Bit stream writer was manifesting incorrect behaviour when the following
two conditions were met:
- writer was on 64-bit word boundary
- WriteBits was invoked with num_bits=0 (can happen when a Huffman codec has only one
value)
The bug was causing very rare sporadic corruption which was detected by
tests after a random experimental change in MARK-V model.
Only inline calls to functions with opaque params or return
TODO: Handle parameter type or return type where the opqaue
type is buried within an array.
Includes code to deal correctly with OpFunctionParameter. This
is needed by opaque propagation which may not exhaustively inline
entry point functions.
Adds ProcessEntryPointCallTree: a method to do work on the
functions in the entry point call trees in a deterministic order.
Refactored the Huffman codec implementation and added ability to
serialize to C++-like text format. This would reduce the time-complexity
if loading hard-coded codecs.
Id descriptors are computed as a recursive hash of all instructions used
to define an id. Descriptors are invarint of actual id values and
the similar code in different files would produce the same descriptors.
Multiple ids can have the same descriptor. For example
%1 = OpConstant %u32 1
%2 = OpConstant %u32 1
would produce two ids with the same descriptor. But
%3 = OpConstant %s32 1
%4 = OpConstant %u32 2
would have descriptors different from %1 and %2.
Descriptors will be used as handles of move-to-front sequences in SPIR-V
compression.
ADCE will now generate correct code in the presence of function calls.
This is needed for opaque type optimization needed by glslang. Currently
all function calls are marked as live. TODO: mark calls live only if they
write a non-local.
This avoids conversion on variables which will not ultimately be optimized.
Also removed an obsolete restriction from FindTargetVars(). Also added
decorates to supported refs (eg. RelaxedPrecision). Also fixed name to
IsNonTypeDecorate().
- UniformElim: Only process reachable blocks
- UniformElim: Don't reuse loads of samplers and images across blocks.
Added a second phase which only reuses loads within a block for samplers
and images.
- UniformElim: Upgrade CopyObject skipping in GetPtr
- UniformElim: Add extensions whitelist
Currently disallowing SPV_KHR_variable_pointers because it doesn't
handle extended pointer forms.
- UniformElim: Do not process shaders with GroupDecorate
- UniformElim: Bail on shaders with non-32-bit ints.
- UniformElim: Document support for only single index and add TODO.
Add MultiMoveToFront class which supports multiple move-to-front
sequences and allows to promote value in all sequences at once.
Added caching for last accessed sequence handle and last accessed value
in each sequence.
Currently only SPV_KHR_variable_pointers is disallowed in passes which
do pointer analysis. Positive and negative tests of the general extensions
mechanism were added to aggressive_dce but cover all passes.
Visual Studio was complaining about possible loss of data on 64-bit
builds, due to an implicit cast from size_t to int. This changes the
data to use an int with no cast.
And always patch the backedge operand when patching phi functions. This
approach is more correct and cleaner. The previous code was generating
incorrect phis when the backedge block had no predecessors.
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.
This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.
This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.
This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.
Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators). It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.
The presence of access chain references and function calls can inhibit
the above optimization.
Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.
This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
Fixes Instruction::ForEachInId so it covers
SPV_OPERAND_TYPE_MEMORY_SEMANTICS_ID and SPV_OPERAND_TYPE_SCOPE_ID.
Future proof a bit by using the common spvIsIdType routine.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/697
If this is used as a static library in another project, this does not
need to be installed, and otherwise will just clutter the application's install.
To use, define SKIP_SPIRV_TOOLS_INSTALL which internally defines
ENABLE_SPIRV_TOOLS_INSTALL to control installation.
Also include GNUInstallDirs to get standard output 'lib' directory which is sometimes 'lib64' and not 'lib'