// Copyright (c) 2019 Google LLC. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "test/val/val_code_generator.h" #include namespace spvtools { namespace val { namespace { std::string GetDefaultShaderCapabilities() { return R"( OpCapability Shader OpCapability Geometry OpCapability Tessellation OpCapability Float64 OpCapability Int64 OpCapability MultiViewport OpCapability SampleRateShading )"; } std::string GetDefaultShaderTypes() { return R"( %void = OpTypeVoid %func = OpTypeFunction %void %bool = OpTypeBool %f32 = OpTypeFloat 32 %f64 = OpTypeFloat 64 %i32 = OpTypeInt 32 1 %i64 = OpTypeInt 64 1 %u32 = OpTypeInt 32 0 %u64 = OpTypeInt 64 0 %f32vec2 = OpTypeVector %f32 2 %f32vec3 = OpTypeVector %f32 3 %f32vec4 = OpTypeVector %f32 4 %f64vec2 = OpTypeVector %f64 2 %f64vec3 = OpTypeVector %f64 3 %f64vec4 = OpTypeVector %f64 4 %u32vec2 = OpTypeVector %u32 2 %u32vec3 = OpTypeVector %u32 3 %u64vec3 = OpTypeVector %u64 3 %u32vec4 = OpTypeVector %u32 4 %u64vec2 = OpTypeVector %u64 2 %f32_0 = OpConstant %f32 0 %f32_1 = OpConstant %f32 1 %f32_2 = OpConstant %f32 2 %f32_3 = OpConstant %f32 3 %f32_4 = OpConstant %f32 4 %f32_h = OpConstant %f32 0.5 %f32vec2_01 = OpConstantComposite %f32vec2 %f32_0 %f32_1 %f32vec2_12 = OpConstantComposite %f32vec2 %f32_1 %f32_2 %f32vec3_012 = OpConstantComposite %f32vec3 %f32_0 %f32_1 %f32_2 %f32vec3_123 = OpConstantComposite %f32vec3 %f32_1 %f32_2 %f32_3 %f32vec4_0123 = OpConstantComposite %f32vec4 %f32_0 %f32_1 %f32_2 %f32_3 %f32vec4_1234 = OpConstantComposite %f32vec4 %f32_1 %f32_2 %f32_3 %f32_4 %f64_0 = OpConstant %f64 0 %f64_1 = OpConstant %f64 1 %f64_2 = OpConstant %f64 2 %f64_3 = OpConstant %f64 3 %f64vec2_01 = OpConstantComposite %f64vec2 %f64_0 %f64_1 %f64vec3_012 = OpConstantComposite %f64vec3 %f64_0 %f64_1 %f64_2 %f64vec4_0123 = OpConstantComposite %f64vec4 %f64_0 %f64_1 %f64_2 %f64_3 %u32_0 = OpConstant %u32 0 %u32_1 = OpConstant %u32 1 %u32_2 = OpConstant %u32 2 %u32_3 = OpConstant %u32 3 %u32_4 = OpConstant %u32 4 %u64_0 = OpConstant %u64 0 %u64_1 = OpConstant %u64 1 %u64_2 = OpConstant %u64 2 %u64_3 = OpConstant %u64 3 %u32vec2_01 = OpConstantComposite %u32vec2 %u32_0 %u32_1 %u32vec2_12 = OpConstantComposite %u32vec2 %u32_1 %u32_2 %u32vec4_0123 = OpConstantComposite %u32vec4 %u32_0 %u32_1 %u32_2 %u32_3 %u64vec2_01 = OpConstantComposite %u64vec2 %u64_0 %u64_1 %u32arr2 = OpTypeArray %u32 %u32_2 %u32arr3 = OpTypeArray %u32 %u32_3 %u32arr4 = OpTypeArray %u32 %u32_4 %u64arr2 = OpTypeArray %u64 %u32_2 %u64arr3 = OpTypeArray %u64 %u32_3 %u64arr4 = OpTypeArray %u64 %u32_4 %f32arr2 = OpTypeArray %f32 %u32_2 %f32arr3 = OpTypeArray %f32 %u32_3 %f32arr4 = OpTypeArray %f32 %u32_4 %f64arr2 = OpTypeArray %f64 %u32_2 %f64arr3 = OpTypeArray %f64 %u32_3 %f64arr4 = OpTypeArray %f64 %u32_4 %f32vec3arr3 = OpTypeArray %f32vec3 %u32_3 %f32vec4arr3 = OpTypeArray %f32vec4 %u32_3 %f64vec4arr3 = OpTypeArray %f64vec4 %u32_3 %f32mat22 = OpTypeMatrix %f32vec2 2 %f32mat23 = OpTypeMatrix %f32vec2 3 %f32mat32 = OpTypeMatrix %f32vec3 2 %f32mat33 = OpTypeMatrix %f32vec3 3 %f64mat22 = OpTypeMatrix %f64vec2 2 %f32mat34 = OpTypeMatrix %f32vec3 4 %f32mat43 = OpTypeMatrix %f32vec4 3 %f32mat44 = OpTypeMatrix %f32vec4 4 )"; } } // namespace CodeGenerator CodeGenerator::GetDefaultShaderCodeGenerator() { CodeGenerator generator; generator.capabilities_ = GetDefaultShaderCapabilities(); generator.memory_model_ = "OpMemoryModel Logical GLSL450\n"; generator.types_ = GetDefaultShaderTypes(); return generator; } std::string CodeGenerator::Build() const { std::ostringstream ss; ss << capabilities_; ss << extensions_; ss << memory_model_; for (const EntryPoint& entry_point : entry_points_) { ss << "OpEntryPoint " << entry_point.execution_model << " %" << entry_point.name << " \"" << entry_point.name << "\" " << entry_point.interfaces << "\n"; } for (const EntryPoint& entry_point : entry_points_) { ss << entry_point.execution_modes << "\n"; } ss << before_types_; ss << types_; ss << after_types_; for (const EntryPoint& entry_point : entry_points_) { ss << "\n"; ss << "%" << entry_point.name << " = OpFunction %void None %func\n"; ss << "%" << entry_point.name << "_entry = OpLabel\n"; ss << entry_point.body; ss << "\nOpReturn\nOpFunctionEnd\n"; } ss << add_at_the_end_; return ss.str(); } } // namespace val } // namespace spvtools