// Copyright (c) 2018 Google LLC. // Copyright (c) 2019 NVIDIA Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "source/val/validate.h" #include "source/opcode.h" #include "source/spirv_target_env.h" #include "source/val/instruction.h" #include "source/val/validation_state.h" namespace spvtools { namespace val { spv_result_t MiscPass(ValidationState_t& _, const Instruction* inst) { switch (inst->opcode()) { case SpvOpBeginInvocationInterlockEXT: case SpvOpEndInvocationInterlockEXT: _.function(inst->function()->id()) ->RegisterExecutionModelLimitation( SpvExecutionModelFragment, "OpBeginInvocationInterlockEXT/OpEndInvocationInterlockEXT " "require Fragment execution model"); _.function(inst->function()->id()) ->RegisterLimitation([](const ValidationState_t& state, const Function* entry_point, std::string* message) { const auto* execution_modes = state.GetExecutionModes(entry_point->id()); auto find_interlock = [](const SpvExecutionMode& mode) { switch (mode) { case SpvExecutionModePixelInterlockOrderedEXT: case SpvExecutionModePixelInterlockUnorderedEXT: case SpvExecutionModeSampleInterlockOrderedEXT: case SpvExecutionModeSampleInterlockUnorderedEXT: case SpvExecutionModeShadingRateInterlockOrderedEXT: case SpvExecutionModeShadingRateInterlockUnorderedEXT: return true; default: return false; } }; bool found = false; if (execution_modes) { auto i = std::find_if(execution_modes->begin(), execution_modes->end(), find_interlock); found = (i != execution_modes->end()); } if (!found) { *message = "OpBeginInvocationInterlockEXT/OpEndInvocationInterlockEXT " "require a fragment shader interlock execution mode."; return false; } return true; }); break; default: break; } return SPV_SUCCESS; } } // namespace val } // namespace spvtools