Added documentation to the ir context to indicates that TakeNextId()
returns 0 when the max id is reached. TODOs were added to each call
sight so that we know where we have to start to handle this case.
Handle id overflow in |SplitLoopHeader|.
Handle id overflow in |GetOrCreatePreHeaderBlock|.
Handle failure to create preheader in LICM.
Part of https://github.com/KhronosGroup/SPIRV-Tools/issues/1841.
* Only check for binding and descriptor set on variables that are
statically used by an entry point
* updated tests and added a couple new ones
* new method for collecting entry points that statically reference an
id
* Validate OpForwardPointer
The validator does not have a a check that OpForwardPointer is giving
a forward reference to a pointer type. We add that check.
https://crbug.com/910852
* Remove more specialized check.
There was a check that the forward pointer is actually a poiner type,
but it was only done if it was used in a struct. This was too specific.
Remove it in favour of the more general check that was added.
* Format
* Check the storage type in OpTypeForwardPointer
* Fix typo is test case epxected results.
We currently simulate all shift operations when the two operand are
constants. The problem is that if the shift amount is larger than
32, the result is undefined.
I'm changing the folder to return 0 if the shift value is too high.
That way, we will have defined behaviour.
https://crbug.com/910937.
Fixes#2147
* Checks that device scope is not used for availability and visibility
operations unless VulkanMemoryModelDeviceScopeKHR capability is present
* implemented for atomics, barriers and memory instructions currently
This CL changes the id/name output from the validator to always use a
consistent id[%name] style. This removes the need for getIdOrName. The
name lookup is changed to use the NameMapper so the output is consistent
with what the disassembler will produce.
Fixes#2137
* Validate uses of ids defined in unreachable blocks.
For some reason we do not make sure the uses of ids that are defined
in unreachable blocks are dominated by their def. This is causing
invalid code to pass the validator.
Fixes#2143
* Add test for unreachable code after a return.
We want to allow code like:
```
void foo() {
a = ...;
...
return; // for debugging
<use of a>;
...
}
```
I added a test to make sure that something like this is still accepted
by the validator.
* Add test for unreachable def used in phi.
Upgrade to VulkanKHR memory model
* Converts Logical GLSL450 memory model to Logical VulkanKHR
* Adds extension and capability
* Removes deprecated decorations and replaces them with appropriate
flags on downstream instructions
* Support for Workgroup upgrades
* Support for copy memory
* Adding support for image functions
* Adding barrier upgrades and tests
* Use QueueFamilyKHR scope instead of device
* Move ProcessFunction* function from pass to the context.
There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass. They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.
* Don't inline recursive functions.
Inlining does not check if a function is recursive or not. This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions. However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.
I prefer to keep the passes as general as is reasonable. The change
does not require much new code in inlining and gives a reason to refactor
some other code.
The changes are to add a member function to the Function class that
checks if that function is recursive or not.
Then this is used in inlining to not inlining a function call if it calls
a recursive function.
* Add id to function analysis
There are a few places that build a map from ids to Function whose
result is that id. I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.
* Add missing file.
Fixes#2104
* Checks the rules for logical addressing and variable pointers
* Has an out for relaxed logical pointers
* Updated PassFixture to expose validator options
* enabled relaxed logical pointers for some tests
* New validator tests
Restrict capabilities to WebGPU spec
This covers whitelisting Matrix, Shader, Sampled1D, Image1D,
DerivativeControl, and ImageQuery. These are the allowed capabilities
that don't require an extension. Whitelisting VulkanMemoryModelKHR
will be handled by whitelisting its extension in a seperate patch.
Fixes#2101
* Added a reduction pass to replace ids with ids of the same type that dominate them.
* Introduce helper method for querying whether an operand type is an input id.
Fixes https://crbug.com/906669
* Don't free diagnostics in spvBinaryParse
* When invoking the parser we wish to ignore the error messages from,
instead create a hijacked context and replace the message consumer with
a null consumer
When we want to set a the value of a HexFloat to inf or nan, we
construct the specific bit pattern in an appropriately sized integer.
That integer is copied to a FloatProxy object through a memcpy. GCC8
complains about the memcpy because it is overwriting a private member of
the class.
The original solution worked well because the template to the HexFloat
could be anything. However, we only used some instantiation of FloatProxy,
which has a construction from that takes its uint_type, so I decided to use
that constructor instead of the memcpy. This puts an extra requirement
on the templace for HexFloat, but it will be fine for us.
Part of #1541.
Make sure that initialized variable have correct storage class
For WebGPU and Vulkan environments, variables must have the storage
class; Output, Private, or Function, if they have an initializer.
Fixes#2071
Adding validation that the addressing declared by OpMemoryModel is
Logical and the memory model declared is VulkanKHR. Updating a bunch
of tests that were broken by this.
Fixes#2060
Check forbidden Annotation instructions for WebGPU env
From the WebGPU SPIR-V Execution Enviroment spec:
OpDecorationGroup, OpGroupDecorate, OpGroupMemberDecorate are not
allowed.
Fixes#2062
Validate that debugging instructions are not present for WebGPU
For WebGPU execution environments, check that all of the debug
instructions have already been stripped before validation.
Fixes#2063