// Copyright (c) 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Validation tests for decorations #include #include #include "gmock/gmock.h" #include "source/val/decoration.h" #include "test/unit_spirv.h" #include "test/val/val_fixtures.h" namespace spvtools { namespace val { namespace { using ::testing::Eq; using ::testing::HasSubstr; using ValidateDecorations = spvtest::ValidateBase; TEST_F(ValidateDecorations, ValidateOpDecorateRegistration) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %1 ArrayStride 4 OpDecorate %1 Uniform %2 = OpTypeFloat 32 %1 = OpTypeRuntimeArray %2 ; Since %1 is used first in Decoration, it gets id 1. )"; const uint32_t id = 1; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); // Must have 2 decorations. EXPECT_THAT( vstate_->id_decorations(id), Eq(std::vector{Decoration(SpvDecorationArrayStride, {4}), Decoration(SpvDecorationUniform)})); } TEST_F(ValidateDecorations, ValidateOpMemberDecorateRegistration) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %_arr_double_uint_6 ArrayStride 4 OpMemberDecorate %_struct_115 2 NonReadable OpMemberDecorate %_struct_115 2 Offset 2 OpDecorate %_struct_115 BufferBlock %float = OpTypeFloat 32 %uint = OpTypeInt 32 0 %uint_6 = OpConstant %uint 6 %_arr_double_uint_6 = OpTypeArray %float %uint_6 %_struct_115 = OpTypeStruct %float %float %_arr_double_uint_6 )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); // The array must have 1 decoration. const uint32_t arr_id = 1; EXPECT_THAT( vstate_->id_decorations(arr_id), Eq(std::vector{Decoration(SpvDecorationArrayStride, {4})})); // The struct must have 3 decorations. const uint32_t struct_id = 2; EXPECT_THAT( vstate_->id_decorations(struct_id), Eq(std::vector{Decoration(SpvDecorationNonReadable, {}, 2), Decoration(SpvDecorationOffset, {2}, 2), Decoration(SpvDecorationBufferBlock)})); } TEST_F(ValidateDecorations, ValidateOpMemberDecorateOutOfBound) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "Main" OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %_struct_2 1 RelaxedPrecision %void = OpTypeVoid %4 = OpTypeFunction %void %float = OpTypeFloat 32 %_struct_2 = OpTypeStruct %float %1 = OpFunction %void None %4 %6 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("Index 1 provided in OpMemberDecorate for struct " "2[%_struct_2] is out of bounds. The structure has 1 " "members. Largest valid index is 0.")); } TEST_F(ValidateDecorations, ValidateGroupDecorateRegistration) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %1 DescriptorSet 0 OpDecorate %1 NonWritable OpDecorate %1 Restrict %1 = OpDecorationGroup OpGroupDecorate %1 %2 %3 OpGroupDecorate %1 %4 %float = OpTypeFloat 32 %_runtimearr_float = OpTypeRuntimeArray %float %_struct_9 = OpTypeStruct %_runtimearr_float %_ptr_Uniform__struct_9 = OpTypePointer Uniform %_struct_9 %2 = OpVariable %_ptr_Uniform__struct_9 Uniform %_struct_10 = OpTypeStruct %_runtimearr_float %_ptr_Uniform__struct_10 = OpTypePointer Uniform %_struct_10 %3 = OpVariable %_ptr_Uniform__struct_10 Uniform %_struct_11 = OpTypeStruct %_runtimearr_float %_ptr_Uniform__struct_11 = OpTypePointer Uniform %_struct_11 %4 = OpVariable %_ptr_Uniform__struct_11 Uniform )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); // Decoration group has 3 decorations. auto expected_decorations = std::vector{ Decoration(SpvDecorationDescriptorSet, {0}), Decoration(SpvDecorationNonWritable), Decoration(SpvDecorationRestrict)}; // Decoration group is applied to id 1, 2, 3, and 4. Note that id 1 (which is // the decoration group id) also has all the decorations. EXPECT_THAT(vstate_->id_decorations(1), Eq(expected_decorations)); EXPECT_THAT(vstate_->id_decorations(2), Eq(expected_decorations)); EXPECT_THAT(vstate_->id_decorations(3), Eq(expected_decorations)); EXPECT_THAT(vstate_->id_decorations(4), Eq(expected_decorations)); } TEST_F(ValidateDecorations, WebGPUOpDecorationGroupBad) { std::string spirv = R"( OpCapability Shader OpCapability VulkanMemoryModelKHR OpExtension "SPV_KHR_vulkan_memory_model" OpMemoryModel Logical VulkanKHR OpDecorate %1 DescriptorSet 0 OpDecorate %1 NonWritable OpDecorate %1 Restrict %1 = OpDecorationGroup OpGroupDecorate %1 %2 %3 OpGroupDecorate %1 %4 %float = OpTypeFloat 32 %_runtimearr_float = OpTypeRuntimeArray %float %_struct_9 = OpTypeStruct %_runtimearr_float %_ptr_Uniform__struct_9 = OpTypePointer Uniform %_struct_9 %2 = OpVariable %_ptr_Uniform__struct_9 Uniform %_struct_10 = OpTypeStruct %_runtimearr_float %_ptr_Uniform__struct_10 = OpTypePointer Uniform %_struct_10 %3 = OpVariable %_ptr_Uniform__struct_10 Uniform %_struct_11 = OpTypeStruct %_runtimearr_float %_ptr_Uniform__struct_11 = OpTypePointer Uniform %_struct_11 %4 = OpVariable %_ptr_Uniform__struct_11 Uniform )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateInstructions(SPV_ENV_WEBGPU_0)); EXPECT_THAT(getDiagnosticString(), HasSubstr("OpDecorationGroup is not allowed in the WebGPU " "execution environment.\n %1 = OpDecorationGroup\n")); } // For WebGPU, OpGroupDecorate does not have a test case, because it requires // being preceded by OpDecorationGroup, which will cause a validation error. // For WebGPU, OpGroupMemberDecorate does not have a test case, because it // requires being preceded by OpDecorationGroup, which will cause a validation // error. TEST_F(ValidateDecorations, ValidateGroupMemberDecorateRegistration) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %1 Offset 3 %1 = OpDecorationGroup OpGroupMemberDecorate %1 %_struct_1 3 %_struct_2 3 %_struct_3 3 %float = OpTypeFloat 32 %_runtimearr = OpTypeRuntimeArray %float %_struct_1 = OpTypeStruct %float %float %float %_runtimearr %_struct_2 = OpTypeStruct %float %float %float %_runtimearr %_struct_3 = OpTypeStruct %float %float %float %_runtimearr )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); // Decoration group has 1 decoration. auto expected_decorations = std::vector{Decoration(SpvDecorationOffset, {3}, 3)}; // Decoration group is applied to id 2, 3, and 4. EXPECT_THAT(vstate_->id_decorations(2), Eq(expected_decorations)); EXPECT_THAT(vstate_->id_decorations(3), Eq(expected_decorations)); EXPECT_THAT(vstate_->id_decorations(4), Eq(expected_decorations)); } TEST_F(ValidateDecorations, LinkageImportUsedForInitializedVariableBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %target LinkageAttributes "link_ptr" Import %float = OpTypeFloat 32 %_ptr_float = OpTypePointer Uniform %float %zero = OpConstantNull %float %target = OpVariable %_ptr_float Uniform %zero )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("A module-scope OpVariable with initialization value " "cannot be marked with the Import Linkage Type.")); } TEST_F(ValidateDecorations, LinkageExportUsedForInitializedVariableGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %target LinkageAttributes "link_ptr" Export %float = OpTypeFloat 32 %_ptr_float = OpTypePointer Uniform %float %zero = OpConstantNull %float %target = OpVariable %_ptr_float Uniform %zero )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, StructAllMembersHaveBuiltInDecorationsGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpMemberDecorate %_struct_1 0 BuiltIn Position OpMemberDecorate %_struct_1 1 BuiltIn Position OpMemberDecorate %_struct_1 2 BuiltIn Position OpMemberDecorate %_struct_1 3 BuiltIn Position %float = OpTypeFloat 32 %_runtimearr = OpTypeRuntimeArray %float %_struct_1 = OpTypeStruct %float %float %float %_runtimearr )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, MixedBuiltInDecorationsBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpMemberDecorate %_struct_1 0 BuiltIn Position OpMemberDecorate %_struct_1 1 BuiltIn Position %float = OpTypeFloat 32 %_runtimearr = OpTypeRuntimeArray %float %_struct_1 = OpTypeStruct %float %float %float %_runtimearr )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("When BuiltIn decoration is applied to a structure-type " "member, all members of that structure type must also be " "decorated with BuiltIn (No allowed mixing of built-in " "variables and non-built-in variables within a single " "structure). Structure id 1 does not meet this requirement.")); } TEST_F(ValidateDecorations, StructContainsBuiltInStructBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpMemberDecorate %_struct_1 0 BuiltIn Position OpMemberDecorate %_struct_1 1 BuiltIn Position OpMemberDecorate %_struct_1 2 BuiltIn Position OpMemberDecorate %_struct_1 3 BuiltIn Position %float = OpTypeFloat 32 %_runtimearr = OpTypeRuntimeArray %float %_struct_1 = OpTypeStruct %float %float %float %_runtimearr %_struct_2 = OpTypeStruct %_struct_1 )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("Structure 1[%_struct_1] contains members with " "BuiltIn decoration. Therefore this structure may not " "be contained as a member of another structure type. " "Structure 4[%_struct_4] contains structure " "1[%_struct_1].")); } TEST_F(ValidateDecorations, StructContainsNonBuiltInStructGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 %float = OpTypeFloat 32 %_struct_1 = OpTypeStruct %float %_struct_2 = OpTypeStruct %_struct_1 )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, MultipleBuiltInObjectsConsumedByOpEntryPointBad) { std::string spirv = R"( OpCapability Shader OpCapability Geometry OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %in_1 %in_2 OpExecutionMode %main InputPoints OpExecutionMode %main OutputPoints OpMemberDecorate %struct_1 0 BuiltIn InvocationId OpMemberDecorate %struct_2 0 BuiltIn Position %int = OpTypeInt 32 1 %void = OpTypeVoid %func = OpTypeFunction %void %float = OpTypeFloat 32 %struct_1 = OpTypeStruct %int %struct_2 = OpTypeStruct %float %ptr_builtin_1 = OpTypePointer Input %struct_1 %ptr_builtin_2 = OpTypePointer Input %struct_2 %in_1 = OpVariable %ptr_builtin_1 Input %in_2 = OpVariable %ptr_builtin_2 Input %main = OpFunction %void None %func %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("There must be at most one object per Storage Class " "that can contain a structure type containing members " "decorated with BuiltIn, consumed per entry-point.")); } TEST_F(ValidateDecorations, OneBuiltInObjectPerStorageClassConsumedByOpEntryPointGood) { std::string spirv = R"( OpCapability Shader OpCapability Geometry OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %in_1 %out_1 OpExecutionMode %main InputPoints OpExecutionMode %main OutputPoints OpMemberDecorate %struct_1 0 BuiltIn InvocationId OpMemberDecorate %struct_2 0 BuiltIn Position %int = OpTypeInt 32 1 %void = OpTypeVoid %func = OpTypeFunction %void %float = OpTypeFloat 32 %struct_1 = OpTypeStruct %int %struct_2 = OpTypeStruct %float %ptr_builtin_1 = OpTypePointer Input %struct_1 %ptr_builtin_2 = OpTypePointer Output %struct_2 %in_1 = OpVariable %ptr_builtin_1 Input %out_1 = OpVariable %ptr_builtin_2 Output %main = OpFunction %void None %func %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, NoBuiltInObjectsConsumedByOpEntryPointGood) { std::string spirv = R"( OpCapability Shader OpCapability Geometry OpMemoryModel Logical GLSL450 OpEntryPoint Geometry %main "main" %in_1 %out_1 OpExecutionMode %main InputPoints OpExecutionMode %main OutputPoints %int = OpTypeInt 32 1 %void = OpTypeVoid %func = OpTypeFunction %void %float = OpTypeFloat 32 %struct_1 = OpTypeStruct %int %struct_2 = OpTypeStruct %float %ptr_builtin_1 = OpTypePointer Input %struct_1 %ptr_builtin_2 = OpTypePointer Output %struct_2 %in_1 = OpVariable %ptr_builtin_1 Input %out_1 = OpVariable %ptr_builtin_2 Output %main = OpFunction %void None %func %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, EntryPointFunctionHasLinkageAttributeBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %main LinkageAttributes "import_main" Import %1 = OpTypeVoid %2 = OpTypeFunction %1 %main = OpFunction %1 None %2 %4 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv.c_str()); EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateInstructions()); EXPECT_THAT( getDiagnosticString(), HasSubstr("The LinkageAttributes Decoration (Linkage name: import_main) " "cannot be applied to function id 1 because it is targeted by " "an OpEntryPoint instruction.")); } TEST_F(ValidateDecorations, FunctionDeclarationWithoutImportLinkageBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Function declaration (id 3) must have a LinkageAttributes " "decoration with the Import Linkage type.")); } TEST_F(ValidateDecorations, FunctionDeclarationWithImportLinkageGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %main LinkageAttributes "link_fn" Import %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, FunctionDeclarationWithExportLinkageBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %main LinkageAttributes "link_fn" Export %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Function declaration (id 1) must have a LinkageAttributes " "decoration with the Import Linkage type.")); } TEST_F(ValidateDecorations, FunctionDefinitionWithImportLinkageBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %main LinkageAttributes "link_fn" Import %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("Function definition (id 1) may not be decorated with " "Import Linkage type.")); } TEST_F(ValidateDecorations, FunctionDefinitionWithoutImportLinkageGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, BuiltinVariablesGoodVulkan) { const spv_target_env env = SPV_ENV_VULKAN_1_0; std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragCoord %_entryPointOutput OpExecutionMode %main OriginUpperLeft OpSource HLSL 500 OpDecorate %gl_FragCoord BuiltIn FragCoord OpDecorate %_entryPointOutput Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %float_0 = OpConstant %float 0 %14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_FragCoord = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %_entryPointOutput = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %3 %5 = OpLabel OpStore %_entryPointOutput %14 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, env); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(env)); } TEST_F(ValidateDecorations, BuiltinVariablesWithLocationDecorationVulkan) { const spv_target_env env = SPV_ENV_VULKAN_1_0; std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragCoord %_entryPointOutput OpExecutionMode %main OriginUpperLeft OpSource HLSL 500 OpDecorate %gl_FragCoord BuiltIn FragCoord OpDecorate %gl_FragCoord Location 0 OpDecorate %_entryPointOutput Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %float_0 = OpConstant %float 0 %14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_FragCoord = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %_entryPointOutput = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %3 %5 = OpLabel OpStore %_entryPointOutput %14 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, env); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(env)); EXPECT_THAT(getDiagnosticString(), HasSubstr("A BuiltIn variable (id 2) cannot have any Location or " "Component decorations")); } TEST_F(ValidateDecorations, BuiltinVariablesWithComponentDecorationVulkan) { const spv_target_env env = SPV_ENV_VULKAN_1_0; std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragCoord %_entryPointOutput OpExecutionMode %main OriginUpperLeft OpSource HLSL 500 OpDecorate %gl_FragCoord BuiltIn FragCoord OpDecorate %gl_FragCoord Component 0 OpDecorate %_entryPointOutput Location 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %float_0 = OpConstant %float 0 %14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 %_ptr_Input_v4float = OpTypePointer Input %v4float %gl_FragCoord = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %_entryPointOutput = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %3 %5 = OpLabel OpStore %_entryPointOutput %14 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, env); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(env)); EXPECT_THAT(getDiagnosticString(), HasSubstr("A BuiltIn variable (id 2) cannot have any Location or " "Component decorations")); } // #version 440 // #extension GL_EXT_nonuniform_qualifier : enable // layout(binding = 1) uniform sampler2D s2d[]; // layout(location = 0) in nonuniformEXT int i; // void main() // { // vec4 v = texture(s2d[i], vec2(0.3)); // } TEST_F(ValidateDecorations, RuntimeArrayOfDescriptorSetsIsAllowed) { const spv_target_env env = SPV_ENV_VULKAN_1_0; std::string spirv = R"( OpCapability Shader OpCapability ShaderNonUniformEXT OpCapability RuntimeDescriptorArrayEXT OpCapability SampledImageArrayNonUniformIndexingEXT OpExtension "SPV_EXT_descriptor_indexing" %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %i OpSource GLSL 440 OpSourceExtension "GL_EXT_nonuniform_qualifier" OpName %main "main" OpName %v "v" OpName %s2d "s2d" OpName %i "i" OpDecorate %s2d DescriptorSet 0 OpDecorate %s2d Binding 1 OpDecorate %i Location 0 OpDecorate %i NonUniformEXT OpDecorate %18 NonUniformEXT OpDecorate %21 NonUniformEXT %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %10 = OpTypeImage %float 2D 0 0 0 1 Unknown %11 = OpTypeSampledImage %10 %_runtimearr_11 = OpTypeRuntimeArray %11 %_ptr_Uniform__runtimearr_11 = OpTypePointer Uniform %_runtimearr_11 %s2d = OpVariable %_ptr_Uniform__runtimearr_11 Uniform %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %i = OpVariable %_ptr_Input_int Input %_ptr_Uniform_11 = OpTypePointer Uniform %11 %v2float = OpTypeVector %float 2 %float_0_300000012 = OpConstant %float 0.300000012 %24 = OpConstantComposite %v2float %float_0_300000012 %float_0_300000012 %float_0 = OpConstant %float 0 %main = OpFunction %void None %3 %5 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %18 = OpLoad %int %i %20 = OpAccessChain %_ptr_Uniform_11 %s2d %18 %21 = OpLoad %11 %20 %26 = OpImageSampleExplicitLod %v4float %21 %24 Lod %float_0 OpStore %v %26 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, env); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, BlockMissingOffsetBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %Output = OpTypeStruct %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must be explicitly laid out with Offset decorations")); } TEST_F(ValidateDecorations, BufferBlockMissingOffsetBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %Output = OpTypeStruct %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must be explicitly laid out with Offset decorations")); } TEST_F(ValidateDecorations, BlockNestedStructMissingOffsetBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %S = OpTypeStruct %v3float %int %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must be explicitly laid out with Offset decorations")); } TEST_F(ValidateDecorations, BufferBlockNestedStructMissingOffsetBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %S = OpTypeStruct %v3float %int %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must be explicitly laid out with Offset decorations")); } TEST_F(ValidateDecorations, BlockGLSLSharedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output Block OpDecorate %Output GLSLShared OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %Output = OpTypeStruct %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLShared decoration")); } TEST_F(ValidateDecorations, BufferBlockGLSLSharedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output BufferBlock OpDecorate %Output GLSLShared OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %Output = OpTypeStruct %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLShared decoration")); } TEST_F(ValidateDecorations, BlockNestedStructGLSLSharedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpDecorate %S GLSLShared OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %int = OpTypeInt 32 1 %S = OpTypeStruct %int %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLShared decoration")); } TEST_F(ValidateDecorations, BufferBlockNestedStructGLSLSharedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpDecorate %S GLSLShared OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %int = OpTypeInt 32 1 %S = OpTypeStruct %int %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLShared decoration")); } TEST_F(ValidateDecorations, BlockGLSLPackedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output Block OpDecorate %Output GLSLPacked OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %Output = OpTypeStruct %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLPacked decoration")); } TEST_F(ValidateDecorations, BufferBlockGLSLPackedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output BufferBlock OpDecorate %Output GLSLPacked OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %Output = OpTypeStruct %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLPacked decoration")); } TEST_F(ValidateDecorations, BlockNestedStructGLSLPackedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpDecorate %S GLSLPacked OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %int = OpTypeInt 32 1 %S = OpTypeStruct %int %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLPacked decoration")); } TEST_F(ValidateDecorations, BufferBlockNestedStructGLSLPackedBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpDecorate %S GLSLPacked OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %int = OpTypeInt 32 1 %S = OpTypeStruct %int %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("must not use GLSLPacked decoration")); } TEST_F(ValidateDecorations, BlockMissingArrayStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output Block OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %array = OpTypeArray %float %int_3 %Output = OpTypeStruct %array %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with ArrayStride decorations")); } TEST_F(ValidateDecorations, BufferBlockMissingArrayStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output BufferBlock OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %array = OpTypeArray %float %int_3 %Output = OpTypeStruct %array %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with ArrayStride decorations")); } TEST_F(ValidateDecorations, BlockNestedStructMissingArrayStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %array = OpTypeArray %float %int_3 %S = OpTypeStruct %array %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with ArrayStride decorations")); } TEST_F(ValidateDecorations, BufferBlockNestedStructMissingArrayStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %array = OpTypeArray %float %int_3 %S = OpTypeStruct %array %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with ArrayStride decorations")); } TEST_F(ValidateDecorations, BlockMissingMatrixStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output Block OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %matrix = OpTypeMatrix %v3float 4 %Output = OpTypeStruct %matrix %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with MatrixStride decorations")); } TEST_F(ValidateDecorations, BufferBlockMissingMatrixStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output BufferBlock OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %matrix = OpTypeMatrix %v3float 4 %Output = OpTypeStruct %matrix %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with MatrixStride decorations")); } TEST_F(ValidateDecorations, BlockMissingMatrixStrideArrayBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output Block OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %matrix = OpTypeMatrix %v3float 4 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %array = OpTypeArray %matrix %int_3 %Output = OpTypeStruct %matrix %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with MatrixStride decorations")); } TEST_F(ValidateDecorations, BufferBlockMissingMatrixStrideArrayBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %Output BufferBlock OpMemberDecorate %Output 0 Offset 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %matrix = OpTypeMatrix %v3float 4 %int = OpTypeInt 32 1 %int_3 = OpConstant %int 3 %array = OpTypeArray %matrix %int_3 %Output = OpTypeStruct %matrix %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with MatrixStride decorations")); } TEST_F(ValidateDecorations, BlockNestedStructMissingMatrixStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %v4float = OpTypeVector %float 4 %matrix = OpTypeMatrix %v3float 4 %S = OpTypeStruct %matrix %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with MatrixStride decorations")); } TEST_F(ValidateDecorations, BufferBlockNestedStructMissingMatrixStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 16 OpMemberDecorate %Output 2 Offset 32 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %v4float = OpTypeVector %float 4 %matrix = OpTypeMatrix %v3float 4 %S = OpTypeStruct %matrix %Output = OpTypeStruct %float %v4float %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("must be explicitly laid out with MatrixStride decorations")); } TEST_F(ValidateDecorations, BlockStandardUniformBufferLayout) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %F 0 Offset 0 OpMemberDecorate %F 1 Offset 8 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48 OpMemberDecorate %O 0 Offset 0 OpMemberDecorate %O 1 Offset 16 OpMemberDecorate %O 2 Offset 32 OpMemberDecorate %O 3 Offset 64 OpMemberDecorate %O 4 ColMajor OpMemberDecorate %O 4 Offset 80 OpMemberDecorate %O 4 MatrixStride 16 OpDecorate %_arr_O_uint_2 ArrayStride 176 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 8 OpMemberDecorate %Output 2 Offset 16 OpMemberDecorate %Output 3 Offset 32 OpMemberDecorate %Output 4 Offset 48 OpMemberDecorate %Output 5 Offset 64 OpMemberDecorate %Output 6 ColMajor OpMemberDecorate %Output 6 Offset 96 OpMemberDecorate %Output 6 MatrixStride 16 OpMemberDecorate %Output 7 Offset 128 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %v2uint = OpTypeVector %uint 2 %F = OpTypeStruct %int %v2uint %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %mat2v3float = OpTypeMatrix %v3float 2 %v3uint = OpTypeVector %uint 3 %mat3v3float = OpTypeMatrix %v3float 3 %_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2 %O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2 %_arr_O_uint_2 = OpTypeArray %O %uint_2 %Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2 %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, BlockLayoutPermitsTightVec3ScalarPackingGood) { // See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666 std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 12 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %v3float %float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, BlockLayoutForbidsTightScalarVec3PackingBad) { // See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666 std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Structure id 2 decorated as Block for variable in Uniform " "storage class must follow standard uniform buffer layout " "rules: member 1 at offset 4 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockLayoutPermitsTightScalarVec3PackingWithRelaxedLayoutGood) { // Same as previous test, but with explicit option to relax block layout. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BlockLayoutPermitsTightScalarVec3PackingBadOffsetWithRelaxedLayoutBad) { // Same as previous test, but with the vector not aligned to its scalar // element. Use offset 5 instead of a multiple of 4. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 5 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 2 decorated as Block for variable in Uniform storage " "class must follow relaxed uniform buffer layout rules: member 1 at " "offset 5 is not aligned to scalar element size 4")); } TEST_F(ValidateDecorations, BlockLayoutPermitsTightScalarVec3PackingWithVulkan1_1Good) { // Same as previous test, but with Vulkan 1.1. Vulkan 1.1 included // VK_KHR_relaxed_block_layout in core. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BlockLayoutPermitsTightScalarVec3PackingWithScalarLayoutGood) { // Same as previous test, but with scalar block layout. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BlockLayoutPermitsScalarAlignedArrayWithScalarLayoutGood) { // The array at offset 4 is ok with scalar block layout. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 OpDecorate %arr_float ArrayStride 4 %void = OpTypeVoid %3 = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_3 = OpConstant %uint 3 %float = OpTypeFloat 32 %arr_float = OpTypeArray %float %uint_3 %S = OpTypeStruct %float %arr_float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BlockLayoutPermitsScalarAlignedArrayOfVec3WithScalarLayoutGood) { // The array at offset 4 is ok with scalar block layout, even though // its elements are vec3. // This is the same as the previous case, but the array elements are vec3 // instead of float. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 OpDecorate %arr_vec3 ArrayStride 12 %void = OpTypeVoid %3 = OpTypeFunction %void %uint = OpTypeInt 32 0 %uint_3 = OpConstant %uint 3 %float = OpTypeFloat 32 %vec3 = OpTypeVector %float 3 %arr_vec3 = OpTypeArray %vec3 %uint_3 %S = OpTypeStruct %float %arr_vec3 %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BlockLayoutPermitsScalarAlignedStructWithScalarLayoutGood) { // Scalar block layout permits the struct at offset 4, even though // it contains a vector with base alignment 8 and scalar alignment 4. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpMemberDecorate %st 0 Offset 0 OpMemberDecorate %st 1 Offset 8 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %vec2 = OpTypeVector %float 2 %st = OpTypeStruct %vec2 %float %S = OpTypeStruct %float %st %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F( ValidateDecorations, BlockLayoutPermitsFieldsInBaseAlignmentPaddingAtEndOfStructWithScalarLayoutGood) { // Scalar block layout permits fields in what would normally be the padding at // the end of a struct. std::string spirv = R"( OpCapability Shader OpCapability Float64 OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %st 0 Offset 0 OpMemberDecorate %st 1 Offset 8 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 12 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %double = OpTypeFloat 64 %st = OpTypeStruct %double %float %S = OpTypeStruct %st %float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F( ValidateDecorations, BlockLayoutPermitsStraddlingVectorWithScalarLayoutOverrideRelaxBlockLayoutGood) { // Same as previous, but set relaxed block layout first. Scalar layout always // wins. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %vec4 = OpTypeVector %float 4 %S = OpTypeStruct %float %vec4 %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F( ValidateDecorations, BlockLayoutPermitsStraddlingVectorWithRelaxedLayoutOverridenByScalarBlockLayoutGood) { // Same as previous, but set scalar block layout first. Scalar layout always // wins. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %vec4 = OpTypeVector %float 4 %S = OpTypeStruct %float %vec4 %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetScalarBlockLayout(getValidatorOptions(), true); spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BufferBlock16bitStandardStorageBufferLayout) { std::string spirv = R"( OpCapability Shader OpCapability StorageUniform16 OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpDecorate %f32arr ArrayStride 4 OpDecorate %f16arr ArrayStride 2 OpMemberDecorate %SSBO32 0 Offset 0 OpMemberDecorate %SSBO16 0 Offset 0 OpDecorate %SSBO32 BufferBlock OpDecorate %SSBO16 BufferBlock %void = OpTypeVoid %voidf = OpTypeFunction %void %u32 = OpTypeInt 32 0 %i32 = OpTypeInt 32 1 %f32 = OpTypeFloat 32 %uvec3 = OpTypeVector %u32 3 %c_i32_32 = OpConstant %i32 32 %c_i32_128 = OpConstant %i32 128 %f32arr = OpTypeArray %f32 %c_i32_128 %f16 = OpTypeFloat 16 %f16arr = OpTypeArray %f16 %c_i32_128 %SSBO32 = OpTypeStruct %f32arr %SSBO16 = OpTypeStruct %f16arr %_ptr_Uniform_SSBO32 = OpTypePointer Uniform %SSBO32 %varSSBO32 = OpVariable %_ptr_Uniform_SSBO32 Uniform %_ptr_Uniform_SSBO16 = OpTypePointer Uniform %SSBO16 %varSSBO16 = OpVariable %_ptr_Uniform_SSBO16 Uniform %main = OpFunction %void None %voidf %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, BlockArrayBaseAlignmentGood) { // For uniform buffer, Array base alignment is 16, and ArrayStride // must be a multiple of 16. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 16 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_PushConstant_S = OpTypePointer PushConstant %S %u = OpVariable %_ptr_PushConstant_S PushConstant %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, BlockArrayBadAlignmentBad) { // For uniform buffer, Array base alignment is 16. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 8 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_Uniform_S = OpTypePointer Uniform %S %u = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 3 decorated as Block for variable in Uniform " "storage class must follow standard uniform buffer layout rules: " "member 1 at offset 8 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockArrayBadAlignmentWithRelaxedLayoutStillBad) { // For uniform buffer, Array base alignment is 16, and ArrayStride // must be a multiple of 16. This case uses relaxed block layout. Relaxed // layout only relaxes rules for vector alignment, not array alignment. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpDecorate %u DescriptorSet 0 OpDecorate %u Binding 0 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 8 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_Uniform_S = OpTypePointer Uniform %S %u = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 4 decorated as Block for variable in Uniform " "storage class must follow standard uniform buffer layout rules: " "member 1 at offset 8 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockArrayBadAlignmentWithVulkan1_1StillBad) { // Same as previous test, but with Vulkan 1.1, which includes // VK_KHR_relaxed_block_layout in core. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpDecorate %u DescriptorSet 0 OpDecorate %u Binding 0 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 8 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_Uniform_S = OpTypePointer Uniform %S %u = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 4 decorated as Block for variable in Uniform " "storage class must follow relaxed uniform buffer layout rules: " "member 1 at offset 8 is not aligned to 16")); } TEST_F(ValidateDecorations, PushConstantArrayBaseAlignmentGood) { // Tests https://github.com/KhronosGroup/SPIRV-Tools/issues/1664 // From GLSL vertex shader: // #version 450 // layout(push_constant) uniform S { vec2 v; float arr[2]; } u; // void main() { } std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 4 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 8 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_PushConstant_S = OpTypePointer PushConstant %S %u = OpVariable %_ptr_PushConstant_S PushConstant %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, PushConstantArrayBadAlignmentBad) { // Like the previous test, but with offset 7 instead of 8. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 4 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 7 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_PushConstant_S = OpTypePointer PushConstant %S %u = OpVariable %_ptr_PushConstant_S PushConstant %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 3 decorated as Block for variable in PushConstant " "storage class must follow standard storage buffer layout rules: " "member 1 at offset 7 is not aligned to 4")); } TEST_F(ValidateDecorations, PushConstantLayoutPermitsTightVec3ScalarPackingGood) { // See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666 std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 12 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %v3float %float %_ptr_PushConstant_S = OpTypePointer PushConstant %S %B = OpVariable %_ptr_PushConstant_S PushConstant %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, PushConstantLayoutForbidsTightScalarVec3PackingBad) { // See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666 std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer PushConstant %S %B = OpVariable %_ptr_Uniform_S PushConstant %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 2 decorated as Block for variable in PushConstant " "storage class must follow standard storage buffer layout " "rules: member 1 at offset 4 is not aligned to 16")); } TEST_F(ValidateDecorations, PushConstantMissingBlockGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %pc = OpVariable %ptr PushConstant %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, VulkanPushConstantMissingBlockBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %pc = OpVariable %ptr PushConstant %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT(getDiagnosticString(), HasSubstr("PushConstant id '2' is missing Block decoration.\n" "From Vulkan spec, section 14.5.1:\n" "Such variables must be identified with a Block " "decoration")); } TEST_F(ValidateDecorations, MultiplePushConstantsSingleEntryPointGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %ptr_float = OpTypePointer PushConstant %float %pc1 = OpVariable %ptr PushConstant %pc2 = OpVariable %ptr PushConstant %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpAccessChain %ptr_float %pc1 %int_0 %3 = OpLoad %float %2 %4 = OpAccessChain %ptr_float %pc2 %int_0 %5 = OpLoad %float %4 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, VulkanMultiplePushConstantsDifferentEntryPointGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "func1" OpEntryPoint Fragment %2 "func2" OpExecutionMode %2 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %ptr_float = OpTypePointer PushConstant %float %pc1 = OpVariable %ptr PushConstant %pc2 = OpVariable %ptr PushConstant %1 = OpFunction %void None %voidfn %label1 = OpLabel %3 = OpAccessChain %ptr_float %pc1 %int_0 %4 = OpLoad %float %3 OpReturn OpFunctionEnd %2 = OpFunction %void None %voidfn %label2 = OpLabel %5 = OpAccessChain %ptr_float %pc2 %int_0 %6 = OpLoad %float %5 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)) << getDiagnosticString(); } TEST_F(ValidateDecorations, VulkanMultiplePushConstantsUnusedSingleEntryPointGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %ptr_float = OpTypePointer PushConstant %float %pc1 = OpVariable %ptr PushConstant %pc2 = OpVariable %ptr PushConstant %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)) << getDiagnosticString(); } TEST_F(ValidateDecorations, VulkanMultiplePushConstantsSingleEntryPointBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %ptr_float = OpTypePointer PushConstant %float %pc1 = OpVariable %ptr PushConstant %pc2 = OpVariable %ptr PushConstant %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpAccessChain %ptr_float %pc1 %int_0 %3 = OpLoad %float %2 %4 = OpAccessChain %ptr_float %pc2 %int_0 %5 = OpLoad %float %4 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Entry point id '1' uses more than one PushConstant interface.\n" "From Vulkan spec, section 14.5.1:\n" "There must be no more than one push constant block " "statically used per shader entry point.")); } TEST_F(ValidateDecorations, VulkanMultiplePushConstantsDifferentEntryPointSubFunctionGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "func1" OpEntryPoint Fragment %2 "func2" OpExecutionMode %2 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %ptr_float = OpTypePointer PushConstant %float %pc1 = OpVariable %ptr PushConstant %pc2 = OpVariable %ptr PushConstant %sub1 = OpFunction %void None %voidfn %label_sub1 = OpLabel %3 = OpAccessChain %ptr_float %pc1 %int_0 %4 = OpLoad %float %3 OpReturn OpFunctionEnd %sub2 = OpFunction %void None %voidfn %label_sub2 = OpLabel %5 = OpAccessChain %ptr_float %pc2 %int_0 %6 = OpLoad %float %5 OpReturn OpFunctionEnd %1 = OpFunction %void None %voidfn %label1 = OpLabel %call1 = OpFunctionCall %void %sub1 OpReturn OpFunctionEnd %2 = OpFunction %void None %voidfn %label2 = OpLabel %call2 = OpFunctionCall %void %sub2 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)) << getDiagnosticString(); } TEST_F(ValidateDecorations, VulkanMultiplePushConstantsSingleEntryPointSubFunctionBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %struct = OpTypeStruct %float %ptr = OpTypePointer PushConstant %struct %ptr_float = OpTypePointer PushConstant %float %pc1 = OpVariable %ptr PushConstant %pc2 = OpVariable %ptr PushConstant %sub1 = OpFunction %void None %voidfn %label_sub1 = OpLabel %3 = OpAccessChain %ptr_float %pc1 %int_0 %4 = OpLoad %float %3 OpReturn OpFunctionEnd %sub2 = OpFunction %void None %voidfn %label_sub2 = OpLabel %5 = OpAccessChain %ptr_float %pc2 %int_0 %6 = OpLoad %float %5 OpReturn OpFunctionEnd %1 = OpFunction %void None %voidfn %label1 = OpLabel %call1 = OpFunctionCall %void %sub1 %call2 = OpFunctionCall %void %sub2 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Entry point id '1' uses more than one PushConstant interface.\n" "From Vulkan spec, section 14.5.1:\n" "There must be no more than one push constant block " "statically used per shader entry point.")); } TEST_F(ValidateDecorations, VulkanUniformMissingDescriptorSetBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer Uniform %struct %ptr_float = OpTypePointer Uniform %float %var = OpVariable %ptr Uniform %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpAccessChain %ptr_float %var %int_0 %3 = OpLoad %float %2 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT(getDiagnosticString(), HasSubstr("Uniform id '3' is missing DescriptorSet decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanUniformMissingBindingBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 OpDecorate %var DescriptorSet 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer Uniform %struct %ptr_float = OpTypePointer Uniform %float %var = OpVariable %ptr Uniform %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpAccessChain %ptr_float %var %int_0 %3 = OpLoad %float %2 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT(getDiagnosticString(), HasSubstr("Uniform id '3' is missing Binding decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanUniformConstantMissingDescriptorSetBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %sampler = OpTypeSampler %ptr = OpTypePointer UniformConstant %sampler %var = OpVariable %ptr UniformConstant %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpLoad %sampler %var OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr("UniformConstant id '2' is missing DescriptorSet decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanUniformConstantMissingBindingBad) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %var DescriptorSet 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %sampler = OpTypeSampler %ptr = OpTypePointer UniformConstant %sampler %var = OpVariable %ptr UniformConstant %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpLoad %sampler %var OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr("UniformConstant id '2' is missing Binding decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanStorageBufferMissingDescriptorSetBad) { std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer StorageBuffer %struct %var = OpVariable %ptr StorageBuffer %ptr_float = OpTypePointer StorageBuffer %float %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpAccessChain %ptr_float %var %int_0 %3 = OpLoad %float %2 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr("StorageBuffer id '3' is missing DescriptorSet decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanStorageBufferMissingBindingBad) { std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpDecorate %var DescriptorSet 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer StorageBuffer %struct %var = OpVariable %ptr StorageBuffer %ptr_float = OpTypePointer StorageBuffer %float %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %1 = OpFunction %void None %voidfn %label = OpLabel %2 = OpAccessChain %ptr_float %var %int_0 %3 = OpLoad %float %2 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT(getDiagnosticString(), HasSubstr("StorageBuffer id '3' is missing Binding decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanStorageBufferMissingDescriptorSetSubFunctionBad) { std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer StorageBuffer %struct %var = OpVariable %ptr StorageBuffer %ptr_float = OpTypePointer StorageBuffer %float %int = OpTypeInt 32 0 %int_0 = OpConstant %int 0 %1 = OpFunction %void None %voidfn %label = OpLabel %call = OpFunctionCall %void %2 OpReturn OpFunctionEnd %2 = OpFunction %void None %voidfn %label2 = OpLabel %3 = OpAccessChain %ptr_float %var %int_0 %4 = OpLoad %float %3 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); EXPECT_THAT( getDiagnosticString(), HasSubstr("StorageBuffer id '3' is missing DescriptorSet decoration.\n" "From Vulkan spec, section 14.5.2:\n" "These variables must have DescriptorSet and Binding " "decorations specified")); } TEST_F(ValidateDecorations, VulkanStorageBufferMissingDescriptorAndBindingUnusedGood) { std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct BufferBlock %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer StorageBuffer %struct %var = OpVariable %ptr StorageBuffer %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_1); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)); } TEST_F(ValidateDecorations, UniformMissingDescriptorSetGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer Uniform %struct %var = OpVariable %ptr Uniform %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, UniformMissingBindingGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 OpDecorate %var DescriptorSet 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer Uniform %struct %var = OpVariable %ptr Uniform %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, UniformConstantMissingDescriptorSetGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %sampler = OpTypeSampler %ptr = OpTypePointer UniformConstant %sampler %var = OpVariable %ptr UniformConstant %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, UniformConstantMissingBindingGood) { std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %var DescriptorSet 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %sampler = OpTypeSampler %ptr = OpTypePointer UniformConstant %sampler %var = OpVariable %ptr UniformConstant %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, StorageBufferMissingDescriptorSetGood) { std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct BufferBlock OpDecorate %var Binding 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer StorageBuffer %struct %var = OpVariable %ptr StorageBuffer %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, StorageBufferMissingBindingGood) { std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" OpExecutionMode %1 OriginUpperLeft OpDecorate %struct BufferBlock OpDecorate %var DescriptorSet 0 %void = OpTypeVoid %voidfn = OpTypeFunction %void %float = OpTypeFloat 32 %struct = OpTypeStruct %float %ptr = OpTypePointer StorageBuffer %struct %var = OpVariable %ptr StorageBuffer %1 = OpFunction %void None %voidfn %label = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, StorageBufferStorageClassArrayBaseAlignmentGood) { // Spot check buffer rules when using StorageBuffer storage class with Block // decoration. std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 4 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 8 OpDecorate %S Block OpDecorate %u DescriptorSet 0 OpDecorate %u Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_Uniform_S = OpTypePointer StorageBuffer %S %u = OpVariable %_ptr_Uniform_S StorageBuffer %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, StorageBufferStorageClassArrayBadAlignmentBad) { // Like the previous test, but with offset 7. std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpDecorate %_arr_float_uint_2 ArrayStride 4 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 7 OpDecorate %S Block OpDecorate %u DescriptorSet 0 OpDecorate %u Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %uint = OpTypeInt 32 0 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %S = OpTypeStruct %v2float %_arr_float_uint_2 %_ptr_Uniform_S = OpTypePointer StorageBuffer %S %u = OpVariable %_ptr_Uniform_S StorageBuffer %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 3 decorated as Block for variable in StorageBuffer " "storage class must follow standard storage buffer layout rules: " "member 1 at offset 7 is not aligned to 4")); } TEST_F(ValidateDecorations, BufferBlockStandardStorageBufferLayout) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %F 0 Offset 0 OpMemberDecorate %F 1 Offset 8 OpDecorate %_arr_float_uint_2 ArrayStride 4 OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48 OpMemberDecorate %O 0 Offset 0 OpMemberDecorate %O 1 Offset 16 OpMemberDecorate %O 2 Offset 24 OpMemberDecorate %O 3 Offset 32 OpMemberDecorate %O 4 ColMajor OpMemberDecorate %O 4 Offset 48 OpMemberDecorate %O 4 MatrixStride 16 OpDecorate %_arr_O_uint_2 ArrayStride 144 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 8 OpMemberDecorate %Output 2 Offset 16 OpMemberDecorate %Output 3 Offset 32 OpMemberDecorate %Output 4 Offset 48 OpMemberDecorate %Output 5 Offset 52 OpMemberDecorate %Output 6 ColMajor OpMemberDecorate %Output 6 Offset 64 OpMemberDecorate %Output 6 MatrixStride 16 OpMemberDecorate %Output 7 Offset 96 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %v2uint = OpTypeVector %uint 2 %F = OpTypeStruct %int %v2uint %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %mat2v3float = OpTypeMatrix %v3float 2 %v3uint = OpTypeVector %uint 3 %mat3v3float = OpTypeMatrix %v3float 3 %_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2 %O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2 %_arr_O_uint_2 = OpTypeArray %O %uint_2 %Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2 %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, StorageBufferLayoutPermitsTightVec3ScalarPackingGood) { // See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666 std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 12 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %v3float %float %_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S %B = OpVariable %_ptr_StorageBuffer_S StorageBuffer %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, StorageBufferLayoutForbidsTightScalarVec3PackingBad) { // See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666 std::string spirv = R"( OpCapability Shader OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 0 OpMemberDecorate %S 1 Offset 4 OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S %B = OpVariable %_ptr_StorageBuffer_S StorageBuffer %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 2 decorated as Block for variable in StorageBuffer " "storage class must follow standard storage buffer layout " "rules: member 1 at offset 4 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockStandardUniformBufferLayoutIncorrectOffset0Bad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %F 0 Offset 0 OpMemberDecorate %F 1 Offset 8 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48 OpMemberDecorate %O 0 Offset 0 OpMemberDecorate %O 1 Offset 16 OpMemberDecorate %O 2 Offset 24 OpMemberDecorate %O 3 Offset 33 OpMemberDecorate %O 4 ColMajor OpMemberDecorate %O 4 Offset 80 OpMemberDecorate %O 4 MatrixStride 16 OpDecorate %_arr_O_uint_2 ArrayStride 176 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 8 OpMemberDecorate %Output 2 Offset 16 OpMemberDecorate %Output 3 Offset 32 OpMemberDecorate %Output 4 Offset 48 OpMemberDecorate %Output 5 Offset 64 OpMemberDecorate %Output 6 ColMajor OpMemberDecorate %Output 6 Offset 96 OpMemberDecorate %Output 6 MatrixStride 16 OpMemberDecorate %Output 7 Offset 128 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %v2uint = OpTypeVector %uint 2 %F = OpTypeStruct %int %v2uint %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %mat2v3float = OpTypeMatrix %v3float 2 %v3uint = OpTypeVector %uint 3 %mat3v3float = OpTypeMatrix %v3float 3 %_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2 %O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2 %_arr_O_uint_2 = OpTypeArray %O %uint_2 %Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2 %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Structure id 6 decorated as Block for variable in Uniform " "storage class must follow standard uniform buffer layout " "rules: member 2 at offset 24 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockStandardUniformBufferLayoutIncorrectOffset1Bad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %F 0 Offset 0 OpMemberDecorate %F 1 Offset 8 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48 OpMemberDecorate %O 0 Offset 0 OpMemberDecorate %O 1 Offset 16 OpMemberDecorate %O 2 Offset 32 OpMemberDecorate %O 3 Offset 64 OpMemberDecorate %O 4 ColMajor OpMemberDecorate %O 4 Offset 80 OpMemberDecorate %O 4 MatrixStride 16 OpDecorate %_arr_O_uint_2 ArrayStride 176 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 8 OpMemberDecorate %Output 2 Offset 16 OpMemberDecorate %Output 3 Offset 32 OpMemberDecorate %Output 4 Offset 48 OpMemberDecorate %Output 5 Offset 71 OpMemberDecorate %Output 6 ColMajor OpMemberDecorate %Output 6 Offset 96 OpMemberDecorate %Output 6 MatrixStride 16 OpMemberDecorate %Output 7 Offset 128 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %v2uint = OpTypeVector %uint 2 %F = OpTypeStruct %int %v2uint %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %mat2v3float = OpTypeMatrix %v3float 2 %v3uint = OpTypeVector %uint 3 %mat3v3float = OpTypeMatrix %v3float 3 %_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2 %O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2 %_arr_O_uint_2 = OpTypeArray %O %uint_2 %Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2 %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Structure id 8 decorated as Block for variable in Uniform " "storage class must follow standard uniform buffer layout " "rules: member 5 at offset 71 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockUniformBufferLayoutIncorrectArrayStrideBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %F 0 Offset 0 OpMemberDecorate %F 1 Offset 8 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 49 OpMemberDecorate %O 0 Offset 0 OpMemberDecorate %O 1 Offset 16 OpMemberDecorate %O 2 Offset 32 OpMemberDecorate %O 3 Offset 64 OpMemberDecorate %O 4 ColMajor OpMemberDecorate %O 4 Offset 80 OpMemberDecorate %O 4 MatrixStride 16 OpDecorate %_arr_O_uint_2 ArrayStride 176 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 8 OpMemberDecorate %Output 2 Offset 16 OpMemberDecorate %Output 3 Offset 32 OpMemberDecorate %Output 4 Offset 48 OpMemberDecorate %Output 5 Offset 64 OpMemberDecorate %Output 6 ColMajor OpMemberDecorate %Output 6 Offset 96 OpMemberDecorate %Output 6 MatrixStride 16 OpMemberDecorate %Output 7 Offset 128 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v3float = OpTypeVector %float 3 %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %v2uint = OpTypeVector %uint 2 %F = OpTypeStruct %int %v2uint %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %mat2v3float = OpTypeMatrix %v3float 2 %v3uint = OpTypeVector %uint 3 %mat3v3float = OpTypeMatrix %v3float 3 %_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2 %O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2 %_arr_O_uint_2 = OpTypeArray %O %uint_2 %Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2 %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 6 decorated as Block for variable in Uniform storage " "class must follow standard uniform buffer layout rules: member 4 is " "an array with stride 49 not satisfying alignment to 16")); } TEST_F(ValidateDecorations, BufferBlockStandardStorageBufferLayoutImproperStraddleBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 8 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %Output = OpTypeStruct %float %v3float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Structure id 3 decorated as BufferBlock for variable in " "Uniform storage class must follow standard storage buffer " "layout rules: member 1 at offset 8 is not aligned to 16")); } TEST_F(ValidateDecorations, BlockUniformBufferLayoutOffsetInsideArrayPaddingBad) { // In this case the 2nd member fits entirely within the padding. std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpDecorate %_arr_float_uint_2 ArrayStride 16 OpMemberDecorate %Output 0 Offset 0 OpMemberDecorate %Output 1 Offset 20 OpDecorate %Output Block %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %uint = OpTypeInt 32 0 %v2uint = OpTypeVector %uint 2 %uint_2 = OpConstant %uint 2 %_arr_float_uint_2 = OpTypeArray %float %uint_2 %Output = OpTypeStruct %_arr_float_uint_2 %float %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 4 decorated as Block for variable in Uniform storage " "class must follow standard uniform buffer layout rules: member 1 at " "offset 20 overlaps previous member ending at offset 31")); } TEST_F(ValidateDecorations, BlockUniformBufferLayoutOffsetInsideStructPaddingBad) { // In this case the 2nd member fits entirely within the padding. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %1 "main" OpMemberDecorate %_struct_6 0 Offset 0 OpMemberDecorate %_struct_2 0 Offset 0 OpMemberDecorate %_struct_2 1 Offset 4 OpDecorate %_struct_2 Block %void = OpTypeVoid %4 = OpTypeFunction %void %float = OpTypeFloat 32 %_struct_6 = OpTypeStruct %float %_struct_2 = OpTypeStruct %_struct_6 %float %_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2 %8 = OpVariable %_ptr_Uniform__struct_2 Uniform %1 = OpFunction %void None %4 %9 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 3 decorated as Block for variable in Uniform storage " "class must follow standard uniform buffer layout rules: member 1 at " "offset 4 overlaps previous member ending at offset 15")); } TEST_F(ValidateDecorations, BlockLayoutOffsetOutOfOrderGoodUniversal1_0) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpMemberDecorate %Outer 0 Offset 4 OpMemberDecorate %Outer 1 Offset 0 OpDecorate %Outer Block OpDecorate %O DescriptorSet 0 OpDecorate %O Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %uint = OpTypeInt 32 0 %Outer = OpTypeStruct %uint %uint %_ptr_Uniform_Outer = OpTypePointer Uniform %Outer %O = OpVariable %_ptr_Uniform_Outer Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_UNIVERSAL_1_0)); } TEST_F(ValidateDecorations, BlockLayoutOffsetOutOfOrderGoodOpenGL4_5) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpMemberDecorate %Outer 0 Offset 4 OpMemberDecorate %Outer 1 Offset 0 OpDecorate %Outer Block OpDecorate %O DescriptorSet 0 OpDecorate %O Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %uint = OpTypeInt 32 0 %Outer = OpTypeStruct %uint %uint %_ptr_Uniform_Outer = OpTypePointer Uniform %Outer %O = OpVariable %_ptr_Uniform_Outer Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_OPENGL_4_5)); } TEST_F(ValidateDecorations, BlockLayoutOffsetOutOfOrderGoodVulkan1_1) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpMemberDecorate %Outer 0 Offset 4 OpMemberDecorate %Outer 1 Offset 0 OpDecorate %Outer Block OpDecorate %O DescriptorSet 0 OpDecorate %O Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %uint = OpTypeInt 32 0 %Outer = OpTypeStruct %uint %uint %_ptr_Uniform_Outer = OpTypePointer Uniform %Outer %O = OpVariable %_ptr_Uniform_Outer Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1)) << getDiagnosticString(); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, BlockLayoutOffsetOverlapBad) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpMemberDecorate %Outer 0 Offset 0 OpMemberDecorate %Outer 1 Offset 16 OpMemberDecorate %Inner 0 Offset 0 OpMemberDecorate %Inner 1 Offset 16 OpDecorate %Outer Block OpDecorate %O DescriptorSet 0 OpDecorate %O Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %uint = OpTypeInt 32 0 %Inner = OpTypeStruct %uint %uint %Outer = OpTypeStruct %Inner %uint %_ptr_Uniform_Outer = OpTypePointer Uniform %Outer %O = OpVariable %_ptr_Uniform_Outer Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 3 decorated as Block for variable in Uniform storage " "class must follow standard uniform buffer layout rules: member 1 at " "offset 16 overlaps previous member ending at offset 31")); } TEST_F(ValidateDecorations, BufferBlockEmptyStruct) { std::string spirv = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpSource GLSL 430 OpMemberDecorate %Output 0 Offset 0 OpDecorate %Output BufferBlock %void = OpTypeVoid %3 = OpTypeFunction %void %S = OpTypeStruct %Output = OpTypeStruct %S %_ptr_Uniform_Output = OpTypePointer Uniform %Output %dataOutput = OpVariable %_ptr_Uniform_Output Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, RowMajorMatrixTightPackingGood) { // Row major matrix rule: // A row-major matrix of C columns has a base alignment equal to // the base alignment of a vector of C matrix components. // Note: The "matrix component" is the scalar element type. // The matrix has 3 columns and 2 rows (C=3, R=2). // So the base alignment of b is the same as a vector of 3 floats, which is 16 // bytes. The matrix consists of two of these, and therefore occupies 2 x 16 // bytes, or 32 bytes. // // So the offsets can be: // a -> 0 // b -> 16 // c -> 48 // d -> 60 ; d fits at bytes 12-15 after offset of c. Tight (vec3;float) // packing std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpSource GLSL 450 OpMemberDecorate %_struct_2 0 Offset 0 OpMemberDecorate %_struct_2 1 RowMajor OpMemberDecorate %_struct_2 1 Offset 16 OpMemberDecorate %_struct_2 1 MatrixStride 16 OpMemberDecorate %_struct_2 2 Offset 48 OpMemberDecorate %_struct_2 3 Offset 60 OpDecorate %_struct_2 Block OpDecorate %3 DescriptorSet 0 OpDecorate %3 Binding 0 %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v2float = OpTypeVector %float 2 %mat3v2float = OpTypeMatrix %v2float 3 %v3float = OpTypeVector %float 3 %_struct_2 = OpTypeStruct %v4float %mat3v2float %v3float %float %_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2 %3 = OpVariable %_ptr_Uniform__struct_2 Uniform %1 = OpFunction %void None %5 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, ArrayArrayRowMajorMatrixTightPackingGood) { // Like the previous case, but we have an array of arrays of matrices. // The RowMajor decoration goes on the struct member (surprisingly). std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpSource GLSL 450 OpMemberDecorate %_struct_2 0 Offset 0 OpMemberDecorate %_struct_2 1 RowMajor OpMemberDecorate %_struct_2 1 Offset 16 OpMemberDecorate %_struct_2 1 MatrixStride 16 OpMemberDecorate %_struct_2 2 Offset 80 OpMemberDecorate %_struct_2 3 Offset 92 OpDecorate %arr_mat ArrayStride 32 OpDecorate %arr_arr_mat ArrayStride 32 OpDecorate %_struct_2 Block OpDecorate %3 DescriptorSet 0 OpDecorate %3 Binding 0 %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v2float = OpTypeVector %float 2 %mat3v2float = OpTypeMatrix %v2float 3 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %uint_2 = OpConstant %uint 2 %arr_mat = OpTypeArray %mat3v2float %uint_1 %arr_arr_mat = OpTypeArray %arr_mat %uint_2 %v3float = OpTypeVector %float 3 %_struct_2 = OpTypeStruct %v4float %arr_arr_mat %v3float %float %_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2 %3 = OpVariable %_ptr_Uniform__struct_2 Uniform %1 = OpFunction %void None %5 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()) << getDiagnosticString(); } TEST_F(ValidateDecorations, ArrayArrayRowMajorMatrixNextMemberOverlapsBad) { // Like the previous case, but the offset of member 2 overlaps the matrix. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpSource GLSL 450 OpMemberDecorate %_struct_2 0 Offset 0 OpMemberDecorate %_struct_2 1 RowMajor OpMemberDecorate %_struct_2 1 Offset 16 OpMemberDecorate %_struct_2 1 MatrixStride 16 OpMemberDecorate %_struct_2 2 Offset 64 OpMemberDecorate %_struct_2 3 Offset 92 OpDecorate %arr_mat ArrayStride 32 OpDecorate %arr_arr_mat ArrayStride 32 OpDecorate %_struct_2 Block OpDecorate %3 DescriptorSet 0 OpDecorate %3 Binding 0 %void = OpTypeVoid %5 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %v2float = OpTypeVector %float 2 %mat3v2float = OpTypeMatrix %v2float 3 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %uint_2 = OpConstant %uint 2 %arr_mat = OpTypeArray %mat3v2float %uint_1 %arr_arr_mat = OpTypeArray %arr_mat %uint_2 %v3float = OpTypeVector %float 3 %_struct_2 = OpTypeStruct %v4float %arr_arr_mat %v3float %float %_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2 %3 = OpVariable %_ptr_Uniform__struct_2 Uniform %1 = OpFunction %void None %5 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 2 decorated as Block for variable in Uniform storage " "class must follow standard uniform buffer layout rules: member 2 at " "offset 64 overlaps previous member ending at offset 79")); } TEST_F(ValidateDecorations, StorageBufferArraySizeCalculationPackGood) { // Original GLSL // #version 450 // layout (set=0,binding=0) buffer S { // uvec3 arr[2][2]; // first 3 elements are 16 bytes, last is 12 // uint i; // Can have offset 60 = 3x16 + 12 // } B; // void main() {} std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpDecorate %_arr_v3uint_uint_2 ArrayStride 16 OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32 OpMemberDecorate %_struct_4 0 Offset 0 OpMemberDecorate %_struct_4 1 Offset 60 OpDecorate %_struct_4 BufferBlock OpDecorate %5 DescriptorSet 0 OpDecorate %5 Binding 0 %void = OpTypeVoid %7 = OpTypeFunction %void %uint = OpTypeInt 32 0 %v3uint = OpTypeVector %uint 3 %uint_2 = OpConstant %uint 2 %_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2 %_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2 %_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint %_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4 %5 = OpVariable %_ptr_Uniform__struct_4 Uniform %1 = OpFunction %void None %7 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, StorageBufferArraySizeCalculationPackBad) { // Like previous but, the offset of the second member is too small. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpDecorate %_arr_v3uint_uint_2 ArrayStride 16 OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32 OpMemberDecorate %_struct_4 0 Offset 0 OpMemberDecorate %_struct_4 1 Offset 56 OpDecorate %_struct_4 BufferBlock OpDecorate %5 DescriptorSet 0 OpDecorate %5 Binding 0 %void = OpTypeVoid %7 = OpTypeFunction %void %uint = OpTypeInt 32 0 %v3uint = OpTypeVector %uint 3 %uint_2 = OpConstant %uint 2 %_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2 %_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2 %_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint %_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4 %5 = OpVariable %_ptr_Uniform__struct_4 Uniform %1 = OpFunction %void None %7 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("Structure id 4 decorated as BufferBlock for variable " "in Uniform storage class must follow standard storage " "buffer layout rules: member 1 at offset 56 overlaps " "previous member ending at offset 59")); } TEST_F(ValidateDecorations, UniformBufferArraySizeCalculationPackGood) { // Like the corresponding buffer block case, but the array padding must // count for the last element as well, and so the offset of the second // member must be at least 64. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpDecorate %_arr_v3uint_uint_2 ArrayStride 16 OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32 OpMemberDecorate %_struct_4 0 Offset 0 OpMemberDecorate %_struct_4 1 Offset 64 OpDecorate %_struct_4 Block OpDecorate %5 DescriptorSet 0 OpDecorate %5 Binding 0 %void = OpTypeVoid %7 = OpTypeFunction %void %uint = OpTypeInt 32 0 %v3uint = OpTypeVector %uint 3 %uint_2 = OpConstant %uint 2 %_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2 %_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2 %_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint %_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4 %5 = OpVariable %_ptr_Uniform__struct_4 Uniform %1 = OpFunction %void None %7 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, UniformBufferArraySizeCalculationPackBad) { // Like previous but, the offset of the second member is too small. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %1 "main" OpDecorate %_arr_v3uint_uint_2 ArrayStride 16 OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32 OpMemberDecorate %_struct_4 0 Offset 0 OpMemberDecorate %_struct_4 1 Offset 60 OpDecorate %_struct_4 Block OpDecorate %5 DescriptorSet 0 OpDecorate %5 Binding 0 %void = OpTypeVoid %7 = OpTypeFunction %void %uint = OpTypeInt 32 0 %v3uint = OpTypeVector %uint 3 %uint_2 = OpConstant %uint 2 %_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2 %_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2 %_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint %_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4 %5 = OpVariable %_ptr_Uniform__struct_4 Uniform %1 = OpFunction %void None %7 %12 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr( "Structure id 4 decorated as Block for variable in Uniform storage " "class must follow standard uniform buffer layout rules: member 1 at " "offset 60 overlaps previous member ending at offset 63")); } TEST_F(ValidateDecorations, LayoutNotCheckedWhenSkipBlockLayout) { // Checks that block layout is not verified in skipping block layout mode. // Even for obviously wrong layout. std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" OpSource GLSL 450 OpMemberDecorate %S 0 Offset 3 ; wrong alignment OpMemberDecorate %S 1 Offset 3 ; same offset as before! OpDecorate %S Block OpDecorate %B DescriptorSet 0 OpDecorate %B Binding 0 %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v3float = OpTypeVector %float 3 %S = OpTypeStruct %float %v3float %_ptr_Uniform_S = OpTypePointer Uniform %S %B = OpVariable %_ptr_Uniform_S Uniform %main = OpFunction %void None %3 %5 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); spvValidatorOptionsSetSkipBlockLayout(getValidatorOptions(), true); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0)); EXPECT_THAT(getDiagnosticString(), Eq("")); } TEST_F(ValidateDecorations, EntryPointVariableWrongStorageClass) { const std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "func" %var OpExecutionMode %1 OriginUpperLeft %void = OpTypeVoid %int = OpTypeInt 32 0 %ptr_int_Workgroup = OpTypePointer Workgroup %int %var = OpVariable %ptr_int_Workgroup Workgroup %func_ty = OpTypeFunction %void %1 = OpFunction %void None %func_ty %2 = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions()); EXPECT_THAT(getDiagnosticString(), HasSubstr("OpEntryPoint interfaces must be OpVariables with " "Storage Class of Input(1) or Output(3). Found Storage " "Class 4 for Entry Point id 1.")); } TEST_F(ValidateDecorations, VulkanMemoryModelNonCoherent) { const std::string spirv = R"( OpCapability Shader OpCapability VulkanMemoryModelKHR OpCapability Linkage OpExtension "SPV_KHR_vulkan_memory_model" OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical VulkanKHR OpDecorate %1 Coherent %2 = OpTypeInt 32 0 %3 = OpTypePointer StorageBuffer %2 %1 = OpVariable %3 StorageBuffer )"; CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_3); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions(SPV_ENV_UNIVERSAL_1_3)); EXPECT_THAT(getDiagnosticString(), HasSubstr("Coherent decoration targeting 1[%1] is " "banned when using the Vulkan memory model.")); } TEST_F(ValidateDecorations, VulkanMemoryModelNoCoherentMember) { const std::string spirv = R"( OpCapability Shader OpCapability VulkanMemoryModelKHR OpCapability Linkage OpExtension "SPV_KHR_vulkan_memory_model" OpMemoryModel Logical VulkanKHR OpMemberDecorate %1 0 Coherent %2 = OpTypeInt 32 0 %1 = OpTypeStruct %2 %2 )"; CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_3); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions(SPV_ENV_UNIVERSAL_1_3)); EXPECT_THAT( getDiagnosticString(), HasSubstr("Coherent decoration targeting 1[%_struct_1] (member index 0) " "is banned when using the Vulkan memory model.")); } TEST_F(ValidateDecorations, VulkanMemoryModelNoVolatile) { const std::string spirv = R"( OpCapability Shader OpCapability VulkanMemoryModelKHR OpCapability Linkage OpExtension "SPV_KHR_vulkan_memory_model" OpExtension "SPV_KHR_storage_buffer_storage_class" OpMemoryModel Logical VulkanKHR OpDecorate %1 Volatile %2 = OpTypeInt 32 0 %3 = OpTypePointer StorageBuffer %2 %1 = OpVariable %3 StorageBuffer )"; CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_3); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions(SPV_ENV_UNIVERSAL_1_3)); EXPECT_THAT(getDiagnosticString(), HasSubstr("Volatile decoration targeting 1[%1] is banned when " "using the Vulkan memory model.")); } TEST_F(ValidateDecorations, VulkanMemoryModelNoVolatileMember) { const std::string spirv = R"( OpCapability Shader OpCapability VulkanMemoryModelKHR OpCapability Linkage OpExtension "SPV_KHR_vulkan_memory_model" OpMemoryModel Logical VulkanKHR OpMemberDecorate %1 1 Volatile %2 = OpTypeInt 32 0 %1 = OpTypeStruct %2 %2 )"; CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_3); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions(SPV_ENV_UNIVERSAL_1_3)); EXPECT_THAT(getDiagnosticString(), HasSubstr("Volatile decoration targeting 1[%_struct_1] (member " "index 1) is banned when using the Vulkan memory " "model.")); } TEST_F(ValidateDecorations, FPRoundingModeGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %float = OpTypeFloat 32 %float_1_25 = OpConstant %float 1.25 %half_ptr = OpTypePointer StorageBuffer %half %half_ptr_var = OpVariable %half_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %half %float_1_25 OpStore %half_ptr_var %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, FPRoundingModeVectorGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %float = OpTypeFloat 32 %v2half = OpTypeVector %half 2 %v2float = OpTypeVector %float 2 %float_1_25 = OpConstant %float 1.25 %floats = OpConstantComposite %v2float %float_1_25 %float_1_25 %halfs_ptr = OpTypePointer StorageBuffer %v2half %halfs_ptr_var = OpVariable %halfs_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %v2half %floats OpStore %halfs_ptr_var %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, FPRoundingModeNotOpFConvert) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %short = OpTypeInt 16 1 %int = OpTypeInt 32 1 %int_17 = OpConstant %int 17 %short_ptr = OpTypePointer StorageBuffer %short %short_ptr_var = OpVariable %short_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpSConvert %short %int_17 OpStore %short_ptr_var %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("FPRoundingMode decoration can be applied only to a " "width-only conversion instruction for floating-point " "object.")); } TEST_F(ValidateDecorations, FPRoundingModeNoOpStoreGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %float = OpTypeFloat 32 %float_1_25 = OpConstant %float 1.25 %half_ptr = OpTypePointer StorageBuffer %half %half_ptr_var = OpVariable %half_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %half %float_1_25 OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, FPRoundingModeFConvert64to16Good) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpCapability Float64 OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %double = OpTypeFloat 64 %double_1_25 = OpConstant %double 1.25 %half_ptr = OpTypePointer StorageBuffer %half %half_ptr_var = OpVariable %half_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %half %double_1_25 OpStore %half_ptr_var %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, FPRoundingModeNotStoreInFloat16) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpCapability Float64 OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %float = OpTypeFloat 32 %double = OpTypeFloat 64 %double_1_25 = OpConstant %double 1.25 %float_ptr = OpTypePointer StorageBuffer %float %float_ptr_var = OpVariable %float_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %float %double_1_25 OpStore %float_ptr_var %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("FPRoundingMode decoration can be applied only to the " "Object operand of an OpStore storing through a " "pointer to a 16-bit floating-point scalar or vector object.")); } TEST_F(ValidateDecorations, FPRoundingModeBadStorageClass) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %float = OpTypeFloat 32 %float_1_25 = OpConstant %float 1.25 %half_ptr = OpTypePointer Private %half %half_ptr_var = OpVariable %half_ptr Private %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %half %float_1_25 OpStore %half_ptr_var %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT( getDiagnosticString(), HasSubstr("FPRoundingMode decoration can be applied only to the " "Object operand of an OpStore in the StorageBuffer, Uniform, " "PushConstant, Input, or Output Storage Classes.")); } TEST_F(ValidateDecorations, FPRoundingModeMultipleOpStoreGood) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %float = OpTypeFloat 32 %float_1_25 = OpConstant %float 1.25 %half_ptr = OpTypePointer StorageBuffer %half %half_ptr_var_0 = OpVariable %half_ptr StorageBuffer %half_ptr_var_1 = OpVariable %half_ptr StorageBuffer %half_ptr_var_2 = OpVariable %half_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %half %float_1_25 OpStore %half_ptr_var_0 %_ OpStore %half_ptr_var_1 %_ OpStore %half_ptr_var_2 %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState()); } TEST_F(ValidateDecorations, FPRoundingModeMultipleUsesBad) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpCapability StorageBuffer16BitAccess OpExtension "SPV_KHR_storage_buffer_storage_class" OpExtension "SPV_KHR_variable_pointers" OpExtension "SPV_KHR_16bit_storage" OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpDecorate %_ FPRoundingMode RTE %half = OpTypeFloat 16 %float = OpTypeFloat 32 %float_1_25 = OpConstant %float 1.25 %half_ptr = OpTypePointer StorageBuffer %half %half_ptr_var_0 = OpVariable %half_ptr StorageBuffer %half_ptr_var_1 = OpVariable %half_ptr StorageBuffer %void = OpTypeVoid %func = OpTypeFunction %void %main = OpFunction %void None %func %main_entry = OpLabel %_ = OpFConvert %half %float_1_25 OpStore %half_ptr_var_0 %_ %result = OpFAdd %half %_ %_ OpStore %half_ptr_var_1 %_ OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState()); EXPECT_THAT(getDiagnosticString(), HasSubstr("FPRoundingMode decoration can be applied only to the " "Object operand of an OpStore.")); } TEST_F(ValidateDecorations, GroupDecorateTargetsDecorationGroup) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 %1 = OpDecorationGroup OpGroupDecorate %1 %1 )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions()); EXPECT_THAT(getDiagnosticString(), HasSubstr("OpGroupDecorate may not target OpDecorationGroup " "'1[%1]'")); } TEST_F(ValidateDecorations, GroupDecorateTargetsDecorationGroup2) { std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 %1 = OpDecorationGroup OpGroupDecorate %1 %2 %1 %2 = OpTypeVoid )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions()); EXPECT_THAT(getDiagnosticString(), HasSubstr("OpGroupDecorate may not target OpDecorationGroup " "'1[%1]'")); } TEST_F(ValidateDecorations, RecurseThroughRuntimeArray) { const std::string spirv = R"( OpCapability Shader OpCapability Linkage OpMemoryModel Logical GLSL450 OpDecorate %outer Block OpMemberDecorate %inner 0 Offset 0 OpMemberDecorate %inner 1 Offset 1 OpDecorate %runtime ArrayStride 16 OpMemberDecorate %outer 0 Offset 0 %int = OpTypeInt 32 0 %inner = OpTypeStruct %int %int %runtime = OpTypeRuntimeArray %inner %outer = OpTypeStruct %runtime %outer_ptr = OpTypePointer Uniform %outer %var = OpVariable %outer_ptr Uniform )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateInstructions()); EXPECT_THAT( getDiagnosticString(), HasSubstr("Structure id 2 decorated as Block for variable in Uniform " "storage class must follow standard uniform buffer layout " "rules: member 1 at offset 1 is not aligned to 4")); } TEST_F(ValidateDecorations, EmptyStructAtNonZeroOffsetGood) { const std::string spirv = R"( OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint GLCompute %main "main" OpExecutionMode %main LocalSize 1 1 1 OpDecorate %struct Block OpMemberDecorate %struct 0 Offset 0 OpMemberDecorate %struct 1 Offset 16 OpDecorate %var DescriptorSet 0 OpDecorate %var Binding 0 %void = OpTypeVoid %float = OpTypeFloat 32 %empty = OpTypeStruct %struct = OpTypeStruct %float %empty %ptr_struct_ubo = OpTypePointer Uniform %struct %var = OpVariable %ptr_struct_ubo Uniform %voidfn = OpTypeFunction %void %main = OpFunction %void None %voidfn %entry = OpLabel OpReturn OpFunctionEnd )"; CompileSuccessfully(spirv); EXPECT_EQ(SPV_SUCCESS, ValidateInstructions()); } } // namespace } // namespace val } // namespace spvtools