// Copyright (c) 2019 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "source/fuzz/fuzzer_pass_adjust_function_controls.h" #include "source/fuzz/transformation_set_function_control.h" namespace spvtools { namespace fuzz { FuzzerPassAdjustFunctionControls::FuzzerPassAdjustFunctionControls( opt::IRContext* ir_context, TransformationContext* transformation_context, FuzzerContext* fuzzer_context, protobufs::TransformationSequence* transformations, bool ignore_inapplicable_transformations) : FuzzerPass(ir_context, transformation_context, fuzzer_context, transformations, ignore_inapplicable_transformations) {} void FuzzerPassAdjustFunctionControls::Apply() { // Consider every function in the module. for (auto& function : *GetIRContext()->module()) { // Randomly decide whether to adjust this function's controls. if (GetFuzzerContext()->ChoosePercentage( GetFuzzerContext()->GetChanceOfAdjustingFunctionControl())) { // Grab the function control mask for the function in its present form. uint32_t existing_function_control_mask = function.DefInst().GetSingleWordInOperand(0); // For the new mask, we first randomly select one of three basic masks: // None, Inline or DontInline. These are always valid (and are mutually // exclusive). std::vector basic_function_control_masks = { SpvFunctionControlMaskNone, SpvFunctionControlInlineMask, SpvFunctionControlDontInlineMask}; uint32_t new_function_control_mask = basic_function_control_masks[GetFuzzerContext()->RandomIndex( basic_function_control_masks)]; // We now consider the Pure and Const mask bits. If these are already // set on the function then it's OK to keep them, but also interesting // to consider dropping them, so we decide randomly in each case. for (auto mask_bit : {SpvFunctionControlPureMask, SpvFunctionControlConstMask}) { if ((existing_function_control_mask & mask_bit) && GetFuzzerContext()->ChooseEven()) { new_function_control_mask |= mask_bit; } } // Create and add a transformation. TransformationSetFunctionControl transformation( function.DefInst().result_id(), new_function_control_mask); ApplyTransformation(transformation); } } } } // namespace fuzz } // namespace spvtools