Commit Graph

25 Commits

Author SHA1 Message Date
Steven Perron
f1f7cc870e Get ADCE to handle OpCopyMemory
ADCE does not treat OpCopyMemory as an instruction that references
memory.  Because of that stores are removed that should not be.

This change teaches ADCE that OpCopyMemory and OpCopyMemorySize both
loads from and stores to memory.  This will keep other stores live when
needed, and will allows ADCE to remove OpCopyMemory instructions as
well.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1556.
2018-05-16 13:50:47 -04:00
Steven Perron
9ec3f81e5c Remove dead Workgroup variables in ADCE.
If there is a shader with a variable in the workgroup storage class that
is stored to, but not loadeds, then we know nothing will read those
loads.  It should be safe to remove them.

This is implemented in ADCE by treating workgroup variables the same
way that private variables are treated.

Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1550.
2018-05-09 16:07:26 -04:00
David Neto
152b9a681e ADCE: Remove OpDecorateStringGOOGLE
Also fix a few failures to set "modified" status when removing
global values.

Add OpDecorateStringGOOGLE to decoration ordering

Fixes #1492
2018-04-17 10:24:30 -04:00
Steven Perron
7c5d49bf2a Teach ADCE about OpImageTexelPointer
Currently OpImageTexelPointer operations are treat like a use of the
pointer, but it does
not look for the memory being referenced to make sure stores are not
removed.

This change teaches it so identify the memory being accessed, and
treats it as if that memory is loaded.

Fixes to #1445.
2018-04-04 13:45:29 -04:00
Neil Roberts
57a2441791 hex_float: Use max_digits10 for the float precision
CPPreference.com has this description of digits10:

“The value of std::numeric_limits<T>::digits10 is the number of
 base-10 digits that can be represented by the type T without change,
 that is, any number with this many significant decimal digits can be
 converted to a value of type T and back to decimal form, without
 change due to rounding or overflow.”

This means that any number with this many digits can be represented
accurately in the corresponding type. A change in any digit in a
number after that may or may not cause it a different bitwise
representation. Therefore this isn’t necessarily enough precision to
accurately represent the value in text. Instead we need max_digits10
which has the following description:

“The value of std::numeric_limits<T>::max_digits10 is the number of
 base-10 digits that are necessary to uniquely represent all distinct
 values of the type T, such as necessary for
 serialization/deserialization to text.”

The patch includes a test case in hex_float_test which tries to do a
round-robin conversion of a number that requires more than 6 decimal
places to be accurately represented. This would fail without the
patch.

Sadly this also breaks a bunch of other tests. Some of the tests in
hex_float_test use ldexp and then compare it with a value which is not
the same as the one returned by ldexp but instead is the value rounded
to 6 decimals. Others use values that are not evenly representable as
a binary floating fraction but then happened to generate the same
value when rounded to 6 decimals. Where the actual value didn’t seem
to matter these have been changed with different values that can be
represented as a binary fraction.
2018-04-03 12:53:10 -04:00
Alan Baker
4065adf05d Fixes #1404. Don't DCE workgroup size
Added test.
2018-03-13 19:38:31 -04:00
Alan Baker
3b780db7f8 Fixes infinite loop in ADCE
* Addresses how breaks are indentified to prevent infinite loops when
back to back loop share a merge and header
* Added test to catch the bug
2018-01-19 11:08:46 -05:00
Alan Baker
73940aba1b Simplifying code for adding instructions to worklist
* AddToWorklist can now be called unconditionally
 * It will only add instructions that have not already been marked as
 live
 * Fixes a case where a merge was not added to the worklist because the
 branch was already marked as live
* Added two similar tests that fail without the fix
2018-01-18 20:36:46 -05:00
Alan Baker
18618061cb Adding testcase for #1210 2018-01-18 12:58:07 -05:00
Alan Baker
80b743a570 Adding support for switch removal in ADCE
* Updated code to handle switches
* Enabled disabled test and added a couple new ones
2018-01-17 11:05:42 -05:00
Alan Baker
3a054e1ddc Adding additional functionality to ADCE.
Modified ADCE to remove dead globals.
* Entry point and execution mode instructions are marked as alive
* Reachable functions and their parameters are marked as alive
* Instruction deletion now deferred until the end of the pass
* Eliminated dead insts set, added IsDead to calculate that value
instead
* Ported applicable dead variable elimination tests
* Ported dead constant elim tests

Added dead function elimination to ADCE
* ported dead function elim tests

Added handling of decoration groups in ADCE
* Uses a custom sorter to traverse decorations in a specific order
* Simplifies necessary checks

Updated -O and -Os pass lists.
2018-01-10 08:35:48 -05:00
Steven Perron
79a00649b4 Allow pointers to pointers in logical addressing mode.
A few optimizations are updates to handle code that is suppose to be
using the logical addressing mode, but still has variables that contain
pointers as long as the pointer are to opaque objects.  This is called
"relaxed logical addressing".

|Instruction::GetBaseAddress| will check that pointers that are use meet
the relaxed logical addressing rules.  Optimization that now handle
relaxed logical addressing instead of logical addressing are:

 - aggressive dead-code elimination
 - local access chain convert
 - local store elimination passes.
2017-12-19 14:29:14 -05:00
GregF
0f80406315 ADCE: Only mark true breaks and continues of live loops
This fixes issue #1075

- Mark continue when conditional branch with merge block.
  Only mark if merge block is not continue block.

- Handle conditional branch break with preceding merge
2017-12-15 11:53:57 -05:00
Greg Fischer
22faa2b083 ADCE: Empty Loop Elimination
This entirely eliminates loops which do not contain live code.
2017-12-12 13:53:15 -05:00
GregF
8dd3d93cf6 AggressiveDCE: Add merge and continue branches for live loop.
This ensures that an if-break is not eliminated from a loop.

This fixes issue #989
2017-11-29 09:56:21 -05:00
Diego Novillo
74327845aa Generic value propagation engine.
This class implements a generic value propagation algorithm based on the
conditional constant propagation algorithm proposed in

     Constant propagation with conditional branches,
     Wegman and Zadeck, ACM TOPLAS 13(2):181-210.

The implementation is based on

     A Propagation Engine for GCC
     Diego Novillo, GCC Summit 2005
     http://ols.fedoraproject.org/GCC/Reprints-2005/novillo-Reprint.pdf

The purpose of this implementation is to act as a common framework for any
transformation that needs to propagate values from statements producing new
values to statements using those values.
2017-11-27 23:32:06 -05:00
Diego Novillo
83228137e1 Re-format source tree - NFC.
Re-formatted the source tree with the command:

$ /usr/bin/clang-format -style=file -i \
    $(find include source tools test utils -name '*.cpp' -or -name '*.h')

This required a fix to source/val/decoration.h.  It was not including
spirv.h, which broke builds when the #include headers were re-ordered by
clang-format.
2017-11-27 14:31:49 -05:00
GregF
94bec26afe ADCE: Dead if elimination
Mark structured conditional branches live only if one or more instructions
in their associated construct is marked live. After closure, replace dead
structured conditional branches with a branch to its merge and remove
dead blocks.

ADCE: Dead If Elim: Remove duplicate StructuredOrder code

Also generalize ComputeStructuredOrder so that the caller can specify the
root block for the order. Phi insertion uses pseudo_entry_block and adce and
dead branch elim use the first block of the function.

ADCE: Dead If Elim: Pull redundant code out of InsertPhiInstructions

ADCE: Dead If Elim: Encapsulate CFG Cleanup Initialization

ADCE: Dead If Elim: Remove redundant code from ADCE initialization

ADCE: Dead If: Use CFGCleanup to eliminate newly dead blocks

Moved bulk of CFG Cleanup code into MemPass.
2017-10-31 11:51:30 -04:00
GregF
1a9061a2be ADCE: Treat privates like locals in entry point with no calls
This is needed for ongoing legalization of HLSL. It allows removal
of accesses to textures/buffers that are not used.
2017-10-13 15:39:14 -04:00
GregF
da04f5640e AggressiveDCE: Fix to not treat parameter memory refs as local
This fixes a bug that incorrectly deletes stores to parameters, which
can be used to return values from functions.
2017-10-05 10:59:45 -04:00
GregF
c8c86a0d36 Opt: Have "size" passes process full entry point call tree.
Includes code to deal correctly with OpFunctionParameter. This
is needed by opaque propagation which may not exhaustively inline
entry point functions.

Adds ProcessEntryPointCallTree: a method to do work on the
functions in the entry point call trees in a deterministic order.
2017-08-18 10:16:01 -04:00
GregF
1d477b9898 Opt: Add opaque tests 2017-08-15 15:54:41 -06:00
GregF
b0310a4156 ADCE: Add support for function calls
ADCE will now generate correct code in the presence of function calls.
This is needed for opaque type optimization needed by glslang. Currently
all function calls are marked as live. TODO: mark calls live only if they
write a non-local.
2017-08-10 17:30:05 -04:00
GregF
1182415581 Add extension whitelists to size-reduction passes.
Currently only SPV_KHR_variable_pointers is disallowed in passes which
do pointer analysis. Positive and negative tests of the general extensions
mechanism were added to aggressive_dce but cover all passes.
2017-07-25 19:14:02 -04:00
GregF
9de4e69856 Add AggressiveDCEPass
Create aggressive dead code elimination pass
This pass eliminates unused code from functions. In addition,
it detects and eliminates code which may have spurious uses but which do
not contribute to the output of the function. The most common cause of
such code sequences is summations in loops whose result is no longer used
due to dead code elimination. This optimization has additional compile
time cost over standard dead code elimination.

This pass only processes entry point functions. It also only processes
shaders with logical addressing. It currently will not process functions
with function calls. It currently only supports the GLSL.std.450 extended
instruction set. It currently does not support any extensions.

This pass will be made more effective by first running passes that remove
dead control flow and inlines function calls.

This pass can be especially useful after running Local Access Chain
Conversion, which tends to cause cycles of dead code to be left after
Store/Load elimination passes are completed. These cycles cannot be
eliminated with standard dead code elimination.

Additionally: This transform uses a whitelist of instructions that it
knows do have side effects, (a.k.a. combinators).  It assumes other
instructions have side effects: it will not remove them, and assumes
they have side effects via their ID operands.
2017-07-10 11:30:25 -04:00