Commit Graph

77 Commits

Author SHA1 Message Date
Steven Perron
af430ec822 Add pass to fold a load feeding an extract.
We have already disabled common uniform elimination because it created
sequences of loads an entire uniform object, then we extract just a
single element.  This caused problems in some drivers, and is just
generally slow because it loads more memory than needed.

However, there are other way to get into this situation, so I've added
a pass that looks specifically for this pattern and removes it when only
a portion of the load is used.

Fixes #1547.
2018-05-14 15:40:34 -04:00
Diego Novillo
9843484736 Fix build. 2018-05-01 17:46:47 -04:00
Toomas Remmelg
1dc2458060 Add a loop fusion pass.
This pass will look for adjacent loops that are compatible and legal to
be fused.

Loops are compatible if:

- they both have one induction variable
- they have the same upper and lower bounds
    - same initial value
    - same condition
- they have the same update step
- they are adjacent
- there are no break/continue in either of them

Fusion is legal if:

- fused loops do not have any dependencies with dependence distance
  greater than 0 that did not exist in the original loops.
- there are no function calls in the loops (could have side-effects)
- there are no barriers in the loops

It will fuse all such loops as long as the number of registers used for
the fused loop stays under the threshold defined by
max_registers_per_loop.
2018-05-01 15:40:37 -04:00
Stephen McGroarty
9a5dd6fe88 Support loop fission.
Adds support for spliting loops whose register pressure exceeds a user
provided level. This pass will split a loop into two or more loops given
that the loop is a top level loop and that spliting the loop is legal.
Control flow is left intact for dead code elimination to remove.

This pass is enabled with the --loop-fission flag to spirv-opt.
2018-05-01 15:15:10 -04:00
Steven Perron
2c0ce87210
Vector DCE (#1512)
Introduce a pass that does a DCE type analysis for vector elements
instead of the whole vector as a single element.

It will then rewrite instructions that are not used with something else.
For example, an instruction whose value are not used, even though it is
referenced, is replaced with an OpUndef.
2018-04-23 11:13:07 -04:00
Victor Lomuller
10e5d7cf13 Add a loop peeling pass.
For each loop in a function, the pass walks the loops from inner to outer most loop
and tries to peel loop for which a certain amount of iteration can be done before or after the loop.

To limit code growth, peeling will not happen if the growth in code size goes above a configurable threshold.
2018-04-11 15:41:29 +01:00
Steven Perron
c4dc046399 Copy propagate arrays
The sprir-v generated from HLSL code contain many copyies of very large
arrays.  Not only are these time consumming, but they also cause
problems for drivers because they require too much space.

To work around this, we will implement an array copy propagation.  Note
that we will not implement a complete array data flow analysis in order
to implement this.  We will be looking for very simple cases:

1) The source must never be stored to.
2) The target must be stored to exactly once.
3) The store to the target must be a store to the entire array, and be a
copy of the entire source.
4) All loads of the target must be dominated by the store.

The hard part is keeping all of the types correct.  We do not want to
have to do too large a search to update everything, which may not be
possible, do we give up if we see any instruction that might be hard to
update.

Also in types.h, the element decorations are not stored in an std::map.
This change was done so the hashing algorithm for a Struct is
consistent.  With the std::unordered_map, the traversal order was
non-deterministic leading to the same type getting hashed to different
values.  See |Struct::GetExtraHashWords|.

Contributes to #1416.
2018-03-26 14:44:41 -04:00
Jaebaek Seo
3b594e1630 Add --time-report to spirv-opt
This patch adds a new option --time-report to spirv-opt.  For each pass
executed by spirv-opt, the flag prints resource utilization for the pass
(CPU time, wall time, RSS and page faults)

This fixes issue #1378
2018-03-20 21:30:06 -04:00
Diego Novillo
735d8a579e SSA rewrite pass.
This pass replaces the load/store elimination passes.  It implements the
SSA re-writing algorithm proposed in

     Simple and Efficient Construction of Static Single Assignment Form.
     Braun M., Buchwald S., Hack S., Leißa R., Mallon C., Zwinkau A. (2013)
     In: Jhala R., De Bosschere K. (eds)
     Compiler Construction. CC 2013.
     Lecture Notes in Computer Science, vol 7791.
     Springer, Berlin, Heidelberg

     https://link.springer.com/chapter/10.1007/978-3-642-37051-9_6

In contrast to common eager algorithms based on dominance and dominance
frontier information, this algorithm works backwards from load operations.

When a target variable is loaded, it queries the variable's reaching
definition.  If the reaching definition is unknown at the current location,
it searches backwards in the CFG, inserting Phi instructions at join points
in the CFG along the way until it finds the desired store instruction.

The algorithm avoids repeated lookups using memoization.

For reducible CFGs, which are a superset of the structured CFGs in SPIRV,
this algorithm is proven to produce minimal SSA.  That is, it inserts the
minimal number of Phi instructions required to ensure the SSA property, but
some Phi instructions may be dead
(https://en.wikipedia.org/wiki/Static_single_assignment_form).
2018-03-20 20:56:55 -04:00
Steven Perron
b3daa93b46 Change merge return pass to handle structured cfg.
We are seeing shaders that have multiple returns in a functions.  These
functions must get inlined for legalization purposes; however, the
inliner does not know how to inline functions that have multiple
returns.

The solution we will go with it to improve the merge return pass to
handle structured control flow.

Note that the merge return pass will assume the cfg has been cleanedup
by dead branch elimination.

Fixes #857.
2018-03-19 13:49:04 -04:00
David Neto
844e186cf7 Add --strip-reflect pass
Strips reflection info. This is limited to decorations and
decoration instructions related to the SPV_GOOGLE_hlsl_functionality1
extension.
It will remove the OpExtension for SPV_GOOGLE_hlsl_functionality1.
It will also remove the OpExtension for SPV_GOOGLE_decorate_string
if there are no further remaining uses of OpDecorateStringGOOGLE.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1398
2018-03-15 21:20:42 -04:00
David Neto
00fa39318f Support SPIR-V 1.3 and Vulkan 1.1
The default target is SPIR-V 1.3.

For example, spirv-as will generate a SPIR-V 1.3 binary by default.
Use command line option "--target-env spv1.0" if you want to make a SPIR-V
1.0 binary or validate against SPIR-V 1.0 rules.

Example:
        # Generate a SPIR-V 1.0 binary instead of SPIR-V 1.3
	spirv-as --target-env spv1.0 a.spvasm -o a.spv
	spirv-as --target-env vulkan1.0 a.spvasm -o a.spv

        # Validate as SPIR-V 1.0.
	spirv-val --target-env spv1.0 a.spv
        # Validate as Vulkan 1.0
	spirv-val --target-env vulkan1.0 a.spv
2018-03-06 15:17:31 -05:00
Victor Lomuller
3497a94460 Add loop unswitch pass.
It moves all conditional branching and switch whose conditions are loop
invariant and uniform. Before performing the loop unswitch we check that
the loop does not contain any instruction that would prevent it
(barriers, group instructions etc.).
2018-02-27 08:52:46 -05:00
Stephen McGroarty
e354984b09 Unroller support for multiple induction variables
Support for multiple induction variables within a loop and support for
loop condition operands <= and >=.
2018-02-27 11:50:08 +00:00
Stephen McGroarty
dd8400e150 Initial support for loop unrolling.
This patch adds initial support for loop unrolling in the form of a
series of utility classes which perform the unrolling. The pass can
be run with the command spirv-opt --loop-unroll. This will unroll
loops within the module which have the unroll hint set. The unroller
imposes a number of requirements on the loops it can unroll. These are
documented in the comments for the LoopUtils::CanPerformUnroll method in
loop_utils.h. Some of the restrictions will be lifted in future patches.
2018-02-14 15:44:38 -05:00
Alexander Johnston
84ccd0b9ae Loop invariant code motion initial implementation 2018-02-08 22:55:47 -05:00
Steven Perron
06cdb96984 Make use of the instruction folder.
Implementation of the simplification pass.

- Create pass that calls the instruction folder on each instruction and
  propagate instructions that fold to a copy.  This will do copy
  propagation as well.

- Did not use the propagator engine because I want to modify the instruction
  as we go along.

- Change folding to not allocate new instructions, but make changes in
  place.  This change had a big impact on compile time.

- Add simplification pass to the legalization passes in place of
  insert-extract elimination.

- Added test cases for new folding rules.

- Added tests for the simplification pass

- Added a method to the CFG to apply a function to the basic blocks in
  reverse post order.

Contributes to #1164.
2018-02-07 23:01:47 -05:00
Steven Perron
61d8c0384b Add pass to reaplce invalid opcodes
Creates a pass that will remove instructions that are invalid for the
current shader stage.  For the instruction to be considered for replacement

1) The opcode must be valid for a shader modules.
2) The opcode must be invalid for the current shader stage.
3) All entry points to the module must be for the same shader stage.
4) The function containing the instruction must be reachable from an entry point.

Fixes #1247.
2018-02-01 15:25:09 -05:00
GregF
f28b106173 InsertExtractElim: Split out DeadInsertElim as separate pass 2018-01-30 08:52:14 -05:00
Alan Baker
2e93e806e4 Initial implementation of if conversion
* Handles simple cases only
* Identifies phis in blocks with two predecessors and attempts to
convert the phi to an select
 * does not perform code motion currently so the converted values must
 dominate the join point (e.g. can't be defined in the branches)
 * limited for now to two predecessors, but can be extended to handle
 more cases
* Adding if conversion to -O and -Os
2018-01-25 09:42:00 -08:00
Steven Perron
34d4294c2c Create a pass to work around a driver bug related to OpUnreachable.
We have come across a driver bug where and OpUnreachable inside a loop
is causing the shader to go into an infinite loop.  This commit will try
to avoid this bug by turning OpUnreachable instructions that are
contained in a loop into branches to the loop merge block.

This is not added to "-O" and "-Os" because it should only be used if
the driver being targeted has this problem.

Fixes #1209.
2018-01-18 20:31:46 -05:00
David Neto
c32e79eeef Add --print-all optimizer option
Adds optimizer API to write disassembly to a given output stream
before each pass, and after the last pass.

Adds spirv-opt --print-all option to write disassembly to stderr
before each pass, and after the last pass.
2018-01-04 18:34:18 -05:00
Diego Novillo
4ba9dcc8a0 Implement SSA CCP (SSA Conditional Constant Propagation).
This implements the conditional constant propagation pass proposed in

Constant propagation with conditional branches,
Wegman and Zadeck, ACM TOPLAS 13(2):181-210.

The main logic resides in CCPPass::VisitInstruction.  Instruction that
may produce a constant value are evaluated with the constant folder. If
they produce a new constant, the instruction is considered interesting.
Otherwise, it's considered varying (for unfoldable instructions) or
just not interesting (when not enough operands have a constant value).

The other main piece of logic is in CCPPass::VisitBranch.  This
evaluates the selector of the branch.  When it's found to be a known
value, it computes the destination basic block and sets it.  This tells
the propagator which branches to follow.

The patch required extensions to the constant manager as well. Instead
of hashing the Constant pointers, this patch changes the constant pool
to hash the contents of the Constant.  This allows the lookups to be
done using the actual values of the Constant, preventing duplicate
definitions.
2017-12-21 14:29:45 -05:00
Alan Baker
1ab8ad654a Fixing bugs in type manager memory management
* changed the way duplicate types are removed to stop copying
instructions
* Reworked RemoveDuplicatesPass::AreTypesSame to use type manager and
type equality
* Reworked TypeManager memory management to store a pool of unique
pointers of types
 * removed unique pointers from id map
 * fixed instances where free'd memory could be accessed
2017-12-21 08:59:06 -05:00
Steven Perron
7505d24225 Update the legalization passes.
Changes the set of optimizations done for legalization.  While doing
this, I added documentation to explain why we want each optimization.

A new option "--legalize-hlsl" is added so the legalization passes can
be easily run from the command line.
The legalize option implies skip-validation.
2017-12-20 17:56:03 -05:00
Steven Perron
b86eb6842b Convert private variables to function scope.
When a private variable is used in a single function, it can be
converted to a function scope variable in that function.  This adds a
pass that does that.  The pass can be enabled using the option
`--private-to-local`.

This transformation allows other transformations to act on these
variables.

Also moved `FindPointerToType` from the inline class to the type manager.
2017-12-19 14:21:04 -05:00
Alan Baker
867451f49e Add scalar replacement
Adds a scalar replacement pass. The pass considers all function scope
variables of composite type. If there are accesses to individual
elements (and it is legal) the pass replaces the variable with a
variable for each composite element and updates all the uses.

Added the pass to -O
Added NumUses and NumUsers to DefUseManager
Added some helper methods for the inst to block mapping in context
Added some helper methods for specific constant types

No longer generate duplicate pointer types.

* Now searches for an existing pointer of the appropriate type instead
of failing validation
* Fixed spec constant extracts
* Addressed changes for review
* Changed RunSinglePassAndMatch to be able to run validation
 * current users do not enable it

Added handling of acceptable decorations.

* Decorations are also transfered where appropriate

Refactored extension checking into FeatureManager

* Context now owns a feature manager
 * consciously NOT an analysis
 * added some test
* fixed some minor issues related to decorates
* added some decorate related tests for scalar replacement
2017-12-11 10:51:13 -05:00
Steven Perron
a05ad01e73 Add option to spirv-opt to skip the validator.
The option --skip-validation is added.  When used it will skip the
validation step.

Also rearranged the help text to fix two options that are out of order.
2017-12-08 15:05:41 -05:00
Steven Perron
5d602abd66 Add global redundancy elimination
Adds a pass that looks for redundant instruction in a function, and
removes them.  The algorithm is a hash table based value numbering
algorithm that traverses the dominator tree.

This pass removes completely redundant instructions, not partially
redundant ones.
2017-12-07 18:35:38 -05:00
Diego Novillo
692a22c5bc Sort flags in help message - NFC.
It's slightly easier to read flags from --help if they're sorted.
2017-12-05 16:26:43 -05:00
Steven Perron
28c415500d Create a local value numbering pass
Creates a pass that removes redundant instructions within the same basic
block.  This will be implemented using a hash based value numbering
algorithm.

Added a number of functions that check for the Vulkan descriptor types.
These are used to determine if we are variables are read-only or not.

Implemented a function to check if loads and variables are read-only.
Implemented kernel specific and shader specific versions.

A big change is that the Combinator analysis in ADCE is factored out
into the IRContext as an analysis. This was done because it is being
reused in the value number table.
2017-11-23 11:45:09 -05:00
Alan Baker
a92d69b43d Initial implementation of merge return pass.
Works with current DefUseManager infrastructure.

Added merge return to the standard opts.

Added validation to passes.

Disabled pass for shader capabilty.
2017-11-15 10:27:04 -05:00
Steven Perron
716138ee14 Add option to relax validation of store types.
There are a number of users of spriv-opt that are hitting errors
because of stores with different types.  In general, this is wrong, but,
in these cases, the types are the exact same except for decorations.

The options is "--relax-store-struct", and it can be used with the
validator or the optimizer.

We assume that if layout information is missing it is consistent.  For
example if one struct has a offset of one of its members, and the other
one does not, we will still consider them as being layout compatible.
The problem will be if both struct has and offset decoration for
corresponding members, and the offset are different.
2017-10-28 18:48:21 -04:00
Steven Perron
5834719fc1 Add pass to remove dead variables at the module level.
There does not seem to be any pass that remove global variables.  I
think we could use one.  This pass will look specifically for global
variables that are not referenced and are not exported.  Any decoration
associated with the variable will also be removed.  However, this could
cause types or constants to become unreferenced.  They will not be
removed.  Another pass will have to be called to remove those.
2017-10-23 13:57:05 -04:00
Diego Novillo
c75704ec08 CFG cleanup pass - Remove unreachable blocks.
- Adds a new pass CFGCleanupPass.  This serves as an umbrella pass to
  remove unnecessary cruft from a CFG.
- Currently, the only cleanup operation done is the removal of
  unreachable basic blocks.
- Adds unit tests.
- Adds a flag to spirvopt to execute the pass (--cfg-cleanup).
2017-10-19 15:16:29 -04:00
Diego Novillo
c90d7305e7 Add -O, -Os and -Oconfig flags.
These flags are expanded to a series of spirv-opt flags with the
following semantics:

-O: expands to passes that attempt to improve the performance of the
    generated code.

-Os: expands to passes that attempt to reduce the size of the generated
     code.

-Oconfig=<file> expands to the sequence of passes determined by the
                flags specified in the user-provided file.
2017-10-10 12:14:09 -04:00
Steven Perron
e43c91046b Create the dead function elimination pass
Creates a pass called eliminate dead functions that looks for functions
that could never be called, and deletes them from the module.

To support this change a new function was added to the Pass class to
traverse the call trees from diffent starting points.

Includes a test to ensure that annotations are removed when deleting a
dead function.  They were not, so fixed that up as well.

Did some cleanup of the assembly for the test in pass_test.cpp.  Trying
to make them smaller and easier to read.
2017-09-26 11:18:06 -04:00
Steven Perron
e4c7d8e748 Add strength reduction; for now replace multiply by power of 2
Create a new optimization pass, strength reduction, which will replace
integer multiplication by a constant power of 2 with an equivalent bit
shift.  More changes could be added later.

- Does not duplicate constants

- Adds vector |Concat| utility function to a common test header.
2017-09-18 17:01:36 -04:00
GregF
b9b9a53334 InlineOpaque: Remove from usage until complete Opaque policy is designed. 2017-08-29 23:27:55 -04:00
GregF
429ca05b3f Opt: Create InlineOpaquePass
Only inline calls to functions with opaque params or return

TODO: Handle parameter type or return type where the opqaue
type is buried within an array.
2017-08-18 18:04:30 -04:00
GregF
e28bd39997 Inline: Split out InlineExhaustivePass from InlinePass 2017-08-04 17:56:46 -04:00
GregF
f4b29f3bf7 Add CommonUniformElim pass
- UniformElim: Only process reachable blocks

- UniformElim: Don't reuse loads of samplers and images across blocks.
  Added a second phase which only reuses loads within a block for samplers
  and images.

- UniformElim: Upgrade CopyObject skipping in GetPtr

- UniformElim: Add extensions whitelist
  Currently disallowing SPV_KHR_variable_pointers because it doesn't
  handle extended pointer forms.

- UniformElim: Do not process shaders with GroupDecorate

- UniformElim: Bail on shaders with non-32-bit ints.

- UniformElim: Document support for only single index and add TODO.
2017-08-03 11:34:58 -04:00
GregF
c5c233ba1e Opt: Add new size-reduction passes to usage message. 2017-08-02 13:21:16 -04:00
GregF
9de4e69856 Add AggressiveDCEPass
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.

This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.

This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.

This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.

Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators).  It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
2017-07-10 11:30:25 -04:00
GregF
cc8bad3a5b Add LocalMultiStoreElim pass
A SSA local variable load/store elimination pass.
For every entry point function, eliminate all loads and stores of function
scope variables only referenced with non-access-chain loads and stores.
Eliminate the variables as well.

The presence of access chain references and function calls can inhibit
the above optimization.

Only shader modules with logical addressing are currently processed.
Currently modules with any extensions enabled are not processed. This
is left for future work.

This pass is most effective if preceeded by Inlining and
LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
will reduce the work that this pass has to do.
2017-07-07 17:54:21 -04:00
GregF
52e247f221 DeadBranchElim: Add DeadBranchElimPass 2017-07-07 15:16:25 -04:00
GregF
ad1d0351a0 BlockMerge: Add BlockMergePass
Also, add BasicBlock::tail()
2017-06-27 11:31:33 -04:00
GregF
6136bf9e0b mem2reg: Add InsertExtractElimPass 2017-06-21 08:13:15 -04:00
GregF
0c5722fc01 mem2reg: Add LocalSingleStoreElimPass
Eliminate function scope variables with one store, if possible.
2017-06-19 10:43:02 -04:00
GregF
7c8da66bc2 mem2reg: Add pass to eliminate local loads and stores in single block. 2017-06-12 17:03:47 -04:00