#5827 is broken for situations where a loaded value is stored to a pointer resulting from an OpAccessChain. Traverse access chains to find the original OpVariable to add to the worklist.
Adds support for `InterpolateAtCentroid`, `InterpolateAtSample`, and `InterpolateAtOffset` to the copy propagate arrays pass, as well as propagating pointers with the `Input` storage class. Also handles situations where variables should be propagated in an order different than the order that they are declared in the source.
We cannot apply the negate to an operand of an OpUDiv instead of it
result. This is because the operands of the OpUDiv are interpreted as
unsigned. We stop the optimizer from doing that.
There were no tests for distributing a negate into OpIMul, OpSDiv, and
OpUDiv. Tests are added for all of these.
Fixes#5822
* Add support for SPV_KHR_compute_shader_derivative
* Update tests for SPV_KHR_compute_shader_derivatives
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Co-authored-by: MagicPoncho <magicponcho@gmail.com>
* spirv-opt: fix crash in function declarations
Function declarations contain no blocks, so bail before segfaulting
in function optimization passes that operate on blocks.
Fixes#5795
* spirv-opt: add test for optimizing declarations
We want to be able to recover when fix storage class is not able to fix
everything, and just leave the spir-v in an invalid state. The pass
should not fail because of that.
This removes some uses of the type manager. One use could not be
removed. Instead I had to update GenCopy to not use the type manager,
and be able to copy pointers.
Part of #5691
When a trying to mark store that use the same address as a load live, we
consider any use of the pointer in the store instruction enough to make
the store live. This is not correct. We should only mark the store as
live if it store to the pointer, and not storing the pointer to another
memory location.
This causes DCE to miss some dead code.
* opt: split composite from array flattening
DXC has an option to flatten resource arrays. But when this option
is not used, the resource arrays should be kept as-is.
On the other hand, when a struct contains resources, we MUST flatten is
to be compliant with the Vulkan spec.
Because this pass flattens both types of resources, using a struct of
resources automatically implied flattening arrays.
By adding those 2 new settings, we decide if the pass flattens only one type
of resources, or both.
Note: the flatten_arrays flag only impacts resource arrays.
Arrays of composites containing resources are still flattened.
Since the API is considered stable, I added 2 new functions to create
passes with one flag or the other, and kept the original behavior as-is.
Related to https://github.com/microsoft/DirectXShaderCompiler/issues/6745
Signed-off-by: Nathan Gauër <brioche@google.com>
* add commandline options
Signed-off-by: Nathan Gauër <brioche@google.com>
* clang-format
Signed-off-by: Nathan Gauër <brioche@google.com>
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Signed-off-by: Nathan Gauër <brioche@google.com>
This patch adds the optional FPEncoding operand that can be added to OpTypeFloat.
At the moment there is no usable operand, so support is limited to adding the entry.
Co-authored-by: Kévin Petit <kevin.petit@arm.com>
Co-authored-by: David Neto <dneto@google.com>
* Add knowledge of cooperative matrices
Some optimizations are not aware of cooperative matrices, and either do
nothing or assert. This commits fixes that up.
* Add int tests, and a handle a couple more cases.
* Add float tests, and a handle a couple more cases.
* Add NV coop matrix as well.
The folding rule `BitCastScalarOrVector` was incorrectly handling
bitcasting to unsigned integers smaller than 32-bits. It was simply
copying the entire 32-bit word containing the integer. This conflicts with the
requirement in section 2.2.1 of the SPIR-V spec which states that
unsigned numeric types with a bit width less than 32-bits must have the
high-order bits set to 0.
This change include a refactor of the bit extension code to be able to
test it better, and to use it in multiple files.
Fixes https://github.com/microsoft/DirectXShaderCompiler/issues/6319.
With --nested-indent, the SPIR-V blocks are nested according to the
structured control flow. Each OpLabel is nested that much with the
contents of the block nested a little more. The blocks are separated by
a blank line for better visualization.
With --reorder-blocks, the SPIR-V blocks are reordered according to the
structured control flow. This is particularly useful with
--nested-indent.
Note that with --nested-indent, the disassembly does not exactly show
the binary as-is, and the instructions may be reordered.
This pass fixups the opcode used for OpExtInst instructions
to use OpExtInstWithForwardRefsKHR when it contains a forward
reference.
This pass is agnostic to the extension used, hence the validity
of the code depends of the validity of the usage:
If a forward reference is used on a non-semantic extended instruction,
the generated code will remain invalid, but the opcode will change.
What this pass guarantees is valid code won't become invalid.
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Signed-off-by: Nathan Gauër <brioche@google.com>
Co-authored-by: Steven Perron <stevenperron@google.com>
PR #5648 added support for the GroupNonUniformPartitionedNV. But there
was an issue: the opcodes are enabled by multiple capabilities, and the
actual operand is what matters.
Added testing coverage and the implementation to correctly trim a few
NonUniform capabilities.
Signed-off-by: Nathan Gauër <brioche@google.com>
The KHR suffix was missing from the published SPIR-V extension.
This is now fixed, but requires some patches in SPIRV-Tools.
Signed-off-by: Nathan Gauër <brioche@google.com>
* val, core: add support for OpExtInstWithForwardRefs
This commit adds validation and support for
OpExtInstWithForwardRefs. This new instruction will be used
for non-semantic debug info, when forward references are
required.
For now, this commit only fixes the code to handle this new instruction,
and adds validation rules. But it does not add the pass to generate/fix
the OpExtInst instruction when forward references are in use.
Such pass would be useful for DXC or other tools, but I wanted to land
validation rules first.
This commit also bumps SPIRV-Headers to get this new opcode.
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Signed-off-by: Nathan Gauër <brioche@google.com>
We replace getting the id of a poitner type with a specific funciton
call to FindPointerToType. Also, FindPointerToType is updated to not
indirectly call GetId. This leads to a linear search for an existing
type in all cases, but it is necessary.
Note that this function could have a similar problem. There could be two
pointer types with the same pointee and storage class, and the first one
will be returned. I have checked the ~20 uses, and they are all used in
situations where the id is used to create something new, and it does not
have to match an existing type. These will not cause problems.
Part of #5691
* Avoid use of type manager in extact->construct folding
When dealing with structs the type manager merge two different structs
into a single entry if they have all of the same decorations and
element types. This is because they hash to the same value in the hash
table. This can cause problems if you need to get the id of a type from
the type manager because you could get either one. In this case, it
returns the wrong one.
The fix avoids using the type manager in one place. I have not
looked closely at other places the type manager is used to make
sure it is used safely everywhere.
Fixes#5624
* Remove use of TypeManager::GetId
This removes a use of TypeManager::GetId by keeping the id around. This
avoid a potential problem if the type manager gets confused. These types
of bugs are hard to generate test cases for, so I do not have a test.
However, existing tests make sure that do not regress.
This removes the folding rules added in #4783 and #4808. They lead to
poor code generation on Adreno devices when 16-bit floating point values
were used. Since this change is transformation is suppose to be neutral,
there is no general reason to continue doing it.
I have talked to the owners of SwiftShader, and they do not mind if the
transform is removed. They were the ones the requested the change in the
first place.
Fixes#5658
This fixes the problem reported in #5623 using the observation that if
we are re-building a type that already exists in the type pool, we
should just return that type.
This makes type rebuilding more efficient, and it also prevents the
type builder from getting itself into infinite recursion (as reported in
this issue).
In fixing this, I found a couple of other bugs in the type builder:
- When rebuilding an Array type, we were not re-building the element
type. This caused stale type references in the rebuilt type.
- This bug had not been caught by the test, because the test itself had
a bug in it: the test was rebuilding types on top of the same ID (the
ID counter was never incremented).
Initially, the bug in the test caused a failure with the new logic in
the builder because we now return types from the pool directly, which
causes a failure when two incompatible types are registered under the
same ID.
Fixing that issue in the test exposed another bug in the rebuilder: we
were not re-building the element type for Array types. This was causing
a stale type reference inside Array types which was later caught by the
type removal logic in the test.
All tests treat kAnalysisEnd like STL end iterators, which
means its value must be greater than that of the last valid
Analysis.
Change-Id: Ibfaaf60bb450c508af0528dbe9c0729e6aa07b3b
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
DXC does not do a good job of recognizing which variables need to be
on the entry point for which functions. This is because it does not
want to have to walk the call tree to determine which instructions
are reachable from which entry points.
This is also useful if the same input variable gets used from two
different shader, but the uses in one get optimized away.
Will parially fix
https://github.com/microsoft/DirectXShaderCompiler/issues/4621. Will not
fix code compiled with -fcgl.
* [OPT] Identify arrays with unknown length in copy prop arrays
The code in copy propagate arrays assumes that the length of an
OpTypeArray is known at compile time, but that is not true when the size
is an OpSpecConstant. We try to fix that assumption.
Fixes https://crbug.com/oss-fuzz/66634
* [OPT] Use new instruction folder for for all opcodes in spec consti folding
When folding and OpSpecConstantOp, we use the new instruction folder for
a small number of opcodes. This enable the new instruction folder for
all opcodes and uses the old one as a fall back. This allows us to
remove some code from the older folder that is now covered by the new
one.
Fixes#5499
Adds folding rules that will fold basic artimetic for signed and
unsigned integers of all sizes, including 64-bit.
Also folds OpSConvert and OpUConvert.
The extension SPV_KHR_maximal_reconvergence adds more constraints
around the merge blocks, and how the control flow can be altered.
The one we address here is explained in the following part of the spec:
Note: This means that the instructions in a break block will execute as if
they were still diverged according to the loop iteration. This restricts
potential transformations an implementation may perform on the IR to match
shader author expectations. Similarly, instructions in the loop construct
cannot be moved into the continue construct unless it can be proven that
invocations are always converged.
Until the optimizer is clever enough to determine if the invocation
have already converged, we shall not meld a block which branches to a
merge block into it, as it might move some instructions outside of the
convergence region.
This behavior being only required with the extension, this commit
behavior change is gated by the extension.
This means using wave operations without the maximal reconvergence
extension might lead to undefined behaviors.
Co-authored-by: Natalie Chouinard <chouinard.nm@gmail.com>
Add OpEntryPoint to the list of instructions processed by the
DescriptorScalarReplacement pass. This is necessary for SPIR-V 1.4 and
above where global variables must be included in the interface.
Fixesmicrosoft/DirectXShaderCompiler#5962