This change will replace a number of the
std::vector<std::unique_ptr<Instruction>> member of the module to
InstructionList. This is for consistency and to make it easier to
delete instructions that are no longer needed.
This is the first step in replacing the std::vector of Instruction
pointers to using and intrusive linked list.
To this end, we created the InstructionList class. It inherites from
the IntrusiveList class, but add the extra concept of ownership. An
InstructionList owns the instruction that are in it. This is to be
consistent with the current ownership rules where the vector owns the
instruction that are in it.
The other larger change is that the inst_ member of the BasicBlock class
was changed to using the InstructionList class.
Added test for the InsertBefore functions, and making sure that the
InstructionList destructor will delete the elements that it contains.
I've also add extra comments to explain ownership a little better.
Add extra iterators for ir::Module's sections
Add extra getters to ir::Function
Add a const version of BasicBlock::GetLabelInst()
Use the max of all inputs' version as version
Split debug in debug1 and debug2
- Debug1 instructions have to be placed before debug2 instructions.
Error out if different addressing or memory models are found
Exit early if no binaries were given
Error out if entry points are redeclared
Implement copy ctors for Function and BasicBlock
- Visual Studio ends up generating copy constructors that call deleted
functions while compiling the linker code, while GCC and clang do not.
So explicitly write those functions to avoid Visual Studio messing up.
Move removing duplicate capabilities to its own pass
Add functions running on all IDs present in an instruction
Remove duplicate SpvOpExtInstImport
Give default options value for link functions
Remove linkage capability if not making a library
Check types before allowing to link
Detect if two types/variables/functions have different decorations
Remove decorations of imported variables/functions and their types
Add a DecorationManager
Add a method for removing all decorations of id
Add methods for removing operands from instructions
Error out if one of the modules has a non-zero schema
Update README.md to talk about the linker
Do not freak out if an imported built-in variable has no export
- DeadBranchElim: Make sure to mark orphan'd merge blocks and continue
targets as live.
- Add test with loop in dead branch
- Add test that orphan'd merge block is handled.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/776
This lets us write smaller test cases with the IrLoader, avoiding
boilerplate for function begin/end, and basic block begin/end.
Also ForEachInst is more forgiving of cases where a basic block
doesn't have a label, and when a function doesn't have a defining
or end instruction.
Also:
- Add const forms of ForEachInst
- Rewrite Module::ToBinary in terms of ForEachInst
- Add Instruction::ToBinaryWithoutAttachedDebugInsts
- Delete the ToBinary method on Function, BasicBlock, and Instruction
since it can now be implemented with ForEachInst in a less confusing
way, e.g. without recursion.
- Preserve debug line instructions on OpFunctionEnd (and store that
instruction as a unique-pointer, for regularity).
Previously we use vectors of objects and move semantics to handle
ownership. That approach has the flaw that inserting an object into
the middle of a vector, which may trigger a vector reallocation,
can invalidate some addresses taken from instructions.
Now the in-memory representation internally uses vector of unique
pointers to handle ownership. Since objects are explicitly heap-
allocated now, pointers to them won't be invalidated by vector
resizing anymore.