// Copyright (c) 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include "gmock/gmock.h" #include "source/opt/loop_descriptor.h" #include "source/opt/pass.h" #include "test/opt/assembly_builder.h" #include "test/opt/function_utils.h" #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using ::testing::UnorderedElementsAre; using PassClassTest = PassTest<::testing::Test>; /* Generated from the following GLSL #version 330 core layout(location = 0) out vec4 c; void main() { int i = 0; for(; i < 10; ++i) { } } */ TEST_F(PassClassTest, BasicVisitFromEntryPoint) { const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" %3 OpExecutionMode %2 OriginUpperLeft OpSource GLSL 330 OpName %2 "main" OpName %5 "i" OpName %3 "c" OpDecorate %3 Location 0 %6 = OpTypeVoid %7 = OpTypeFunction %6 %8 = OpTypeInt 32 1 %9 = OpTypePointer Function %8 %10 = OpConstant %8 0 %11 = OpConstant %8 10 %12 = OpTypeBool %13 = OpConstant %8 1 %14 = OpTypeFloat 32 %15 = OpTypeVector %14 4 %16 = OpTypePointer Output %15 %3 = OpVariable %16 Output %2 = OpFunction %6 None %7 %17 = OpLabel %5 = OpVariable %9 Function OpStore %5 %10 OpBranch %18 %18 = OpLabel OpLoopMerge %19 %20 None OpBranch %21 %21 = OpLabel %22 = OpLoad %8 %5 %23 = OpSLessThan %12 %22 %11 OpBranchConditional %23 %24 %19 %24 = OpLabel OpBranch %20 %20 = OpLabel %25 = OpLoad %8 %5 %26 = OpIAdd %8 %25 %13 OpStore %5 %26 OpBranch %18 %19 = OpLabel OpReturn OpFunctionEnd )"; // clang-format on std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const Function* f = spvtest::GetFunction(module, 2); LoopDescriptor& ld = *context->GetLoopDescriptor(f); EXPECT_EQ(ld.NumLoops(), 1u); Loop& loop = ld.GetLoopByIndex(0); EXPECT_EQ(loop.GetHeaderBlock(), spvtest::GetBasicBlock(f, 18)); EXPECT_EQ(loop.GetLatchBlock(), spvtest::GetBasicBlock(f, 20)); EXPECT_EQ(loop.GetMergeBlock(), spvtest::GetBasicBlock(f, 19)); EXPECT_FALSE(loop.HasNestedLoops()); EXPECT_FALSE(loop.IsNested()); EXPECT_EQ(loop.GetDepth(), 1u); } /* Generated from the following GLSL: #version 330 core layout(location = 0) out vec4 c; void main() { for(int i = 0; i < 10; ++i) {} for(int i = 0; i < 10; ++i) {} } But it was "hacked" to make the first loop merge block the second loop header. */ TEST_F(PassClassTest, LoopWithNoPreHeader) { const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" %3 OpExecutionMode %2 OriginUpperLeft OpSource GLSL 330 OpName %2 "main" OpName %4 "i" OpName %5 "i" OpName %3 "c" OpDecorate %3 Location 0 %6 = OpTypeVoid %7 = OpTypeFunction %6 %8 = OpTypeInt 32 1 %9 = OpTypePointer Function %8 %10 = OpConstant %8 0 %11 = OpConstant %8 10 %12 = OpTypeBool %13 = OpConstant %8 1 %14 = OpTypeFloat 32 %15 = OpTypeVector %14 4 %16 = OpTypePointer Output %15 %3 = OpVariable %16 Output %2 = OpFunction %6 None %7 %17 = OpLabel %4 = OpVariable %9 Function %5 = OpVariable %9 Function OpStore %4 %10 OpStore %5 %10 OpBranch %18 %18 = OpLabel OpLoopMerge %27 %20 None OpBranch %21 %21 = OpLabel %22 = OpLoad %8 %4 %23 = OpSLessThan %12 %22 %11 OpBranchConditional %23 %24 %27 %24 = OpLabel OpBranch %20 %20 = OpLabel %25 = OpLoad %8 %4 %26 = OpIAdd %8 %25 %13 OpStore %4 %26 OpBranch %18 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %8 %5 %32 = OpSLessThan %12 %31 %11 OpBranchConditional %32 %33 %28 %33 = OpLabel OpBranch %29 %29 = OpLabel %34 = OpLoad %8 %5 %35 = OpIAdd %8 %34 %13 OpStore %5 %35 OpBranch %27 %28 = OpLabel OpReturn OpFunctionEnd )"; // clang-format on std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const Function* f = spvtest::GetFunction(module, 2); LoopDescriptor& ld = *context->GetLoopDescriptor(f); EXPECT_EQ(ld.NumLoops(), 2u); Loop* loop = ld[27]; EXPECT_EQ(loop->GetPreHeaderBlock(), nullptr); EXPECT_NE(loop->GetOrCreatePreHeaderBlock(), nullptr); } /* Generated from the following GLSL + --eliminate-local-multi-store #version 330 core in vec4 c; void main() { int i = 0; bool cond = c[0] == 0; for (; i < 10; i++) { if (cond) { return; } else { return; } } bool cond2 = i == 9; } */ TEST_F(PassClassTest, NoLoop) { const std::string text = R"(; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 3 ; Bound: 47 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %16 OpExecutionMode %4 OriginUpperLeft OpSource GLSL 330 OpName %4 "main" OpName %16 "c" OpDecorate %16 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %10 = OpTypeBool %11 = OpTypePointer Function %10 %13 = OpTypeFloat 32 %14 = OpTypeVector %13 4 %15 = OpTypePointer Input %14 %16 = OpVariable %15 Input %17 = OpTypeInt 32 0 %18 = OpConstant %17 0 %19 = OpTypePointer Input %13 %22 = OpConstant %13 0 %30 = OpConstant %6 10 %39 = OpConstant %6 1 %46 = OpUndef %6 %4 = OpFunction %2 None %3 %5 = OpLabel %20 = OpAccessChain %19 %16 %18 %21 = OpLoad %13 %20 %23 = OpFOrdEqual %10 %21 %22 OpBranch %24 %24 = OpLabel %45 = OpPhi %6 %9 %5 %40 %27 OpLoopMerge %26 %27 None OpBranch %28 %28 = OpLabel %31 = OpSLessThan %10 %45 %30 OpBranchConditional %31 %25 %26 %25 = OpLabel OpSelectionMerge %34 None OpBranchConditional %23 %33 %36 %33 = OpLabel OpReturn %36 = OpLabel OpReturn %34 = OpLabel OpBranch %27 %27 = OpLabel %40 = OpIAdd %6 %46 %39 OpBranch %24 %26 = OpLabel OpReturn OpFunctionEnd )"; std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const Function* f = spvtest::GetFunction(module, 4); LoopDescriptor ld{context.get(), f}; EXPECT_EQ(ld.NumLoops(), 0u); } /* Generated from following GLSL with latch block artificially inserted to be separate from continue. #version 430 void main(void) { float x[10]; for (int i = 0; i < 10; ++i) { x[i] = i; } } */ TEST_F(PassClassTest, LoopLatchNotContinue) { const std::string text = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" OpExecutionMode %2 OriginUpperLeft OpSource GLSL 430 OpName %2 "main" OpName %3 "i" OpName %4 "x" %5 = OpTypeVoid %6 = OpTypeFunction %5 %7 = OpTypeInt 32 1 %8 = OpTypePointer Function %7 %9 = OpConstant %7 0 %10 = OpConstant %7 10 %11 = OpTypeBool %12 = OpTypeFloat 32 %13 = OpTypeInt 32 0 %14 = OpConstant %13 10 %15 = OpTypeArray %12 %14 %16 = OpTypePointer Function %15 %17 = OpTypePointer Function %12 %18 = OpConstant %7 1 %2 = OpFunction %5 None %6 %19 = OpLabel %3 = OpVariable %8 Function %4 = OpVariable %16 Function OpStore %3 %9 OpBranch %20 %20 = OpLabel %21 = OpPhi %7 %9 %19 %22 %30 OpLoopMerge %24 %23 None OpBranch %25 %25 = OpLabel %26 = OpSLessThan %11 %21 %10 OpBranchConditional %26 %27 %24 %27 = OpLabel %28 = OpConvertSToF %12 %21 %29 = OpAccessChain %17 %4 %21 OpStore %29 %28 OpBranch %23 %23 = OpLabel %22 = OpIAdd %7 %21 %18 OpStore %3 %22 OpBranch %30 %30 = OpLabel OpBranch %20 %24 = OpLabel OpReturn OpFunctionEnd )"; std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const Function* f = spvtest::GetFunction(module, 2); LoopDescriptor ld{context.get(), f}; EXPECT_EQ(ld.NumLoops(), 1u); Loop& loop = ld.GetLoopByIndex(0u); EXPECT_NE(loop.GetLatchBlock(), loop.GetContinueBlock()); EXPECT_EQ(loop.GetContinueBlock()->id(), 23u); EXPECT_EQ(loop.GetLatchBlock()->id(), 30u); } TEST_F(PassClassTest, UnreachableMerge) { const std::string text = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft %void = OpTypeVoid %3 = OpTypeFunction %void %1 = OpFunction %void None %3 %4 = OpLabel OpBranch %5 %5 = OpLabel OpLoopMerge %6 %7 None OpBranch %8 %8 = OpLabel OpBranch %9 %9 = OpLabel OpBranch %7 %7 = OpLabel OpBranch %5 %6 = OpLabel OpUnreachable OpFunctionEnd )"; std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_3, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const Function* f = spvtest::GetFunction(module, 1); LoopDescriptor ld{context.get(), f}; EXPECT_EQ(ld.NumLoops(), 1u); } } // namespace } // namespace opt } // namespace spvtools