// Copyright (c) 2022 The Khronos Group Inc. // Copyright (c) 2022 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using AnalyzeLiveInputTest = PassTest<::testing::Test>; TEST_F(AnalyzeLiveInputTest, FragMultipleLocations) { // Should report locations {2, 5} // // #version 450 // // layout(location = 2) in Vertex // { // vec4 color0; // vec4 color1; // vec4 color2[3]; // } iVert; // // layout(location = 0) out vec4 oFragColor; // // void main() // { // oFragColor = iVert.color0 + iVert.color2[1]; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %oFragColor %iVert OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %oFragColor "oFragColor" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "color0" OpMemberName %Vertex 1 "color1" OpMemberName %Vertex 2 "color2" OpName %iVert "iVert" OpDecorate %oFragColor Location 0 OpDecorate %Vertex Block OpDecorate %iVert Location 2 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %oFragColor = OpVariable %_ptr_Output_v4float Output %uint = OpTypeInt 32 0 %uint_3 = OpConstant %uint 3 %_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3 %Vertex = OpTypeStruct %v4float %v4float %_arr_v4float_uint_3 %_ptr_Input_Vertex = OpTypePointer Input %Vertex %iVert = OpVariable %_ptr_Input_Vertex Input %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %int_2 = OpConstant %int 2 %int_1 = OpConstant %int 1 %main = OpFunction %void None %3 %5 = OpLabel %19 = OpAccessChain %_ptr_Input_v4float %iVert %int_0 %20 = OpLoad %v4float %19 %23 = OpAccessChain %_ptr_Input_v4float %iVert %int_2 %int_1 %24 = OpLoad %v4float %23 %25 = OpFAdd %v4float %20 %24 OpStore %oFragColor %25 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); auto itr2 = live_inputs.find(2); auto itr3 = live_inputs.find(3); auto itr4 = live_inputs.find(4); auto itr5 = live_inputs.find(5); auto itr6 = live_inputs.find(6); // Expect live_inputs == {2, 5} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 == live_inputs.end()); EXPECT_TRUE(itr2 != live_inputs.end()); EXPECT_TRUE(itr3 == live_inputs.end()); EXPECT_TRUE(itr4 == live_inputs.end()); EXPECT_TRUE(itr5 != live_inputs.end()); EXPECT_TRUE(itr6 == live_inputs.end()); } TEST_F(AnalyzeLiveInputTest, FragMatrix) { // Should report locations {2, 8, 9, 10, 11} // // #version 450 // // uniform ui_name { // int i; // } ui_inst; // // layout(location = 2) in Vertex // { // vec4 color0; // vec4 color1; // mat4 color2; // mat4 color3; // mat4 color4; // } iVert; // // // Output variable for the color // layout(location = 0) out vec4 oFragColor; // // void main() // { // oFragColor = iVert.color0 + iVert.color3[ui_inst.i]; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %oFragColor %iVert %ui_inst OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %oFragColor "oFragColor" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "color0" OpMemberName %Vertex 1 "color1" OpMemberName %Vertex 2 "color2" OpMemberName %Vertex 3 "color3" OpMemberName %Vertex 4 "color4" OpName %iVert "iVert" OpName %ui_name "ui_name" OpMemberName %ui_name 0 "i" OpName %ui_inst "ui_inst" OpDecorate %oFragColor Location 0 OpDecorate %Vertex Block OpDecorate %iVert Location 2 OpMemberDecorate %ui_name 0 Offset 0 OpDecorate %ui_name Block OpDecorate %ui_inst DescriptorSet 0 OpDecorate %ui_inst Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %oFragColor = OpVariable %_ptr_Output_v4float Output %mat4v4float = OpTypeMatrix %v4float 4 %Vertex = OpTypeStruct %v4float %v4float %mat4v4float %mat4v4float %mat4v4float %_ptr_Input_Vertex = OpTypePointer Input %Vertex %iVert = OpVariable %_ptr_Input_Vertex Input %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %int_3 = OpConstant %int 3 %ui_name = OpTypeStruct %int %_ptr_Uniform_ui_name = OpTypePointer Uniform %ui_name %ui_inst = OpVariable %_ptr_Uniform_ui_name Uniform %_ptr_Uniform_int = OpTypePointer Uniform %int %main = OpFunction %void None %3 %5 = OpLabel %17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0 %18 = OpLoad %v4float %17 %24 = OpAccessChain %_ptr_Uniform_int %ui_inst %int_0 %25 = OpLoad %int %24 %26 = OpAccessChain %_ptr_Input_v4float %iVert %int_3 %25 %27 = OpLoad %v4float %26 %28 = OpFAdd %v4float %18 %27 OpStore %oFragColor %28 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); auto itr2 = live_inputs.find(2); auto itr3 = live_inputs.find(3); auto itr4 = live_inputs.find(4); auto itr5 = live_inputs.find(5); auto itr6 = live_inputs.find(6); auto itr7 = live_inputs.find(7); auto itr8 = live_inputs.find(8); auto itr9 = live_inputs.find(9); auto itr10 = live_inputs.find(10); auto itr11 = live_inputs.find(11); auto itr12 = live_inputs.find(12); auto itr13 = live_inputs.find(13); auto itr14 = live_inputs.find(14); auto itr15 = live_inputs.find(15); // Expect live_inputs == {2, 8, 9, 10, 11} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 == live_inputs.end()); EXPECT_TRUE(itr2 != live_inputs.end()); EXPECT_TRUE(itr3 == live_inputs.end()); EXPECT_TRUE(itr4 == live_inputs.end()); EXPECT_TRUE(itr5 == live_inputs.end()); EXPECT_TRUE(itr6 == live_inputs.end()); EXPECT_TRUE(itr7 == live_inputs.end()); EXPECT_TRUE(itr8 != live_inputs.end()); EXPECT_TRUE(itr9 != live_inputs.end()); EXPECT_TRUE(itr10 != live_inputs.end()); EXPECT_TRUE(itr11 != live_inputs.end()); EXPECT_TRUE(itr12 == live_inputs.end()); EXPECT_TRUE(itr13 == live_inputs.end()); EXPECT_TRUE(itr14 == live_inputs.end()); EXPECT_TRUE(itr15 == live_inputs.end()); } TEST_F(AnalyzeLiveInputTest, FragMemberLocs) { // Should report location {1} // // #version 450 // // in Vertex // { // layout (location = 1) vec4 Cd; // layout (location = 0) vec2 uv; // } iVert; // // layout (location = 0) out vec4 fragColor; // // void main() // { // vec4 color = vec4(iVert.Cd); // fragColor = color; // } const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %iVert %fragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %color "color" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "Cd" OpMemberName %Vertex 1 "uv" OpName %iVert "iVert" OpName %fragColor "fragColor" OpMemberDecorate %Vertex 0 Location 1 OpMemberDecorate %Vertex 1 Location 0 OpDecorate %Vertex Block OpDecorate %fragColor Location 0 OpDecorate %_struct_27 Block OpMemberDecorate %_struct_27 0 Location 1 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %v2float = OpTypeVector %float 2 %Vertex = OpTypeStruct %v4float %v2float %_ptr_Input_Vertex = OpTypePointer Input %Vertex %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %fragColor = OpVariable %_ptr_Output_v4float Output %_struct_27 = OpTypeStruct %v4float %_ptr_Input__struct_27 = OpTypePointer Input %_struct_27 %iVert = OpVariable %_ptr_Input__struct_27 Input %main = OpFunction %void None %3 %5 = OpLabel %color = OpVariable %_ptr_Function_v4float Function %17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0 %18 = OpLoad %v4float %17 %19 = OpCompositeExtract %float %18 0 %20 = OpCompositeExtract %float %18 1 %21 = OpCompositeExtract %float %18 2 %22 = OpCompositeExtract %float %18 3 %23 = OpCompositeConstruct %v4float %19 %20 %21 %22 OpStore %color %23 %26 = OpLoad %v4float %color OpStore %fragColor %26 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); // Expect live_inputs == {2, 5} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 != live_inputs.end()); } TEST_F(AnalyzeLiveInputTest, ArrayedInput) { // Tests handling of arrayed input seen in Tesc, Tese and Geom shaders. // // Should report location {1, 10}. // // #version 450 // // layout (vertices = 4) out; // // layout (location = 1) in Vertex // { // vec4 p; // vec3 n; // vec4 f[100]; // } iVert[]; // // layout (location = 0) out vec4 position[4]; // // void main() // { // vec4 pos = iVert[gl_InvocationID].p * // iVert[gl_InvocationID].f[7]; // position[gl_InvocationID] = pos; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationControl %main "main" %iVert %gl_InvocationID %position OpExecutionMode %main OutputVertices 4 OpSource GLSL 450 OpName %main "main" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "p" OpMemberName %Vertex 1 "n" OpMemberName %Vertex 2 "f" OpName %iVert "iVert" OpName %gl_InvocationID "gl_InvocationID" OpName %position "position" OpDecorate %Vertex Block OpDecorate %iVert Location 1 OpDecorate %gl_InvocationID BuiltIn InvocationId OpDecorate %position Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v3float = OpTypeVector %float 3 %uint = OpTypeInt 32 0 %uint_100 = OpConstant %uint 100 %_arr_v4float_uint_100 = OpTypeArray %v4float %uint_100 %Vertex = OpTypeStruct %v4float %v3float %_arr_v4float_uint_100 %uint_32 = OpConstant %uint 32 %_arr_Vertex_uint_32 = OpTypeArray %Vertex %uint_32 %_ptr_Input__arr_Vertex_uint_32 = OpTypePointer Input %_arr_Vertex_uint_32 %iVert = OpVariable %_ptr_Input__arr_Vertex_uint_32 Input %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %gl_InvocationID = OpVariable %_ptr_Input_int Input %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %int_2 = OpConstant %int 2 %int_7 = OpConstant %int 7 %uint_4 = OpConstant %uint 4 %_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 %_ptr_Output__arr_v4float_uint_4 = OpTypePointer Output %_arr_v4float_uint_4 %position = OpVariable %_ptr_Output__arr_v4float_uint_4 Output %_ptr_Output_v4float = OpTypePointer Output %v4float %main = OpFunction %void None %3 %5 = OpLabel %22 = OpLoad %int %gl_InvocationID %25 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_0 %26 = OpLoad %v4float %25 %30 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_2 %int_7 %31 = OpLoad %v4float %30 %32 = OpFMul %v4float %26 %31 %40 = OpAccessChain %_ptr_Output_v4float %position %22 OpStore %40 %32 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); auto itr2 = live_inputs.find(2); auto itr3 = live_inputs.find(3); auto itr4 = live_inputs.find(4); auto itr5 = live_inputs.find(5); auto itr6 = live_inputs.find(6); auto itr7 = live_inputs.find(7); auto itr8 = live_inputs.find(8); auto itr9 = live_inputs.find(9); auto itr10 = live_inputs.find(10); auto itr11 = live_inputs.find(11); // Expect live_inputs == {1, 10} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 != live_inputs.end()); EXPECT_TRUE(itr2 == live_inputs.end()); EXPECT_TRUE(itr3 == live_inputs.end()); EXPECT_TRUE(itr4 == live_inputs.end()); EXPECT_TRUE(itr5 == live_inputs.end()); EXPECT_TRUE(itr6 == live_inputs.end()); EXPECT_TRUE(itr7 == live_inputs.end()); EXPECT_TRUE(itr8 == live_inputs.end()); EXPECT_TRUE(itr9 == live_inputs.end()); EXPECT_TRUE(itr10 != live_inputs.end()); EXPECT_TRUE(itr11 == live_inputs.end()); } TEST_F(AnalyzeLiveInputTest, ArrayedInputMemberLocs) { // Tests handling of member locs with arrayed input seen in Tesc, Tese // and Geom shaders. // // Should report location {1, 12}. // // #version 450 // // layout (vertices = 4) out; // // in Vertex // { // layout (location = 1) vec4 p; // layout (location = 3) vec3 n; // layout (location = 5) vec4 f[100]; // } iVert[]; // // layout (location = 0) out vec4 position[4]; // // void main() // { // vec4 pos = iVert[gl_InvocationID].p * // iVert[gl_InvocationID].f[7]; // position[gl_InvocationID] = pos; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationControl %main "main" %iVert %gl_InvocationID %position OpExecutionMode %main OutputVertices 4 OpSource GLSL 450 OpName %main "main" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "p" OpMemberName %Vertex 1 "n" OpMemberName %Vertex 2 "f" OpName %iVert "iVert" OpName %gl_InvocationID "gl_InvocationID" OpName %position "position" OpMemberDecorate %Vertex 0 Location 1 OpMemberDecorate %Vertex 1 Location 3 OpMemberDecorate %Vertex 2 Location 5 OpDecorate %Vertex Block OpDecorate %gl_InvocationID BuiltIn InvocationId OpDecorate %position Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v3float = OpTypeVector %float 3 %uint = OpTypeInt 32 0 %uint_100 = OpConstant %uint 100 %_arr_v4float_uint_100 = OpTypeArray %v4float %uint_100 %Vertex = OpTypeStruct %v4float %v3float %_arr_v4float_uint_100 %uint_32 = OpConstant %uint 32 %_arr_Vertex_uint_32 = OpTypeArray %Vertex %uint_32 %_ptr_Input__arr_Vertex_uint_32 = OpTypePointer Input %_arr_Vertex_uint_32 %iVert = OpVariable %_ptr_Input__arr_Vertex_uint_32 Input %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %gl_InvocationID = OpVariable %_ptr_Input_int Input %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %int_2 = OpConstant %int 2 %int_7 = OpConstant %int 7 %uint_4 = OpConstant %uint 4 %_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4 %_ptr_Output__arr_v4float_uint_4 = OpTypePointer Output %_arr_v4float_uint_4 %position = OpVariable %_ptr_Output__arr_v4float_uint_4 Output %_ptr_Output_v4float = OpTypePointer Output %v4float %main = OpFunction %void None %3 %5 = OpLabel %22 = OpLoad %int %gl_InvocationID %25 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_0 %26 = OpLoad %v4float %25 %30 = OpAccessChain %_ptr_Input_v4float %iVert %22 %int_2 %int_7 %31 = OpLoad %v4float %30 %32 = OpFMul %v4float %26 %31 %40 = OpAccessChain %_ptr_Output_v4float %position %22 OpStore %40 %32 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); auto itr2 = live_inputs.find(2); auto itr3 = live_inputs.find(3); auto itr4 = live_inputs.find(4); auto itr5 = live_inputs.find(5); auto itr6 = live_inputs.find(6); auto itr7 = live_inputs.find(7); auto itr8 = live_inputs.find(8); auto itr9 = live_inputs.find(9); auto itr10 = live_inputs.find(10); auto itr11 = live_inputs.find(11); auto itr12 = live_inputs.find(12); auto itr13 = live_inputs.find(13); // Expect live_inputs == {1, 12} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 != live_inputs.end()); EXPECT_TRUE(itr2 == live_inputs.end()); EXPECT_TRUE(itr3 == live_inputs.end()); EXPECT_TRUE(itr4 == live_inputs.end()); EXPECT_TRUE(itr5 == live_inputs.end()); EXPECT_TRUE(itr6 == live_inputs.end()); EXPECT_TRUE(itr7 == live_inputs.end()); EXPECT_TRUE(itr8 == live_inputs.end()); EXPECT_TRUE(itr9 == live_inputs.end()); EXPECT_TRUE(itr10 == live_inputs.end()); EXPECT_TRUE(itr11 == live_inputs.end()); EXPECT_TRUE(itr12 != live_inputs.end()); EXPECT_TRUE(itr13 == live_inputs.end()); } TEST_F(AnalyzeLiveInputTest, Builtins) { // Tests handling of builtin input seen in Tesc, Tese and Geom shaders. // // Should report builtin gl_PointSize only. // // #version 460 // // layout(triangle_strip, max_vertices = 3) out; // layout(triangles) in; // // void main() // { // for (int i = 0; i < 3; i++) // { // gl_Position = gl_in[i].gl_Position; // gl_PointSize = gl_in[i].gl_PointSize; // // EmitVertex(); // } // // EndPrimitive(); // } const std::string text = R"( OpCapability Geometry OpCapability GeometryPointSize %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %_ %gl_in OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 3 OpSource GLSL 460 OpName %main "main" OpName %i "i" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpMemberName %gl_PerVertex 1 "gl_PointSize" OpMemberName %gl_PerVertex 2 "gl_ClipDistance" OpMemberName %gl_PerVertex 3 "gl_CullDistance" OpName %_ "" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpMemberName %gl_PerVertex_0 1 "gl_PointSize" OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance" OpMemberName %gl_PerVertex_0 3 "gl_CullDistance" OpName %gl_in "gl_in" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance OpDecorate %gl_PerVertex Block OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize OpDecorate %gl_PerVertex_0 Block %void = OpTypeVoid %3 = OpTypeFunction %void %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_3 = OpConstant %int 3 %bool = OpTypeBool %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex %_ = OpVariable %_ptr_Output_gl_PerVertex Output %gl_PerVertex_0 = OpTypeStruct %v4float %float %uint_3 = OpConstant %uint 3 %_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3 %_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %int_1 = OpConstant %int 1 %_ptr_Input_float = OpTypePointer Input %float %_ptr_Output_float = OpTypePointer Output %float %main = OpFunction %void None %3 %5 = OpLabel %i = OpVariable %_ptr_Function_int Function OpStore %i %int_0 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %int %i %18 = OpSLessThan %bool %15 %int_3 OpBranchConditional %18 %11 %12 %11 = OpLabel %32 = OpLoad %int %i %34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0 %35 = OpLoad %v4float %34 %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %37 %35 %39 = OpLoad %int %i %41 = OpAccessChain %_ptr_Input_float %gl_in %39 %int_1 %42 = OpLoad %float %41 %44 = OpAccessChain %_ptr_Output_float %_ %int_1 OpStore %44 %42 OpEmitVertex OpBranch %13 %13 = OpLabel %45 = OpLoad %int %i %46 = OpIAdd %int %45 %int_1 OpStore %i %46 OpBranch %10 %12 = OpLabel OpEndPrimitive OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_builtins.find((uint32_t)spv::BuiltIn::PointSize); auto itr1 = live_builtins.find((uint32_t)spv::BuiltIn::ClipDistance); auto itr2 = live_builtins.find((uint32_t)spv::BuiltIn::CullDistance); // Expect live_builtins == { spv::BuiltIn::PointSize } EXPECT_TRUE(itr0 != live_builtins.end()); EXPECT_TRUE(itr1 == live_builtins.end()); EXPECT_TRUE(itr2 == live_builtins.end()); } TEST_F(AnalyzeLiveInputTest, ArrayedInputPatchLocs) { // Tests handling of locs with arrayed input patch seen in Tese // // Should report location {3}. // // #version 450 core // // layout(triangles, ccw) in; // // layout(fractional_odd_spacing) in; // // layout(point_mode) in; // // layout(location=2) patch in float patchIn1[2]; // // void main() // { // vec4 p = gl_in[1].gl_Position; // gl_Position = p * patchIn1[1]; // } const std::string text = R"( OpCapability Tessellation %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint TessellationEvaluation %main "main" %gl_in %_ %patchIn1 OpExecutionMode %main Triangles OpExecutionMode %main SpacingFractionalOdd OpExecutionMode %main VertexOrderCcw OpExecutionMode %main PointMode OpSource GLSL 450 OpName %main "main" OpName %p "p" OpName %gl_PerVertex "gl_PerVertex" OpMemberName %gl_PerVertex 0 "gl_Position" OpName %gl_in "gl_in" OpName %gl_PerVertex_0 "gl_PerVertex" OpMemberName %gl_PerVertex_0 0 "gl_Position" OpName %_ "" OpName %patchIn1 "patchIn1" OpMemberDecorate %gl_PerVertex 0 BuiltIn Position OpDecorate %gl_PerVertex Block OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position OpDecorate %gl_PerVertex_0 Block OpDecorate %patchIn1 Patch OpDecorate %patchIn1 Location 2 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_arr_float_uint_1 = OpTypeArray %float %uint_1 %gl_PerVertex = OpTypeStruct %v4float %uint_32 = OpConstant %uint 32 %_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32 %_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32 %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_PerVertex_0 = OpTypeStruct %v4float %_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0 %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %_ptr_Input__arr_float_uint_2 = OpTypePointer Input %_arr_float_uint_2 %patchIn1 = OpVariable %_ptr_Input__arr_float_uint_2 Input %_ptr_Input_float = OpTypePointer Input %float %_ptr_Output_v4float = OpTypePointer Output %v4float %main = OpFunction %void None %3 %5 = OpLabel %p = OpVariable %_ptr_Function_v4float Function %22 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0 %23 = OpLoad %v4float %22 OpStore %p %23 %27 = OpLoad %v4float %p %33 = OpAccessChain %_ptr_Input_float %patchIn1 %int_1 %34 = OpLoad %float %33 %35 = OpVectorTimesScalar %v4float %27 %34 %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0 OpStore %37 %35 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); auto itr2 = live_inputs.find(2); auto itr3 = live_inputs.find(3); // Expect live_inputs == {3} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 == live_inputs.end()); EXPECT_TRUE(itr2 == live_inputs.end()); EXPECT_TRUE(itr3 != live_inputs.end()); } TEST_F(AnalyzeLiveInputTest, FragMultipleLocationsF16) { // Should report locations {2, 5} // // #version 450 // // layout(location = 2) in Vertex // { // f16vec4 color0; // f16vec4 color1; // f16vec4 color2[3]; // } iVert; // // layout(location = 0) out f16vec4 oFragColor; // // void main() // { // oFragColor = iVert.color0 + iVert.color2[1]; // } const std::string text = R"( OpCapability Shader OpCapability Float16 OpCapability StorageInputOutput16 %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %oFragColor %iVert OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %oFragColor "oFragColor" OpName %Vertex "Vertex" OpMemberName %Vertex 0 "color0" OpMemberName %Vertex 1 "color1" OpMemberName %Vertex 2 "color2" OpName %iVert "iVert" OpDecorate %oFragColor Location 0 OpDecorate %Vertex Block OpDecorate %iVert Location 2 %void = OpTypeVoid %3 = OpTypeFunction %void %half = OpTypeFloat 16 %v4half = OpTypeVector %half 4 %_ptr_Output_v4half = OpTypePointer Output %v4half %oFragColor = OpVariable %_ptr_Output_v4half Output %uint = OpTypeInt 32 0 %uint_3 = OpConstant %uint 3 %_arr_v4half_uint_3 = OpTypeArray %v4half %uint_3 %Vertex = OpTypeStruct %v4half %v4half %_arr_v4half_uint_3 %_ptr_Input_Vertex = OpTypePointer Input %Vertex %iVert = OpVariable %_ptr_Input_Vertex Input %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4half = OpTypePointer Input %v4half %int_2 = OpConstant %int 2 %int_1 = OpConstant %int 1 %main = OpFunction %void None %3 %5 = OpLabel %19 = OpAccessChain %_ptr_Input_v4half %iVert %int_0 %20 = OpLoad %v4half %19 %23 = OpAccessChain %_ptr_Input_v4half %iVert %int_2 %int_1 %24 = OpLoad %v4half %23 %25 = OpFAdd %v4half %20 %24 OpStore %oFragColor %25 OpReturn OpFunctionEnd )"; SetTargetEnv(SPV_ENV_VULKAN_1_3); SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::unordered_set live_inputs; std::unordered_set live_builtins; auto result = SinglePassRunToBinary( text, true, &live_inputs, &live_builtins); auto itr0 = live_inputs.find(0); auto itr1 = live_inputs.find(1); auto itr2 = live_inputs.find(2); auto itr3 = live_inputs.find(3); auto itr4 = live_inputs.find(4); auto itr5 = live_inputs.find(5); auto itr6 = live_inputs.find(6); // Expect live_inputs == {2, 5} EXPECT_TRUE(itr0 == live_inputs.end()); EXPECT_TRUE(itr1 == live_inputs.end()); EXPECT_TRUE(itr2 != live_inputs.end()); EXPECT_TRUE(itr3 == live_inputs.end()); EXPECT_TRUE(itr4 == live_inputs.end()); EXPECT_TRUE(itr5 != live_inputs.end()); EXPECT_TRUE(itr6 == live_inputs.end()); } } // namespace } // namespace opt } // namespace spvtools