When looking for a break from a selection construct, we do not realize
that a jump to the continue target of a loop containing the selection
is a break. This causes and infinit loop, or possibly other failures.
Fixes#2004.
When looking for a break from a selection construct, we do not need to
look inside nested constructs. However, if a loop header has an
unconditional branch, then we enter the loop. Entering the loop causes
an infinite loop because we keep going through the loop.
The solution is to look for a merge block, if one exsits, even for block
terminated by an OpBranch.
Fixes#1979.
ADCE liveness algorithm should treat OpUnreachable at least like other
branch instructions. It was being treated as always live which was
preventing useless structured constructs from being eliminated.
OpUnreachable is generated by dead branch elimination which is now
being required by merge return, so this fix should accompany that
change.
We currently run merge-return on all functions, but
dead-branch-elimination only runs on function reachable from an entry
point or exported function. Since dead-branch-elimination is needed for
merge-return, they have to match.
Fixes#1976.
Was removing control structures which didn't have data dependency
with enclosed live loop and otherwise did not contain live code.
An example is a counting loop around a live loop.
Fixes#1967.
Consider atomics that load when analyzing live stores in ADCE.
Previously it asserted that the base of an OpImageTexelPointer should
be an image. It is actually a pointer to an image, so IsValidBasePointer
should suffice.
Merge return assumes that the only unreachable blocks are those needed
to keep the structured cfg valid. Even those must be essentially empty
blocks.
If this is not the case, we get unpredictable behaviour. This commit
add a check in merge return, and emits an error if it is not the case.
Added a pass of dead branch elimination before merge return in both the
performance and size passes. It is a precondition of merge return.
Fixes#1962.
The current implementation in the folder when seeing a division by zero
is to assert. In the release build, the compiler will attempt to
compute the value, which causes its own problems.
The solution I will go with is to fold the division, and just give it
the value of 0. The same goes for remainder and mod operations.
Fixes#1961.
The HlslCounterBufferGOOGLE that was introduced changed the OpDecorateId
so that is can now reference an id other than the target. If that other
id is used only in the decoration, then the definition of the id will be
removed because decoration do not count as real uses.
However, if the target of the decoration is still live the decoration
will not be removed. This leaves a reference to an id that is not
defined.
There are two solutions to consider. The first is that is the decoration
is kept, then the definition of the id should be kept live. Implementing
this change would be involved because the way ADCE handles decorations
will have to be reimplemented.
The other solution is to remove the decoration the id is otherwise dead.
This works for this specific case. Also this is the more desirable
behaviour in this case. The id will always be the id of a variable that
belongs to a descriptor set. If that variable is not bound and we do
not remove it, the driver will complain.
I chose to implement the second solution. The first will be left to when
a case for it comes up.
Fixes https://github.com/KhronosGroup/SPIRV-Tools/issues/1885.
There are a few spots where copy propagate arrays is trying
to go from a Type to an id, but the type is not unique. When generating
code this pass needs specific ids, otherwise we get type mismatches.
However, the ambigous types means we can sometimes get the wrong type
and generate invalid code.
That code has been rewritten to not rely on the type manager, and just
look at the instructions instead.
I have opened https://github.com/KhronosGroup/SPIRV-Tools/issues/1939 to
try to get a way to make this more robust.
* Analyze uses for all instructions.
The def-use manager needs to fill in the `inst_to_used_ids_` field for
every instruction. This means we have to analyze the uses for every
instruction, even if they do not have any uses.
This mistake was not found earlier because there was a typo in the
equality check for def-use managers. No new tests are needed.
While looking into this I found redundant work in block merge. Cleaning
that up at the same time.
* Fix other transformations
Aggressive dead code elimination did not update the OpGroupDecorate
and the OpGroupMemberDecorate instructions properly when they are
updated. That is fixed.
Dead branch elimination did not analyze the OpUnreachable instructions
that is would add. That is taken care of.
In DecorationManager::RemoveDecorationsFrom, we do not remove the id
from a decoration group if the group has no decorations. This causes
problems because KillNamesAndDecorates is suppose to remove all
references to the id, but in this case, there is still a reference.
This is fixed by adding a special case.
Also, there is the possibility of a double free because
RemoveDecorationsFrom will delete the instructions defining |id| when
|id| is a decoration group. Later, KillInst would later write to memory
that has been deleted when trying to turn it into a Nop. To fix this,
we will only remove the decorations that use |id| and not its definition
in RemoveDecorationsFrom.
Add code to keep the def-use manger and the inst-to-block mapping up-to-date. This means we do not have to rebuild them later.
To make this work, we will have to have to find places to update the
def-use manager. Updating the def-use manager is not straight forward
because we are unrolling loops, and we have circular references.
This forces one pass to register all of the definitions. A second one
to analyze the uses. Also because there will be references to the new
instructions in the old code, we want to register the definitions of the
new instructions early, so we can update the uses of the older code as
we go along.
The inst-to-block mapping is not too difficult. It can be done as instructions are created.
Fixes#1928.
A limit of 0 for the scalar replacement options it used to indicate that
there is no limit. The current implementation does not allow 0. This
should be fixed.
It seems like the current implementation of KillNameAndDecorates does
not handle group decorations correctly. The id being removed is not
removed from the OpGroupDecorate instructions. Even worst, any
decorations that apply to that group are removed.
The solution is to use the function in the decoration manager that will
remove the decorations and update the instructions instead of doing the
work itself.
Adds unrolling to the legalization passes.
After enabling unrolling I found a bug when there is a self-referencing
phi node. That has been fixed.
The test that checks for that the order of optimizations is correct also
needed to be updated.
The current implementation of merge return can create bad, but correct,
code. When it is not in a loop construct, it will insert a lot of
extra branch around code. The potentially large number of branches are
bad. At the same time, it can separate code store to variables from
its uses hiding the fact that the store dominates the load.
This hurts the later analysis because the compiler thinks that multiple
values can reach a load, when there is really only 1. This poorer
analysis leads to missed optimizations.
The solution is to create a dummy loop around the entire body of the
function, then we can break from that loop with a single branch. Also
only new merge nodes would be those at the end of loops meaning that
most analysies will not be hurt.
Remove dead code for cases that are no longer possible.
It seems like some drivers expect there the be an OpSelectionMerge
before conditional branches, even if they are not strictly needed.
So we add them.
* Create structed cfg analysis.
There are lots of optimization that have to traverse the CFG in a
structured order just because it wants to know which constructs a
basic block in contained in. This adds extra complexity to these
optimizations, for causes too much refactoring of older optimizations.
To help with this problem, I have written an analysis that can give this
information.
* Identify branches breaking from loops.
Dead branch elimination does a search for a conditional branch to the
end of the current selection construct. This search assumes that the
only way to leave the construct is through the merge node. But that is
not true. The code can jump to the merge node of a loop that contains
the construct.
The search needs to take this into consideration.
When using lldb and/or gdb I frequently get odd std::string failures
when using the IR printing instructions we have now. This adds the
methods Instruction::Dump(), BasicBlock::Dump() and Function::Dump() to
emit the output of the pretty print to stderr.
With this I can now reliably print IR from gdb and lldb sessions.
In merge blocks, we do not allow the merging of two blocks with merge
instructions. This is because if the two block are merged only 1 of
those instructions can exists. However, if the successor block is the
merge block of the predecessor, then we can delete the merge instruction
in the predecessor. In this case, we are able to merge the blocks.
* Create a new entry point for the optimizer
Creates a new struct to hold the options for the optimizer, and creates
an entry point that take the optimizer options as a parameter.
The old entry point that takes validator options are now deprecated.
The validator options will be one of the optimizer options.
Part of the optimizer options will also be the upper bound on the id bound.
* Add a command line option to set the max value for the id bound. The default is 0x3FFFFF.
* Modify `TakeNextIdBound` to return 0 when the limit is reached.
* Have the constant manager take ownership of constants.
Right now the owner of an object of type contant that is in the
|const_pool_| of the constant manager is unclear. The constant
manager does not delete them, there is no other reasonable owner. This
causes memory leaks.
This change fixes the memory leaks by having the constant manager
take ownership of the constant that is stores in |const_pool_|. Other
changes include interface changes to make it explicit that the constant
manager takes ownership of the object when a constant is registered
with the constant manager.
Fixes#1865.
Right now the owner of an object of type contant that is in the
|const_pool_| of the constant manager is unclear. The constant
manager does not delete them, there is no other reasonable owner. This
causes memory leaks.
This change fixes the memory leaks by having the constant manager
take ownership of the constant that is stores in |const_pool_|. Other
changes include interface changes to make it explicit that the constant
manager takes ownership of the object when a constant is registered
with the constant manager.
* Copy decorations when creating new ids.
When creating a new value based on an old value, we need to copy the
decorations to the new id. This change does this in 3 places:
1) The variable holding the return value of the function generated by
merge return should get decorations from the function.
2) The results of the OpPhi instructions should get decorations from the
variable they are replacing in the ssa writer.
3) In local access chain convert the intermediate struct (result of
OpCompositeInsert) generated for the store replacement should get its
decorations from the variable being stored to.
Fixes#1787.
If seems like at least 1 driver does not like a condition jump to the end
of a selection construct. We are generating these in the merge return
pass. This change stops merge return from generating this sequence.
Part of #1861.
When doing predicate blocks, we need to traverse every block in
structured order in order to keep track of which construct a block is
contained in. The standard way of traversing code in structured order
is to create a list with all of the nodes in order. However, when
predicating blocks, new blocks are created, and those blocks are missed.
This causes branches that go too far.
The solution is to update the order as new blocks are created. Since
we are using an std::list, we do not have to worry about invalidation of
iterators when changing the list.
* Refactor PredicateBlocks
Refactor PredicateBlocks so that we know which constructs a return
is contained in. Will be used later.
* Have PredicateBlocks jump the existing merge blocks.
In PredicateBlocks, we currently skip instructions with side effects,
but it still follows the same control flow (sort-of). This causes a
problem, when we are trying to predicate code in a loop. We skip all
of the code with side effects (IV increment), but still follow the
same control flow (jump back the start of the loop). This creates an
infinite loop because the code will keep jumping back to the start of
the loop without changing the values that effect the exit condition.
This is a large change to merge-return. When predicating a block that
is in a loop or merge construct, it will jump to the merge block of the
construct. Once out of all constructs we will generate code as we did
before.
* Handle breaks from structured-ifs in DCE.
dead code elimination assumes that are conditional branches except for
breaks and continues in loops will have an OpSelectionMerge before them.
That is not true when breaking out of a selection construct.
The fix is to look for breaks in selection constructs in the same place
we look for breaks and continues for loops.
When dead-branch-elim folds a conditional branch, it also deletes the
OpSelectionMerge instruction. If that construct contains a
conditional branch to the merge node, it will not have its own
OpSelectionMerge. When the headers merge instruction is deleted, the
the inner conditional branch will no longer be legal. It will be a
selection to a node that is not a merge node.
We fix this up by moving the OpSelectionMerge to a new location if it is
still needed.
This forks the testing harness from https://github.com/google/shaderc
to allow testing CLI tools.
New features needed for SPIRV-Tools include:
1- A new PlaceHolder subclass for spirv shaders. This place holder
calls spirv-as to convert assembly input into SPIRV bytecode. This is
required for most tools in SPIRV-Tools.
2- A minimal testing file for testing basic functionality of spirv-opt.
Add tests for all flags in spirv-opt.
1. Adds tests to check that known flags match the names that each pass
advertises.
2. Adds tests to check that -O, -Os and --legalize-hlsl schedule the
expected passes.
3. Adds more functionality to Expect classes to support regular
expression matching on stderr.
4. Add checks for integer arguments to optimization flags.
5. Fixes#1817 by modifying the parsing of integer arguments in
flags that take them.
6. Fixes -Oconfig file parsing (#1778). It reads every line of the file
into a string and then parses that string by tokenizing every group of
characters between whitespaces (using the standard cin reading
operator). This mimics shell command-line parsing, but it does not
support quoting (and I'm not planning to).
In local-access-chain-convert, we replace loads by load the entire
variable, then doing the extract. The extract will have the same value
as the load. However, if the load has a decoration on it, the
decoration is lost because we do not copy any them to the new id.
This is fixed by rewritting the load into the extract and keeping the
same result id.
This change has the effect that we do not call DCEInst on the loads
because the load is not being deleted, but replaced. This could leave
OpAccessChain instructions around that are not used. This is not a
problem for -O and -Os. They run local_single_*_elim passes and then
dead code elimination. The dce will remove the unused access chains,
and the load elimination passes work even if there are unused access
chains. I have added test to them to ensure they will not loss
opportunities.
Fixes#1787.
In `TypeManager::RebuildType`, the base cases call `Clone`, which will
copy the decorations for the type. After that it breaks out of the
switch statement and copies the decorations again.
This has not causes any real problems yet because none of those types
are allowed to have decorations. However to make the code more robust
it is best to not copy twice because it should be empty.
This way if a new base type or decoration is added that changes this
rule the code will be correct.
* Run the validator in the optimization fuzzers.
The optimizers assumes that the input to the optimizer is valid. Since
the fuzzers do not check that the input is valid before passing the
spir-v to the optimizer, we are getting a few errors.
The solution is to run the validator in the optimizer to validate the
input.
For the legalization passes, we need to add an extra option to the
validator to accept certain types of variable pointers, even if the
capability is not given. At the same time, we changed the option
"--legalize-hlsl" to relax the validator in the same way instead of
turning it off.