// Copyright (c) 2019 Valve Corporation // Copyright (c) 2019 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_ #define LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_ #include "source/opt/ir_builder.h" #include "source/opt/pass.h" namespace spvtools { namespace opt { class ConvertToHalfPass : public Pass { public: ConvertToHalfPass() : Pass() {} ~ConvertToHalfPass() override = default; IRContext::Analysis GetPreservedAnalyses() override { return IRContext::kAnalysisDefUse | IRContext::kAnalysisInstrToBlockMapping; } // See optimizer.hpp for pass user documentation. Status Process() override; const char* name() const override { return "convert-to-half-pass"; } private: // Return true if |inst| is an arithmetic, composite or phi op that can be // of type float16 bool IsArithmetic(Instruction* inst); // Return true if |inst| returns scalar, vector or matrix type with base // float and |width| bool IsFloat(Instruction* inst, uint32_t width); bool IsStruct(Instruction* inst); // Return true if |inst| is decorated with RelaxedPrecision bool IsDecoratedRelaxed(Instruction* inst); // Return true if |id| has been added to the relaxed id set bool IsRelaxed(uint32_t id); // Add |id| to the relaxed id set void AddRelaxed(uint32_t id); // Return true if the instruction's operands can be relaxed bool CanRelaxOpOperands(Instruction* inst); // Return type id for float with |width| analysis::Type* FloatScalarType(uint32_t width); // Return type id for vector of length |vlen| of float of |width| analysis::Type* FloatVectorType(uint32_t v_len, uint32_t width); // Return type id for matrix of |v_cnt| vectors of length identical to // |vty_id| of float of |width| analysis::Type* FloatMatrixType(uint32_t v_cnt, uint32_t vty_id, uint32_t width); // Return equivalent to float type |ty_id| with |width| uint32_t EquivFloatTypeId(uint32_t ty_id, uint32_t width); // Append instructions to builder to convert value |*val_idp| to type // |ty_id| but with |width|. Set |*val_idp| to the new id. void GenConvert(uint32_t* val_idp, uint32_t width, Instruction* inst); // Remove RelaxedPrecision decoration of |id|. bool RemoveRelaxedDecoration(uint32_t id); // Add |inst| to relaxed instruction set if warranted. Specifically, if // it is float32 and either decorated relaxed or a composite or phi // instruction where all operands are relaxed or all uses are relaxed. bool CloseRelaxInst(Instruction* inst); // If |inst| is an arithmetic, phi, extract or convert instruction of float32 // base type and decorated with RelaxedPrecision, change it to the equivalent // float16 based type instruction. Specifically, insert instructions to // convert all operands to float16 (if needed) and change its type to the // equivalent float16 type. Otherwise, insert instructions to convert its // operands back to their original types, if needed. bool GenHalfInst(Instruction* inst); // Gen code for relaxed arithmetic |inst| bool GenHalfArith(Instruction* inst); // Gen code for relaxed phi |inst| bool ProcessPhi(Instruction* inst, uint32_t from_width, uint32_t to_width); // Gen code for relaxed convert |inst| bool ProcessConvert(Instruction* inst); // Gen code for image reference |inst| bool ProcessImageRef(Instruction* inst); // Process default non-relaxed |inst| bool ProcessDefault(Instruction* inst); // If |inst| is an FConvert of a matrix type, decompose it to a series // of vector extracts, converts and inserts into an Undef. These are // generated by GenHalfInst because they are easier to manipulate, but are // invalid so we need to clean them up. bool MatConvertCleanup(Instruction* inst); // Call GenHalfInst on every instruction in |func|. // If code is generated for an instruction, replace the instruction // with the new instructions that are generated. bool ProcessFunction(Function* func); Pass::Status ProcessImpl(); // Initialize state for converting to half void Initialize(); struct hasher { size_t operator()(const spv::Op& op) const noexcept { return std::hash()(uint32_t(op)); } }; // Set of core operations to be processed std::unordered_set target_ops_core_; // Set of 450 extension operations to be processed std::unordered_set target_ops_450_; // Set of all sample operations, including dref and non-dref operations std::unordered_set image_ops_; // Set of only dref sample operations std::unordered_set dref_image_ops_; // Set of operations that can be marked as relaxed std::unordered_set closure_ops_; // Set of ids of all relaxed instructions std::unordered_set relaxed_ids_set_; // Ids of all converted instructions std::unordered_set converted_ids_; }; } // namespace opt } // namespace spvtools #endif // LIBSPIRV_OPT_CONVERT_TO_HALF_PASS_H_