// Copyright (c) 2017 Valve Corporation // Copyright (c) 2017 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "source/opt/simplification_pass.h" #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using InsertExtractElimTest = PassTest<::testing::Test>; TEST_F(InsertExtractElimTest, Simple) { // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpLoad %S_t %s0 %20 = OpCompositeInsert %S_t %18 %19 1 OpStore %s0 %20 %21 = OpCompositeExtract %v4float %20 1 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpLoad %S_t %s0 %20 = OpCompositeInsert %S_t %18 %19 1 OpStore %s0 %20 OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(InsertExtractElimTest, OptimizeAcrossNonConflictingInsert) { // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // s0.v0[2] = 0.0; // gl_FragColor = s0.v1; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %float_0 = OpConstant %float 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %18 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %19 = OpLoad %v4float %BaseColor %20 = OpLoad %S_t %s0 %21 = OpCompositeInsert %S_t %19 %20 1 %22 = OpCompositeInsert %S_t %float_0 %21 0 2 OpStore %s0 %22 %23 = OpCompositeExtract %v4float %22 1 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %18 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %19 = OpLoad %v4float %BaseColor %20 = OpLoad %S_t %s0 %21 = OpCompositeInsert %S_t %19 %20 1 %22 = OpCompositeInsert %S_t %float_0 %21 0 2 OpStore %s0 %22 OpStore %gl_FragColor %19 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(InsertExtractElimTest, OptimizeOpaque) { // SPIR-V not representable in GLSL; not generatable from HLSL // for the moment. const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %outColor %texCoords OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpMemberName %S_t 2 "smp" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %s0 "s0" OpName %texCoords "texCoords" OpDecorate %sampler15 DescriptorSet 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %14 = OpTypeImage %float 2D 0 0 0 1 Unknown %15 = OpTypeSampledImage %14 %S_t = OpTypeStruct %v2float %v2float %15 %_ptr_Function_S_t = OpTypePointer Function %S_t %17 = OpTypeFunction %void %_ptr_Function_S_t %_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15 %_ptr_Function_15 = OpTypePointer Function %15 %sampler15 = OpVariable %_ptr_UniformConstant_15 UniformConstant %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_2 = OpConstant %int 2 %_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input )"; const std::string before = R"(%main = OpFunction %void None %9 %25 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %26 = OpLoad %v2float %texCoords %27 = OpLoad %S_t %s0 %28 = OpCompositeInsert %S_t %26 %27 0 %29 = OpLoad %15 %sampler15 %30 = OpCompositeInsert %S_t %29 %28 2 OpStore %s0 %30 %31 = OpCompositeExtract %15 %30 2 %32 = OpCompositeExtract %v2float %30 0 %33 = OpImageSampleImplicitLod %v4float %31 %32 OpStore %outColor %33 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %9 %25 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %26 = OpLoad %v2float %texCoords %27 = OpLoad %S_t %s0 %28 = OpCompositeInsert %S_t %26 %27 0 %29 = OpLoad %15 %sampler15 %30 = OpCompositeInsert %S_t %29 %28 2 OpStore %s0 %30 %33 = OpImageSampleImplicitLod %v4float %29 %26 OpStore %outColor %33 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(InsertExtractElimTest, OptimizeNestedStruct) { // The following HLSL has been pre-optimized to get the SPIR-V: // struct S0 // { // int x; // SamplerState ss; // }; // // struct S1 // { // float b; // S0 s0; // }; // // struct S2 // { // int a1; // S1 resources; // }; // // SamplerState samp; // Texture2D tex; // // float4 main(float4 vpos : VPOS) : COLOR0 // { // S1 s1; // S2 s2; // s1.s0.ss = samp; // s2.resources = s1; // return tex.Sample(s2.resources.s0.ss, float2(0.5)); // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %_entryPointOutput OpExecutionMode %main OriginUpperLeft OpSource HLSL 500 OpName %main "main" OpName %S0 "S0" OpMemberName %S0 0 "x" OpMemberName %S0 1 "ss" OpName %S1 "S1" OpMemberName %S1 0 "b" OpMemberName %S1 1 "s0" OpName %samp "samp" OpName %S2 "S2" OpMemberName %S2 0 "a1" OpMemberName %S2 1 "resources" OpName %tex "tex" OpName %_entryPointOutput "@entryPointOutput" OpDecorate %samp DescriptorSet 0 OpDecorate %tex DescriptorSet 0 OpDecorate %_entryPointOutput Location 0 %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %14 = OpTypeFunction %v4float %_ptr_Function_v4float %int = OpTypeInt 32 1 %16 = OpTypeSampler %S0 = OpTypeStruct %int %16 %S1 = OpTypeStruct %float %S0 %_ptr_Function_S1 = OpTypePointer Function %S1 %int_1 = OpConstant %int 1 %_ptr_UniformConstant_16 = OpTypePointer UniformConstant %16 %samp = OpVariable %_ptr_UniformConstant_16 UniformConstant %_ptr_Function_16 = OpTypePointer Function %16 %S2 = OpTypeStruct %int %S1 %_ptr_Function_S2 = OpTypePointer Function %S2 %22 = OpTypeImage %float 2D 0 0 0 1 Unknown %_ptr_UniformConstant_22 = OpTypePointer UniformConstant %22 %tex = OpVariable %_ptr_UniformConstant_22 UniformConstant %24 = OpTypeSampledImage %22 %v2float = OpTypeVector %float 2 %float_0_5 = OpConstant %float 0.5 %27 = OpConstantComposite %v2float %float_0_5 %float_0_5 %_ptr_Input_v4float = OpTypePointer Input %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %_entryPointOutput = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %10 %30 = OpLabel %31 = OpVariable %_ptr_Function_S1 Function %32 = OpVariable %_ptr_Function_S2 Function %33 = OpLoad %16 %samp %34 = OpLoad %S1 %31 %35 = OpCompositeInsert %S1 %33 %34 1 1 OpStore %31 %35 %36 = OpLoad %S2 %32 %37 = OpCompositeInsert %S2 %35 %36 1 OpStore %32 %37 %38 = OpLoad %22 %tex %39 = OpCompositeExtract %16 %37 1 1 1 %40 = OpSampledImage %24 %38 %39 %41 = OpImageSampleImplicitLod %v4float %40 %27 OpStore %_entryPointOutput %41 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %10 %30 = OpLabel %31 = OpVariable %_ptr_Function_S1 Function %32 = OpVariable %_ptr_Function_S2 Function %33 = OpLoad %16 %samp %34 = OpLoad %S1 %31 %35 = OpCompositeInsert %S1 %33 %34 1 1 OpStore %31 %35 %36 = OpLoad %S2 %32 %37 = OpCompositeInsert %S2 %35 %36 1 OpStore %32 %37 %38 = OpLoad %22 %tex %40 = OpSampledImage %24 %38 %33 %41 = OpImageSampleImplicitLod %v4float %40 %27 OpStore %_entryPointOutput %41 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(InsertExtractElimTest, ConflictingInsertPreventsOptimization) { // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // s0.v1[2] = 0.0; // gl_FragColor = s0.v1; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %float_0 = OpConstant %float 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %8 %18 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %19 = OpLoad %v4float %BaseColor %20 = OpLoad %S_t %s0 %21 = OpCompositeInsert %S_t %19 %20 1 %22 = OpCompositeInsert %S_t %float_0 %21 1 2 OpStore %s0 %22 %23 = OpCompositeExtract %v4float %22 1 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(InsertExtractElimTest, ConflictingInsertPreventsOptimization2) { // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1[1] = 1.0; // dead // s0.v1 = Baseline; // gl_FragColor = vec4(s0.v1[1], 0.0, 0.0, 0.0); // } const std::string before_predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %float_1 = OpConstant %float 1 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_ptr_Function_float = OpTypePointer Function %float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %float_0 = OpConstant %float 0 )"; const std::string after_predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %float_1 = OpConstant %float 1 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_ptr_Function_float = OpTypePointer Function %float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %float_0 = OpConstant %float 0 )"; const std::string before = R"(%main = OpFunction %void None %8 %22 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %23 = OpLoad %S_t %s0 %24 = OpCompositeInsert %S_t %float_1 %23 1 1 %25 = OpLoad %v4float %BaseColor %26 = OpCompositeInsert %S_t %25 %24 1 %27 = OpCompositeExtract %float %26 1 1 %28 = OpCompositeConstruct %v4float %27 %float_0 %float_0 %float_0 OpStore %gl_FragColor %28 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %22 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %23 = OpLoad %S_t %s0 %24 = OpCompositeInsert %S_t %float_1 %23 1 1 %25 = OpLoad %v4float %BaseColor %26 = OpCompositeInsert %S_t %25 %24 1 %27 = OpCompositeExtract %float %25 1 %28 = OpCompositeConstruct %v4float %27 %float_0 %float_0 %float_0 OpStore %gl_FragColor %28 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(before_predefs + before, after_predefs + after, true, true); } TEST_F(InsertExtractElimTest, MixWithConstants) { // Extract component of FMix with 0.0 or 1.0 as the a-value. // // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 450 // // layout (location=0) in float bc; // layout (location=1) in float bc2; // layout (location=2) in float m; // layout (location=3) in float m2; // layout (location=0) out vec4 OutColor; // // void main() // { // vec4 bcv = vec4(bc, bc2, 0.0, 1.0); // vec4 bcv2 = vec4(bc2, bc, 1.0, 0.0); // vec4 v = mix(bcv, bcv2, vec4(0.0,1.0,m,m2)); // OutColor = vec4(v.y); // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %bc %bc2 %m %m2 %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %bc "bc" OpName %bc2 "bc2" OpName %m "m" OpName %m2 "m2" OpName %OutColor "OutColor" OpDecorate %bc Location 0 OpDecorate %bc2 Location 1 OpDecorate %m Location 2 OpDecorate %m2 Location 3 OpDecorate %OutColor Location 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_float = OpTypePointer Input %float %bc = OpVariable %_ptr_Input_float Input %bc2 = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %float_1 = OpConstant %float 1 %m = OpVariable %_ptr_Input_float Input %m2 = OpVariable %_ptr_Input_float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %uint = OpTypeInt 32 0 %_ptr_Function_float = OpTypePointer Function %float )"; const std::string before = R"(%main = OpFunction %void None %9 %19 = OpLabel %20 = OpLoad %float %bc %21 = OpLoad %float %bc2 %22 = OpCompositeConstruct %v4float %20 %21 %float_0 %float_1 %23 = OpLoad %float %bc2 %24 = OpLoad %float %bc %25 = OpCompositeConstruct %v4float %23 %24 %float_1 %float_0 %26 = OpLoad %float %m %27 = OpLoad %float %m2 %28 = OpCompositeConstruct %v4float %float_0 %float_1 %26 %27 %29 = OpExtInst %v4float %1 FMix %22 %25 %28 %30 = OpCompositeExtract %float %29 1 %31 = OpCompositeConstruct %v4float %30 %30 %30 %30 OpStore %OutColor %31 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %9 %19 = OpLabel %20 = OpLoad %float %bc %21 = OpLoad %float %bc2 %22 = OpCompositeConstruct %v4float %20 %21 %float_0 %float_1 %23 = OpLoad %float %bc2 %24 = OpLoad %float %bc %25 = OpCompositeConstruct %v4float %23 %24 %float_1 %float_0 %26 = OpLoad %float %m %27 = OpLoad %float %m2 %28 = OpCompositeConstruct %v4float %float_0 %float_1 %26 %27 %29 = OpExtInst %v4float %1 FMix %22 %25 %28 %31 = OpCompositeConstruct %v4float %24 %24 %24 %24 OpStore %OutColor %31 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(InsertExtractElimTest, VectorShuffle1) { // Extract component from first vector in VectorShuffle // // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 450 // // layout (location=0) in float bc; // layout (location=1) in float bc2; // layout (location=0) out vec4 OutColor; // // void main() // { // vec4 bcv = vec4(bc, bc2, 0.0, 1.0); // vec4 v = bcv.zwxy; // OutColor = vec4(v.y); // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %bc %bc2 %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %bc "bc" OpName %bc2 "bc2" OpName %OutColor "OutColor" OpDecorate %bc Location 0 OpDecorate %bc2 Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_float = OpTypePointer Input %float %bc = OpVariable %_ptr_Input_float Input %bc2 = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %float_1 = OpConstant %float 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %uint = OpTypeInt 32 0 %_ptr_Function_float = OpTypePointer Function %float )"; const std::string predefs_after = predefs_before + "%24 = OpConstantComposite %v4float " "%float_1 %float_1 %float_1 %float_1\n"; const std::string before = R"(%main = OpFunction %void None %7 %17 = OpLabel %18 = OpLoad %float %bc %19 = OpLoad %float %bc2 %20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1 %21 = OpVectorShuffle %v4float %20 %20 2 3 0 1 %22 = OpCompositeExtract %float %21 1 %23 = OpCompositeConstruct %v4float %22 %22 %22 %22 OpStore %OutColor %23 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %7 %17 = OpLabel %18 = OpLoad %float %bc %19 = OpLoad %float %bc2 %20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1 %21 = OpVectorShuffle %v4float %20 %20 2 3 0 1 OpStore %OutColor %24 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs_before + before, predefs_after + after, true, true); } TEST_F(InsertExtractElimTest, VectorShuffle2) { // Extract component from second vector in VectorShuffle // Identical to test VectorShuffle1 except for the vector // shuffle index of 7. // // Note: The SPIR-V assembly has had store/load elimination // performed to allow the inserts and extracts to directly // reference each other. // // #version 450 // // layout (location=0) in float bc; // layout (location=1) in float bc2; // layout (location=0) out vec4 OutColor; // // void main() // { // vec4 bcv = vec4(bc, bc2, 0.0, 1.0); // vec4 v = bcv.zwxy; // OutColor = vec4(v.y); // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %bc %bc2 %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %bc "bc" OpName %bc2 "bc2" OpName %OutColor "OutColor" OpDecorate %bc Location 0 OpDecorate %bc2 Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_float = OpTypePointer Input %float %bc = OpVariable %_ptr_Input_float Input %bc2 = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %float_1 = OpConstant %float 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %uint = OpTypeInt 32 0 %_ptr_Function_float = OpTypePointer Function %float )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %bc %bc2 %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %bc "bc" OpName %bc2 "bc2" OpName %OutColor "OutColor" OpDecorate %bc Location 0 OpDecorate %bc2 Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_float = OpTypePointer Input %float %bc = OpVariable %_ptr_Input_float Input %bc2 = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %float_1 = OpConstant %float 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %uint = OpTypeInt 32 0 %_ptr_Function_float = OpTypePointer Function %float %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string before = R"(%main = OpFunction %void None %7 %17 = OpLabel %18 = OpLoad %float %bc %19 = OpLoad %float %bc2 %20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1 %21 = OpVectorShuffle %v4float %20 %20 2 7 0 1 %22 = OpCompositeExtract %float %21 1 %23 = OpCompositeConstruct %v4float %22 %22 %22 %22 OpStore %OutColor %23 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %7 %17 = OpLabel %18 = OpLoad %float %bc %19 = OpLoad %float %bc2 %20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1 %21 = OpVectorShuffle %v4float %20 %20 2 7 0 1 OpStore %OutColor %24 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs_before + before, predefs_after + after, true, true); } // TODO(greg-lunarg): Add tests to verify handling of these cases: // } // namespace } // namespace opt } // namespace spvtools