// Copyright (c) 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "source/reduce/reducer.h" #include "source/reduce/operand_to_const_reduction_opportunity_finder.h" #include "source/reduce/remove_opname_instruction_reduction_opportunity_finder.h" #include "source/reduce/remove_unreferenced_instruction_reduction_opportunity_finder.h" #include "test/reduce/reduce_test_util.h" namespace spvtools { namespace reduce { namespace { // This changes its mind each time IsInteresting is invoked as to whether the // binary is interesting, until some limit is reached after which the binary is // always deemed interesting. This is useful to test that reduction passes // interleave in interesting ways for a while, and then always succeed after // some point; the latter is important to end up with a predictable final // reduced binary for tests. class PingPongInteresting { public: explicit PingPongInteresting(uint32_t always_interesting_after) : is_interesting_(true), always_interesting_after_(always_interesting_after), count_(0) {} bool IsInteresting(const std::vector&) { bool result; if (count_ > always_interesting_after_) { result = true; } else { result = is_interesting_; is_interesting_ = !is_interesting_; } count_++; return result; } private: bool is_interesting_; const uint32_t always_interesting_after_; uint32_t count_; }; TEST(ReducerTest, ExprToConstantAndRemoveUnreferenced) { std::string original = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %60 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %16 "buf2" OpMemberName %16 0 "i" OpName %18 "" OpName %25 "buf1" OpMemberName %25 0 "f" OpName %27 "" OpName %60 "_GLF_color" OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 2 OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 1 OpDecorate %60 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %9 = OpConstant %6 0 %16 = OpTypeStruct %6 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpTypePointer Uniform %6 %22 = OpTypeBool %100 = OpConstantTrue %22 %24 = OpTypeFloat 32 %25 = OpTypeStruct %24 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpTypePointer Uniform %24 %31 = OpConstant %24 2 %56 = OpConstant %6 1 %58 = OpTypeVector %24 4 %59 = OpTypePointer Output %58 %60 = OpVariable %59 Output %72 = OpUndef %24 %74 = OpUndef %6 %4 = OpFunction %2 None %3 %5 = OpLabel OpBranch %10 %10 = OpLabel %73 = OpPhi %6 %74 %5 %77 %34 %71 = OpPhi %24 %72 %5 %76 %34 %70 = OpPhi %6 %9 %5 %57 %34 %20 = OpAccessChain %19 %18 %9 %21 = OpLoad %6 %20 %23 = OpSLessThan %22 %70 %21 OpLoopMerge %12 %34 None OpBranchConditional %23 %11 %12 %11 = OpLabel %29 = OpAccessChain %28 %27 %9 %30 = OpLoad %24 %29 %32 = OpFOrdGreaterThan %22 %30 %31 OpSelectionMerge %34 None OpBranchConditional %32 %33 %46 %33 = OpLabel %40 = OpFAdd %24 %71 %30 %45 = OpISub %6 %73 %21 OpBranch %34 %46 = OpLabel %50 = OpFMul %24 %71 %30 %54 = OpSDiv %6 %73 %21 OpBranch %34 %34 = OpLabel %77 = OpPhi %6 %45 %33 %54 %46 %76 = OpPhi %24 %40 %33 %50 %46 %57 = OpIAdd %6 %70 %56 OpBranch %10 %12 = OpLabel %61 = OpAccessChain %28 %27 %9 %62 = OpLoad %24 %61 %66 = OpConvertSToF %24 %21 %68 = OpConvertSToF %24 %73 %69 = OpCompositeConstruct %58 %62 %71 %66 %68 OpStore %60 %69 OpReturn OpFunctionEnd )"; std::string expected = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %60 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %16 "buf2" OpMemberName %16 0 "i" OpName %18 "" OpName %25 "buf1" OpMemberName %25 0 "f" OpName %27 "" OpName %60 "_GLF_color" OpMemberDecorate %16 0 Offset 0 OpDecorate %16 Block OpDecorate %18 DescriptorSet 0 OpDecorate %18 Binding 2 OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 1 OpDecorate %60 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %9 = OpConstant %6 0 %16 = OpTypeStruct %6 %17 = OpTypePointer Uniform %16 %18 = OpVariable %17 Uniform %19 = OpTypePointer Uniform %6 %22 = OpTypeBool %100 = OpConstantTrue %22 %24 = OpTypeFloat 32 %25 = OpTypeStruct %24 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpTypePointer Uniform %24 %31 = OpConstant %24 2 %56 = OpConstant %6 1 %58 = OpTypeVector %24 4 %59 = OpTypePointer Output %58 %60 = OpVariable %59 Output %72 = OpUndef %24 %74 = OpUndef %6 %4 = OpFunction %2 None %3 %5 = OpLabel OpBranch %10 %10 = OpLabel OpLoopMerge %12 %34 None OpBranchConditional %100 %11 %12 %11 = OpLabel OpSelectionMerge %34 None OpBranchConditional %100 %33 %46 %33 = OpLabel OpBranch %34 %46 = OpLabel OpBranch %34 %34 = OpLabel OpBranch %10 %12 = OpLabel OpReturn OpFunctionEnd )"; spv_target_env env = SPV_ENV_UNIVERSAL_1_3; Reducer reducer(env); PingPongInteresting ping_pong_interesting(10); reducer.SetMessageConsumer(NopDiagnostic); reducer.SetInterestingnessFunction( [&](const std::vector& binary, uint32_t) -> bool { return ping_pong_interesting.IsInteresting(binary); }); reducer.AddReductionPass( MakeUnique()); reducer.AddReductionPass( MakeUnique()); std::vector binary_in; SpirvTools t(env); ASSERT_TRUE(t.Assemble(original, &binary_in, kReduceAssembleOption)); std::vector binary_out; spvtools::ReducerOptions reducer_options; reducer_options.set_step_limit(500); reducer_options.set_fail_on_validation_error(true); spvtools::ValidatorOptions validator_options; Reducer::ReductionResultStatus status = reducer.Run( std::move(binary_in), &binary_out, reducer_options, validator_options); ASSERT_EQ(status, Reducer::ReductionResultStatus::kComplete); CheckEqual(env, expected, binary_out); } TEST(ReducerTest, RemoveOpnameAndRemoveUnreferenced) { const std::string original = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" OpExecutionMode %2 OriginUpperLeft OpSource ESSL 310 OpName %2 "main" OpName %3 "a" OpName %4 "this-name-counts-as-usage-for-load-instruction" %5 = OpTypeVoid %6 = OpTypeFunction %5 %7 = OpTypeFloat 32 %8 = OpTypePointer Function %7 %9 = OpConstant %7 1 %2 = OpFunction %5 None %6 %10 = OpLabel %3 = OpVariable %8 Function %4 = OpLoad %7 %3 OpStore %3 %9 OpReturn OpFunctionEnd )"; const std::string expected = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" OpExecutionMode %2 OriginUpperLeft OpSource ESSL 310 %5 = OpTypeVoid %6 = OpTypeFunction %5 %7 = OpTypeFloat 32 %8 = OpTypePointer Function %7 %9 = OpConstant %7 1 %2 = OpFunction %5 None %6 %10 = OpLabel OpReturn OpFunctionEnd )"; spv_target_env env = SPV_ENV_UNIVERSAL_1_3; Reducer reducer(env); // Make ping-pong interesting very quickly, as there are not many // opportunities. PingPongInteresting ping_pong_interesting(1); reducer.SetMessageConsumer(NopDiagnostic); reducer.SetInterestingnessFunction( [&](const std::vector& binary, uint32_t) -> bool { return ping_pong_interesting.IsInteresting(binary); }); reducer.AddReductionPass( MakeUnique()); reducer.AddReductionPass( MakeUnique()); std::vector binary_in; SpirvTools t(env); ASSERT_TRUE(t.Assemble(original, &binary_in, kReduceAssembleOption)); std::vector binary_out; spvtools::ReducerOptions reducer_options; reducer_options.set_step_limit(500); reducer_options.set_fail_on_validation_error(true); spvtools::ValidatorOptions validator_options; Reducer::ReductionResultStatus status = reducer.Run( std::move(binary_in), &binary_out, reducer_options, validator_options); ASSERT_EQ(status, Reducer::ReductionResultStatus::kComplete); CheckEqual(env, expected, binary_out); } } // namespace } // namespace reduce } // namespace spvtools