// Copyright (c) 2019 Valve Corporation // Copyright (c) 2019 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Relax float ops tests #include #include #include "test/opt/assembly_builder.h" #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using RelaxFloatOpsTest = PassTest<::testing::Test>; TEST_F(RelaxFloatOpsTest, RelaxFloatOpsBasic) { // All float result instructions in functions should be relaxed // clang-format off // // SamplerState g_sSamp : register(s0); // uniform Texture1D g_tTex1df4 : register(t0); // // struct PS_INPUT // { // float Tex0 : TEXCOORD0; // float Tex1 : TEXCOORD1; // }; // // struct PS_OUTPUT // { // float4 Color : SV_Target0; // }; // // PS_OUTPUT main(PS_INPUT i) // { // PS_OUTPUT psout; // float4 txval10 = g_tTex1df4.Sample(g_sSamp, i.Tex0); // float4 txval11 = g_tTex1df4.Sample(g_sSamp, i.Tex1); // float4 t = txval10 + txval11; // float4 t2 = t / 2.0; // psout.Color = t2; // return psout; // } // clang-format on const std::string defs0 = R"(OpCapability Shader OpCapability Sampled1D %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %i_Tex0 %i_Tex1 %_entryPointOutput_Color OpExecutionMode %main OriginUpperLeft OpSource HLSL 500 OpName %main "main" OpName %g_tTex1df4 "g_tTex1df4" OpName %g_sSamp "g_sSamp" OpName %i_Tex0 "i.Tex0" OpName %i_Tex1 "i.Tex1" OpName %_entryPointOutput_Color "@entryPointOutput.Color" OpDecorate %g_tTex1df4 DescriptorSet 0 OpDecorate %g_tTex1df4 Binding 0 OpDecorate %g_sSamp DescriptorSet 0 OpDecorate %g_sSamp Binding 0 OpDecorate %i_Tex0 Location 0 OpDecorate %i_Tex1 Location 1 OpDecorate %_entryPointOutput_Color Location 0 )"; const std::string defs1 = R"(%void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %17 = OpTypeImage %float 1D 0 0 0 1 Unknown %_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17 %g_tTex1df4 = OpVariable %_ptr_UniformConstant_17 UniformConstant %21 = OpTypeSampler %_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21 %g_sSamp = OpVariable %_ptr_UniformConstant_21 UniformConstant %25 = OpTypeSampledImage %17 %_ptr_Input_float = OpTypePointer Input %float %i_Tex0 = OpVariable %_ptr_Input_float Input %i_Tex1 = OpVariable %_ptr_Input_float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output %float_0_5 = OpConstant %float 0.5 %116 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5 )"; const std::string relax_decos = R"(OpDecorate %60 RelaxedPrecision OpDecorate %63 RelaxedPrecision OpDecorate %82 RelaxedPrecision OpDecorate %88 RelaxedPrecision OpDecorate %91 RelaxedPrecision OpDecorate %94 RelaxedPrecision )"; const std::string func_orig = R"(%main = OpFunction %void None %3 %5 = OpLabel %60 = OpLoad %float %i_Tex0 %63 = OpLoad %float %i_Tex1 %77 = OpLoad %17 %g_tTex1df4 %78 = OpLoad %21 %g_sSamp %79 = OpSampledImage %25 %77 %78 %82 = OpImageSampleImplicitLod %v4float %79 %60 %83 = OpLoad %17 %g_tTex1df4 %84 = OpLoad %21 %g_sSamp %85 = OpSampledImage %25 %83 %84 %88 = OpImageSampleImplicitLod %v4float %85 %63 %91 = OpFAdd %v4float %82 %88 %94 = OpFMul %v4float %91 %116 OpStore %_entryPointOutput_Color %94 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck( defs0 + defs1 + func_orig, defs0 + relax_decos + defs1 + func_orig, true, true); } } // namespace } // namespace opt } // namespace spvtools