// Copyright (c) 2017 Valve Corporation // Copyright (c) 2017 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using LocalAccessChainConvertTest = PassTest<::testing::Test>; TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConverted) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"( ; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor ; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1 ; CHECK: OpStore %s0 [[ex1]] ; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 ; CHECK: OpStore %gl_FragColor [[ex2]] %main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 %21 = OpLoad %v4float %20 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs_before + before, true); } TEST_F(LocalAccessChainConvertTest, InBoundsAccessChainsConverted) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"( ; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor ; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1 ; CHECK: OpStore %s0 [[ex1]] ; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 ; CHECK: OpStore %gl_FragColor [[ex2]] %main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1 %21 = OpLoad %v4float %20 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs_before + before, true); } TEST_F(LocalAccessChainConvertTest, TwoUsesofSingleChainConverted) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"( ; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor ; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1 ; CHECK: OpStore %s0 [[ex1]] ; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 ; CHECK: OpStore %gl_FragColor [[ex2]] %main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpLoad %v4float %19 OpStore %gl_FragColor %20 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs_before + before, true); } TEST_F(LocalAccessChainConvertTest, OpaqueConverted) { // SPIR-V not representable in GLSL; not generatable from HLSL // at the moment const std::string predefs = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %outColor %texCoords OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpMemberName %S_t 2 "smp" OpName %foo_struct_S_t_vf2_vf21_ "foo(struct-S_t-vf2-vf21;" OpName %s "s" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %s0 "s0" OpName %texCoords "texCoords" OpName %param "param" OpDecorate %sampler15 DescriptorSet 0 %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %17 = OpTypeImage %float 2D 0 0 0 1 Unknown %18 = OpTypeSampledImage %17 %S_t = OpTypeStruct %v2float %v2float %18 %_ptr_Function_S_t = OpTypePointer Function %S_t %20 = OpTypeFunction %void %_ptr_Function_S_t %_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18 %_ptr_Function_18 = OpTypePointer Function %18 %sampler15 = OpVariable %_ptr_UniformConstant_18 UniformConstant %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_2 = OpConstant %int 2 %_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input )"; const std::string before = R"( ; CHECK: [[l1:%\w+]] = OpLoad %S_t %param ; CHECK: [[e1:%\w+]] = OpCompositeExtract {{%\w+}} [[l1]] 2 ; CHECK: [[l2:%\w+]] = OpLoad %S_t %param ; CHECK: [[e2:%\w+]] = OpCompositeExtract {{%\w+}} [[l2]] 0 ; CHECK: OpImageSampleImplicitLod {{%\w+}} [[e1]] [[e2]] %main = OpFunction %void None %12 %28 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %param = OpVariable %_ptr_Function_S_t Function %29 = OpLoad %v2float %texCoords %30 = OpAccessChain %_ptr_Function_v2float %s0 %int_0 OpStore %30 %29 %31 = OpLoad %18 %sampler15 %32 = OpAccessChain %_ptr_Function_18 %s0 %int_2 OpStore %32 %31 %33 = OpLoad %S_t %s0 OpStore %param %33 %34 = OpAccessChain %_ptr_Function_18 %param %int_2 %35 = OpLoad %18 %34 %36 = OpAccessChain %_ptr_Function_v2float %param %int_0 %37 = OpLoad %v2float %36 %38 = OpImageSampleImplicitLod %v4float %35 %37 OpStore %outColor %38 OpReturn OpFunctionEnd )"; const std::string remain = R"(%foo_struct_S_t_vf2_vf21_ = OpFunction %void None %20 %s = OpFunctionParameter %_ptr_Function_S_t %39 = OpLabel %40 = OpAccessChain %_ptr_Function_18 %s %int_2 %41 = OpLoad %18 %40 %42 = OpAccessChain %_ptr_Function_v2float %s %int_0 %43 = OpLoad %v2float %42 %44 = OpImageSampleImplicitLod %v4float %41 %43 OpStore %outColor %44 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs + before + remain, true); } TEST_F(LocalAccessChainConvertTest, NestedStructsConverted) { // #version 140 // // in vec4 BaseColor; // // struct S1_t { // vec4 v1; // }; // // struct S2_t { // vec4 v2; // S1_t s1; // }; // // void main() // { // S2_t s2; // s2.s1.v1 = BaseColor; // gl_FragColor = s2.s1.v1; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S1_t "S1_t" OpMemberName %S1_t 0 "v1" OpName %S2_t "S2_t" OpMemberName %S2_t 0 "v2" OpMemberName %S2_t 1 "s1" OpName %s2 "s2" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S1_t = OpTypeStruct %v4float %S2_t = OpTypeStruct %v4float %S1_t %_ptr_Function_S2_t = OpTypePointer Function %S2_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"( ; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor ; CHECK: [[ld1:%\w+]] = OpLoad %S2_t %s2 ; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S2_t [[st_id]] [[ld1]] 1 0 ; CHECK: OpStore %s2 [[ex1]] ; CHECK: [[ld2:%\w+]] = OpLoad %S2_t %s2 ; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 0 ; CHECK: OpStore %gl_FragColor [[ex2]] %main = OpFunction %void None %9 %19 = OpLabel %s2 = OpVariable %_ptr_Function_S2_t Function %20 = OpLoad %v4float %BaseColor %21 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0 OpStore %21 %20 %22 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0 %23 = OpLoad %v4float %22 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs_before + before, true); } TEST_F(LocalAccessChainConvertTest, SomeAccessChainsHaveNoUse) { // Based on HLSL source code: // struct S { // float f; // }; // float main(float input : A) : B { // S local = { input }; // return local.f; // } const std::string predefs = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %in_var_A %out_var_B OpName %main "main" OpName %in_var_A "in.var.A" OpName %out_var_B "out.var.B" OpName %S "S" OpName %local "local" %int = OpTypeInt 32 1 %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %_ptr_Input_float = OpTypePointer Input %float %_ptr_Output_float = OpTypePointer Output %float %S = OpTypeStruct %float %_ptr_Function_S = OpTypePointer Function %S %int_0 = OpConstant %int 0 %in_var_A = OpVariable %_ptr_Input_float Input %out_var_B = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %8 %15 = OpLabel %local = OpVariable %_ptr_Function_S Function %16 = OpLoad %float %in_var_A %17 = OpCompositeConstruct %S %16 OpStore %local %17 )"; const std::string before = R"( ; CHECK: [[ld:%\w+]] = OpLoad %S %local ; CHECK: [[ex:%\w+]] = OpCompositeExtract %float [[ld]] 0 ; CHECK: OpStore %out_var_B [[ex]] %18 = OpAccessChain %_ptr_Function_float %local %int_0 %19 = OpAccessChain %_ptr_Function_float %local %int_0 %20 = OpLoad %float %18 OpStore %out_var_B %20 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs + before, true); } TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConvertedWithDecorationOnLoad) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" OpDecorate %21 RelaxedPrecision %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"( ; CHECK: OpDecorate ; CHECK: OpDecorate [[ld2:%\w+]] RelaxedPrecision ; CHECK-NOT: OpDecorate ; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor ; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ins:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1 ; CHECK: OpStore %s0 [[ins]] ; CHECK: [[ld2]] = OpLoad %S_t %s0 ; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 ; CHECK: OpStore %gl_FragColor [[ex2]] %main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 %21 = OpLoad %v4float %20 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs_before + before, true); } TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConvertedWithDecorationOnStore) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" OpDecorate %s0 RelaxedPrecision %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"( ; CHECK: OpDecorate ; CHECK: OpDecorate [[ld1:%\w+]] RelaxedPrecision ; CHECK: OpDecorate [[ins:%\w+]] RelaxedPrecision ; CHECK-NOT: OpDecorate ; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor ; CHECK: [[ld1]] = OpLoad %S_t %s0 ; CHECK: [[ins]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1 ; CHECK: OpStore %s0 [[ins]] ; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0 ; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 ; CHECK: OpStore %gl_FragColor [[ex2]] %main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 %21 = OpLoad %v4float %20 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(predefs_before + before, true); } TEST_F(LocalAccessChainConvertTest, DynamicallyIndexedVarNotConverted) { // #version 140 // // in vec4 BaseColor; // flat in int Idx; // in float Bi; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // s0.v1[Idx] = Bi; // gl_FragColor = s0.v1; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Idx %Bi %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %Idx "Idx" OpName %Bi "Bi" OpName %gl_FragColor "gl_FragColor" OpDecorate %Idx Flat %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_int = OpTypePointer Input %int %Idx = OpVariable %_ptr_Input_int Input %_ptr_Input_float = OpTypePointer Input %float %Bi = OpVariable %_ptr_Input_float Input %_ptr_Function_float = OpTypePointer Function %float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %10 %22 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %23 = OpLoad %v4float %BaseColor %24 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %24 %23 %25 = OpLoad %int %Idx %26 = OpLoad %float %Bi %27 = OpAccessChain %_ptr_Function_float %s0 %int_1 %25 OpStore %27 %26 %28 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 %29 = OpLoad %v4float %28 OpStore %gl_FragColor %29 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, false, true); } TEST_F(LocalAccessChainConvertTest, VariablePointersStorageBuffer) { // A case with a storage buffer variable pointer. We should still convert // the access chain on the function scope symbol. const std::string test = R"( ; CHECK: OpFunction ; CHECK: [[var:%\w+]] = OpVariable {{%\w+}} Function ; CHECK: [[ld:%\w+]] = OpLoad {{%\w+}} [[var]] ; CHECK: OpCompositeExtract {{%\w+}} [[ld]] 0 0 OpCapability Shader OpCapability VariablePointersStorageBuffer %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %2 "main" OpExecutionMode %2 LocalSize 1 1 1 OpSource GLSL 450 OpMemberDecorate %_struct_3 0 Offset 0 OpDecorate %_struct_3 Block OpDecorate %4 DescriptorSet 0 OpDecorate %4 Binding 0 OpDecorate %_ptr_StorageBuffer_int ArrayStride 4 OpDecorate %_arr_int_int_128 ArrayStride 4 %void = OpTypeVoid %8 = OpTypeFunction %void %int = OpTypeInt 32 1 %int_128 = OpConstant %int 128 %_arr_int_int_128 = OpTypeArray %int %int_128 %_struct_3 = OpTypeStruct %_arr_int_int_128 %_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3 %_ptr_Function__struct_3 = OpTypePointer Function %_struct_3 %4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer %bool = OpTypeBool %true = OpConstantTrue %bool %int_0 = OpConstant %int 0 %int_1 = OpConstant %int 1 %_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int %_ptr_Function_int = OpTypePointer Function %int %2 = OpFunction %void None %8 %18 = OpLabel %19 = OpVariable %_ptr_Function__struct_3 Function %20 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0 OpBranch %21 %21 = OpLabel %22 = OpPhi %_ptr_StorageBuffer_int %20 %18 %23 %24 OpLoopMerge %25 %24 None OpBranchConditional %true %26 %25 %26 = OpLabel OpStore %22 %int_0 OpBranch %24 %24 = OpLabel %23 = OpPtrAccessChain %_ptr_StorageBuffer_int %22 %int_1 OpBranch %21 %25 = OpLabel %27 = OpAccessChain %_ptr_Function_int %19 %int_0 %int_0 %28 = OpLoad %int %27 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(test, true); } TEST_F(LocalAccessChainConvertTest, VariablePointers) { // A case with variable pointer capability. We should not convert // the access chain on the function scope symbol because the variable pointer // could the analysis to miss references to function scope symbols. const std::string test = R"(OpCapability Shader OpCapability VariablePointers %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %2 "main" OpExecutionMode %2 LocalSize 1 1 1 OpSource GLSL 450 OpMemberDecorate %_struct_3 0 Offset 0 OpDecorate %_struct_3 Block OpDecorate %4 DescriptorSet 0 OpDecorate %4 Binding 0 OpDecorate %_ptr_StorageBuffer_int ArrayStride 4 OpDecorate %_arr_int_int_128 ArrayStride 4 %void = OpTypeVoid %8 = OpTypeFunction %void %int = OpTypeInt 32 1 %int_128 = OpConstant %int 128 %_arr_int_int_128 = OpTypeArray %int %int_128 %_struct_3 = OpTypeStruct %_arr_int_int_128 %_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3 %_ptr_Function__struct_3 = OpTypePointer Function %_struct_3 %4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer %bool = OpTypeBool %true = OpConstantTrue %bool %int_0 = OpConstant %int 0 %int_1 = OpConstant %int 1 %_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int %_ptr_Function_int = OpTypePointer Function %int %2 = OpFunction %void None %8 %18 = OpLabel %19 = OpVariable %_ptr_Function__struct_3 Function %20 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0 OpBranch %21 %21 = OpLabel %22 = OpPhi %_ptr_StorageBuffer_int %20 %18 %23 %24 OpLoopMerge %25 %24 None OpBranchConditional %true %26 %25 %26 = OpLabel OpStore %22 %int_0 OpBranch %24 %24 = OpLabel %23 = OpPtrAccessChain %_ptr_StorageBuffer_int %22 %int_1 OpBranch %21 %25 = OpLabel %27 = OpAccessChain %_ptr_Function_int %19 %int_0 %int_0 %28 = OpLoad %int %27 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(test, test, false, true); } // TODO(greg-lunarg): Add tests to verify handling of these cases: // // Assorted vector and matrix types // Assorted struct array types // Assorted scalar types // Assorted non-target types // OpInBoundsAccessChain // Others? } // namespace } // namespace opt } // namespace spvtools