// Copyright (c) 2019 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "source/fuzz/fuzzer_pass_adjust_loop_controls.h" #include "source/fuzz/transformation_set_loop_control.h" namespace spvtools { namespace fuzz { FuzzerPassAdjustLoopControls::FuzzerPassAdjustLoopControls( opt::IRContext* ir_context, FactManager* fact_manager, FuzzerContext* fuzzer_context, protobufs::TransformationSequence* transformations) : FuzzerPass(ir_context, fact_manager, fuzzer_context, transformations) {} FuzzerPassAdjustLoopControls::~FuzzerPassAdjustLoopControls() = default; void FuzzerPassAdjustLoopControls::Apply() { // Consider every merge instruction in the module (via looking through all // functions and blocks). for (auto& function : *GetIRContext()->module()) { for (auto& block : function) { if (auto merge_inst = block.GetMergeInst()) { // Ignore the instruction if it is not a loop merge. if (merge_inst->opcode() != SpvOpLoopMerge) { continue; } // Decide randomly whether to adjust this loop merge. if (!GetFuzzerContext()->ChoosePercentage( GetFuzzerContext()->GetChanceOfAdjustingLoopControl())) { continue; } uint32_t existing_mask = merge_inst->GetSingleWordOperand( TransformationSetLoopControl::kLoopControlMaskInOperandIndex); // First, set the new mask to one of None, Unroll or DontUnroll. std::vector basic_masks = {SpvLoopControlMaskNone, SpvLoopControlUnrollMask, SpvLoopControlDontUnrollMask}; uint32_t new_mask = basic_masks[GetFuzzerContext()->RandomIndex(basic_masks)]; // For the loop controls that depend on guarantees about what the loop // does, check which of these were present in the existing mask and // randomly decide whether to keep them. They are just hints, so // removing them should not change the semantics of the module. for (auto mask_bit : {SpvLoopControlDependencyInfiniteMask, SpvLoopControlDependencyLengthMask, SpvLoopControlMinIterationsMask, SpvLoopControlMaxIterationsMask, SpvLoopControlIterationMultipleMask}) { if ((existing_mask & mask_bit) && GetFuzzerContext()->ChooseEven()) { // The mask bits we are considering are not available in all SPIR-V // versions. However, we only include a mask bit if it was present // in the original loop control mask, and we work under the // assumption that we are transforming a valid module, thus we don't // need to actually check whether the SPIR-V version being used // supports these loop control mask bits. new_mask |= mask_bit; } } // We use 0 for peel count and partial count in the case that we choose // not to set these controls. uint32_t peel_count = 0; uint32_t partial_count = 0; // PeelCount and PartialCount are not compatible with DontUnroll, so // we check whether DontUnroll is set. if (!(new_mask & SpvLoopControlDontUnrollMask)) { // If PeelCount is supported by this SPIR-V version, randomly choose // whether to set it. If it was set in the original mask and is not // selected for setting here, that amounts to dropping it. if (TransformationSetLoopControl::PeelCountIsSupported( GetIRContext()) && GetFuzzerContext()->ChooseEven()) { new_mask |= SpvLoopControlPeelCountMask; // The peel count is chosen randomly - if PeelCount was already set // this will overwrite whatever peel count was previously used. peel_count = GetFuzzerContext()->GetRandomLoopControlPeelCount(); } // Similar, but for PartialCount. if (TransformationSetLoopControl::PartialCountIsSupported( GetIRContext()) && GetFuzzerContext()->ChooseEven()) { new_mask |= SpvLoopControlPartialCountMask; partial_count = GetFuzzerContext()->GetRandomLoopControlPartialCount(); } } // Apply the transformation and add it to the output transformation // sequence. TransformationSetLoopControl transformation(block.id(), new_mask, peel_count, partial_count); ApplyTransformation(transformation); } } } } } // namespace fuzz } // namespace spvtools