* Move ProcessFunction* function from pass to the context.
There are a few functions that are used to traverse the call tree.
They currently live in the Pass class, but they have nothing to do with
a pass, and may be needed outside of a pass. They would be better in
the ir context, or in a specific call tree class if we ever have a need
for it.
* Don't inline recursive functions.
Inlining does not check if a function is recursive or not. This has
been fine as long as the shader was a Vulkan shader, which forbid
recursive functions. However, not all shaders are vulkan, so either
we limit inlining to Vulkan shaders or we teach it to look for recursive
functions.
I prefer to keep the passes as general as is reasonable. The change
does not require much new code in inlining and gives a reason to refactor
some other code.
The changes are to add a member function to the Function class that
checks if that function is recursive or not.
Then this is used in inlining to not inlining a function call if it calls
a recursive function.
* Add id to function analysis
There are a few places that build a map from ids to Function whose
result is that id. I decided to add an analysis to the context for this
to reduce that code, and simplify some of the functions.
* Add missing file.
Currently the IRContext is passed into the Pass::Process method. It is
then up to the individual pass to store the context into the context_
variable. This CL changes the Run method to store the context before
calling Process which no-longer receives the context as a parameter.
This CL moves the files in opt/ to consistenly be under the opt::
namespace. This frees up the ir:: namespace so it can be used to make a
shared ir represenation.
Inlining is not setting the parent (function) for each basic block.
This can cause problems for later optimizations. The solution is to set
the parent for each new block just before it is linked into the
function.
Currently when inlining a call, the name and decorations for the result of the
call is not deleted. This should be changed. Added a test for this as well.
This fixes issue #622.
NFC. This just makes sure every file is formatted following the
formatting definition in .clang-format.
Re-formatted with:
$ clang-format -i $(find source tools include -name '*.cpp')
$ clang-format -i $(find source tools include -name '*.h')
This is the first part of adding the IRContext. This class is meant to
hold the extra data that is build on top of the module that it
owns.
The first part will simply create the IRContext class and get it passed
to the passes in place of the module. For now it does not have any
functionality of its own, but it acts more as a wrapper for the module.
The functions that I added to the IRContext are those that either
traverse the headers or add to them. I did this because we may decide
to have other ways of dealing with these sections (for example adding a
type pool, or use the decoration manager).
I also added the function that add to the header because the IRContext
needs to know when an instruction is added to update other data
structures appropriately.
Note that there is still lots of work that needs to be done. There are
still many places that change the module, and do not inform the context.
That will be the next step.
This implements two cleanups suggested by @s-perron
(https://github.com/KhronosGroup/SPIRV-Tools/pull/921):
- Move FindNamedOrDecoratedIds() into MemPass::InitializeProcessing().
- Remove FinalizeNextId(). Always call SetIdBound() from
Pass::TakeNextId().
Including a re-factor of common behaviour into class Pass:
The following functions are now in class Pass:
- IsLoopHeader.
- ComputeStructuredOrder
- ComputeStructuredSuccessors (annoyingly, I could not re-factor all
instances of this function, the copy in common_uniform_elim_pass.cpp
is slightly different and fails with the common implementation).
- GetPointeeTypeId
- TakeNextId
- FinalizeNextId
- MergeBlockIdIfAny
This is a NFC (non-functional change)
This is the first step in replacing the std::vector of Instruction
pointers to using and intrusive linked list.
To this end, we created the InstructionList class. It inherites from
the IntrusiveList class, but add the extra concept of ownership. An
InstructionList owns the instruction that are in it. This is to be
consistent with the current ownership rules where the vector owns the
instruction that are in it.
The other larger change is that the inst_ member of the BasicBlock class
was changed to using the InstructionList class.
Added test for the InsertBefore functions, and making sure that the
InstructionList destructor will delete the elements that it contains.
I've also add extra comments to explain ownership a little better.
Includes code to deal correctly with OpFunctionParameter. This
is needed by opaque propagation which may not exhaustively inline
entry point functions.
Adds ProcessEntryPointCallTree: a method to do work on the
functions in the entry point call trees in a deterministic order.