// Copyright (c) 2018 The Khronos Group Inc. // Copyright (c) 2018 Valve Corporation // Copyright (c) 2018 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ #define INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ // Shader Instrumentation Interface // // This file provides an external interface for applications that wish to // communicate with shaders instrumented by passes created by: // // CreateInstBindlessCheckPass // // More detailed documentation of this routine can be found in optimizer.hpp namespace spvtools { // Stream Output Buffer Offsets // // The following values provide offsets into the output buffer struct // generated by InstrumentPass::GenDebugStreamWrite. This method is utilized // by InstBindlessCheckPass. // // The first member of the debug output buffer contains the next available word // in the data stream to be written. Shaders will atomically read and update // this value so as not to overwrite each others records. This value must be // initialized to zero static const int kDebugOutputSizeOffset = 0; // The second member of the output buffer is the start of the stream of records // written by the instrumented shaders. Each record represents a validation // error. The format of the records is documented below. static const int kDebugOutputDataOffset = 1; // Common Stream Record Offsets // // The following are offsets to fields which are common to all records written // to the output stream. // // Each record first contains the size of the record in 32-bit words, including // the size word. static const int kInstCommonOutSize = 0; // This is the shader id passed by the layer when the instrumentation pass is // created. static const int kInstCommonOutShaderId = 1; // This is the ordinal position of the instruction within the SPIR-V shader // which generated the validation error. static const int kInstCommonOutInstructionIdx = 2; // This is the stage which generated the validation error. This word is used // to determine the contents of the next two words in the record. // 0:Vert, 1:TessCtrl, 2:TessEval, 3:Geom, 4:Frag, 5:Compute static const int kInstCommonOutStageIdx = 3; static const int kInstCommonOutCnt = 4; // Stage-specific Stream Record Offsets // // Each stage will contain different values in the next two words of the record // used to identify which instantiation of the shader generated the validation // error. // // Vertex Shader Output Record Offsets static const int kInstVertOutVertexIndex = kInstCommonOutCnt; static const int kInstVertOutInstanceIndex = kInstCommonOutCnt + 1; // Frag Shader Output Record Offsets static const int kInstFragOutFragCoordX = kInstCommonOutCnt; static const int kInstFragOutFragCoordY = kInstCommonOutCnt + 1; // Compute Shader Output Record Offsets static const int kInstCompOutGlobalInvocationId = kInstCommonOutCnt; static const int kInstCompOutUnused = kInstCommonOutCnt + 1; // Tessellation Shader Output Record Offsets static const int kInstTessOutInvocationId = kInstCommonOutCnt; static const int kInstTessOutUnused = kInstCommonOutCnt + 1; // Geometry Shader Output Record Offsets static const int kInstGeomOutPrimitiveId = kInstCommonOutCnt; static const int kInstGeomOutInvocationId = kInstCommonOutCnt + 1; // Size of Common and Stage-specific Members static const int kInstStageOutCnt = kInstCommonOutCnt + 2; // Validation Error Code // // This identifies the validation error. It also helps to identify // how many words follow in the record and their meaning. static const int kInstValidationOutError = kInstStageOutCnt; // Validation-specific Output Record Offsets // // Each different validation will generate a potentially different // number of words at the end of the record giving more specifics // about the validation error. // // A bindless bounds error will output the index and the bound. static const int kInstBindlessBoundsOutDescIndex = kInstStageOutCnt + 1; static const int kInstBindlessBoundsOutDescBound = kInstStageOutCnt + 2; static const int kInstBindlessBoundsOutCnt = kInstStageOutCnt + 3; // A bindless uninitialized error will output the index. static const int kInstBindlessUninitOutDescIndex = kInstStageOutCnt + 1; static const int kInstBindlessUninitOutUnused = kInstStageOutCnt + 2; static const int kInstBindlessUninitOutCnt = kInstStageOutCnt + 3; // DEPRECATED static const int kInstBindlessOutDescIndex = kInstStageOutCnt + 1; static const int kInstBindlessOutDescBound = kInstStageOutCnt + 2; static const int kInstBindlessOutCnt = kInstStageOutCnt + 3; // Maximum Output Record Member Count static const int kInstMaxOutCnt = kInstStageOutCnt + 3; // Validation Error Codes // // These are the possible validation error codes. static const int kInstErrorBindlessBounds = 0; static const int kInstErrorBindlessUninit = 1; // Direct Input Buffer Offsets // // The following values provide member offsets into the input buffers // consumed by InstrumentPass::GenDebugDirectRead(). This method is utilized // by InstBindlessCheckPass. // // The only object in an input buffer is a runtime array of unsigned // integers. Each validation will have its own formatting of this array. static const int kDebugInputDataOffset = 0; // Debug Buffer Bindings // // These are the bindings for the different buffers which are // read or written by the instrumentation passes. // // This is the output buffer written by InstBindlessCheckPass // and possibly other future validations. static const int kDebugOutputBindingStream = 0; // The binding for the input buffer read by InstBindlessCheckPass and // possibly other future validations. static const int kDebugInputBindingBindless = 1; // Bindless Validation Input Buffer Format // // An input buffer for bindless validation consists of a single array of // unsigned integers we will call Data[]. This array is formatted as follows. // // At offset kDebugInputBindlessInitOffset in Data[] is a single uint which // gives an offset to the start of the bindless initialization data. More // specifically, if the following value is zero, we know that the descriptor at // (set = s, binding = b, index = i) is not initialized: // Data[ i + Data[ b + Data[ s + Data[ kDebugInputBindlessInitOffset ] ] ] ] static const int kDebugInputBindlessInitOffset = 0; // DEPRECATED static const int kDebugInputBindlessOffsetReserved = 0; // At offset kDebugInputBindlessOffsetLengths is some number of uints which // provide the bindless length data. More specifically, the number of // descriptors at (set=s, binding=b) is: // Data[ Data[ s + kDebugInputBindlessOffsetLengths ] + b ] static const int kDebugInputBindlessOffsetLengths = 1; } // namespace spvtools #endif // INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_