Commit Graph

8 Commits

Author SHA1 Message Date
luzpaz
65ecfd1093
Fix various source comment (doxygen) typos (#4680)
Found via `codespell -q 3 -L fo,lod,parm
2022-01-26 15:13:08 -05:00
Lukas Hermanns
24476c2e32
spirv-opt: Don't eliminate dead members from StructuredBuffer (#4553)
* Don't eliminate dead members from StructuredBuffer as layout(offset) qualifiers cannot be applied to structure fields.

* Traverse arrays when marking structs as fully used.

Co-authored-by: Steven Perron <stevenperron@google.com>
2021-10-01 08:31:40 -04:00
Steven Perron
c502a15f25
Handle 8-bit index in elim dead member (#4043)
The eliminate dead member pass is written assuming that the index to an
OpAccessChain will be a 32-bit integer or 64-bit integer.  That is
changed to work for any width 64-bits or less.

Fixes https://crbug.com/1151727
2020-12-01 14:48:25 -05:00
Alastair Donaldson
1f2fcddd39
spirv-opt: Set parent when adding basic block (#4021)
Ensures that the parent of a block is set in Function::AddBasicBlock.
Removes various now unnecessary calls to BasicBlock::SetParent.

Fixes #3912.
2020-11-13 12:33:15 -05:00
Steven Perron
34be23373b
Handle more cases in dead member elim (#3289)
* Handle more cases in dead member elim

- Rewrite composite insert and extract operations on SpecConstnatOp.
- Leaves assert for Access chain instructions, which are only allowed
for kernels.
- Other operations do not require any extra code will no longer cause an
assert.

Fixes #3284.
Fixes #3282.
2020-04-09 15:44:20 -04:00
Steven Perron
8eddde2e70
Don't change type of input and output var in dead member elim (#2412)
The types of input and output variables must match for the pipeline.  We
cannot see the uses in all of the shader, so dead member
elimination cannot safely change the type of input and output variables.
2019-02-20 18:59:41 -05:00
Steven Perron
78ac954c41
Mark type id of unknown instructions at fully used. (#2399) 2019-02-15 10:49:49 -05:00
Steven Perron
1b0047f210
Add pass to remove dead members. (#2379)
Add a pass that looks for members of structs whose values do not affects
the output of the shader. Those members are then removed and just
treated like padding in the struct.
2019-02-14 13:42:35 -05:00