// Copyright (c) 2017 Valve Corporation // Copyright (c) 2017 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "assembly_builder.h" #include "pass_fixture.h" #include "pass_utils.h" namespace { using namespace spvtools; using AggressiveDCETest = PassTest<::testing::Test>; TEST_F(AggressiveDCETest, EliminateExtendedInst) { // #version 140 // // in vec4 BaseColor; // in vec4 Dead; // // void main() // { // vec4 v = BaseColor; // vec4 dv = sqrt(Dead); // gl_FragColor = v; // } const std::string predefs1 = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 )"; const std::string names_before = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string names_after = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string predefs2 = R"(%void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %dv = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %17 = OpLoad %v4float %Dead %18 = OpExtInst %v4float %1 Sqrt %17 OpStore %dv %18 %19 = OpLoad %v4float %v OpStore %gl_FragColor %19 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %19 = OpLoad %v4float %v OpStore %gl_FragColor %19 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs1 + names_before + predefs2 + func_before, predefs1 + names_after + predefs2 + func_after, true, true); } TEST_F(AggressiveDCETest, NoEliminateFrexp) { // Note: SPIR-V hand-edited to utilize Frexp // // #version 450 // // in vec4 BaseColor; // in vec4 Dead; // out vec4 Color; // out ivec4 iv2; // // void main() // { // vec4 v = BaseColor; // vec4 dv = frexp(Dead, iv2); // Color = v; // } const std::string predefs1 = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %iv2 %Color OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 )"; const std::string names_before = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %iv2 "iv2" OpName %ResType "ResType" OpName %Color "Color" )"; const std::string names_after = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %iv2 "iv2" OpName %Color "Color" )"; const std::string predefs2_before = R"(%void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %int = OpTypeInt 32 1 %v4int = OpTypeVector %int 4 %_ptr_Output_v4int = OpTypePointer Output %v4int %iv2 = OpVariable %_ptr_Output_v4int Output %ResType = OpTypeStruct %v4float %v4int %_ptr_Output_v4float = OpTypePointer Output %v4float %Color = OpVariable %_ptr_Output_v4float Output )"; const std::string predefs2_after = R"(%void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %int = OpTypeInt 32 1 %v4int = OpTypeVector %int 4 %_ptr_Output_v4int = OpTypePointer Output %v4int %iv2 = OpVariable %_ptr_Output_v4int Output %_ptr_Output_v4float = OpTypePointer Output %v4float %Color = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %11 %20 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %dv = OpVariable %_ptr_Function_v4float Function %21 = OpLoad %v4float %BaseColor OpStore %v %21 %22 = OpLoad %v4float %Dead %23 = OpExtInst %v4float %1 Frexp %22 %iv2 OpStore %dv %23 %24 = OpLoad %v4float %v OpStore %Color %24 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %11 %20 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %21 = OpLoad %v4float %BaseColor OpStore %v %21 %22 = OpLoad %v4float %Dead %23 = OpExtInst %v4float %1 Frexp %22 %iv2 %24 = OpLoad %v4float %v OpStore %Color %24 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs1 + names_before + predefs2_before + func_before, predefs1 + names_after + predefs2_after + func_after, true, true); } TEST_F(AggressiveDCETest, EliminateDecorate) { // Note: The SPIR-V was hand-edited to add the OpDecorate // // #version 140 // // in vec4 BaseColor; // in vec4 Dead; // // void main() // { // vec4 v = BaseColor; // vec4 dv = Dead * 0.5; // gl_FragColor = v; // } const std::string predefs1 = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 )"; const std::string names_before = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" OpDecorate %8 RelaxedPrecision )"; const std::string names_after = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string predefs2_before = R"(%void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %float_0_5 = OpConstant %float 0.5 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string predefs2_after = R"(%void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %10 %17 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %dv = OpVariable %_ptr_Function_v4float Function %18 = OpLoad %v4float %BaseColor OpStore %v %18 %19 = OpLoad %v4float %Dead %8 = OpVectorTimesScalar %v4float %19 %float_0_5 OpStore %dv %8 %20 = OpLoad %v4float %v OpStore %gl_FragColor %20 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %10 %17 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %18 = OpLoad %v4float %BaseColor OpStore %v %18 %20 = OpLoad %v4float %v OpStore %gl_FragColor %20 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs1 + names_before + predefs2_before + func_before, predefs1 + names_after + predefs2_after + func_after, true, true); } TEST_F(AggressiveDCETest, Simple) { // #version 140 // // in vec4 BaseColor; // in vec4 Dead; // // void main() // { // vec4 v = BaseColor; // vec4 dv = Dead; // gl_FragColor = v; // } const std::string predefs1 = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 )"; const std::string names_before = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string names_after = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string predefs2 = R"(%void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %dv = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %17 = OpLoad %v4float %Dead OpStore %dv %17 %18 = OpLoad %v4float %v OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %18 = OpLoad %v4float %v OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs1 + names_before + predefs2 + func_before, predefs1 + names_after + predefs2 + func_after, true, true); } TEST_F(AggressiveDCETest, OptWhitelistExtension) { // #version 140 // // in vec4 BaseColor; // in vec4 Dead; // // void main() // { // vec4 v = BaseColor; // vec4 dv = Dead; // gl_FragColor = v; // } const std::string predefs1 = R"(OpCapability Shader OpExtension "SPV_AMD_gpu_shader_int16" %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 )"; const std::string names_before = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string names_after = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" )"; const std::string predefs2 = R"(%void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %dv = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %17 = OpLoad %v4float %Dead OpStore %dv %17 %18 = OpLoad %v4float %v OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %18 = OpLoad %v4float %v OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs1 + names_before + predefs2 + func_before, predefs1 + names_after + predefs2 + func_after, true, true); } TEST_F(AggressiveDCETest, NoOptBlacklistExtension) { // #version 140 // // in vec4 BaseColor; // in vec4 Dead; // // void main() // { // vec4 v = BaseColor; // vec4 dv = Dead; // gl_FragColor = v; // } const std::string assembly = R"(OpCapability Shader OpExtension "SPV_KHR_variable_pointers" %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %9 %15 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %dv = OpVariable %_ptr_Function_v4float Function %16 = OpLoad %v4float %BaseColor OpStore %v %16 %17 = OpLoad %v4float %Dead OpStore %dv %17 %18 = OpLoad %v4float %v OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, ElimWithCall) { // This demonstrates that "dead" function calls are not eliminated. // Also demonstrates that DCE will happen in presence of function call. // #version 140 // in vec4 i1; // in vec4 i2; // // void nothing(vec4 v) // { // } // // void main() // { // vec4 v1 = i1; // vec4 v2 = i2; // nothing(v1); // gl_FragColor = vec4(0.0); // } const std::string defs_before = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %i1 %i2 %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %nothing_vf4_ "nothing(vf4;" OpName %v "v" OpName %v1 "v1" OpName %i1 "i1" OpName %v2 "v2" OpName %i2 "i2" OpName %param "param" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %16 = OpTypeFunction %void %_ptr_Function_v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %i1 = OpVariable %_ptr_Input_v4float Input %i2 = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %float_0 = OpConstant %float 0 %20 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 )"; const std::string defs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %i1 %i2 %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %nothing_vf4_ "nothing(vf4;" OpName %v "v" OpName %v1 "v1" OpName %i1 "i1" OpName %i2 "i2" OpName %param "param" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %16 = OpTypeFunction %void %_ptr_Function_v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %i1 = OpVariable %_ptr_Input_v4float Input %i2 = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %float_0 = OpConstant %float 0 %20 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 )"; const std::string func_before = R"(%main = OpFunction %void None %12 %21 = OpLabel %v1 = OpVariable %_ptr_Function_v4float Function %v2 = OpVariable %_ptr_Function_v4float Function %param = OpVariable %_ptr_Function_v4float Function %22 = OpLoad %v4float %i1 OpStore %v1 %22 %23 = OpLoad %v4float %i2 OpStore %v2 %23 %24 = OpLoad %v4float %v1 OpStore %param %24 %25 = OpFunctionCall %void %nothing_vf4_ %param OpStore %gl_FragColor %20 OpReturn OpFunctionEnd %nothing_vf4_ = OpFunction %void None %16 %v = OpFunctionParameter %_ptr_Function_v4float %26 = OpLabel OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %12 %21 = OpLabel %v1 = OpVariable %_ptr_Function_v4float Function %param = OpVariable %_ptr_Function_v4float Function %22 = OpLoad %v4float %i1 OpStore %v1 %22 %24 = OpLoad %v4float %v1 OpStore %param %24 %25 = OpFunctionCall %void %nothing_vf4_ %param OpStore %gl_FragColor %20 OpReturn OpFunctionEnd %nothing_vf4_ = OpFunction %void None %16 %v = OpFunctionParameter %_ptr_Function_v4float %26 = OpLabel OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( defs_before + func_before, defs_after + func_after, true, true); } TEST_F(AggressiveDCETest, NoParamElim) { // This demonstrates that unused parameters are not eliminated, but // dead uses of them are. // #version 140 // // in vec4 BaseColor; // // vec4 foo(vec4 v1, vec4 v2) // { // vec4 t = -v1; // return v2; // } // // void main() // { // vec4 dead; // gl_FragColor = foo(dead, BaseColor); // } const std::string defs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %foo_vf4_vf4_ "foo(vf4;vf4;" OpName %v1 "v1" OpName %v2 "v2" OpName %t "t" OpName %gl_FragColor "gl_FragColor" OpName %dead "dead" OpName %BaseColor "BaseColor" OpName %param "param" OpName %param_0 "param" %void = OpTypeVoid %13 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %17 = OpTypeFunction %v4float %_ptr_Function_v4float %_ptr_Function_v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %main = OpFunction %void None %13 %20 = OpLabel %dead = OpVariable %_ptr_Function_v4float Function %param = OpVariable %_ptr_Function_v4float Function %param_0 = OpVariable %_ptr_Function_v4float Function %21 = OpLoad %v4float %dead OpStore %param %21 %22 = OpLoad %v4float %BaseColor OpStore %param_0 %22 %23 = OpFunctionCall %v4float %foo_vf4_vf4_ %param %param_0 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; const std::string defs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %foo_vf4_vf4_ "foo(vf4;vf4;" OpName %v1 "v1" OpName %v2 "v2" OpName %gl_FragColor "gl_FragColor" OpName %dead "dead" OpName %BaseColor "BaseColor" OpName %param "param" OpName %param_0 "param" %void = OpTypeVoid %13 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %17 = OpTypeFunction %v4float %_ptr_Function_v4float %_ptr_Function_v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %main = OpFunction %void None %13 %20 = OpLabel %dead = OpVariable %_ptr_Function_v4float Function %param = OpVariable %_ptr_Function_v4float Function %param_0 = OpVariable %_ptr_Function_v4float Function %21 = OpLoad %v4float %dead OpStore %param %21 %22 = OpLoad %v4float %BaseColor OpStore %param_0 %22 %23 = OpFunctionCall %v4float %foo_vf4_vf4_ %param %param_0 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; const std::string func_before = R"(%foo_vf4_vf4_ = OpFunction %v4float None %17 %v1 = OpFunctionParameter %_ptr_Function_v4float %v2 = OpFunctionParameter %_ptr_Function_v4float %24 = OpLabel %t = OpVariable %_ptr_Function_v4float Function %25 = OpLoad %v4float %v1 %26 = OpFNegate %v4float %25 OpStore %t %26 %27 = OpLoad %v4float %v2 OpReturnValue %27 OpFunctionEnd )"; const std::string func_after = R"(%foo_vf4_vf4_ = OpFunction %v4float None %17 %v1 = OpFunctionParameter %_ptr_Function_v4float %v2 = OpFunctionParameter %_ptr_Function_v4float %24 = OpLabel %27 = OpLoad %v4float %v2 OpReturnValue %27 OpFunctionEnd )"; SinglePassRunAndCheck( defs_before + func_before, defs_after + func_after, true, true); } TEST_F(AggressiveDCETest, ElimOpaque) { // SPIR-V not representable from GLSL; not generatable from HLSL // for the moment. const std::string defs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %outColor %texCoords OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpMemberName %S_t 2 "smp" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %s0 "s0" OpName %texCoords "texCoords" OpDecorate %sampler15 DescriptorSet 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %14 = OpTypeImage %float 2D 0 0 0 1 Unknown %15 = OpTypeSampledImage %14 %S_t = OpTypeStruct %v2float %v2float %15 %_ptr_Function_S_t = OpTypePointer Function %S_t %17 = OpTypeFunction %void %_ptr_Function_S_t %_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15 %_ptr_Function_15 = OpTypePointer Function %15 %sampler15 = OpVariable %_ptr_UniformConstant_15 UniformConstant %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_2 = OpConstant %int 2 %_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input )"; const std::string defs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %outColor %texCoords OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %texCoords "texCoords" OpDecorate %sampler15 DescriptorSet 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %14 = OpTypeImage %float 2D 0 0 0 1 Unknown %15 = OpTypeSampledImage %14 %_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15 %sampler15 = OpVariable %_ptr_UniformConstant_15 UniformConstant %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input )"; const std::string func_before = R"(%main = OpFunction %void None %9 %25 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %26 = OpLoad %v2float %texCoords %27 = OpLoad %S_t %s0 %28 = OpCompositeInsert %S_t %26 %27 0 %29 = OpLoad %15 %sampler15 %30 = OpCompositeInsert %S_t %29 %28 2 OpStore %s0 %30 %31 = OpImageSampleImplicitLod %v4float %29 %26 OpStore %outColor %31 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %9 %25 = OpLabel %26 = OpLoad %v2float %texCoords %29 = OpLoad %15 %sampler15 %31 = OpImageSampleImplicitLod %v4float %29 %26 OpStore %outColor %31 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( defs_before + func_before, defs_after + func_after, true, true); } TEST_F(AggressiveDCETest, NoParamStoreElim) { // Should not eliminate stores to params // // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void foo(in vec4 v1, out vec4 v2) // { // v2 = -v1; // } // // void main() // { // foo(BaseColor, OutColor); // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %foo_vf4_vf4_ "foo(vf4;vf4;" OpName %v1 "v1" OpName %v2 "v2" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpName %param "param" OpName %param_0 "param" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %15 = OpTypeFunction %void %_ptr_Function_v4float %_ptr_Function_v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %11 %18 = OpLabel %param = OpVariable %_ptr_Function_v4float Function %param_0 = OpVariable %_ptr_Function_v4float Function %19 = OpLoad %v4float %BaseColor OpStore %param %19 %20 = OpFunctionCall %void %foo_vf4_vf4_ %param %param_0 %21 = OpLoad %v4float %param_0 OpStore %OutColor %21 OpReturn OpFunctionEnd %foo_vf4_vf4_ = OpFunction %void None %15 %v1 = OpFunctionParameter %_ptr_Function_v4float %v2 = OpFunctionParameter %_ptr_Function_v4float %22 = OpLabel %23 = OpLoad %v4float %v1 %24 = OpFNegate %v4float %23 OpStore %v2 %24 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, PrivateStoreElimInEntryNoCalls) { // Eliminate stores to private in entry point with no calls // Note: Not legal GLSL // // layout(location = 0) in vec4 BaseColor; // layout(location = 1) in vec4 Dead; // layout(location = 0) out vec4 OutColor; // // private vec4 dv; // // void main() // { // vec4 v = BaseColor; // dv = Dead; // OutColor = v; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %Dead Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Private_v4float = OpTypePointer Private %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %dv = OpVariable %_ptr_Private_v4float Private %OutColor = OpVariable %_ptr_Output_v4float Output )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %Dead Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output )"; const std::string main_before = R"(%main = OpFunction %void None %9 %16 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %17 = OpLoad %v4float %BaseColor OpStore %v %17 %18 = OpLoad %v4float %Dead OpStore %dv %18 %19 = OpLoad %v4float %v %20 = OpFNegate %v4float %19 OpStore %OutColor %20 OpReturn OpFunctionEnd )"; const std::string main_after = R"(%main = OpFunction %void None %9 %16 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %17 = OpLoad %v4float %BaseColor OpStore %v %17 %19 = OpLoad %v4float %v %20 = OpFNegate %v4float %19 OpStore %OutColor %20 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + main_before, predefs_after + main_after, true, true); } TEST_F(AggressiveDCETest, NoPrivateStoreElimIfLoad) { // Should not eliminate stores to private when there is a load // Note: Not legal GLSL // // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // private vec4 pv; // // void main() // { // pv = BaseColor; // OutColor = pv; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %pv "pv" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Private_v4float = OpTypePointer Private %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %pv = OpVariable %_ptr_Private_v4float Private %main = OpFunction %void None %7 %13 = OpLabel %14 = OpLoad %v4float %BaseColor OpStore %pv %14 %15 = OpLoad %v4float %pv %16 = OpFNegate %v4float %15 OpStore %OutColor %16 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoPrivateStoreElimWithCall) { // Should not eliminate stores to private when function contains call // Note: Not legal GLSL // // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // private vec4 v1; // // void foo() // { // OutColor = -v1; // } // // void main() // { // v1 = BaseColor; // foo(); // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %OutColor %BaseColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %foo_ "foo(" OpName %OutColor "OutColor" OpName %v1 "v1" OpName %BaseColor "BaseColor" OpDecorate %OutColor Location 0 OpDecorate %BaseColor Location 0 %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %_ptr_Private_v4float = OpTypePointer Private %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %v1 = OpVariable %_ptr_Private_v4float Private %BaseColor = OpVariable %_ptr_Input_v4float Input %main = OpFunction %void None %8 %14 = OpLabel %15 = OpLoad %v4float %BaseColor OpStore %v1 %15 %16 = OpFunctionCall %void %foo_ OpReturn OpFunctionEnd %foo_ = OpFunction %void None %8 %17 = OpLabel %18 = OpLoad %v4float %v1 %19 = OpFNegate %v4float %18 OpStore %OutColor %19 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoPrivateStoreElimInNonEntry) { // Should not eliminate stores to private when function is not entry point // Note: Not legal GLSL // // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // private vec4 v1; // // void foo() // { // v1 = BaseColor; // } // // void main() // { // foo(); // OutColor = -v1; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %foo_ "foo(" OpName %v1 "v1" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Private_v4float = OpTypePointer Private %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %v1 = OpVariable %_ptr_Private_v4float Private %OutColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %8 %14 = OpLabel %15 = OpFunctionCall %void %foo_ %16 = OpLoad %v4float %v1 %17 = OpFNegate %v4float %16 OpStore %OutColor %17 OpReturn OpFunctionEnd %foo_ = OpFunction %void None %8 %18 = OpLabel %19 = OpLoad %v4float %BaseColor OpStore %v1 %19 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, WorkgroupStoreElimInEntryNoCalls) { // Eliminate stores to private in entry point with no calls // Note: Not legal GLSL // // layout(location = 0) in vec4 BaseColor; // layout(location = 1) in vec4 Dead; // layout(location = 0) out vec4 OutColor; // // workgroup vec4 dv; // // void main() // { // vec4 v = BaseColor; // dv = Dead; // OutColor = v; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %dv "dv" OpName %Dead "Dead" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %Dead Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Workgroup_v4float = OpTypePointer Workgroup %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %dv = OpVariable %_ptr_Workgroup_v4float Workgroup %OutColor = OpVariable %_ptr_Output_v4float Output )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %Dead "Dead" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %Dead Location 1 OpDecorate %OutColor Location 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %Dead = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output )"; const std::string main_before = R"(%main = OpFunction %void None %9 %16 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %17 = OpLoad %v4float %BaseColor OpStore %v %17 %18 = OpLoad %v4float %Dead OpStore %dv %18 %19 = OpLoad %v4float %v %20 = OpFNegate %v4float %19 OpStore %OutColor %20 OpReturn OpFunctionEnd )"; const std::string main_after = R"(%main = OpFunction %void None %9 %16 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %17 = OpLoad %v4float %BaseColor OpStore %v %17 %19 = OpLoad %v4float %v %20 = OpFNegate %v4float %19 OpStore %OutColor %20 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + main_before, predefs_after + main_after, true, true); } TEST_F(AggressiveDCETest, EliminateDeadIfThenElse) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float d; // if (BaseColor.x == 0) // d = BaseColor.y; // else // d = BaseColor.z; // OutColor = vec4(1.0,1.0,1.0,1.0); // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %d "d" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Function_float = OpTypePointer Function %float %uint_1 = OpConstant %uint 1 %uint_2 = OpConstant %uint 2 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string func_before = R"(%main = OpFunction %void None %7 %22 = OpLabel %d = OpVariable %_ptr_Function_float Function %23 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %24 = OpLoad %float %23 %25 = OpFOrdEqual %bool %24 %float_0 OpSelectionMerge %26 None OpBranchConditional %25 %27 %28 %27 = OpLabel %29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %30 = OpLoad %float %29 OpStore %d %30 OpBranch %26 %28 = OpLabel %31 = OpAccessChain %_ptr_Input_float %BaseColor %uint_2 %32 = OpLoad %float %31 OpStore %d %32 OpBranch %26 %26 = OpLabel OpStore %OutColor %21 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %7 %22 = OpLabel OpBranch %26 %26 = OpLabel OpStore %OutColor %21 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, EliminateDeadIfThen) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float d; // if (BaseColor.x == 0) // d = BaseColor.y; // OutColor = vec4(1.0,1.0,1.0,1.0); // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %d "d" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Function_float = OpTypePointer Function %float %uint_1 = OpConstant %uint 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %20 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %20 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string func_before = R"(%main = OpFunction %void None %7 %21 = OpLabel %d = OpVariable %_ptr_Function_float Function %22 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %23 = OpLoad %float %22 %24 = OpFOrdEqual %bool %23 %float_0 OpSelectionMerge %25 None OpBranchConditional %24 %26 %25 %26 = OpLabel %27 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %28 = OpLoad %float %27 OpStore %d %28 OpBranch %25 %25 = OpLabel OpStore %OutColor %20 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %7 %21 = OpLabel OpBranch %25 %25 = OpLabel OpStore %OutColor %20 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, EliminateDeadSwitch) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 1) in flat int x; // layout(location = 0) out vec4 OutColor; // // void main() // { // float d; // switch (x) { // case 0: // d = BaseColor.y; // } // OutColor = vec4(1.0,1.0,1.0,1.0); // } const std::string before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %x %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %x "x" OpName %d "d" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %x Flat OpDecorate %x Location 1 OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %x = OpVariable %_ptr_Input_int Input %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_ptr_Input_float = OpTypePointer Input %float %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 %main = OpFunction %void None %3 %5 = OpLabel %d = OpVariable %_ptr_Function_float Function %9 = OpLoad %int %x OpSelectionMerge %11 None OpSwitch %9 %11 0 %10 %10 = OpLabel %21 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %22 = OpLoad %float %21 OpStore %d %22 OpBranch %11 %11 = OpLabel OpStore %OutColor %27 OpReturn OpFunctionEnd)"; const std::string after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %x %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %x "x" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %x Flat OpDecorate %x Location 1 OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %x = OpVariable %_ptr_Input_int Input %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 %main = OpFunction %void None %3 %5 = OpLabel OpBranch %11 %11 = OpLabel OpStore %OutColor %27 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(before, after, true, true); } TEST_F(AggressiveDCETest, EliminateDeadIfThenElseNested) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float d; // if (BaseColor.x == 0) // if (BaseColor.y == 0) // d = 0.0; // else // d = 0.25; // else // if (BaseColor.y == 0) // d = 0.5; // else // d = 0.75; // OutColor = vec4(1.0,1.0,1.0,1.0); // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %d "d" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %uint_1 = OpConstant %uint 1 %_ptr_Function_float = OpTypePointer Function %float %float_0_25 = OpConstant %float 0.25 %float_0_5 = OpConstant %float 0.5 %float_0_75 = OpConstant %float 0.75 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %float_1 = OpConstant %float 1 %23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 )"; const std::string func_before = R"(%main = OpFunction %void None %7 %24 = OpLabel %d = OpVariable %_ptr_Function_float Function %25 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %26 = OpLoad %float %25 %27 = OpFOrdEqual %bool %26 %float_0 OpSelectionMerge %28 None OpBranchConditional %27 %29 %30 %29 = OpLabel %31 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %32 = OpLoad %float %31 %33 = OpFOrdEqual %bool %32 %float_0 OpSelectionMerge %34 None OpBranchConditional %33 %35 %36 %35 = OpLabel OpStore %d %float_0 OpBranch %34 %36 = OpLabel OpStore %d %float_0_25 OpBranch %34 %34 = OpLabel OpBranch %28 %30 = OpLabel %37 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %38 = OpLoad %float %37 %39 = OpFOrdEqual %bool %38 %float_0 OpSelectionMerge %40 None OpBranchConditional %39 %41 %42 %41 = OpLabel OpStore %d %float_0_5 OpBranch %40 %42 = OpLabel OpStore %d %float_0_75 OpBranch %40 %40 = OpLabel OpBranch %28 %28 = OpLabel OpStore %OutColor %23 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %7 %24 = OpLabel OpBranch %28 %28 = OpLabel OpStore %OutColor %23 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, NoEliminateLiveIfThenElse) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float t; // if (BaseColor.x == 0) // t = BaseColor.y; // else // t = BaseColor.z; // OutColor = vec4(t); // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %t "t" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Function_float = OpTypePointer Function %float %uint_1 = OpConstant %uint 1 %uint_2 = OpConstant %uint 2 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %20 = OpLabel %t = OpVariable %_ptr_Function_float Function %21 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %22 = OpLoad %float %21 %23 = OpFOrdEqual %bool %22 %float_0 OpSelectionMerge %24 None OpBranchConditional %23 %25 %26 %25 = OpLabel %27 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %28 = OpLoad %float %27 OpStore %t %28 OpBranch %24 %26 = OpLabel %29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_2 %30 = OpLoad %float %29 OpStore %t %30 OpBranch %24 %24 = OpLabel %31 = OpLoad %float %t %32 = OpCompositeConstruct %v4float %31 %31 %31 %31 OpStore %OutColor %32 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateLiveIfThenElseNested) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float t; // if (BaseColor.x == 0) // if (BaseColor.y == 0) // t = 0.0; // else // t = 0.25; // else // if (BaseColor.y == 0) // t = 0.5; // else // t = 0.75; // OutColor = vec4(t); // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %t "t" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %uint_1 = OpConstant %uint 1 %_ptr_Function_float = OpTypePointer Function %float %float_0_25 = OpConstant %float 0.25 %float_0_5 = OpConstant %float 0.5 %float_0_75 = OpConstant %float 0.75 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %22 = OpLabel %t = OpVariable %_ptr_Function_float Function %23 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %24 = OpLoad %float %23 %25 = OpFOrdEqual %bool %24 %float_0 OpSelectionMerge %26 None OpBranchConditional %25 %27 %28 %27 = OpLabel %29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %30 = OpLoad %float %29 %31 = OpFOrdEqual %bool %30 %float_0 OpSelectionMerge %32 None OpBranchConditional %31 %33 %34 %33 = OpLabel OpStore %t %float_0 OpBranch %32 %34 = OpLabel OpStore %t %float_0_25 OpBranch %32 %32 = OpLabel OpBranch %26 %28 = OpLabel %35 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %36 = OpLoad %float %35 %37 = OpFOrdEqual %bool %36 %float_0 OpSelectionMerge %38 None OpBranchConditional %37 %39 %40 %39 = OpLabel OpStore %t %float_0_5 OpBranch %38 %40 = OpLabel OpStore %t %float_0_75 OpBranch %38 %38 = OpLabel OpBranch %26 %26 = OpLabel %41 = OpLoad %float %t %42 = OpCompositeConstruct %v4float %41 %41 %41 %41 OpStore %OutColor %42 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateIfWithPhi) { // Note: Assembly hand-optimized from GLSL // // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float t; // if (BaseColor.x == 0) // t = 0.0; // else // t = 1.0; // OutColor = vec4(t); // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %6 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %float_1 = OpConstant %float 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %6 %17 = OpLabel %18 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %19 = OpLoad %float %18 %20 = OpFOrdEqual %bool %19 %float_0 OpSelectionMerge %21 None OpBranchConditional %20 %22 %23 %22 = OpLabel OpBranch %21 %23 = OpLabel OpBranch %21 %21 = OpLabel %24 = OpPhi %float %float_0 %22 %float_1 %23 %25 = OpCompositeConstruct %v4float %24 %24 %24 %24 OpStore %OutColor %25 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateIfBreak) { // Note: Assembly optimized from GLSL // // #version 450 // // layout(location=0) in vec4 InColor; // layout(location=0) out vec4 OutColor; // // void main() // { // float f = 0.0; // for (;;) { // f += 2.0; // if (f > 20.0) // break; // } // // OutColor = InColor / f; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %OutColor %InColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %f "f" OpName %OutColor "OutColor" OpName %InColor "InColor" OpDecorate %OutColor Location 0 OpDecorate %InColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %float_2 = OpConstant %float 2 %float_20 = OpConstant %float 20 %bool = OpTypeBool %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_v4float = OpTypePointer Input %v4float %InColor = OpVariable %_ptr_Input_v4float Input %main = OpFunction %void None %7 %17 = OpLabel %f = OpVariable %_ptr_Function_float Function OpStore %f %float_0 OpBranch %18 %18 = OpLabel OpLoopMerge %19 %20 None OpBranch %21 %21 = OpLabel %22 = OpLoad %float %f %23 = OpFAdd %float %22 %float_2 OpStore %f %23 %24 = OpLoad %float %f %25 = OpFOrdGreaterThan %bool %24 %float_20 OpSelectionMerge %26 None OpBranchConditional %25 %27 %26 %27 = OpLabel OpBranch %19 %26 = OpLabel OpBranch %20 %20 = OpLabel OpBranch %18 %19 = OpLabel %28 = OpLoad %v4float %InColor %29 = OpLoad %float %f %30 = OpCompositeConstruct %v4float %29 %29 %29 %29 %31 = OpFDiv %v4float %28 %30 OpStore %OutColor %31 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateIfBreak2) { // Do not eliminate break as conditional branch with merge instruction // Note: SPIR-V edited to add merge instruction before break. // // #version 430 // // layout(std430) buffer U_t // { // float g_F[10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) // s += g_F[i]; // o = s; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %10 %25 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %26 %26 = OpLabel OpLoopMerge %27 %28 None OpBranch %29 %29 = OpLabel %30 = OpLoad %int %i %31 = OpSLessThan %bool %30 %int_10 OpSelectionMerge %32 None OpBranchConditional %31 %32 %27 %32 = OpLabel %33 = OpLoad %int %i %34 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %33 %35 = OpLoad %float %34 %36 = OpLoad %float %s %37 = OpFAdd %float %36 %35 OpStore %s %37 OpBranch %28 %28 = OpLabel %38 = OpLoad %int %i %39 = OpIAdd %int %38 %int_1 OpStore %i %39 OpBranch %26 %27 = OpLabel %40 = OpLoad %float %s OpStore %o %40 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, EliminateEntireUselessLoop) { // #version 140 // in vec4 BaseColor; // // layout(std140) uniform U_t // { // int g_I ; // } ; // // void main() // { // vec4 v = BaseColor; // float df = 0.0; // int i = 0; // while (i < g_I) { // df = df * 0.5; // i = i + 1; // } // gl_FragColor = v; // } const std::string predefs1 = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 )"; const std::string names_before = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %df "df" OpName %i "i" OpName %U_t "U_t" OpMemberName %U_t 0 "g_I" OpName %_ "" OpName %gl_FragColor "gl_FragColor" )"; const std::string names_after = R"(OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" )"; const std::string predefs2_before = R"(OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t Block OpDecorate %_ DescriptorSet 0 %void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %U_t = OpTypeStruct %int %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_int = OpTypePointer Uniform %int %bool = OpTypeBool %float_0_5 = OpConstant %float 0.5 %int_1 = OpConstant %int 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string predefs2_after = R"(%void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %11 %27 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %df = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function %28 = OpLoad %v4float %BaseColor OpStore %v %28 OpStore %df %float_0 OpStore %i %int_0 OpBranch %29 %29 = OpLabel OpLoopMerge %30 %31 None OpBranch %32 %32 = OpLabel %33 = OpLoad %int %i %34 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %35 = OpLoad %int %34 %36 = OpSLessThan %bool %33 %35 OpBranchConditional %36 %37 %30 %37 = OpLabel %38 = OpLoad %float %df %39 = OpFMul %float %38 %float_0_5 OpStore %df %39 %40 = OpLoad %int %i %41 = OpIAdd %int %40 %int_1 OpStore %i %41 OpBranch %31 %31 = OpLabel OpBranch %29 %30 = OpLabel %42 = OpLoad %v4float %v OpStore %gl_FragColor %42 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %11 %27 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %28 = OpLoad %v4float %BaseColor OpStore %v %28 OpBranch %29 %29 = OpLabel OpBranch %30 %30 = OpLabel %42 = OpLoad %v4float %v OpStore %gl_FragColor %42 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs1 + names_before + predefs2_before + func_before, predefs1 + names_after + predefs2_after + func_after, true, true); } TEST_F(AggressiveDCETest, NoEliminateBusyLoop) { // Note: SPIR-V edited to replace AtomicAdd(i,0) with AtomicLoad(i) // // #version 450 // // layout(std430) buffer I_t // { // int g_I; // int g_I2; // }; // // layout(location = 0) out int o; // // void main(void) // { // while (atomicAdd(g_I, 0) == 0) {} // o = g_I2; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %I_t "I_t" OpMemberName %I_t 0 "g_I" OpMemberName %I_t 1 "g_I2" OpName %_ "" OpName %o "o" OpMemberDecorate %I_t 0 Offset 0 OpMemberDecorate %I_t 1 Offset 4 OpDecorate %I_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %int = OpTypeInt 32 1 %I_t = OpTypeStruct %int %int %_ptr_Uniform_I_t = OpTypePointer Uniform %I_t %_ = OpVariable %_ptr_Uniform_I_t Uniform %int_0 = OpConstant %int 0 %int_1 = OpConstant %int 1 %_ptr_Uniform_int = OpTypePointer Uniform %int %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %uint_0 = OpConstant %uint 0 %bool = OpTypeBool %_ptr_Output_int = OpTypePointer Output %int %o = OpVariable %_ptr_Output_int Output %main = OpFunction %void None %7 %18 = OpLabel OpBranch %19 %19 = OpLabel OpLoopMerge %20 %21 None OpBranch %22 %22 = OpLabel %23 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %24 = OpAtomicLoad %int %23 %uint_1 %uint_0 %25 = OpIEqual %bool %24 %int_0 OpBranchConditional %25 %26 %20 %26 = OpLabel OpBranch %21 %21 = OpLabel OpBranch %19 %20 = OpLabel %27 = OpAccessChain %_ptr_Uniform_int %_ %int_1 %28 = OpLoad %int %27 OpStore %o %28 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateLiveLoop) { // Note: SPIR-V optimized // // #version 430 // // layout(std430) buffer U_t // { // float g_F[10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) // s += g_F[i]; // o = s; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %8 %21 = OpLabel OpBranch %22 %22 = OpLabel %23 = OpPhi %float %float_0 %21 %24 %25 %26 = OpPhi %int %int_0 %21 %27 %25 OpLoopMerge %28 %25 None OpBranch %29 %29 = OpLabel %30 = OpSLessThan %bool %26 %int_10 OpBranchConditional %30 %31 %28 %31 = OpLabel %32 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %26 %33 = OpLoad %float %32 %24 = OpFAdd %float %23 %33 OpBranch %25 %25 = OpLabel %27 = OpIAdd %int %26 %int_1 OpBranch %22 %28 = OpLabel OpStore %o %23 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, EliminateEntireFunctionBody) { // #version 450 // // layout(location = 0) in vec4 BaseColor; // layout(location = 0) out vec4 OutColor; // // void main() // { // float d; // if (BaseColor.x == 0) // d = BaseColor.y; // else // d = BaseColor.z; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %d "d" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Input_float = OpTypePointer Input %float %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Function_float = OpTypePointer Function %float %uint_1 = OpConstant %uint 1 %uint_2 = OpConstant %uint 2 %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %OutColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %BaseColor "BaseColor" OpName %OutColor "OutColor" OpDecorate %BaseColor Location 0 OpDecorate %OutColor Location 0 %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %OutColor = OpVariable %_ptr_Output_v4float Output )"; const std::string func_before = R"(%main = OpFunction %void None %7 %20 = OpLabel %d = OpVariable %_ptr_Function_float Function %21 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0 %22 = OpLoad %float %21 %23 = OpFOrdEqual %bool %22 %float_0 OpSelectionMerge %24 None OpBranchConditional %23 %25 %26 %25 = OpLabel %27 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1 %28 = OpLoad %float %27 OpStore %d %28 OpBranch %24 %26 = OpLabel %29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_2 %30 = OpLoad %float %29 OpStore %d %30 OpBranch %24 %24 = OpLabel OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %7 %20 = OpLabel OpBranch %24 %24 = OpLabel OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, EliminateUselessInnerLoop) { // #version 430 // // layout(std430) buffer U_t // { // float g_F[10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // for (int j=0; j<10; j++) { // } // s += g_F[i]; // } // o = s; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %j "j" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %int_1 = OpConstant %int 1 %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %11 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %int_1 = OpConstant %int 1 %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output )"; const std::string func_before = R"(%main = OpFunction %void None %11 %26 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function %j = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %27 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %int %i %32 = OpSLessThan %bool %31 %int_10 OpBranchConditional %32 %33 %28 %33 = OpLabel OpStore %j %int_0 OpBranch %34 %34 = OpLabel OpLoopMerge %35 %36 None OpBranch %37 %37 = OpLabel %38 = OpLoad %int %j %39 = OpSLessThan %bool %38 %int_10 OpBranchConditional %39 %40 %35 %40 = OpLabel OpBranch %36 %36 = OpLabel %41 = OpLoad %int %j %42 = OpIAdd %int %41 %int_1 OpStore %j %42 OpBranch %34 %35 = OpLabel %43 = OpLoad %int %i %44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %43 %45 = OpLoad %float %44 %46 = OpLoad %float %s %47 = OpFAdd %float %46 %45 OpStore %s %47 OpBranch %29 %29 = OpLabel %48 = OpLoad %int %i %49 = OpIAdd %int %48 %int_1 OpStore %i %49 OpBranch %27 %28 = OpLabel %50 = OpLoad %float %s OpStore %o %50 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %11 %26 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %27 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %int %i %32 = OpSLessThan %bool %31 %int_10 OpBranchConditional %32 %33 %28 %33 = OpLabel OpBranch %34 %34 = OpLabel OpBranch %35 %35 = OpLabel %43 = OpLoad %int %i %44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %43 %45 = OpLoad %float %44 %46 = OpLoad %float %s %47 = OpFAdd %float %46 %45 OpStore %s %47 OpBranch %29 %29 = OpLabel %48 = OpLoad %int %i %49 = OpIAdd %int %48 %int_1 OpStore %i %49 OpBranch %27 %28 = OpLabel %50 = OpLoad %float %s OpStore %o %50 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, EliminateUselessNestedLoopWithIf) { // #version 430 // // layout(std430) buffer U_t // { // float g_F[10][10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // for (int j=0; j<10; j++) { // float t = g_F[i][j]; // if (t > 0.0) // s += t; // } // } // o = 0.0; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %j "j" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpDecorate %_arr__arr_float_uint_10_uint_10 ArrayStride 40 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %_arr__arr_float_uint_10_uint_10 = OpTypeArray %_arr_float_uint_10 %uint_10 %U_t = OpTypeStruct %_arr__arr_float_uint_10_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %o "o" OpDecorate %o Location 0 %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %float_0 = OpConstant %float 0 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output )"; const std::string func_before = R"(%main = OpFunction %void None %12 %27 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function %j = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %28 %28 = OpLabel OpLoopMerge %29 %30 None OpBranch %31 %31 = OpLabel %32 = OpLoad %int %i %33 = OpSLessThan %bool %32 %int_10 OpBranchConditional %33 %34 %29 %34 = OpLabel OpStore %j %int_0 OpBranch %35 %35 = OpLabel OpLoopMerge %36 %37 None OpBranch %38 %38 = OpLabel %39 = OpLoad %int %j %40 = OpSLessThan %bool %39 %int_10 OpBranchConditional %40 %41 %36 %41 = OpLabel %42 = OpLoad %int %i %43 = OpLoad %int %j %44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %42 %43 %45 = OpLoad %float %44 %46 = OpFOrdGreaterThan %bool %45 %float_0 OpSelectionMerge %47 None OpBranchConditional %46 %48 %47 %48 = OpLabel %49 = OpLoad %float %s %50 = OpFAdd %float %49 %45 OpStore %s %50 OpBranch %47 %47 = OpLabel OpBranch %37 %37 = OpLabel %51 = OpLoad %int %j %52 = OpIAdd %int %51 %int_1 OpStore %j %52 OpBranch %35 %36 = OpLabel OpBranch %30 %30 = OpLabel %53 = OpLoad %int %i %54 = OpIAdd %int %53 %int_1 OpStore %i %54 OpBranch %28 %29 = OpLabel OpStore %o %float_0 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %12 %27 = OpLabel OpBranch %28 %28 = OpLabel OpBranch %29 %29 = OpLabel OpStore %o %float_0 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, EliminateEmptyIfBeforeContinue) { // #version 430 // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // s += 1.0; // if (i > s) {} // } // o = s; // } const std::string predefs_before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %3 OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" OpSourceExtension "GL_GOOGLE_include_directive" OpName %main "main" OpDecorate %3 Location 0 %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %float_1 = OpConstant %float 1 %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %3 = OpVariable %_ptr_Output_float Output )"; const std::string predefs_after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %3 OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" OpSourceExtension "GL_GOOGLE_include_directive" OpName %main "main" OpDecorate %3 Location 0 %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %float_1 = OpConstant %float 1 %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %3 = OpVariable %_ptr_Output_float Output )"; const std::string func_before = R"(%main = OpFunction %void None %5 %16 = OpLabel OpBranch %17 %17 = OpLabel %18 = OpPhi %float %float_0 %16 %19 %20 %21 = OpPhi %int %int_0 %16 %22 %20 OpLoopMerge %23 %20 None OpBranch %24 %24 = OpLabel %25 = OpSLessThan %bool %21 %int_10 OpBranchConditional %25 %26 %23 %26 = OpLabel %19 = OpFAdd %float %18 %float_1 %27 = OpConvertFToS %int %19 %28 = OpSGreaterThan %bool %21 %27 OpSelectionMerge %20 None OpBranchConditional %28 %29 %20 %29 = OpLabel OpBranch %20 %20 = OpLabel %22 = OpIAdd %int %21 %int_1 OpBranch %17 %23 = OpLabel OpStore %3 %18 OpReturn OpFunctionEnd )"; const std::string func_after = R"(%main = OpFunction %void None %5 %16 = OpLabel OpBranch %17 %17 = OpLabel %18 = OpPhi %float %float_0 %16 %19 %20 %21 = OpPhi %int %int_0 %16 %22 %20 OpLoopMerge %23 %20 None OpBranch %24 %24 = OpLabel %25 = OpSLessThan %bool %21 %int_10 OpBranchConditional %25 %26 %23 %26 = OpLabel %19 = OpFAdd %float %18 %float_1 OpBranch %20 %20 = OpLabel %22 = OpIAdd %int %21 %int_1 OpBranch %17 %23 = OpLabel OpStore %3 %18 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs_before + func_before, predefs_after + func_after, true, true); } TEST_F(AggressiveDCETest, NoEliminateLiveNestedLoopWithIf) { // Note: SPIR-V optimized // // #version 430 // // layout(std430) buffer U_t // { // float g_F[10][10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // for (int j=0; j<10; j++) { // float t = g_F[i][j]; // if (t > 0.0) // s += t; // } // } // o = s; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %j "j" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpDecorate %_arr__arr_float_uint_10_uint_10 ArrayStride 40 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %_arr__arr_float_uint_10_uint_10 = OpTypeArray %_arr_float_uint_10 %uint_10 %U_t = OpTypeStruct %_arr__arr_float_uint_10_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %12 %27 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function %j = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %28 %28 = OpLabel OpLoopMerge %29 %30 None OpBranch %31 %31 = OpLabel %32 = OpLoad %int %i %33 = OpSLessThan %bool %32 %int_10 OpBranchConditional %33 %34 %29 %34 = OpLabel OpStore %j %int_0 OpBranch %35 %35 = OpLabel OpLoopMerge %36 %37 None OpBranch %38 %38 = OpLabel %39 = OpLoad %int %j %40 = OpSLessThan %bool %39 %int_10 OpBranchConditional %40 %41 %36 %41 = OpLabel %42 = OpLoad %int %i %43 = OpLoad %int %j %44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %42 %43 %45 = OpLoad %float %44 %46 = OpFOrdGreaterThan %bool %45 %float_0 OpSelectionMerge %47 None OpBranchConditional %46 %48 %47 %48 = OpLabel %49 = OpLoad %float %s %50 = OpFAdd %float %49 %45 OpStore %s %50 OpBranch %47 %47 = OpLabel OpBranch %37 %37 = OpLabel %51 = OpLoad %int %j %52 = OpIAdd %int %51 %int_1 OpStore %j %52 OpBranch %35 %36 = OpLabel OpBranch %30 %30 = OpLabel %53 = OpLoad %int %i %54 = OpIAdd %int %53 %int_1 OpStore %i %54 OpBranch %28 %29 = OpLabel %55 = OpLoad %float %s OpStore %o %55 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateIfContinue) { // Do not eliminate continue embedded in if construct // // #version 430 // // layout(std430) buffer U_t // { // float g_F[10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // if (i % 2 == 0) continue; // s += g_F[i]; // } // o = s; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %int_2 = OpConstant %int 2 %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %10 %26 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %27 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %int %i %32 = OpSLessThan %bool %31 %int_10 OpBranchConditional %32 %33 %28 %33 = OpLabel %34 = OpLoad %int %i %35 = OpSMod %int %34 %int_2 %36 = OpIEqual %bool %35 %int_0 OpSelectionMerge %37 None OpBranchConditional %36 %38 %37 %38 = OpLabel OpBranch %29 %37 = OpLabel %39 = OpLoad %int %i %40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %39 %41 = OpLoad %float %40 %42 = OpLoad %float %s %43 = OpFAdd %float %42 %41 OpStore %s %43 OpBranch %29 %29 = OpLabel %44 = OpLoad %int %i %45 = OpIAdd %int %44 %int_1 OpStore %i %45 OpBranch %27 %28 = OpLabel %46 = OpLoad %float %s OpStore %o %46 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateIfContinue2) { // Do not eliminate continue not embedded in if construct // // #version 430 // // layout(std430) buffer U_t // { // float g_F[10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // if (i % 2 == 0) continue; // s += g_F[i]; // } // o = s; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %int_2 = OpConstant %int 2 %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %10 %26 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %27 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %int %i %32 = OpSLessThan %bool %31 %int_10 OpBranchConditional %32 %33 %28 %33 = OpLabel %34 = OpLoad %int %i %35 = OpSMod %int %34 %int_2 %36 = OpIEqual %bool %35 %int_0 OpBranchConditional %36 %29 %37 %37 = OpLabel %38 = OpLoad %int %i %39 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %38 %40 = OpLoad %float %39 %41 = OpLoad %float %s %42 = OpFAdd %float %41 %40 OpStore %s %42 OpBranch %29 %29 = OpLabel %43 = OpLoad %int %i %44 = OpIAdd %int %43 %int_1 OpStore %i %44 OpBranch %27 %28 = OpLabel %45 = OpLoad %float %s OpStore %o %45 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, NoEliminateIfContinue3) { // Do not eliminate continue as conditional branch with merge instruction // Note: SPIR-V edited to add merge instruction before continue. // // #version 430 // // layout(std430) buffer U_t // { // float g_F[10]; // }; // // layout(location = 0)out float o; // // void main(void) // { // float s = 0.0; // for (int i=0; i<10; i++) { // if (i % 2 == 0) continue; // s += g_F[i]; // } // o = s; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %o OpExecutionMode %main OriginUpperLeft OpSource GLSL 430 OpName %main "main" OpName %s "s" OpName %i "i" OpName %U_t "U_t" OpMemberName %U_t 0 "g_F" OpName %_ "" OpName %o "o" OpDecorate %_arr_float_uint_10 ArrayStride 4 OpMemberDecorate %U_t 0 Offset 0 OpDecorate %U_t BufferBlock OpDecorate %_ DescriptorSet 0 OpDecorate %o Location 0 %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %int = OpTypeInt 32 1 %_ptr_Function_int = OpTypePointer Function %int %int_0 = OpConstant %int 0 %int_10 = OpConstant %int 10 %bool = OpTypeBool %int_2 = OpConstant %int 2 %uint = OpTypeInt 32 0 %uint_10 = OpConstant %uint 10 %_arr_float_uint_10 = OpTypeArray %float %uint_10 %U_t = OpTypeStruct %_arr_float_uint_10 %_ptr_Uniform_U_t = OpTypePointer Uniform %U_t %_ = OpVariable %_ptr_Uniform_U_t Uniform %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %_ptr_Output_float = OpTypePointer Output %float %o = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %10 %26 = OpLabel %s = OpVariable %_ptr_Function_float Function %i = OpVariable %_ptr_Function_int Function OpStore %s %float_0 OpStore %i %int_0 OpBranch %27 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %int %i %32 = OpSLessThan %bool %31 %int_10 OpBranchConditional %32 %33 %28 %33 = OpLabel %34 = OpLoad %int %i %35 = OpSMod %int %34 %int_2 %36 = OpIEqual %bool %35 %int_0 OpSelectionMerge %37 None OpBranchConditional %36 %29 %37 %37 = OpLabel %38 = OpLoad %int %i %39 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %38 %40 = OpLoad %float %39 %41 = OpLoad %float %s %42 = OpFAdd %float %41 %40 OpStore %s %42 OpBranch %29 %29 = OpLabel %43 = OpLoad %int %i %44 = OpIAdd %int %43 %int_1 OpStore %i %44 OpBranch %27 %28 = OpLabel %45 = OpLoad %float %s OpStore %o %45 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(AggressiveDCETest, PointerVariable) { // ADCE is able to handle code that contains a load whose base address // comes from a load and not an OpVariable. I want to see an instruction // removed to be sure that ADCE is not exiting early. const std::string before = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" %2 OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %_struct_3 0 Offset 0 OpDecorate %_runtimearr__struct_3 ArrayStride 16 OpMemberDecorate %_struct_5 0 Offset 0 OpDecorate %_struct_5 BufferBlock OpMemberDecorate %_struct_6 0 Offset 0 OpDecorate %_struct_6 BufferBlock OpDecorate %2 Location 0 OpDecorate %7 DescriptorSet 0 OpDecorate %7 Binding 0 OpDecorate %8 DescriptorSet 0 OpDecorate %8 Binding 1 %void = OpTypeVoid %10 = OpTypeFunction %void %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %_struct_3 = OpTypeStruct %v4float %_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3 %_struct_5 = OpTypeStruct %_runtimearr__struct_3 %_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5 %_struct_6 = OpTypeStruct %int %_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6 %_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5 %_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6 %int_0 = OpConstant %int 0 %uint_0 = OpConstant %uint 0 %2 = OpVariable %_ptr_Output_v4float Output %7 = OpVariable %_ptr_Uniform__struct_5 Uniform %8 = OpVariable %_ptr_Uniform__struct_6 Uniform %1 = OpFunction %void None %10 %23 = OpLabel %24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function OpStore %24 %7 %26 = OpLoad %_ptr_Uniform__struct_5 %24 %27 = OpAccessChain %_ptr_Uniform_v4float %26 %int_0 %uint_0 %int_0 %28 = OpLoad %v4float %27 %29 = OpCopyObject %v4float %28 OpStore %2 %28 OpReturn OpFunctionEnd )"; const std::string after = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" %2 OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %_struct_3 0 Offset 0 OpDecorate %_runtimearr__struct_3 ArrayStride 16 OpMemberDecorate %_struct_5 0 Offset 0 OpDecorate %_struct_5 BufferBlock OpDecorate %2 Location 0 OpDecorate %7 DescriptorSet 0 OpDecorate %7 Binding 0 %void = OpTypeVoid %10 = OpTypeFunction %void %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %_struct_3 = OpTypeStruct %v4float %_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3 %_struct_5 = OpTypeStruct %_runtimearr__struct_3 %_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5 %_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5 %int_0 = OpConstant %int 0 %uint_0 = OpConstant %uint 0 %2 = OpVariable %_ptr_Output_v4float Output %7 = OpVariable %_ptr_Uniform__struct_5 Uniform %1 = OpFunction %void None %10 %23 = OpLabel %24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function OpStore %24 %7 %25 = OpLoad %_ptr_Uniform__struct_5 %24 %26 = OpAccessChain %_ptr_Uniform_v4float %25 %int_0 %uint_0 %int_0 %27 = OpLoad %v4float %26 OpStore %2 %27 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(before, after, true, true); } // %dead is unused. Make sure we remove it along with its name. TEST_F(AggressiveDCETest, RemoveUnreferenced) { const std::string before = R"(OpCapability Shader OpCapability Linkage %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" OpExecutionMode %main OriginUpperLeft OpSource GLSL 150 OpName %main "main" OpName %dead "dead" %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Private_float = OpTypePointer Private %float %dead = OpVariable %_ptr_Private_float Private %main = OpFunction %void None %5 %8 = OpLabel OpReturn OpFunctionEnd )"; const std::string after = R"(OpCapability Shader OpCapability Linkage %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" OpExecutionMode %main OriginUpperLeft OpSource GLSL 150 OpName %main "main" %void = OpTypeVoid %5 = OpTypeFunction %void %main = OpFunction %void None %5 %8 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(before, after, true, true); } // Delete %dead because it is unreferenced. Then %initializer becomes // unreferenced, so remove it as well. TEST_F(AggressiveDCETest, RemoveUnreferencedWithInit1) { const std::string before = R"(OpCapability Shader OpCapability Linkage %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" OpExecutionMode %main OriginUpperLeft OpSource GLSL 150 OpName %main "main" OpName %dead "dead" OpName %initializer "initializer" %void = OpTypeVoid %6 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Private_float = OpTypePointer Private %float %initializer = OpVariable %_ptr_Private_float Private %dead = OpVariable %_ptr_Private_float Private %initializer %main = OpFunction %void None %6 %9 = OpLabel OpReturn OpFunctionEnd )"; const std::string after = R"(OpCapability Shader OpCapability Linkage %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" OpExecutionMode %main OriginUpperLeft OpSource GLSL 150 OpName %main "main" %void = OpTypeVoid %6 = OpTypeFunction %void %main = OpFunction %void None %6 %9 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(before, after, true, true); } // Keep %live because it is used, and its initializer. TEST_F(AggressiveDCETest, KeepReferenced) { const std::string before = R"(OpCapability Shader OpCapability Linkage %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %output OpExecutionMode %main OriginUpperLeft OpSource GLSL 150 OpName %main "main" OpName %live "live" OpName %initializer "initializer" OpName %output "output" %void = OpTypeVoid %6 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Private_float = OpTypePointer Private %float %initializer = OpVariable %_ptr_Private_float Private %live = OpVariable %_ptr_Private_float Private %initializer %_ptr_Output_float = OpTypePointer Output %float %output = OpVariable %_ptr_Output_float Output %main = OpFunction %void None %6 %9 = OpLabel %10 = OpLoad %float %live OpStore %output %10 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(before, before, true, true); } // This test that the decoration associated with a variable are removed when the // variable is removed. TEST_F(AggressiveDCETest, RemoveVariableAndDecorations) { const std::string before = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpName %main "main" OpName %B "B" OpMemberName %B 0 "a" OpName %Bdat "Bdat" OpMemberDecorate %B 0 Offset 0 OpDecorate %B BufferBlock OpDecorate %Bdat DescriptorSet 0 OpDecorate %Bdat Binding 0 %void = OpTypeVoid %6 = OpTypeFunction %void %uint = OpTypeInt 32 0 %B = OpTypeStruct %uint %_ptr_Uniform_B = OpTypePointer Uniform %B %Bdat = OpVariable %_ptr_Uniform_B Uniform %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %uint_1 = OpConstant %uint 1 %_ptr_Uniform_uint = OpTypePointer Uniform %uint %main = OpFunction %void None %6 %13 = OpLabel OpReturn OpFunctionEnd )"; const std::string after = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpName %main "main" %void = OpTypeVoid %6 = OpTypeFunction %void %main = OpFunction %void None %6 %13 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(before, after, true, true); } #ifdef SPIRV_EFFCEE TEST_F(AggressiveDCETest, DeadNestedSwitch) { const std::string text = R"( ; CHECK: OpLabel ; CHECK: OpBranch [[block:%\w+]] ; CHECK-NOT: OpSwitch ; CHECK-NEXT: [[block]] = OpLabel ; CHECK: OpBranch [[block:%\w+]] ; CHECK-NOT: OpSwitch ; CHECK-NEXT: [[block]] = OpLabel ; CHECK-NEXT: OpStore OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %func "func" %x OpExecutionMode %func OriginUpperLeft OpName %func "func" %void = OpTypeVoid %1 = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %uint_ptr_Output = OpTypePointer Output %uint %uint_ptr_Input = OpTypePointer Input %uint %x = OpVariable %uint_ptr_Output Output %a = OpVariable %uint_ptr_Input Input %func = OpFunction %void None %1 %entry = OpLabel OpBranch %header %header = OpLabel %ld = OpLoad %uint %a OpLoopMerge %merge %continue None OpBranch %postheader %postheader = OpLabel ; This switch doesn't require an OpSelectionMerge and is nested in the dead loop. OpSwitch %ld %merge 0 %extra 1 %continue %extra = OpLabel OpBranch %continue %continue = OpLabel OpBranch %header %merge = OpLabel OpStore %x %uint_0 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } #endif // SPIRV_EFFCEE TEST_F(AggressiveDCETest, LiveNestedSwitch) { const std::string text = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %func "func" %3 %10 OpExecutionMode %func OriginUpperLeft OpName %func "func" %void = OpTypeVoid %1 = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %uint_1 = OpConstant %uint 1 %_ptr_Output_uint = OpTypePointer Output %uint %_ptr_Input_uint = OpTypePointer Input %uint %3 = OpVariable %_ptr_Output_uint Output %10 = OpVariable %_ptr_Input_uint Input %func = OpFunction %void None %1 %11 = OpLabel OpBranch %12 %12 = OpLabel %13 = OpLoad %uint %10 OpLoopMerge %14 %15 None OpBranch %16 %16 = OpLabel OpSwitch %13 %14 0 %17 1 %15 %17 = OpLabel OpStore %3 %uint_1 OpBranch %15 %15 = OpLabel OpBranch %12 %14 = OpLabel OpStore %3 %uint_0 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(text, text, false, true); } TEST_F(AggressiveDCETest, BasicDeleteDeadFunction) { // The function Dead should be removed because it is never called. const std::vector common_code = { // clang-format off "OpCapability Shader", "OpMemoryModel Logical GLSL450", "OpEntryPoint Fragment %main \"main\"", "OpName %main \"main\"", "OpName %Live \"Live\"", "%void = OpTypeVoid", "%7 = OpTypeFunction %void", "%main = OpFunction %void None %7", "%15 = OpLabel", "%16 = OpFunctionCall %void %Live", "%17 = OpFunctionCall %void %Live", "OpReturn", "OpFunctionEnd", "%Live = OpFunction %void None %7", "%20 = OpLabel", "OpReturn", "OpFunctionEnd" // clang-format on }; const std::vector dead_function = { // clang-format off "%Dead = OpFunction %void None %7", "%19 = OpLabel", "OpReturn", "OpFunctionEnd", // clang-format on }; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck( JoinAllInsts(Concat(common_code, dead_function)), JoinAllInsts(common_code), /* skip_nop = */ true); } TEST_F(AggressiveDCETest, BasicKeepLiveFunction) { // Everything is reachable from an entry point, so no functions should be // deleted. const std::vector text = { // clang-format off "OpCapability Shader", "OpMemoryModel Logical GLSL450", "OpEntryPoint Fragment %main \"main\"", "OpName %main \"main\"", "OpName %Live1 \"Live1\"", "OpName %Live2 \"Live2\"", "%void = OpTypeVoid", "%7 = OpTypeFunction %void", "%main = OpFunction %void None %7", "%15 = OpLabel", "%16 = OpFunctionCall %void %Live2", "%17 = OpFunctionCall %void %Live1", "OpReturn", "OpFunctionEnd", "%Live1 = OpFunction %void None %7", "%19 = OpLabel", "OpReturn", "OpFunctionEnd", "%Live2 = OpFunction %void None %7", "%20 = OpLabel", "OpReturn", "OpFunctionEnd" // clang-format on }; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); std::string assembly = JoinAllInsts(text); auto result = SinglePassRunAndDisassemble( assembly, /* skip_nop = */ true, /* do_validation = */ false); EXPECT_EQ(opt::Pass::Status::SuccessWithoutChange, std::get<1>(result)); EXPECT_EQ(assembly, std::get<0>(result)); } TEST_F(AggressiveDCETest, BasicRemoveDecorationsAndNames) { // We want to remove the names and decorations associated with results that // are removed. This test will check for that. const std::string text = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpName %main "main" OpName %Dead "Dead" OpName %x "x" OpName %y "y" OpName %z "z" OpDecorate %x RelaxedPrecision OpDecorate %y RelaxedPrecision OpDecorate %z RelaxedPrecision OpDecorate %6 RelaxedPrecision OpDecorate %7 RelaxedPrecision OpDecorate %8 RelaxedPrecision %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_1 = OpConstant %float 1 %main = OpFunction %void None %10 %14 = OpLabel OpReturn OpFunctionEnd %Dead = OpFunction %void None %10 %15 = OpLabel %x = OpVariable %_ptr_Function_float Function %y = OpVariable %_ptr_Function_float Function %z = OpVariable %_ptr_Function_float Function OpStore %x %float_1 OpStore %y %float_1 %6 = OpLoad %float %x %7 = OpLoad %float %y %8 = OpFAdd %float %6 %7 OpStore %z %8 OpReturn OpFunctionEnd)"; const std::string expected_output = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpName %main "main" %void = OpTypeVoid %10 = OpTypeFunction %void %main = OpFunction %void None %10 %14 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(text, expected_output, /* skip_nop = */ true); } #ifdef SPIRV_EFFCEE TEST_F(AggressiveDCETest, BasicAllDeadConstants) { const std::string text = R"( ; CHECK-NOT: OpConstant OpCapability Shader OpCapability Float64 %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpName %main "main" %void = OpTypeVoid %4 = OpTypeFunction %void %bool = OpTypeBool %true = OpConstantTrue %bool %false = OpConstantFalse %bool %int = OpTypeInt 32 1 %9 = OpConstant %int 1 %uint = OpTypeInt 32 0 %11 = OpConstant %uint 2 %float = OpTypeFloat 32 %13 = OpConstant %float 3.1415 %double = OpTypeFloat 64 %15 = OpConstant %double 3.14159265358979 %main = OpFunction %void None %4 %16 = OpLabel OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } #endif // SPIRV_EFFCEE TEST_F(AggressiveDCETest, BasicNoneDeadConstants) { const std::vector text = { // clang-format off "OpCapability Shader", "OpCapability Float64", "%1 = OpExtInstImport \"GLSL.std.450\"", "OpMemoryModel Logical GLSL450", "OpEntryPoint Vertex %main \"main\" %btv %bfv %iv %uv %fv %dv", "OpName %main \"main\"", "OpName %btv \"btv\"", "OpName %bfv \"bfv\"", "OpName %iv \"iv\"", "OpName %uv \"uv\"", "OpName %fv \"fv\"", "OpName %dv \"dv\"", "%void = OpTypeVoid", "%10 = OpTypeFunction %void", "%bool = OpTypeBool", "%_ptr_Output_bool = OpTypePointer Output %bool", "%true = OpConstantTrue %bool", "%false = OpConstantFalse %bool", "%int = OpTypeInt 32 1", "%_ptr_Output_int = OpTypePointer Output %int", "%int_1 = OpConstant %int 1", "%uint = OpTypeInt 32 0", "%_ptr_Output_uint = OpTypePointer Output %uint", "%uint_2 = OpConstant %uint 2", "%float = OpTypeFloat 32", "%_ptr_Output_float = OpTypePointer Output %float", "%float_3_1415 = OpConstant %float 3.1415", "%double = OpTypeFloat 64", "%_ptr_Output_double = OpTypePointer Output %double", "%double_3_14159265358979 = OpConstant %double 3.14159265358979", "%btv = OpVariable %_ptr_Output_bool Output", "%bfv = OpVariable %_ptr_Output_bool Output", "%iv = OpVariable %_ptr_Output_int Output", "%uv = OpVariable %_ptr_Output_uint Output", "%fv = OpVariable %_ptr_Output_float Output", "%dv = OpVariable %_ptr_Output_double Output", "%main = OpFunction %void None %10", "%27 = OpLabel", "OpStore %btv %true", "OpStore %bfv %false", "OpStore %iv %int_1", "OpStore %uv %uint_2", "OpStore %fv %float_3_1415", "OpStore %dv %double_3_14159265358979", "OpReturn", "OpFunctionEnd", // clang-format on }; // All constants are used, so none of them should be eliminated. SinglePassRunAndCheck( JoinAllInsts(text), JoinAllInsts(text), /* skip_nop = */ true); } struct EliminateDeadConstantTestCase { // Type declarations and constants that should be kept. std::vector used_consts; // Instructions that refer to constants, this is added to create uses for // some constants so they won't be treated as dead constants. std::vector main_insts; // Dead constants that should be removed. std::vector dead_consts; // Expectations std::vector checks; }; // All types that are potentially required in EliminateDeadConstantTest. const std::vector CommonTypes = { // clang-format off // scalar types "%bool = OpTypeBool", "%uint = OpTypeInt 32 0", "%int = OpTypeInt 32 1", "%float = OpTypeFloat 32", "%double = OpTypeFloat 64", // vector types "%v2bool = OpTypeVector %bool 2", "%v2uint = OpTypeVector %uint 2", "%v2int = OpTypeVector %int 2", "%v3int = OpTypeVector %int 3", "%v4int = OpTypeVector %int 4", "%v2float = OpTypeVector %float 2", "%v3float = OpTypeVector %float 3", "%v2double = OpTypeVector %double 2", // variable pointer types "%_pf_bool = OpTypePointer Output %bool", "%_pf_uint = OpTypePointer Output %uint", "%_pf_int = OpTypePointer Output %int", "%_pf_float = OpTypePointer Output %float", "%_pf_double = OpTypePointer Output %double", "%_pf_v2int = OpTypePointer Output %v2int", "%_pf_v3int = OpTypePointer Output %v3int", "%_pf_v2float = OpTypePointer Output %v2float", "%_pf_v3float = OpTypePointer Output %v3float", "%_pf_v2double = OpTypePointer Output %v2double", // struct types "%inner_struct = OpTypeStruct %bool %int %float %double", "%outer_struct = OpTypeStruct %inner_struct %int %double", "%flat_struct = OpTypeStruct %bool %int %float %double", // clang-format on }; using EliminateDeadConstantTest = PassTest<::testing::TestWithParam>; #ifdef SPIRV_EFFCEE TEST_P(EliminateDeadConstantTest, Custom) { auto& tc = GetParam(); AssemblyBuilder builder; builder.AppendTypesConstantsGlobals(CommonTypes) .AppendTypesConstantsGlobals(tc.used_consts) .AppendInMain(tc.main_insts); const std::string expected = builder.GetCode(); builder.AppendTypesConstantsGlobals(tc.dead_consts); builder.PrependPreamble(tc.checks); const std::string assembly_with_dead_const = builder.GetCode(); // Do not enable validation. As the input code is invalid from the base // tests (ported from other passes). SinglePassRunAndMatch(assembly_with_dead_const, false); } INSTANTIATE_TEST_CASE_P( ScalarTypeConstants, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // Scalar type constants, one dead constant and one used constant. { /* .used_consts = */ { "%used_const_int = OpConstant %int 1", }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "OpStore %int_var %used_const_int", }, /* .dead_consts = */ { "%dead_const_int = OpConstant %int 1", }, /* .checks = */ { "; CHECK: [[const:%\\w+]] = OpConstant %int 1", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, { /* .used_consts = */ { "%used_const_uint = OpConstant %uint 1", }, /* .main_insts = */ { "%uint_var = OpVariable %_pf_uint Output", "OpStore %uint_var %used_const_uint", }, /* .dead_consts = */ { "%dead_const_uint = OpConstant %uint 1", }, /* .checks = */ { "; CHECK: [[const:%\\w+]] = OpConstant %uint 1", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, { /* .used_consts = */ { "%used_const_float = OpConstant %float 3.1415", }, /* .main_insts = */ { "%float_var = OpVariable %_pf_float Output", "OpStore %float_var %used_const_float", }, /* .dead_consts = */ { "%dead_const_float = OpConstant %float 3.1415", }, /* .checks = */ { "; CHECK: [[const:%\\w+]] = OpConstant %float 3.1415", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, { /* .used_consts = */ { "%used_const_double = OpConstant %double 3.14", }, /* .main_insts = */ { "%double_var = OpVariable %_pf_double Output", "OpStore %double_var %used_const_double", }, /* .dead_consts = */ { "%dead_const_double = OpConstant %double 3.14", }, /* .checks = */ { "; CHECK: [[const:%\\w+]] = OpConstant %double 3.14", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, // clang-format on }))); INSTANTIATE_TEST_CASE_P( VectorTypeConstants, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // Tests eliminating dead constant type ivec2. One dead constant vector // and one used constant vector, each built from its own group of // scalar constants. { /* .used_consts = */ { "%used_int_x = OpConstant %int 1", "%used_int_y = OpConstant %int 2", "%used_v2int = OpConstantComposite %v2int %used_int_x %used_int_y", }, /* .main_insts = */ { "%v2int_var = OpVariable %_pf_v2int Output", "OpStore %v2int_var %used_v2int", }, /* .dead_consts = */ { "%dead_int_x = OpConstant %int 1", "%dead_int_y = OpConstant %int 2", "%dead_v2int = OpConstantComposite %v2int %dead_int_x %dead_int_y", }, /* .checks = */ { "; CHECK: [[constx:%\\w+]] = OpConstant %int 1", "; CHECK: [[consty:%\\w+]] = OpConstant %int 2", "; CHECK: [[const:%\\w+]] = OpConstantComposite %v2int [[constx]] [[consty]]", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, // Tests eliminating dead constant ivec3. One dead constant vector and // one used constant vector. But both built from a same group of // scalar constants. { /* .used_consts = */ { "%used_int_x = OpConstant %int 1", "%used_int_y = OpConstant %int 2", "%used_int_z = OpConstant %int 3", "%used_v3int = OpConstantComposite %v3int %used_int_x %used_int_y %used_int_z", }, /* .main_insts = */ { "%v3int_var = OpVariable %_pf_v3int Output", "OpStore %v3int_var %used_v3int", }, /* .dead_consts = */ { "%dead_v3int = OpConstantComposite %v3int %used_int_x %used_int_y %used_int_z", }, /* .checks = */ { "; CHECK: [[constx:%\\w+]] = OpConstant %int 1", "; CHECK: [[consty:%\\w+]] = OpConstant %int 2", "; CHECK: [[constz:%\\w+]] = OpConstant %int 3", "; CHECK: [[const:%\\w+]] = OpConstantComposite %v3int [[constx]] [[consty]] [[constz]]", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, // Tests eliminating dead constant vec2. One dead constant vector and // one used constant vector. Each built from its own group of scalar // constants. { /* .used_consts = */ { "%used_float_x = OpConstant %float 3.1415", "%used_float_y = OpConstant %float 4.13", "%used_v2float = OpConstantComposite %v2float %used_float_x %used_float_y", }, /* .main_insts = */ { "%v2float_var = OpVariable %_pf_v2float Output", "OpStore %v2float_var %used_v2float", }, /* .dead_consts = */ { "%dead_float_x = OpConstant %float 3.1415", "%dead_float_y = OpConstant %float 4.13", "%dead_v2float = OpConstantComposite %v2float %dead_float_x %dead_float_y", }, /* .checks = */ { "; CHECK: [[constx:%\\w+]] = OpConstant %float 3.1415", "; CHECK: [[consty:%\\w+]] = OpConstant %float 4.13", "; CHECK: [[const:%\\w+]] = OpConstantComposite %v2float [[constx]] [[consty]]", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, // Tests eliminating dead constant vec3. One dead constant vector and // one used constant vector. Both built from a same group of scalar // constants. { /* .used_consts = */ { "%used_float_x = OpConstant %float 3.1415", "%used_float_y = OpConstant %float 4.25", "%used_float_z = OpConstant %float 4.75", "%used_v3float = OpConstantComposite %v3float %used_float_x %used_float_y %used_float_z", }, /* .main_insts = */ { "%v3float_var = OpVariable %_pf_v3float Output", "OpStore %v3float_var %used_v3float", }, /* .dead_consts = */ { "%dead_v3float = OpConstantComposite %v3float %used_float_x %used_float_y %used_float_z", }, /* .checks = */ { "; CHECK: [[constx:%\\w+]] = OpConstant %float 3.1415", "; CHECK: [[consty:%\\w+]] = OpConstant %float 4.25", "; CHECK: [[constz:%\\w+]] = OpConstant %float 4.75", "; CHECK: [[const:%\\w+]] = OpConstantComposite %v3float [[constx]] [[consty]]", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[const]]", }, }, // clang-format on }))); INSTANTIATE_TEST_CASE_P( StructTypeConstants, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // A plain struct type dead constants. All of its components are dead // constants too. { /* .used_consts = */ {}, /* .main_insts = */ {}, /* .dead_consts = */ { "%dead_bool = OpConstantTrue %bool", "%dead_int = OpConstant %int 1", "%dead_float = OpConstant %float 2.5", "%dead_double = OpConstant %double 3.14159265358979", "%dead_struct = OpConstantComposite %flat_struct %dead_bool %dead_int %dead_float %dead_double", }, /* .checks = */ { "; CHECK-NOT: OpConstant", }, }, // A plain struct type dead constants. Some of its components are dead // constants while others are not. { /* .used_consts = */ { "%used_int = OpConstant %int 1", "%used_double = OpConstant %double 3.14159265358979", }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "OpStore %int_var %used_int", "%double_var = OpVariable %_pf_double Output", "OpStore %double_var %used_double", }, /* .dead_consts = */ { "%dead_bool = OpConstantTrue %bool", "%dead_float = OpConstant %float 2.5", "%dead_struct = OpConstantComposite %flat_struct %dead_bool %used_int %dead_float %used_double", }, /* .checks = */ { "; CHECK: [[int:%\\w+]] = OpConstant %int 1", "; CHECK: [[double:%\\w+]] = OpConstant %double 3.14159265358979", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[int]]", "; CHECK: OpStore {{%\\w+}} [[double]]", }, }, // A nesting struct type dead constants. All components of both outer // and inner structs are dead and should be removed after dead constant // elimination. { /* .used_consts = */ {}, /* .main_insts = */ {}, /* .dead_consts = */ { "%dead_bool = OpConstantTrue %bool", "%dead_int = OpConstant %int 1", "%dead_float = OpConstant %float 2.5", "%dead_double = OpConstant %double 3.1415926535", "%dead_inner_struct = OpConstantComposite %inner_struct %dead_bool %dead_int %dead_float %dead_double", "%dead_int2 = OpConstant %int 2", "%dead_double2 = OpConstant %double 1.428571428514", "%dead_outer_struct = OpConstantComposite %outer_struct %dead_inner_struct %dead_int2 %dead_double2", }, /* .checks = */ { "; CHECK-NOT: OpConstant", }, }, // A nesting struct type dead constants. Some of its components are // dead constants while others are not. { /* .used_consts = */ { "%used_int = OpConstant %int 1", "%used_double = OpConstant %double 3.14159265358979", }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "OpStore %int_var %used_int", "%double_var = OpVariable %_pf_double Output", "OpStore %double_var %used_double", }, /* .dead_consts = */ { "%dead_bool = OpConstantTrue %bool", "%dead_float = OpConstant %float 2.5", "%dead_inner_struct = OpConstantComposite %inner_struct %dead_bool %used_int %dead_float %used_double", "%dead_int = OpConstant %int 2", "%dead_outer_struct = OpConstantComposite %outer_struct %dead_inner_struct %dead_int %used_double", }, /* .checks = */ { "; CHECK: [[int:%\\w+]] = OpConstant %int 1", "; CHECK: [[double:%\\w+]] = OpConstant %double 3.14159265358979", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[int]]", "; CHECK: OpStore {{%\\w+}} [[double]]", }, }, // A nesting struct case. The inner struct is used while the outer struct is not { /* .used_const = */ { "%used_bool = OpConstantTrue %bool", "%used_int = OpConstant %int 1", "%used_float = OpConstant %float 1.23", "%used_double = OpConstant %double 1.2345678901234", "%used_inner_struct = OpConstantComposite %inner_struct %used_bool %used_int %used_float %used_double", }, /* .main_insts = */ { "%bool_var = OpVariable %_pf_bool Output", "%bool_from_inner_struct = OpCompositeExtract %bool %used_inner_struct 0", "OpStore %bool_var %bool_from_inner_struct", }, /* .dead_consts = */ { "%dead_int = OpConstant %int 2", "%dead_outer_struct = OpConstantComposite %outer_struct %used_inner_struct %dead_int %used_double" }, /* .checks = */ { "; CHECK: [[bool:%\\w+]] = OpConstantTrue", "; CHECK: [[int:%\\w+]] = OpConstant %int 1", "; CHECK: [[float:%\\w+]] = OpConstant %float 1.23", "; CHECK: [[double:%\\w+]] = OpConstant %double 1.2345678901234", "; CHECK: [[struct:%\\w+]] = OpConstantComposite %inner_struct [[bool]] [[int]] [[float]] [[double]]", "; CHECK-NOT: OpConstant", "; CHECK: OpCompositeExtract %bool [[struct]]", } }, // A nesting struct case. The outer struct is used, so the inner struct should not // be removed even though it is not used anywhere. { /* .used_const = */ { "%used_bool = OpConstantTrue %bool", "%used_int = OpConstant %int 1", "%used_float = OpConstant %float 1.23", "%used_double = OpConstant %double 1.2345678901234", "%used_inner_struct = OpConstantComposite %inner_struct %used_bool %used_int %used_float %used_double", "%used_outer_struct = OpConstantComposite %outer_struct %used_inner_struct %used_int %used_double" }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "%int_from_outer_struct = OpCompositeExtract %int %used_outer_struct 1", "OpStore %int_var %int_from_outer_struct", }, /* .dead_consts = */ {}, /* .checks = */ { "; CHECK: [[bool:%\\w+]] = OpConstantTrue %bool", "; CHECK: [[int:%\\w+]] = OpConstant %int 1", "; CHECK: [[float:%\\w+]] = OpConstant %float 1.23", "; CHECK: [[double:%\\w+]] = OpConstant %double 1.2345678901234", "; CHECK: [[inner_struct:%\\w+]] = OpConstantComposite %inner_struct %used_bool %used_int %used_float %used_double", "; CHECK: [[outer_struct:%\\w+]] = OpConstantComposite %outer_struct %used_inner_struct %used_int %used_double", "; CHECK: OpCompositeExtract %int [[outer_struct]]", }, }, // clang-format on }))); INSTANTIATE_TEST_CASE_P( ScalarTypeSpecConstants, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // All scalar type spec constants. { /* .used_consts = */ { "%used_bool = OpSpecConstantTrue %bool", "%used_uint = OpSpecConstant %uint 2", "%used_int = OpSpecConstant %int 2", "%used_float = OpSpecConstant %float 2.5", "%used_double = OpSpecConstant %double 1.428571428514", }, /* .main_insts = */ { "%bool_var = OpVariable %_pf_bool Output", "%uint_var = OpVariable %_pf_uint Output", "%int_var = OpVariable %_pf_int Output", "%float_var = OpVariable %_pf_float Output", "%double_var = OpVariable %_pf_double Output", "OpStore %bool_var %used_bool", "OpStore %uint_var %used_uint", "OpStore %int_var %used_int", "OpStore %float_var %used_float", "OpStore %double_var %used_double", }, /* .dead_consts = */ { "%dead_bool = OpSpecConstantTrue %bool", "%dead_uint = OpSpecConstant %uint 2", "%dead_int = OpSpecConstant %int 2", "%dead_float = OpSpecConstant %float 2.5", "%dead_double = OpSpecConstant %double 1.428571428514", }, /* .checks = */ { "; CHECK: [[bool:%\\w+]] = OpSpecConstantTrue %bool", "; CHECK: [[uint:%\\w+]] = OpSpecConstant %uint 2", "; CHECK: [[int:%\\w+]] = OpSpecConstant %int 2", "; CHECK: [[float:%\\w+]] = OpSpecConstant %float 2.5", "; CHECK: [[double:%\\w+]] = OpSpecConstant %double 1.428571428514", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[bool]]", "; CHECK: OpStore {{%\\w+}} [[uint]]", "; CHECK: OpStore {{%\\w+}} [[int]]", "; CHECK: OpStore {{%\\w+}} [[float]]", "; CHECK: OpStore {{%\\w+}} [[double]]", }, }, // clang-format on }))); INSTANTIATE_TEST_CASE_P( VectorTypeSpecConstants, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // Bool vector type spec constants. One vector has all component dead, // another vector has one dead boolean and one used boolean. { /* .used_consts = */ { "%used_bool = OpSpecConstantTrue %bool", }, /* .main_insts = */ { "%bool_var = OpVariable %_pf_bool Output", "OpStore %bool_var %used_bool", }, /* .dead_consts = */ { "%dead_bool = OpSpecConstantFalse %bool", "%dead_bool_vec1 = OpSpecConstantComposite %v2bool %dead_bool %dead_bool", "%dead_bool_vec2 = OpSpecConstantComposite %v2bool %dead_bool %used_bool", }, /* .checks = */ { "; CHECK: [[bool:%\\w+]] = OpSpecConstantTrue %bool", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[bool]]", }, }, // Uint vector type spec constants. One vector has all component dead, // another vector has one dead unsigend integer and one used unsigned // integer. { /* .used_consts = */ { "%used_uint = OpSpecConstant %uint 3", }, /* .main_insts = */ { "%uint_var = OpVariable %_pf_uint Output", "OpStore %uint_var %used_uint", }, /* .dead_consts = */ { "%dead_uint = OpSpecConstant %uint 1", "%dead_uint_vec1 = OpSpecConstantComposite %v2uint %dead_uint %dead_uint", "%dead_uint_vec2 = OpSpecConstantComposite %v2uint %dead_uint %used_uint", }, /* .checks = */ { "; CHECK: [[uint:%\\w+]] = OpSpecConstant %uint 3", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[uint]]", }, }, // Int vector type spec constants. One vector has all component dead, // another vector has one dead integer and one used integer. { /* .used_consts = */ { "%used_int = OpSpecConstant %int 3", }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "OpStore %int_var %used_int", }, /* .dead_consts = */ { "%dead_int = OpSpecConstant %int 1", "%dead_int_vec1 = OpSpecConstantComposite %v2int %dead_int %dead_int", "%dead_int_vec2 = OpSpecConstantComposite %v2int %dead_int %used_int", }, /* .checks = */ { "; CHECK: [[int:%\\w+]] = OpSpecConstant %int 3", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[int]]", }, }, // Int vector type spec constants built with both spec constants and // front-end constants. { /* .used_consts = */ { "%used_spec_int = OpSpecConstant %int 3", "%used_front_end_int = OpConstant %int 3", }, /* .main_insts = */ { "%int_var1 = OpVariable %_pf_int Output", "OpStore %int_var1 %used_spec_int", "%int_var2 = OpVariable %_pf_int Output", "OpStore %int_var2 %used_front_end_int", }, /* .dead_consts = */ { "%dead_spec_int = OpSpecConstant %int 1", "%dead_front_end_int = OpConstant %int 1", // Dead front-end and dead spec constants "%dead_int_vec1 = OpSpecConstantComposite %v2int %dead_spec_int %dead_front_end_int", // Used front-end and dead spec constants "%dead_int_vec2 = OpSpecConstantComposite %v2int %dead_spec_int %used_front_end_int", // Dead front-end and used spec constants "%dead_int_vec3 = OpSpecConstantComposite %v2int %dead_front_end_int %used_spec_int", }, /* .checks = */ { "; CHECK: [[int1:%\\w+]] = OpSpecConstant %int 3", "; CHECK: [[int2:%\\w+]] = OpConstant %int 3", "; CHECK-NOT: OpSpecConstant", "; CHECK-NOT: OpConstant", "; CHECK: OpStore {{%\\w+}} [[int1]]", "; CHECK: OpStore {{%\\w+}} [[int2]]", }, }, // clang-format on }))); INSTANTIATE_TEST_CASE_P( SpecConstantOp, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // Cast operations: uint <-> int <-> bool { /* .used_consts = */ {}, /* .main_insts = */ {}, /* .dead_consts = */ { // Assistant constants, only used in dead spec constant // operations. "%signed_zero = OpConstant %int 0", "%signed_zero_vec = OpConstantComposite %v2int %signed_zero %signed_zero", "%unsigned_zero = OpConstant %uint 0", "%unsigned_zero_vec = OpConstantComposite %v2uint %unsigned_zero %unsigned_zero", "%signed_one = OpConstant %int 1", "%signed_one_vec = OpConstantComposite %v2int %signed_one %signed_one", "%unsigned_one = OpConstant %uint 1", "%unsigned_one_vec = OpConstantComposite %v2uint %unsigned_one %unsigned_one", // Spec constants that support casting to each other. "%dead_bool = OpSpecConstantTrue %bool", "%dead_uint = OpSpecConstant %uint 1", "%dead_int = OpSpecConstant %int 2", "%dead_bool_vec = OpSpecConstantComposite %v2bool %dead_bool %dead_bool", "%dead_uint_vec = OpSpecConstantComposite %v2uint %dead_uint %dead_uint", "%dead_int_vec = OpSpecConstantComposite %v2int %dead_int %dead_int", // Scalar cast to boolean spec constant. "%int_to_bool = OpSpecConstantOp %bool INotEqual %dead_int %signed_zero", "%uint_to_bool = OpSpecConstantOp %bool INotEqual %dead_uint %unsigned_zero", // Vector cast to boolean spec constant. "%int_to_bool_vec = OpSpecConstantOp %v2bool INotEqual %dead_int_vec %signed_zero_vec", "%uint_to_bool_vec = OpSpecConstantOp %v2bool INotEqual %dead_uint_vec %unsigned_zero_vec", // Scalar cast to int spec constant. "%bool_to_int = OpSpecConstantOp %int Select %dead_bool %signed_one %signed_zero", "%uint_to_int = OpSpecConstantOp %uint IAdd %dead_uint %unsigned_zero", // Vector cast to int spec constant. "%bool_to_int_vec = OpSpecConstantOp %v2int Select %dead_bool_vec %signed_one_vec %signed_zero_vec", "%uint_to_int_vec = OpSpecConstantOp %v2uint IAdd %dead_uint_vec %unsigned_zero_vec", // Scalar cast to uint spec constant. "%bool_to_uint = OpSpecConstantOp %uint Select %dead_bool %unsigned_one %unsigned_zero", "%int_to_uint_vec = OpSpecConstantOp %uint IAdd %dead_int %signed_zero", // Vector cast to uint spec constant. "%bool_to_uint_vec = OpSpecConstantOp %v2uint Select %dead_bool_vec %unsigned_one_vec %unsigned_zero_vec", "%int_to_uint = OpSpecConstantOp %v2uint IAdd %dead_int_vec %signed_zero_vec", }, /* .checks = */ { "; CHECK-NOT: OpConstant", "; CHECK-NOT: OpSpecConstant", }, }, // Add, sub, mul, div, rem. { /* .used_consts = */ {}, /* .main_insts = */ {}, /* .dead_consts = */ { "%dead_spec_int_a = OpSpecConstant %int 1", "%dead_spec_int_a_vec = OpSpecConstantComposite %v2int %dead_spec_int_a %dead_spec_int_a", "%dead_spec_int_b = OpSpecConstant %int 2", "%dead_spec_int_b_vec = OpSpecConstantComposite %v2int %dead_spec_int_b %dead_spec_int_b", "%dead_const_int_c = OpConstant %int 3", "%dead_const_int_c_vec = OpConstantComposite %v2int %dead_const_int_c %dead_const_int_c", // Add "%add_a_b = OpSpecConstantOp %int IAdd %dead_spec_int_a %dead_spec_int_b", "%add_a_b_vec = OpSpecConstantOp %v2int IAdd %dead_spec_int_a_vec %dead_spec_int_b_vec", // Sub "%sub_a_b = OpSpecConstantOp %int ISub %dead_spec_int_a %dead_spec_int_b", "%sub_a_b_vec = OpSpecConstantOp %v2int ISub %dead_spec_int_a_vec %dead_spec_int_b_vec", // Mul "%mul_a_b = OpSpecConstantOp %int IMul %dead_spec_int_a %dead_spec_int_b", "%mul_a_b_vec = OpSpecConstantOp %v2int IMul %dead_spec_int_a_vec %dead_spec_int_b_vec", // Div "%div_a_b = OpSpecConstantOp %int SDiv %dead_spec_int_a %dead_spec_int_b", "%div_a_b_vec = OpSpecConstantOp %v2int SDiv %dead_spec_int_a_vec %dead_spec_int_b_vec", // Bitwise Xor "%xor_a_b = OpSpecConstantOp %int BitwiseXor %dead_spec_int_a %dead_spec_int_b", "%xor_a_b_vec = OpSpecConstantOp %v2int BitwiseXor %dead_spec_int_a_vec %dead_spec_int_b_vec", // Scalar Comparison "%less_a_b = OpSpecConstantOp %bool SLessThan %dead_spec_int_a %dead_spec_int_b", }, /* .checks = */ { "; CHECK-NOT: OpConstant", "; CHECK-NOT: OpSpecConstant", }, }, // Vectors without used swizzles should be removed. { /* .used_consts = */ { "%used_int = OpConstant %int 3", }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "OpStore %int_var %used_int", }, /* .dead_consts = */ { "%dead_int = OpConstant %int 3", "%dead_spec_int_a = OpSpecConstant %int 1", "%vec_a = OpSpecConstantComposite %v4int %dead_spec_int_a %dead_spec_int_a %dead_int %dead_int", "%dead_spec_int_b = OpSpecConstant %int 2", "%vec_b = OpSpecConstantComposite %v4int %dead_spec_int_b %dead_spec_int_b %used_int %used_int", // Extract scalar "%a_x = OpSpecConstantOp %int CompositeExtract %vec_a 0", "%b_x = OpSpecConstantOp %int CompositeExtract %vec_b 0", // Extract vector "%a_xy = OpSpecConstantOp %v2int VectorShuffle %vec_a %vec_a 0 1", "%b_xy = OpSpecConstantOp %v2int VectorShuffle %vec_b %vec_b 0 1", }, /* .checks = */ { "; CHECK: [[int:%\\w+]] = OpConstant %int 3", "; CHECK-NOT: OpConstant", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[int]]", }, }, // Vectors with used swizzles should not be removed. { /* .used_consts = */ { "%used_int = OpConstant %int 3", "%used_spec_int_a = OpSpecConstant %int 1", "%used_spec_int_b = OpSpecConstant %int 2", // Create vectors "%vec_a = OpSpecConstantComposite %v4int %used_spec_int_a %used_spec_int_a %used_int %used_int", "%vec_b = OpSpecConstantComposite %v4int %used_spec_int_b %used_spec_int_b %used_int %used_int", // Extract vector "%a_xy = OpSpecConstantOp %v2int VectorShuffle %vec_a %vec_a 0 1", "%b_xy = OpSpecConstantOp %v2int VectorShuffle %vec_b %vec_b 0 1", }, /* .main_insts = */ { "%v2int_var_a = OpVariable %_pf_v2int Output", "%v2int_var_b = OpVariable %_pf_v2int Output", "OpStore %v2int_var_a %a_xy", "OpStore %v2int_var_b %b_xy", }, /* .dead_consts = */ {}, /* .checks = */ { "; CHECK: [[int:%\\w+]] = OpConstant %int 3", "; CHECK: [[a:%\\w+]] = OpSpecConstant %int 1", "; CHECK: [[b:%\\w+]] = OpSpecConstant %int 2", "; CHECK: [[veca:%\\w+]] = OpSpecConstantComposite %v4int [[a]] [[a]] [[int]] [[int]]", "; CHECK: [[vecb:%\\w+]] = OpSpecConstantComposite %v4int [[b]] [[b]] [[int]] [[int]]", "; CHECK: [[exa:%\\w+]] = OpSpecConstantOp %v2int VectorShuffle [[veca]] [[veca]] 0 1", "; CHECK: [[exb:%\\w+]] = OpSpecConstantOp %v2int VectorShuffle [[vecb]] [[vecb]] 0 1", "; CHECK-NOT: OpConstant", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[exa]]", "; CHECK: OpStore {{%\\w+}} [[exb]]", }, }, // clang-format on }))); INSTANTIATE_TEST_CASE_P( LongDefUseChain, EliminateDeadConstantTest, ::testing::ValuesIn(std::vector({ // clang-format off // Long Def-Use chain with binary operations. { /* .used_consts = */ { "%array_size = OpConstant %int 4", "%type_arr_int_4 = OpTypeArray %int %array_size", "%used_int_0 = OpConstant %int 100", "%used_int_1 = OpConstant %int 1", "%used_int_2 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_1", "%used_int_3 = OpSpecConstantOp %int ISub %used_int_0 %used_int_2", "%used_int_4 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_3", "%used_int_5 = OpSpecConstantOp %int ISub %used_int_0 %used_int_4", "%used_int_6 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_5", "%used_int_7 = OpSpecConstantOp %int ISub %used_int_0 %used_int_6", "%used_int_8 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_7", "%used_int_9 = OpSpecConstantOp %int ISub %used_int_0 %used_int_8", "%used_int_10 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_9", "%used_int_11 = OpSpecConstantOp %int ISub %used_int_0 %used_int_10", "%used_int_12 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_11", "%used_int_13 = OpSpecConstantOp %int ISub %used_int_0 %used_int_12", "%used_int_14 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_13", "%used_int_15 = OpSpecConstantOp %int ISub %used_int_0 %used_int_14", "%used_int_16 = OpSpecConstantOp %int ISub %used_int_0 %used_int_15", "%used_int_17 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_16", "%used_int_18 = OpSpecConstantOp %int ISub %used_int_0 %used_int_17", "%used_int_19 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_18", "%used_int_20 = OpSpecConstantOp %int ISub %used_int_0 %used_int_19", "%used_vec_a = OpSpecConstantComposite %v2int %used_int_18 %used_int_19", "%used_vec_b = OpSpecConstantOp %v2int IMul %used_vec_a %used_vec_a", "%used_int_21 = OpSpecConstantOp %int CompositeExtract %used_vec_b 0", "%used_array = OpConstantComposite %type_arr_int_4 %used_int_20 %used_int_20 %used_int_21 %used_int_21", }, /* .main_insts = */ { "%int_var = OpVariable %_pf_int Output", "%used_array_2 = OpCompositeExtract %int %used_array 2", "OpStore %int_var %used_array_2", }, /* .dead_consts = */ { "%dead_int_1 = OpConstant %int 2", "%dead_int_2 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_1", "%dead_int_3 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_2", "%dead_int_4 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_3", "%dead_int_5 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_4", "%dead_int_6 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_5", "%dead_int_7 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_6", "%dead_int_8 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_7", "%dead_int_9 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_8", "%dead_int_10 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_9", "%dead_int_11 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_10", "%dead_int_12 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_11", "%dead_int_13 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_12", "%dead_int_14 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_13", "%dead_int_15 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_14", "%dead_int_16 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_15", "%dead_int_17 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_16", "%dead_int_18 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_17", "%dead_int_19 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_18", "%dead_int_20 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_19", "%dead_vec_a = OpSpecConstantComposite %v2int %dead_int_18 %dead_int_19", "%dead_vec_b = OpSpecConstantOp %v2int IMul %dead_vec_a %dead_vec_a", "%dead_int_21 = OpSpecConstantOp %int CompositeExtract %dead_vec_b 0", "%dead_array = OpConstantComposite %type_arr_int_4 %dead_int_20 %used_int_20 %dead_int_19 %used_int_19", }, /* .checks = */ { "; CHECK: OpConstant %int 4", "; CHECK: [[array:%\\w+]] = OpConstantComposite %type_arr_int_4 %used_int_20 %used_int_20 %used_int_21 %used_int_21", "; CHECK-NOT: OpConstant", "; CHECK-NOT: OpSpecConstant", "; CHECK: OpStore {{%\\w+}} [[array]]", }, }, // Long Def-Use chain with swizzle // clang-format on }))); TEST_F(AggressiveDCETest, DeadDecorationGroup) { // The decoration group should be eliminated because the target of group // decorate is dead. const std::string text = R"( ; CHECK-NOT: OpDecorat ; CHECK-NOT: OpGroupDecorate OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" OpExecutionMode %main OriginUpperLeft OpDecorate %1 Restrict OpDecorate %1 Aliased %1 = OpDecorationGroup OpGroupDecorate %1 %var %void = OpTypeVoid %func = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_ptr = OpTypePointer Function %uint %main = OpFunction %void None %func %2 = OpLabel %var = OpVariable %uint_ptr Function OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } TEST_F(AggressiveDCETest, ParitallyDeadDecorationGroup) { const std::string text = R"( ; CHECK: OpDecorate [[grp:%\w+]] Restrict ; CHECK: OpDecorate [[grp]] Aliased ; CHECK: [[grp]] = OpDecorationGroup ; CHECK: OpGroupDecorate [[grp]] [[output:%\w+]] ; CHECK: [[output]] = OpVariable {{%\w+}} Output ; CHECK-NOT: OpVariable {{%\w+}} Function OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %output OpExecutionMode %main OriginUpperLeft OpDecorate %1 Restrict OpDecorate %1 Aliased %1 = OpDecorationGroup OpGroupDecorate %1 %var %output %void = OpTypeVoid %func = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_ptr_Function = OpTypePointer Function %uint %uint_ptr_Output = OpTypePointer Output %uint %uint_0 = OpConstant %uint 0 %output = OpVariable %uint_ptr_Output Output %main = OpFunction %void None %func %2 = OpLabel %var = OpVariable %uint_ptr_Function Function OpStore %output %uint_0 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } TEST_F(AggressiveDCETest, ParitallyDeadDecorationGroupDifferentGroupDecorate) { const std::string text = R"( ; CHECK: OpDecorate [[grp:%\w+]] Restrict ; CHECK: OpDecorate [[grp]] Aliased ; CHECK: [[grp]] = OpDecorationGroup ; CHECK: OpGroupDecorate [[grp]] [[output:%\w+]] ; CHECK-NOT: OpGroupDecorate ; CHECK: [[output]] = OpVariable {{%\w+}} Output ; CHECK-NOT: OpVariable {{%\w+}} Function OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %output OpExecutionMode %main OriginUpperLeft OpDecorate %1 Restrict OpDecorate %1 Aliased %1 = OpDecorationGroup OpGroupDecorate %1 %output OpGroupDecorate %1 %var %void = OpTypeVoid %func = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_ptr_Function = OpTypePointer Function %uint %uint_ptr_Output = OpTypePointer Output %uint %uint_0 = OpConstant %uint 0 %output = OpVariable %uint_ptr_Output Output %main = OpFunction %void None %func %2 = OpLabel %var = OpVariable %uint_ptr_Function Function OpStore %output %uint_0 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } TEST_F(AggressiveDCETest, DeadGroupMemberDecorate) { const std::string text = R"( ; CHECK-NOT: OpDec ; CHECK-NOT: OpGroup OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" OpExecutionMode %main OriginUpperLeft OpDecorate %1 Offset 0 OpDecorate %1 Uniform %1 = OpDecorationGroup OpGroupMemberDecorate %1 %var 0 %void = OpTypeVoid %func = OpTypeFunction %void %uint = OpTypeInt 32 0 %struct = OpTypeStruct %uint %uint %struct_ptr = OpTypePointer Function %struct %main = OpFunction %void None %func %2 = OpLabel %var = OpVariable %struct_ptr Function OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } TEST_F(AggressiveDCETest, PartiallyDeadGroupMemberDecorate) { const std::string text = R"( ; CHECK: OpDecorate [[grp:%\w+]] Offset 0 ; CHECK: OpDecorate [[grp]] Uniform ; CHECK: [[grp]] = OpDecorationGroup ; CHECK: OpGroupMemberDecorate [[grp]] [[output:%\w+]] 1 ; CHECK: [[output]] = OpTypeStruct ; CHECK-NOT: OpTypeStruct OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %output OpExecutionMode %main OriginUpperLeft OpDecorate %1 Offset 0 OpDecorate %1 Uniform %1 = OpDecorationGroup OpGroupMemberDecorate %1 %var_struct 0 %output_struct 1 %void = OpTypeVoid %func = OpTypeFunction %void %uint = OpTypeInt 32 0 %var_struct = OpTypeStruct %uint %uint %output_struct = OpTypeStruct %uint %uint %struct_ptr_Function = OpTypePointer Function %var_struct %struct_ptr_Output = OpTypePointer Output %output_struct %uint_ptr_Output = OpTypePointer Output %uint %output = OpVariable %struct_ptr_Output Output %uint_0 = OpConstant %uint 0 %main = OpFunction %void None %func %2 = OpLabel %var = OpVariable %struct_ptr_Function Function %3 = OpAccessChain %uint_ptr_Output %output %uint_0 OpStore %3 %uint_0 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } TEST_F(AggressiveDCETest, PartiallyDeadGroupMemberDecorateDifferentGroupDecorate) { const std::string text = R"( ; CHECK: OpDecorate [[grp:%\w+]] Offset 0 ; CHECK: OpDecorate [[grp]] Uniform ; CHECK: [[grp]] = OpDecorationGroup ; CHECK: OpGroupMemberDecorate [[grp]] [[output:%\w+]] 1 ; CHECK-NOT: OpGroupMemberDecorate ; CHECK: [[output]] = OpTypeStruct ; CHECK-NOT: OpTypeStruct OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %output OpExecutionMode %main OriginUpperLeft OpDecorate %1 Offset 0 OpDecorate %1 Uniform %1 = OpDecorationGroup OpGroupMemberDecorate %1 %var_struct 0 OpGroupMemberDecorate %1 %output_struct 1 %void = OpTypeVoid %func = OpTypeFunction %void %uint = OpTypeInt 32 0 %var_struct = OpTypeStruct %uint %uint %output_struct = OpTypeStruct %uint %uint %struct_ptr_Function = OpTypePointer Function %var_struct %struct_ptr_Output = OpTypePointer Output %output_struct %uint_ptr_Output = OpTypePointer Output %uint %output = OpVariable %struct_ptr_Output Output %uint_0 = OpConstant %uint 0 %main = OpFunction %void None %func %2 = OpLabel %var = OpVariable %struct_ptr_Function Function %3 = OpAccessChain %uint_ptr_Output %output %uint_0 OpStore %3 %uint_0 OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } // Test for #1404 TEST_F(AggressiveDCETest, DontRemoveWorkgroupSize) { const std::string text = R"( ; CHECK: OpDecorate [[wgs:%\w+]] BuiltIn WorkgroupSize ; CHECK: [[wgs]] = OpSpecConstantComposite OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %func "func" OpExecutionMode %func LocalSize 1 1 1 OpDecorate %1 BuiltIn WorkgroupSize %void = OpTypeVoid %int = OpTypeInt 32 0 %functy = OpTypeFunction %void %v3int = OpTypeVector %int 3 %2 = OpSpecConstant %int 1 %1 = OpSpecConstantComposite %v3int %2 %2 %2 %func = OpFunction %void None %functy %3 = OpLabel OpReturn OpFunctionEnd )"; SinglePassRunAndMatch(text, true); } #endif // SPIRV_EFFCEE // Test for #1214 TEST_F(AggressiveDCETest, LoopHeaderIsAlsoAnotherLoopMerge) { const std::string text = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "func" %2 OpExecutionMode %1 OriginUpperLeft %void = OpTypeVoid %bool = OpTypeBool %true = OpConstantTrue %bool %uint = OpTypeInt 32 0 %_ptr_Output_uint = OpTypePointer Output %uint %2 = OpVariable %_ptr_Output_uint Output %uint_0 = OpConstant %uint 0 %9 = OpTypeFunction %void %1 = OpFunction %void None %9 %10 = OpLabel OpBranch %11 %11 = OpLabel OpLoopMerge %12 %13 None OpBranchConditional %true %14 %13 %14 = OpLabel OpStore %2 %uint_0 OpLoopMerge %15 %16 None OpBranchConditional %true %15 %16 %16 = OpLabel OpBranch %14 %15 = OpLabel OpBranchConditional %true %12 %13 %13 = OpLabel OpBranch %11 %12 = OpLabel %17 = OpPhi %uint %uint_0 %15 %uint_0 %18 OpStore %2 %17 OpLoopMerge %19 %18 None OpBranchConditional %true %19 %18 %18 = OpLabel OpBranch %12 %19 = OpLabel OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(text, text, true, true); } TEST_F(AggressiveDCETest, BreaksDontVisitPhis) { const std::string text = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %func "func" %var OpExecutionMode %func OriginUpperLeft %void = OpTypeVoid %bool = OpTypeBool %true = OpConstantTrue %bool %int = OpTypeInt 32 0 %int_ptr_Output = OpTypePointer Output %int %var = OpVariable %int_ptr_Output Output %int0 = OpConstant %int 0 %functy = OpTypeFunction %void %func = OpFunction %void None %functy %entry = OpLabel OpBranch %outer_header %outer_header = OpLabel OpLoopMerge %outer_merge %outer_continue None OpBranchConditional %true %inner_header %outer_continue %inner_header = OpLabel %phi = OpPhi %int %int0 %outer_header %int0 %inner_continue OpStore %var %phi OpLoopMerge %inner_merge %inner_continue None OpBranchConditional %true %inner_merge %inner_continue %inner_continue = OpLabel OpBranch %inner_header %inner_merge = OpLabel OpBranch %outer_continue %outer_continue = OpLabel %p = OpPhi %int %int0 %outer_header %int0 %inner_merge OpStore %var %p OpBranch %outer_header %outer_merge = OpLabel OpReturn OpFunctionEnd )"; EXPECT_EQ(opt::Pass::Status::SuccessWithoutChange, std::get<1>(SinglePassRunAndDisassemble( text, false, true))); } // Test for #1212 TEST_F(AggressiveDCETest, ConstStoreInnerLoop) { const std::string text = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" %2 %void = OpTypeVoid %4 = OpTypeFunction %void %float = OpTypeFloat 32 %bool = OpTypeBool %true = OpConstantTrue %bool %_ptr_Output_float = OpTypePointer Output %float %2 = OpVariable %_ptr_Output_float Output %float_3 = OpConstant %float 3 %1 = OpFunction %void None %4 %13 = OpLabel OpBranch %14 %14 = OpLabel OpLoopMerge %15 %16 None OpBranchConditional %true %17 %15 %17 = OpLabel OpStore %2 %float_3 OpLoopMerge %18 %17 None OpBranchConditional %true %18 %17 %18 = OpLabel OpBranch %15 %16 = OpLabel OpBranch %14 %15 = OpLabel OpBranch %20 %20 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(text, text, true, true); } // Test for #1212 TEST_F(AggressiveDCETest, InnerLoopCopy) { const std::string text = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" %2 %3 %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %bool = OpTypeBool %true = OpConstantTrue %bool %_ptr_Output_float = OpTypePointer Output %float %_ptr_Input_float = OpTypePointer Input %float %2 = OpVariable %_ptr_Output_float Output %3 = OpVariable %_ptr_Input_float Input %1 = OpFunction %void None %5 %14 = OpLabel OpBranch %15 %15 = OpLabel OpLoopMerge %16 %17 None OpBranchConditional %true %18 %16 %18 = OpLabel %19 = OpLoad %float %3 OpStore %2 %19 OpLoopMerge %20 %18 None OpBranchConditional %true %20 %18 %20 = OpLabel OpBranch %16 %17 = OpLabel OpBranch %15 %16 = OpLabel OpBranch %22 %22 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(text, text, true, true); } TEST_F(AggressiveDCETest, AtomicAdd) { const std::string text = R"(OpCapability SampledBuffer OpCapability StorageImageExtendedFormats OpCapability ImageBuffer OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %2 "min" %gl_GlobalInvocationID OpExecutionMode %2 LocalSize 64 1 1 OpSource HLSL 600 OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId OpDecorate %4 DescriptorSet 4 OpDecorate %4 Binding 70 %uint = OpTypeInt 32 0 %6 = OpTypeImage %uint Buffer 0 0 0 2 R32ui %_ptr_UniformConstant_6 = OpTypePointer UniformConstant %6 %_ptr_Private_6 = OpTypePointer Private %6 %void = OpTypeVoid %10 = OpTypeFunction %void %uint_0 = OpConstant %uint 0 %uint_1 = OpConstant %uint 1 %v3uint = OpTypeVector %uint 3 %_ptr_Input_v3uint = OpTypePointer Input %v3uint %_ptr_Image_uint = OpTypePointer Image %uint %4 = OpVariable %_ptr_UniformConstant_6 UniformConstant %16 = OpVariable %_ptr_Private_6 Private %gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input %2 = OpFunction %void None %10 %17 = OpLabel %18 = OpLoad %6 %4 OpStore %16 %18 %19 = OpImageTexelPointer %_ptr_Image_uint %16 %uint_0 %uint_0 %20 = OpAtomicIAdd %uint %19 %uint_1 %uint_0 %uint_1 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(text, text, true, true); } TEST_F(AggressiveDCETest, SafelyRemoveDecorateString) { const std::string preamble = R"(OpCapability Shader OpExtension "SPV_GOOGLE_hlsl_functionality1" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" )"; const std::string body_before = R"(OpDecorateStringGOOGLE %2 HlslSemanticGOOGLE "FOOBAR" %void = OpTypeVoid %4 = OpTypeFunction %void %uint = OpTypeInt 32 0 %_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint %2 = OpVariable %_ptr_StorageBuffer_uint StorageBuffer %1 = OpFunction %void None %4 %7 = OpLabel OpReturn OpFunctionEnd )"; const std::string body_after = R"(%void = OpTypeVoid %4 = OpTypeFunction %void %1 = OpFunction %void None %4 %7 = OpLabel OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck( preamble + body_before, preamble + body_after, true, true); } TEST_F(AggressiveDCETest, CopyMemoryToGlobal) { // |local| is loaded in an OpCopyMemory instruction. So the store must be // kept alive. const std::string test = R"(OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %global OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 5 OpSource GLSL 440 OpName %main "main" OpName %local "local" OpName %global "global" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %12 = OpConstantNull %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %global = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %19 = OpLabel %local = OpVariable %_ptr_Function_v4float Function OpStore %local %12 OpCopyMemory %global %local OpEndPrimitive OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(test, test, true, true); } TEST_F(AggressiveDCETest, CopyMemoryToLocal) { // Make sure the store to |local2| using OpCopyMemory is kept and keeps // |local1| alive. const std::string test = R"(OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %global OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 5 OpSource GLSL 440 OpName %main "main" OpName %local1 "local1" OpName %local2 "local2" OpName %global "global" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %12 = OpConstantNull %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %global = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %19 = OpLabel %local1 = OpVariable %_ptr_Function_v4float Function %local2 = OpVariable %_ptr_Function_v4float Function OpStore %local1 %12 OpCopyMemory %local2 %local1 OpCopyMemory %global %local2 OpEndPrimitive OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(test, test, true, true); } TEST_F(AggressiveDCETest, RemoveCopyMemoryToLocal) { // Test that we remove function scope variables that are stored to using // OpCopyMemory, but are never loaded. We can remove both |local1| and // |local2|. const std::string test = R"(OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %global OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 5 OpSource GLSL 440 OpName %main "main" OpName %local1 "local1" OpName %local2 "local2" OpName %global "global" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %12 = OpConstantNull %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %global = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %19 = OpLabel %local1 = OpVariable %_ptr_Function_v4float Function %local2 = OpVariable %_ptr_Function_v4float Function OpStore %local1 %12 OpCopyMemory %local2 %local1 OpEndPrimitive OpReturn OpFunctionEnd )"; const std::string result = R"(OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %global OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 5 OpSource GLSL 440 OpName %main "main" OpName %global "global" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %global = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %19 = OpLabel OpEndPrimitive OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(test, result, true, true); } TEST_F(AggressiveDCETest, RemoveCopyMemoryToLocal2) { // We are able to remove "local2" because it is not loaded, but have to keep // the stores to "local1". const std::string test = R"(OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %global OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 5 OpSource GLSL 440 OpName %main "main" OpName %local1 "local1" OpName %local2 "local2" OpName %global "global" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %12 = OpConstantNull %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %global = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %19 = OpLabel %local1 = OpVariable %_ptr_Function_v4float Function %local2 = OpVariable %_ptr_Function_v4float Function OpStore %local1 %12 OpCopyMemory %local2 %local1 OpCopyMemory %global %local1 OpEndPrimitive OpReturn OpFunctionEnd )"; const std::string result = R"(OpCapability Geometry %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %global OpExecutionMode %main Triangles OpExecutionMode %main Invocations 1 OpExecutionMode %main OutputTriangleStrip OpExecutionMode %main OutputVertices 5 OpSource GLSL 440 OpName %main "main" OpName %local1 "local1" OpName %global "global" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %12 = OpConstantNull %v4float %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %global = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %7 %19 = OpLabel %local1 = OpVariable %_ptr_Function_v4float Function OpStore %local1 %12 OpCopyMemory %global %local1 OpEndPrimitive OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(test, result, true, true); } // TODO(greg-lunarg): Add tests to verify handling of these cases: // // Check that logical addressing required // Check that function calls inhibit optimization // Others? } // anonymous namespace