Commit Graph

124 Commits

Author SHA1 Message Date
Greg Fischer
1454c95d1b
spirv-opt: Switch from Vulkan.DebugInfo to Shader.DebugInfo (#4493)
Includes:
- Shift to use of spirv-header extinst.nonsemantic.shader grammar.json
- Remove extinst.nonsemantic.vulkan.debuginfo.100.grammar.json
- Enable all optimizations for Shader.DebugInfo

Also fixes scalar replacement to only insert DebugValue after all
OpVariables. This is not necessary for OpenCL.DebugInfo, but it is
for Shader.DebugInfo.

Likewise, fixes Private-to-Local to insert DebugDeclare after all
OpVariables.

Also fixes inlining to handle FunctionDefinition which can show up
after first block if early return processing happens.

Co-authored-by: baldurk <baldurk@baldurk.org>
2021-09-15 14:38:53 -04:00
dong-ja
706dc27a62
Add new target for spirv-lint (#4446)
This PR adds a new executable spirv-lint with a simple "Hello, world!"
program, along with its associated library and a dummy unit test.

For now, only adds to CMake and Bazel; other build systems will be added
in a future PR.

Issue: #3196
2021-08-06 14:03:59 -04:00
Greg Fischer
8966cc2b27
Add common enum for debug info instructions from either opencl or vulkan (#4377)
Co-authored-by: baldurk <baldurk@baldurk.org>
2021-07-16 16:28:14 -04:00
Greg Fischer
3b6abf41cc
Add non-semantic vulkan extended instruction set (#4362)
This is based on a legacy commit which installs a local grammar. A
followup commit will change to the grammar in SPIRV-Headers.

Co-authored-by: baldurk <baldurk@baldurk.org>
2021-07-12 05:51:08 -04:00
ncesario-lunarg
f30465d2b5
build: Fix Android build (#4157) 2021-04-29 09:10:32 -04:00
David Neto
d20c9c2cf3
Make spirv-tools-build-version a common dependency (#4210)
Required to support latest Xcode

Fixes #4109
2021-03-23 16:55:56 -04:00
Ben Clayton
7403dfafd8
CMake: Add SPIRV_TOOLS_BUILD_STATIC flag (#3910)
If enabled the following targets will be created:

* `${SPIRV_TOOLS}-static` - `STATIC` library. Has full public symbol visibility.
* `${SPIRV_TOOLS}-shared` - `SHARED` library. Has default-hidden symbol visibility.
* `${SPIRV_TOOLS}`        - will alias to one of above, based on BUILD_SHARED_LIBS.

If disabled the following targets will be created:

* `${SPIRV_TOOLS}`        - either `STATIC` or `SHARED` based on the new `SPIRV_TOOLS_LIBRARY_TYPE` flag. Has full public symbol visibility.
* `${SPIRV_TOOLS}-shared` - `SHARED` library. Has default-hidden symbol visibility.

Defaults to `ON`, matching existing build behavior.

This flag can be used by package maintainers to ensure that all libraries are built as shared objects.
2020-10-29 09:25:26 -04:00
Steven Perron
2990a21926
Avoid using /MP4 for clang on windows. (#3662) 2020-08-10 10:59:24 -04:00
alan-baker
50300450af
Validator support for non-semantic clspv reflection (#3618)
* Generate ext inst table for reflection
* Change build to use grammar files from SPIRV-Headers instead of
  SPIRV-Tools
* Add enum for clspv reflection extended instruction set
  * count it as non-semantic
* validate clspv reflection extended instruction set
* Remove local extended inst sets
* update headers deps
* Update nbuilds to use grammars from SPIRV-Headers instead of
  local duplicates
2020-07-30 12:08:53 -04:00
Ben Clayton
6aed7ffbc7
CMake: Enable building with BUILD_SHARED_LIBS=1 (#3490)
Rename the `${SPIRV_TOOLS}` target to `${SPIRV_TOOLS}-static` and alias `${SPIRV_TOOLS}` to either `${SPIRV_TOOLS}-static` or `${SPIRV_TOOLS}-shared` depending on `BUILD_SHARED_LIBS`.

Re-point all internal uses of `${SPIRV_TOOLS}` to `${SPIRV_TOOLS}-static`.

`${SPIRV_TOOLS}-static` is explicitly renamed to just `${SPIRV_TOOLS}` to ensure the name does not change from current behavior.

Build the `SPIRV-Tools-*` libraries as static, as this is what they always were.

Force the external targets `gmock` and `effcee` to be built statically. These either do not support being built as shared libraries, or require special flags.

Issue: #3482
2020-07-27 13:29:07 -04:00
Geoff Lang
fb6e3e48d5
Combine extinst-name and extinst-output-base into one arg. (#3200)
* Combine the extinst-name and extinst-output-base into one arg.

Some build systems such as Android blueprints require that the inputs
and outputs of generator scripts are all provided as arguments.  These
two arguments to generate_language_headers.py are combined to form the
output path in the script.  This change simply lets the user provide the
whole output path as an argument.

* Fix typo in build_defs.bzl and update Android.mk
2020-02-25 00:46:52 -05:00
David Neto
64f36ea529
Support OpenCL.DebugInfo.100 extended instruction set (#3080)
* Clone opencl.debuginfo.100 grammar from debuginfo grammar

Update version number to 200 revision 2

* Apply content from OpenCL.DebugInfo.100 extension text

* Rename grammar file

* Support OpenCL.DebugInfo.100 extended instructions

Add support for prefixing operand type names, to disambiguate
them between different instruction sets.

* Add tests for OpenCL.DebugInfo.100

* Support lookup of OpenCL.DebugInfo.100 extinst

* Add tests for enum values

* Recognize 2017-2019 as copyright date range

* Android.mk: support OpenCL.DebugInfo.100 extended instruction set

Also, stop generating core instruction tables for non-unified1 versions
of the grammar.

* Imported entity operand type is concrete

* Bazel: Suppoort OpenCL.DebugInfo.100

* BUILD.gn: Support OpenCL.DebugInfo.100
2019-12-19 17:16:26 -05:00
Aaron Barany
9c0ae6bb8e Improved CMake install step. (#2963)
Added exports for libraries. External libraries that themselves use
libraries require all dependencies have exports, so not having exports can
cause major problems when used within other projects.

Install paths for exports are now placed in the proper directories expected
by Windows and *nix systems. Config files are generated as well, which
should work with CMake's find_package() function once installed.
2019-10-17 11:36:55 -04:00
alan-baker
527a689307
Remove validate_datarules.cpp (#2911)
* Checks moved into individual opcode validation
  * removes duplicated checks
* Add check that forward pointer points to struct
2019-09-24 17:55:12 -04:00
rumblehhh
1dfb5fc12e Export SPIRV-Tools targets on installation (#2785)
This allows the targets to be used in other cmake projects. See the following for more details:
https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#creating-packages
https://foonathan.net/blog/2016/07/07/cmake-dependency-handling.html
2019-09-04 12:45:26 -04:00
alan-baker
1a2de48a12 Extra small storage validation (#2732)
Fixes #2729

* Check acceptable uses of small type generators
2019-07-11 13:05:14 -04:00
Jeff Bolz
2c0111e6eb Add validation for SPV_EXT_fragment_shader_interlock (#2650) 2019-06-03 10:55:07 -04:00
Alastair Donaldson
fe9f870130
Add library for spirv-fuzz (#2618)
Adds a library for spirv-fuzz, consisting of a Fuzzer class that will
transform a module with respect to (a) facts about the module provided
via a FactManager class, and (b) a source of random numbers and
parameters to control the transformation process provided via a
FuzzerContext class.  Transformations will be applied via classes that
implement a FuzzerPass interface, and both facts and transformations
will be represented via protobuf messages.  Currently there are no
concrete facts, transformations nor fuzzer passes; these will follow.
2019-05-27 14:34:55 +01:00
dan sinclair
42abaa099a Remove MarkV and Stats code. (#2576)
* Remove MarkV and Stats code.

This Cl removes the MarkV and Stats code from SPIRV-Tools. This code was
unused and currently un-maintained.
2019-05-24 15:43:59 -04:00
Steven Perron
d754b70592
Shorten names of cmake targets (#2531)
Window still had a limit of 260 chars for file paths.  Visual C++ create
directories and file names based on the cmake target names, so if they are
too long, the windows build will fail.

This is not a problem for spirv-tools on its own, but the files names
currently go up to 220 characters for some spirv-tools files when built as
part of VK-GL-CTS.  This change will get it back down to 190, leaving more
space for the directory that will contain VK-GL-CTS.

This is fixing an issue reported against the VK-GL-CTS.
2019-04-18 13:22:28 -04:00
François Bertel
37b584a736 Fixed undefined reference to 'clock_gettime' by linking rt library (#2409) 2019-02-25 08:57:34 -05:00
Steven Perron
5e19d3febc
Add custom target to wrap around custom commands. (#2198)
In CMake, we are not suppose to have multiple targets depend on the same
custom command. To avoid this, we have to add a custom target around
the command.  Then we have add the appropriate dependencies.

Fixes #1941.
2018-12-20 20:02:53 +00:00
Ryan Harrison
cf37ab7213
Merge two implementations of ValidateMemorySemantics (#2175)
Fixes #2170
2018-12-06 14:38:15 -05:00
Ryan Harrison
8ce3dbabb8
Merge two implementations of ValidateExecutionScope (#2131) 2018-11-29 13:48:42 -05:00
Ryan Harrison
525e36d1cd
Move OpExtInst validation into validate_extensions.cpp (#2124)
Fixes #2123
2018-11-27 17:05:54 -05:00
Ryan Harrison
4759082bbc
Ensure that imported extended instructions for WebGPU are only "GLSL.std.450" (#2119)
Ensure that imported extended instructions for WebGPU are GLSL.std.450

Fixes #2059
2018-11-27 16:20:01 -05:00
Michał Janiszewski
d543f7dfed Don't use CMake's own property as variable name (#2112)
```
$ cmake --help-property-list | grep ^VERSION$
VERSION
```
2018-11-26 10:37:30 -05:00
Alastair Donaldson
f3acb955c2 Initial commit for spirv-reduce. (#2056)
Creates a new tool that can be used to reduce failing testcases, similar to creduce.
2018-11-21 14:03:09 -05:00
Jeff Bolz
c06a35b902 Rename PCH macro to spvtools_pch to avoid conflicts with other projects. Also add pch to test/opt. (#2034) 2018-11-07 09:15:04 -05:00
Jeff Bolz
60fac96c6b Enable precompiled headers for spirv-tools(-shared) and some unit tests (#2026) 2018-11-06 09:26:23 -05:00
Steven Perron
8edf3557ca
Revert "Add custom target to wrap around custom commands. (#1986)" (#1996)
Breaks the build when using makefiles.  The ninja build is fine.

This reverts commit 67ebe3f7ae.
2018-10-19 14:05:19 -04:00
Steven Perron
67ebe3f7ae
Add custom target to wrap around custom commands. (#1986)
In CMake, we are not suppose to have multiple targets depend on the same
custom command.  To avoid this, we have to add a custom target around
the command.

Fixes #1941.
2018-10-19 10:17:47 -04:00
Jeff Bolz
fe90a1d2dc Enable /MP4 (parallel build across 4 cores for MSVC) for SPIRV-Tools/source[/opt] (#1930) 2018-10-01 10:47:39 -04:00
Steven Perron
75c1bf2843
Add option for the max id bound. (#1870)
* Create a new entry point for the optimizer

Creates a new struct to hold the options for the optimizer, and creates
an entry point that take the optimizer options as a parameter.

The old entry point that takes validator options are now deprecated.
The validator options will be one of the optimizer options.

Part of the optimizer options will also be the upper bound on the id bound.

* Add a command line option to set the max value for the id bound.  The default is 0x3FFFFF.

* Modify `TakeNextIdBound` to return 0 when the limit is reached.
2018-09-10 11:49:41 -04:00
Alan Baker
c5b38062ec Moving constant opcode validation into a new file
* Split constant opcode validation out of idUsage and into
validate_constants.cpp
 * minor style fixes
 * reduced duplication
 * fixed an issue with array sizing
2018-08-21 17:30:26 -04:00
dan sinclair
ef678672fb
Remove source/message.h (#1838)
The code in source/message was only used in a single set of tests to
format the output results. This CL changes the test to verify the
message instead of all the error values and removes the source/message
code.
2018-08-14 15:41:21 -04:00
dan sinclair
1553025f4c
Move make_unique to source/util. (#1836)
This MakeUnique code is used in places other then source/opt so move it
to source/utils.
2018-08-14 12:44:54 -04:00
dan sinclair
5fc011b453
Move bit_stream, move_to_front and huffman_codec. (#1833)
bit_stream, move_to_front and huffman_codec are only used by
source/tools. Move into that directory to make the usage clearer.
2018-08-14 09:52:05 -04:00
Alan Baker
e7fdcdba75 Split function opcode validation into new files.
* Moved function opcode validation out of idUsage and into new files
 * minor style changes
 * General opcode checking is in validate_function.cpp
 * Execution limitation checking is in
 validate_execution_limitations.cpp
* Execution limitations was split into a new pass as it requires other
validation to register those limitations first.
2018-08-13 17:04:57 -04:00
dan sinclair
da0f1dcccc
Move spirv_stats into tools/stats. (#1826)
The spirv_stats code is only used by the tools/stats module. This CL
moves the code to that module.
2018-08-13 11:48:25 -04:00
Alan Baker
714bf84e58 Split mode setting opcode validation into new file.
* Moved mode setting opcode validation out of idUsage and into a new
pass
 * minor style updates
2018-08-08 15:45:53 -04:00
Alan Baker
7d4b0464a3 Split annotation opcode validation into new file.
* Moves annotation opcode checks from idUsage into a new pass
 * minor style updates
2018-08-08 15:43:11 -04:00
Alan Baker
ca7278cff7 Split debug opcode validation into new file
* Removes debug opcode validation from idUsage and puts it in a separate
file
 * minor updates
2018-08-08 13:47:09 -04:00
Alan Baker
f2a990022a Move type instruction validation into separate file
* Moved type instruction validation out of validation idUsage into a new
file
* Consolidate type unique pass into new file
* Removed one bad test
* Reworked validation ordering
2018-08-08 12:55:39 -04:00
Alan Baker
d49bedcaa6 Move memory class instructions to new pass
* Refactored the Memory class of instructions in the spec out Id
validation and into a new pass
 * Tests unmodified
 * some minor disassembly changes
 * minor style changes
2018-08-01 16:10:11 -04:00
dan sinclair
e70a412609
Move validation files to val/ directory (#1692)
This CL moves the various validate files into the val/ directory with
the rest of the validation infrastructure. This matches how opt/ is
setup with the passes with the infrastructure.
2018-07-11 10:27:34 -04:00
Alan Baker
4f866abfd8 Validate static uses of interfaces
Fixes #1120

Checks that all static uses of the Input and Output variables are listed
as interfaces in each corresponding entry point declaration.
 * Changed validation state to track interface lists
 * updated many tests
* Modified validation state to store entry point names
 * Combined with interface list and called EntryPointDescription
 * Updated uses
* Changed interface validation error messages to output entry point name
in addtion to ID
2018-06-13 10:56:14 -04:00
Steven Perron
1f7b1f1bf7 Small vector optimization for operands.
We replace the std::vector in the Operand class by a new class that does
a small size optimization.  This helps improve compile time on Windows.

Tested on three sets of shaders.  Trying various values for the small
vector.  The optimal value for the operand class was 2.  However, for
the Instruction class, using an std::vector was optimal.  Size of "0"
means that an std::vector was used.

                Instruction size
	        0      4      8
Operand Size

0               489    544    684
1               593    487
2               469    570
4               473
8               505

This is a single thread run of ~120 shaders.  For the multithreaded run
the results were the similar.  The basline time was ~62sec.  The
optimal configuration was an 2 for the OperandData and an
std::vector for the OperandList with a compile time of ~38sec.  Similar
expiriments were done with other sets of shaders.  The compile time still
improved, but not as much.

Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1609.
2018-06-12 13:41:08 -04:00
Alan Baker
09c206b6fb Fixes #1480. Validate group non-uniform scopes.
* Adds new pass for validating non-uniform group instructions
 * Currently on checks execution scope for Vulkan 1.1 and SPIR-V 1.3
* Added test framework
2018-04-20 09:25:00 -04:00
Steven Perron
d42f65e7c1 Use a bit vector in ADCE
The unordered_set in ADCE that holds all of the live instructions takes
a very long time to be destroyed.  In some shaders, it takes over 40% of
the time.

If we look at the unique ids of the live instructions, I believe they
are dense enough make a simple bit vector a good choice for to hold that
data.  When I check the density of the bit vector for larger shaders, we
are usually using less than 4 bytes per element in the vector, and
almost always less than 16.

So, in this commit, I introduce a simple bit vector class, and
use it in ADCE.

This help improve the compile time for some shaders on windows by the
40% mentioned above.

Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1328.
2018-04-13 16:38:02 -04:00