Some transformations (e.g. TransformationAddFunction) rely on running
the validator to decide whether the transformation is applicable. A
recent change allowed spirv-fuzz to take validator options, to cater
for the case where a module should be considered valid under
particular conditions. However, validation during the checking of
transformations had no access to these validator options.
This change introduced TransformationContext, which currently consists
of a fact manager and a set of validator options, but could in the
future have other fields corresponding to other objects that it is
useful to have access to when applying transformations. Now, instead
of checking and applying transformations in the context of a
FactManager, a TransformationContext is used. This gives access to
the fact manager as before, and also access to the validator options
when they are needed.
A refactoring that separates the identification of an instruction from
the identification of a use in an instruction, to enable the former to
be used independently of the latter.
Adds a spirv-fuzz option for converting a SPIR-V shader into a shader
that renders red, whilst containing the body of the original shader.
This is for aiding in compiler crash bug reporting.