// Copyright (c) 2020 The Khronos Group Inc. // Copyright (c) 2020 Valve Corporation // Copyright (c) 2020 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef LIBSPIRV_OPT_INST_DEBUG_PRINTF_PASS_H_ #define LIBSPIRV_OPT_INST_DEBUG_PRINTF_PASS_H_ #include "instrument_pass.h" namespace spvtools { namespace opt { // This class/pass is designed to support the debug printf GPU-assisted layer // of https://github.com/KhronosGroup/Vulkan-ValidationLayers. Its internal and // external design may change as the layer evolves. class InstDebugPrintfPass : public InstrumentPass { public: // For test harness only InstDebugPrintfPass() : InstrumentPass(7, 23, false, false) {} // For all other interfaces InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) : InstrumentPass(desc_set, shader_id, false, false) {} ~InstDebugPrintfPass() override = default; // See optimizer.hpp for pass user documentation. Status Process() override; const char* name() const override { return "inst-printf-pass"; } private: // Gen code into |builder| to write |field_value_id| into debug output // buffer at |base_offset_id| + |field_offset|. void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset, uint32_t field_value_id, InstructionBuilder* builder); // Generate instructions in |builder| which will atomically fetch and // increment the size of the debug output buffer stream of the current // validation and write a record to the end of the stream, if enough space // in the buffer remains. The record will contain the index of the function // and instruction within that function |func_idx, instruction_idx| which // generated the record. Finally, the record will contain validation-specific // data contained in |validation_ids| which will identify the validation // error as well as the values involved in the error. // // The output buffer binding written to by the code generated by the function // is determined by the validation id specified when each specific // instrumentation pass is created. // // The output buffer is a sequence of 32-bit values with the following // format (where all elements are unsigned 32-bit unless otherwise noted): // // Size // Record0 // Record1 // Record2 // ... // // Size is the number of 32-bit values that have been written or // attempted to be written to the output buffer, excluding the Size. It is // initialized to 0. If the size of attempts to write the buffer exceeds // the actual size of the buffer, it is possible that this field can exceed // the actual size of the buffer. // // Each Record* is a variable-length sequence of 32-bit values with the // following format defined using static const offsets in the .cpp file: // // Record Size // Shader ID // Instruction Index // ... // Validation Error Code // Validation-specific Word 0 // Validation-specific Word 1 // Validation-specific Word 2 // ... // // Each record consists of two subsections: members common across all // validation and members specific to a // validation. // // The Record Size is the number of 32-bit words in the record, including // the Record Size word. // // Shader ID is a value that identifies which shader has generated the // validation error. It is passed when the instrumentation pass is created. // // The Instruction Index is the position of the instruction within the // SPIR-V file which is in error. // // The Validation Error Code specifies the exact error which has occurred. // These are enumerated with the kInstError* static consts. This allows // multiple validation layers to use the same, single output buffer. // // The Validation-specific Words are a validation-specific number of 32-bit // words which give further information on the validation error that // occurred. These are documented further in each file containing the // validation-specific class which derives from this base class. // // Because the code that is generated checks against the size of the buffer // before writing, the size of the debug out buffer can be used by the // validation layer to control the number of error records that are written. void GenDebugStreamWrite(uint32_t shader_id, uint32_t instruction_idx_id, const std::vector& validation_ids, InstructionBuilder* builder); // Return id for output function. Define if it doesn't exist with // |val_spec_param_cnt| validation-specific uint32 parameters. uint32_t GetStreamWriteFunctionId(uint32_t val_spec_param_cnt); // Generate instructions for OpDebugPrintf. // // If |ref_inst_itr| is an OpDebugPrintf, return in |new_blocks| the result // of replacing it with buffer write instructions within its block at // |ref_block_itr|. The instructions write a record to the printf // output buffer stream including |function_idx, instruction_idx| // and removes the OpDebugPrintf. The block at |ref_block_itr| can just be // replaced with the block in |new_blocks|. Besides the buffer writes, this // block will comprise all instructions preceding and following // |ref_inst_itr|. // // This function is designed to be passed to // InstrumentPass::InstProcessEntryPointCallTree(), which applies the // function to each instruction in a module and replaces the instruction // if warranted. // // This instrumentation function utilizes GenDebugStreamWrite() to write its // error records. The validation-specific part of the error record will // consist of a uint32 which is the id of the format string plus a sequence // of uint32s representing the values of the remaining operands of the // DebugPrintf. void GenDebugPrintfCode(BasicBlock::iterator ref_inst_itr, UptrVectorIterator ref_block_itr, std::vector>* new_blocks); // Generate a sequence of uint32 instructions in |builder| (if necessary) // representing the value of |val_inst|, which must be a buffer pointer, a // uint64, or a scalar or vector of type uint32, float32 or float16. Append // the ids of all values to the end of |val_ids|. void GenOutputValues(Instruction* val_inst, std::vector* val_ids, InstructionBuilder* builder); // Generate instructions to write a record containing the operands of // |printf_inst| arguments to printf buffer, adding new code to the end of // the last block in |new_blocks|. Kill OpDebugPrintf instruction. void GenOutputCode(Instruction* printf_inst, std::vector>* new_blocks); // Set the name for a function or global variable, names will be // prefixed to identify which instrumentation pass generated them. std::unique_ptr NewGlobalName(uint32_t id, const std::string& name_str); // Set the name for a structure member std::unique_ptr NewMemberName(uint32_t id, uint32_t member_index, const std::string& name_str); // Return id for debug output buffer uint32_t GetOutputBufferId(); // Return id for buffer uint type uint32_t GetOutputBufferPtrId(); // Return binding for output buffer for current validation. uint32_t GetOutputBufferBinding(); // Initialize state for instrumenting bindless checking void InitializeInstDebugPrintf(); // Apply GenDebugPrintfCode to every instruction in module. Pass::Status ProcessImpl(); uint32_t ext_inst_printf_id_{0}; // id for output buffer variable uint32_t output_buffer_id_{0}; // ptr type id for output buffer element uint32_t output_buffer_ptr_id_{0}; }; } // namespace opt } // namespace spvtools #endif // LIBSPIRV_OPT_INST_DEBUG_PRINTF_PASS_H_