
for vector folding are not as exhaustive as scalar.
To test sub->negate folding I had to implement a custom fixture.
I mixed up two cases when folding an OpCompositeExtract that is feed by
and OpCompositeInsert. The specific cases are demonstracted in the new
test. I mixed up the conditions for the cases, and treated one like the
other.
Fixes#1323.
* Now track propagation status and assert on bad statuses
* Added helper methods to access instruction propagation status
* Modified the phi meet operator to properly reflect the paper it is
based on
* Modified SSA edge addition so that all edge are added, but only on
state changes
* Fixed a bug in instruction simulation where interesting conditional
branches would not mark the interesting edge as executed
* Added a test to catch this bug
* Added an ostream operator for SSAPropagator::PropStatus
This change handles all 6 regular comparison types in two variations,
ordered (true if values are ordered *and* comparison is true) and
unordered (true if values are unordered *or* comparison is true).
Ordered comparison matches the default floating-point behavior on host
but we use std::isnan to check ordering explicitly anyway.
This change also slightly reworks the floating-point folding support
code to make it possible to define a folding operation that returns
boolean instead of floating point.
These tests exhaustively test ordered/unordered comparisons for
float/double.
Since for NaN inputs the comparison result doesn't depend on the
comparison function, we just test == and !=; NaN inputs result in true
unordered comparisons and false ordered comparisons.
In dead branch elimination, we already recognize unreachable continue
blocks, and update OpPhi instruction accordingly. This change adds an
extra check: if the head block has exactly 1 other incoming edge, then
replace the OpPhi with the value from that edge.
Fixes#1314.
unordered_map is not POD. Using it as static may cause problems
when operator new() and operator delete() is customized.
Also changed some function signatures to use const char* instead
of std::string, which will give caller the flexibility to avoid
creating a std::string.
We can fold OpSelect into one of the operands in two cases:
- condition is constant
- both results are the same
Even if the original shader doesn't have either of these, if-conversion
pass sometimes ends up generating instructions like
%7127 = OpSelect %int %3220 %7058 %7058
And this optimization cleans them up.
This patch adds initial support for loop unrolling in the form of a
series of utility classes which perform the unrolling. The pass can
be run with the command spirv-opt --loop-unroll. This will unroll
loops within the module which have the unroll hint set. The unroller
imposes a number of requirements on the loops it can unroll. These are
documented in the comments for the LoopUtils::CanPerformUnroll method in
loop_utils.h. Some of the restrictions will be lifted in future patches.
Implementation of the simplification pass.
- Create pass that calls the instruction folder on each instruction and
propagate instructions that fold to a copy. This will do copy
propagation as well.
- Did not use the propagator engine because I want to modify the instruction
as we go along.
- Change folding to not allocate new instructions, but make changes in
place. This change had a big impact on compile time.
- Add simplification pass to the legalization passes in place of
insert-extract elimination.
- Added test cases for new folding rules.
- Added tests for the simplification pass
- Added a method to the CFG to apply a function to the basic blocks in
reverse post order.
Contributes to #1164.
Add pkg-config file for shared libraries
Properly build SPIRV-Tools DLL
Test C interface with shared library
Set PATH to shared library file for c_interface_shared test
Otherwise, the test won't find SPIRV-Tools-shared.dll.
Do not use private functions when testing with shared library
Make all symbols hidden by default for shared library target
* Added TypeManager::RebuildType
* rebuilds the type and its constituent types in terms of memory owned
by the manager.
* Used by TypeManager::RegisterType to properly allocate memory
* Adding an unit test to expose the issue
* Added some tests to provide coverage of RebuildType
* Added an accessor to the target pointer for a forward pointer
Create the folding engine that will
1) attempt to fold an instruction.
2) iterates on the folding so small folding rules can be easily combined.
3) insert new instructions when needed.
I've added the minimum number of rules needed to test the features above.
This patch adds LoopUtils class to handle some loop related transformations. For now it has 2 transformations that simplifies other transformations such as loop unroll or unswitch:
- Dedicate exit blocks: this ensure that all exit basic block
(out-of-loop basic blocks that have a predecessor in the loop)
have all their predecessors in the loop;
- Loop Closed SSA (LCSSA): this ensure that all definitions in a loop are used inside the loop
or in a phi instruction in an exit basic block.
It also adds the following capabilities:
- Loop::IsLCSSA to test if the loop is in a LCSSA form
- Loop::GetOrCreatePreHeaderBlock that can build a loop preheader if required;
- New methods to allow on the fly updates of the loop descriptors.
- New methods to allow on the fly updates of the CFG analysis.
- Instruction::SetOperand to allow expression of the index relative to Instruction::NumOperands (to be compatible with the index returned by DefUseManager::ForEachUse)
Creates a pass that will remove instructions that are invalid for the
current shader stage. For the instruction to be considered for replacement
1) The opcode must be valid for a shader modules.
2) The opcode must be invalid for the current shader stage.
3) All entry points to the module must be for the same shader stage.
4) The function containing the instruction must be reachable from an entry point.
Fixes#1247.
* Had to remove templating from InstructionBuilder as a result
* now preserved analyses are specified as a constructor argument
* updated tests and uses
* changed static_assert to a runtime assert
* this should probably get further changes in the future
* When handling unreachable merges and continues, do not optimize to the
same IR
* pass did not check whether the unreachable blocks were in the
optimized form before transforming them
* added a test to catch this issue
* Should handle all possibilities
* Stricter checks for what is disallowed:
* header and header
* merge and merge
* Allow header and merge blocks to be merged
* Erases the structured control declaration if merging header and
merge blocks together.
* If the dead branch elim is performed on a module without structured
control flow, the OpSelectionMerge may not be present
* Add a check for pointer validity before dereferencing
* Added a test to catch the bug
* Forces traversal of phis if the def has changed to varying
* Mark a phi as varying if all incoming values are varying
* added a test to catch the bug
This adds Dead Insert Elimination to the end of the
--eliminate-insert-extract pass. See the new tests for examples of code
that will benefit.
Essentially, this removes OpCompositeInsert instructions which are not
used, either because there is no instruction which uses the value at the
index it is inserted, or because a subsequent insert intercepts any such
use.
This code has been seen to remove significant amounts of dead code from
real-life HLSL shaders being ported to Vulkan. In fact, it is needed to
remove dead texture samples which cause Vulkan validation layer errors
(unbound textures and samplers) if not removed . Such DCE is thus
required for fxc equivalence and legalization.
This analysis operates across "chains" of Inserts which can also contain
Phi instructions.