// Copyright (c) 2018 The Khronos Group Inc. // Copyright (c) 2018 Valve Corporation // Copyright (c) 2018 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ #define INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ // Shader Instrumentation Interface // // This file provides an external interface for applications that wish to // communicate with shaders instrumented by passes created by: // // CreateInstDebugPrintfPass // // More detailed documentation of these routines can be found in optimizer.hpp namespace spvtools { // Stream Output Buffer Offsets // // The following values provide offsets into the output buffer struct // generated by InstrumentPass::GenDebugStreamWrite. This method is utilized // by InstDebugPrintfPass. // // The 1st member of the debug output buffer contains a set of flags // controlling the behavior of instrumentation code. static const int kDebugOutputFlagsOffset = 0; // The 2nd member of the debug output buffer contains the next available word // in the data stream to be written. Shaders will atomically read and update // this value so as not to overwrite each others records. This value must be // initialized to zero static const int kDebugOutputSizeOffset = 1; // The 3rd member of the output buffer is the start of the stream of records // written by the instrumented shaders. Each record represents a validation // error. The format of the records is documented below. static const int kDebugOutputDataOffset = 2; // Common Stream Record Offsets // // The following are offsets to fields which are common to all records written // to the output stream. // // Each record first contains the size of the record in 32-bit words, including // the size word. static const int kInstCommonOutSize = 0; // This is the shader id passed by the layer when the instrumentation pass is // created. static const int kInstCommonOutShaderId = 1; // This is the ordinal position of the instruction within the SPIR-V shader // which generated the validation error. static const int kInstCommonOutInstructionIdx = 2; // Debug Buffer Bindings // // These are the bindings for the different buffers which are // read or written by the instrumentation passes. // // This is the output buffer written by InstDebugPrintfPass. static const int kDebugOutputPrintfStream = 3; } // namespace spvtools #endif // INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_