// Copyright (c) 2017 Valve Corporation // Copyright (c) 2017 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "test/opt/pass_fixture.h" #include "test/opt/pass_utils.h" namespace spvtools { namespace opt { namespace { using LocalSingleStoreElimTest = PassTest<::testing::Test>; TEST_F(LocalSingleStoreElimTest, PositiveAndNegative) { // Single store to v is optimized. Multiple store to // f is not optimized. // // #version 140 // // in vec4 BaseColor; // in float fi; // // void main() // { // vec4 v = BaseColor; // float f = fi; // if (f < 0) // f = 0.0; // gl_FragColor = v + f; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %f "f" OpName %fi "fi" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_float = OpTypePointer Function %float %_ptr_Input_float = OpTypePointer Input %float %fi = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %f = OpVariable %_ptr_Function_float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi OpStore %f %21 %22 = OpLoad %float %f %23 = OpFOrdLessThan %bool %22 %float_0 OpSelectionMerge %24 None OpBranchConditional %23 %25 %24 %25 = OpLabel OpStore %f %float_0 OpBranch %24 %24 = OpLabel %26 = OpLoad %v4float %v %27 = OpLoad %float %f %28 = OpCompositeConstruct %v4float %27 %27 %27 %27 %29 = OpFAdd %v4float %26 %28 OpStore %gl_FragColor %29 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %f = OpVariable %_ptr_Function_float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi OpStore %f %21 %22 = OpLoad %float %f %23 = OpFOrdLessThan %bool %22 %float_0 OpSelectionMerge %24 None OpBranchConditional %23 %25 %24 %25 = OpLabel OpStore %f %float_0 OpBranch %24 %24 = OpLabel %27 = OpLoad %float %f %28 = OpCompositeConstruct %v4float %27 %27 %27 %27 %29 = OpFAdd %v4float %20 %28 OpStore %gl_FragColor %29 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(LocalSingleStoreElimTest, ThreeStores) { // Three stores to multiple loads of v is not optimized. const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %fi "fi" OpName %r "r" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Input_float = OpTypePointer Input %float %fi = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %bool = OpTypeBool %float_1 = OpConstant %float 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %r = OpVariable %_ptr_Function_v4float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi %22 = OpFOrdLessThan %bool %21 %float_0 OpSelectionMerge %23 None OpBranchConditional %22 %24 %25 %24 = OpLabel %26 = OpLoad %v4float %v OpStore %v %26 OpStore %r %26 OpBranch %23 %25 = OpLabel %27 = OpLoad %v4float %v %28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 OpStore %v %28 %29 = OpFSub %v4float %28 %27 OpStore %r %29 OpBranch %23 %23 = OpLabel %30 = OpLoad %v4float %r OpStore %gl_FragColor %30 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + before, true, true); } TEST_F(LocalSingleStoreElimTest, MultipleLoads) { // Single store to multiple loads of v is optimized. // // #version 140 // // in vec4 BaseColor; // in float fi; // // void main() // { // vec4 v = BaseColor; // float f = fi; // if (f < 0) // f = 0.0; // gl_FragColor = v + f; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %fi "fi" OpName %r "r" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Input_float = OpTypePointer Input %float %fi = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %bool = OpTypeBool %float_1 = OpConstant %float 1 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %r = OpVariable %_ptr_Function_v4float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi %22 = OpFOrdLessThan %bool %21 %float_0 OpSelectionMerge %23 None OpBranchConditional %22 %24 %25 %24 = OpLabel %26 = OpLoad %v4float %v OpStore %r %26 OpBranch %23 %25 = OpLabel %27 = OpLoad %v4float %v %28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 %29 = OpFSub %v4float %28 %27 OpStore %r %29 OpBranch %23 %23 = OpLabel %30 = OpLoad %v4float %r OpStore %gl_FragColor %30 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %r = OpVariable %_ptr_Function_v4float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi %22 = OpFOrdLessThan %bool %21 %float_0 OpSelectionMerge %23 None OpBranchConditional %22 %24 %25 %24 = OpLabel OpStore %r %20 OpBranch %23 %25 = OpLabel %28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 %29 = OpFSub %v4float %28 %20 OpStore %r %29 OpBranch %23 %23 = OpLabel %30 = OpLoad %v4float %r OpStore %gl_FragColor %30 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(LocalSingleStoreElimTest, NoStoreElimWithInterveningAccessChainLoad) { // Last load of v is eliminated, but access chain load and store of v isn't // // #version 140 // // in vec4 BaseColor; // // void main() // { // vec4 v = BaseColor; // float f = v[3]; // gl_FragColor = v * f; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %f "f" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_float = OpTypePointer Function %float %uint = OpTypeInt 32 0 %uint_3 = OpConstant %uint 3 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %17 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %f = OpVariable %_ptr_Function_float Function %18 = OpLoad %v4float %BaseColor OpStore %v %18 %19 = OpAccessChain %_ptr_Function_float %v %uint_3 %20 = OpLoad %float %19 OpStore %f %20 %21 = OpLoad %v4float %v %22 = OpLoad %float %f %23 = OpVectorTimesScalar %v4float %21 %22 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %17 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %f = OpVariable %_ptr_Function_float Function %18 = OpLoad %v4float %BaseColor OpStore %v %18 %19 = OpAccessChain %_ptr_Function_float %v %uint_3 %20 = OpLoad %float %19 OpStore %f %20 %23 = OpVectorTimesScalar %v4float %18 %20 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(LocalSingleStoreElimTest, NoReplaceOfDominatingPartialStore) { // Note: SPIR-V hand edited to initialize v to vec4(0.0) // // #version 140 // // in vec4 BaseColor; // // void main() // { // vec4 v; // float v[1] = 1.0; // gl_FragColor = v; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %gl_FragColor "gl_FragColor" OpName %BaseColor "BaseColor" %void = OpTypeVoid %7 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %float_0 = OpConstant %float 0 %12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 %float_1 = OpConstant %float 1 %uint = OpTypeInt 32 0 %uint_1 = OpConstant %uint 1 %_ptr_Function_float = OpTypePointer Function %float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %main = OpFunction %void None %7 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %12 %20 = OpAccessChain %_ptr_Function_float %v %uint_1 OpStore %20 %float_1 %21 = OpLoad %v4float %v OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(LocalSingleStoreElimTest, ElimIfCopyObjectInFunction) { // Note: hand edited to insert OpCopyObject // // #version 140 // // in vec4 BaseColor; // in float fi; // // void main() // { // vec4 v = BaseColor; // float f = fi; // if (f < 0) // f = 0.0; // gl_FragColor = v + f; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %f "f" OpName %fi "fi" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_float = OpTypePointer Function %float %_ptr_Input_float = OpTypePointer Input %float %fi = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %f = OpVariable %_ptr_Function_float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi OpStore %f %21 %22 = OpLoad %float %f %23 = OpFOrdLessThan %bool %22 %float_0 OpSelectionMerge %24 None OpBranchConditional %23 %25 %24 %25 = OpLabel OpStore %f %float_0 OpBranch %24 %24 = OpLabel %26 = OpCopyObject %_ptr_Function_v4float %v %27 = OpLoad %v4float %26 %28 = OpLoad %float %f %29 = OpCompositeConstruct %v4float %28 %28 %28 %28 %30 = OpFAdd %v4float %27 %29 OpStore %gl_FragColor %30 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %9 %19 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %f = OpVariable %_ptr_Function_float Function %20 = OpLoad %v4float %BaseColor OpStore %v %20 %21 = OpLoad %float %fi OpStore %f %21 %22 = OpLoad %float %f %23 = OpFOrdLessThan %bool %22 %float_0 OpSelectionMerge %24 None OpBranchConditional %23 %25 %24 %25 = OpLabel OpStore %f %float_0 OpBranch %24 %24 = OpLabel %26 = OpCopyObject %_ptr_Function_v4float %v %28 = OpLoad %float %f %29 = OpCompositeConstruct %v4float %28 %28 %28 %28 %30 = OpFAdd %v4float %20 %29 OpStore %gl_FragColor %30 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(LocalSingleStoreElimTest, NoOptIfStoreNotDominating) { // Single store to f not optimized because it does not dominate // the load. // // #version 140 // // in vec4 BaseColor; // in float fi; // // void main() // { // float f; // if (fi < 0) // f = 0.5; // if (fi < 0) // gl_FragColor = BaseColor * f; // else // gl_FragColor = BaseColor; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %fi %gl_FragColor %BaseColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %fi "fi" OpName %f "f" OpName %gl_FragColor "gl_FragColor" OpName %BaseColor "BaseColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Input_float = OpTypePointer Input %float %fi = OpVariable %_ptr_Input_float Input %float_0 = OpConstant %float 0 %bool = OpTypeBool %_ptr_Function_float = OpTypePointer Function %float %float_0_5 = OpConstant %float 0.5 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %main = OpFunction %void None %8 %18 = OpLabel %f = OpVariable %_ptr_Function_float Function %19 = OpLoad %float %fi %20 = OpFOrdLessThan %bool %19 %float_0 OpSelectionMerge %21 None OpBranchConditional %20 %22 %21 %22 = OpLabel OpStore %f %float_0_5 OpBranch %21 %21 = OpLabel %23 = OpLoad %float %fi %24 = OpFOrdLessThan %bool %23 %float_0 OpSelectionMerge %25 None OpBranchConditional %24 %26 %27 %26 = OpLabel %28 = OpLoad %v4float %BaseColor %29 = OpLoad %float %f %30 = OpVectorTimesScalar %v4float %28 %29 OpStore %gl_FragColor %30 OpBranch %25 %27 = OpLabel %31 = OpLoad %v4float %BaseColor OpStore %gl_FragColor %31 OpBranch %25 %25 = OpLabel OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(assembly, assembly, true, true); } TEST_F(LocalSingleStoreElimTest, OptInitializedVariableLikeStore) { // Initialized variable f is optimized like it was a store. // Note: The SPIR-V was edited to turn the store to f to an // an initialization. // // #version 140 // // void main() // { // float f = 0.0; // gl_FragColor = vec4(f); // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %f "f" OpName %gl_FragColor "gl_FragColor" OpDecorate %gl_FragColor Location 0 %void = OpTypeVoid %6 = OpTypeFunction %void %float = OpTypeFloat 32 %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %6 %12 = OpLabel %f = OpVariable %_ptr_Function_float Function %float_0 %13 = OpLoad %float %f %14 = OpCompositeConstruct %v4float %13 %13 %13 %13 OpStore %gl_FragColor %14 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %6 %12 = OpLabel %f = OpVariable %_ptr_Function_float Function %float_0 %14 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_0 OpStore %gl_FragColor %14 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } TEST_F(LocalSingleStoreElimTest, PointerVariable) { // Test that checks if a pointer variable is removed. const std::string before = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" %2 OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %_struct_3 0 Offset 0 OpDecorate %_runtimearr__struct_3 ArrayStride 16 OpMemberDecorate %_struct_5 0 Offset 0 OpDecorate %_struct_5 BufferBlock OpMemberDecorate %_struct_6 0 Offset 0 OpDecorate %_struct_6 BufferBlock OpDecorate %2 Location 0 OpDecorate %7 DescriptorSet 0 OpDecorate %7 Binding 0 %void = OpTypeVoid %10 = OpTypeFunction %void %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %_struct_3 = OpTypeStruct %v4float %_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3 %_struct_5 = OpTypeStruct %_runtimearr__struct_3 %_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5 %_struct_6 = OpTypeStruct %int %_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6 %_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5 %_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6 %int_0 = OpConstant %int 0 %uint_0 = OpConstant %uint 0 %2 = OpVariable %_ptr_Output_v4float Output %7 = OpVariable %_ptr_Uniform__struct_5 Uniform %1 = OpFunction %void None %10 %23 = OpLabel %24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function OpStore %24 %7 %26 = OpLoad %_ptr_Uniform__struct_5 %24 %27 = OpAccessChain %_ptr_Uniform_v4float %26 %int_0 %uint_0 %int_0 %28 = OpLoad %v4float %27 %29 = OpCopyObject %v4float %28 OpStore %2 %28 OpReturn OpFunctionEnd )"; const std::string after = R"(OpCapability Shader OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %1 "main" %2 OpExecutionMode %1 OriginUpperLeft OpMemberDecorate %_struct_3 0 Offset 0 OpDecorate %_runtimearr__struct_3 ArrayStride 16 OpMemberDecorate %_struct_5 0 Offset 0 OpDecorate %_struct_5 BufferBlock OpMemberDecorate %_struct_6 0 Offset 0 OpDecorate %_struct_6 BufferBlock OpDecorate %2 Location 0 OpDecorate %7 DescriptorSet 0 OpDecorate %7 Binding 0 %void = OpTypeVoid %10 = OpTypeFunction %void %int = OpTypeInt 32 1 %uint = OpTypeInt 32 0 %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %_struct_3 = OpTypeStruct %v4float %_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3 %_struct_5 = OpTypeStruct %_runtimearr__struct_3 %_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5 %_struct_6 = OpTypeStruct %int %_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6 %_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5 %_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6 %int_0 = OpConstant %int 0 %uint_0 = OpConstant %uint 0 %2 = OpVariable %_ptr_Output_v4float Output %7 = OpVariable %_ptr_Uniform__struct_5 Uniform %1 = OpFunction %void None %10 %23 = OpLabel %24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function OpStore %24 %7 %27 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 %uint_0 %int_0 %28 = OpLoad %v4float %27 %29 = OpCopyObject %v4float %28 OpStore %2 %28 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(before, after, true, true); } // Test that that an unused OpAccessChain between a store and a use does does // not hinders the replacement of the use. We need to check this because // local-access-chain-convert does always remove the OpAccessChain instructions // that become dead. TEST_F(LocalSingleStoreElimTest, StoreElimWithUnusedInterveningAccessChainLoad) { // Last load of v is eliminated, but access chain load and store of v isn't // // #version 140 // // in vec4 BaseColor; // // void main() // { // vec4 v = BaseColor; // float f = v[3]; // gl_FragColor = v * f; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %v "v" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_float = OpTypePointer Function %float %uint = OpTypeInt 32 0 %uint_3 = OpConstant %uint 3 %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %17 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %18 = OpLoad %v4float %BaseColor OpStore %v %18 %19 = OpAccessChain %_ptr_Function_float %v %uint_3 %21 = OpLoad %v4float %v OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %17 = OpLabel %v = OpVariable %_ptr_Function_v4float Function %18 = OpLoad %v4float %BaseColor OpStore %v %18 %19 = OpAccessChain %_ptr_Function_float %v %uint_3 OpStore %gl_FragColor %18 OpReturn OpFunctionEnd )"; SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); SinglePassRunAndCheck(predefs + before, predefs + after, true, true); } // TODO(greg-lunarg): Add tests to verify handling of these cases: // // Other types // Others? } // namespace } // namespace opt } // namespace spvtools