// Copyright (c) 2017 Valve Corporation // Copyright (c) 2017 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "pass_fixture.h" #include "pass_utils.h" namespace { using namespace spvtools; using InlineOpaqueTest = PassTest<::testing::Test>; TEST_F(InlineOpaqueTest, InlineCallWithStructArgContainingSampledImage) { // Function with opaque argument is inlined. // TODO(greg-lunarg): Add HLSL code const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %outColor %texCoords OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpMemberName %S_t 2 "smp" OpName %foo_struct_S_t_vf2_vf21_ "foo(struct-S_t-vf2-vf21;" OpName %s "s" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %s0 "s0" OpName %texCoords "texCoords" OpName %param "param" OpDecorate %sampler15 DescriptorSet 0 %void = OpTypeVoid %12 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %17 = OpTypeImage %float 2D 0 0 0 1 Unknown %18 = OpTypeSampledImage %17 %S_t = OpTypeStruct %v2float %v2float %18 %_ptr_Function_S_t = OpTypePointer Function %S_t %20 = OpTypeFunction %void %_ptr_Function_S_t %_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18 %_ptr_Function_18 = OpTypePointer Function %18 %sampler15 = OpVariable %_ptr_UniformConstant_18 UniformConstant %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_2 = OpConstant %int 2 %_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input )"; const std::string before = R"(%main = OpFunction %void None %12 %28 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %param = OpVariable %_ptr_Function_S_t Function %29 = OpLoad %v2float %texCoords %30 = OpAccessChain %_ptr_Function_v2float %s0 %int_0 OpStore %30 %29 %31 = OpLoad %18 %sampler15 %32 = OpAccessChain %_ptr_Function_18 %s0 %int_2 OpStore %32 %31 %33 = OpLoad %S_t %s0 OpStore %param %33 %34 = OpFunctionCall %void %foo_struct_S_t_vf2_vf21_ %param OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %12 %28 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %param = OpVariable %_ptr_Function_S_t Function %29 = OpLoad %v2float %texCoords %30 = OpAccessChain %_ptr_Function_v2float %s0 %int_0 OpStore %30 %29 %31 = OpLoad %18 %sampler15 %32 = OpAccessChain %_ptr_Function_18 %s0 %int_2 OpStore %32 %31 %33 = OpLoad %S_t %s0 OpStore %param %33 %41 = OpAccessChain %_ptr_Function_18 %param %int_2 %42 = OpLoad %18 %41 %43 = OpAccessChain %_ptr_Function_v2float %param %int_0 %44 = OpLoad %v2float %43 %45 = OpImageSampleImplicitLod %v4float %42 %44 OpStore %outColor %45 OpReturn OpFunctionEnd )"; const std::string post_defs = R"(%foo_struct_S_t_vf2_vf21_ = OpFunction %void None %20 %s = OpFunctionParameter %_ptr_Function_S_t %35 = OpLabel %36 = OpAccessChain %_ptr_Function_18 %s %int_2 %37 = OpLoad %18 %36 %38 = OpAccessChain %_ptr_Function_v2float %s %int_0 %39 = OpLoad %v2float %38 %40 = OpImageSampleImplicitLod %v4float %37 %39 OpStore %outColor %40 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs + before + post_defs, predefs + after + post_defs, true, true); } TEST_F(InlineOpaqueTest, InlineOpaqueReturn) { // Function with opaque return value is inlined. // TODO(greg-lunarg): Add HLSL code const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %texCoords %outColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %foo_ "foo(" OpName %texCoords "texCoords" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %sampler16 "sampler16" OpDecorate %sampler15 DescriptorSet 0 OpDecorate %sampler16 DescriptorSet 0 %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %bool = OpTypeBool %false = OpConstantFalse %bool %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input %float_0 = OpConstant %float 0 %16 = OpConstantComposite %v2float %float_0 %float_0 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %19 = OpTypeImage %float 2D 0 0 0 1 Unknown %20 = OpTypeSampledImage %19 %21 = OpTypeFunction %20 %_ptr_UniformConstant_20 = OpTypePointer UniformConstant %20 %_ptr_Function_20 = OpTypePointer Function %20 %sampler15 = OpVariable %_ptr_UniformConstant_20 UniformConstant %sampler16 = OpVariable %_ptr_UniformConstant_20 UniformConstant )"; const std::string before = R"(%main = OpFunction %void None %9 %24 = OpLabel %25 = OpVariable %_ptr_Function_20 Function %26 = OpFunctionCall %20 %foo_ OpStore %25 %26 %27 = OpLoad %20 %25 %28 = OpLoad %v2float %texCoords %29 = OpImageSampleImplicitLod %v4float %27 %28 OpStore %outColor %29 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %9 %24 = OpLabel %34 = OpVariable %_ptr_Function_20 Function %35 = OpVariable %_ptr_Function_20 Function %25 = OpVariable %_ptr_Function_20 Function %36 = OpLoad %20 %sampler16 OpStore %34 %36 %37 = OpLoad %20 %34 OpStore %35 %37 %26 = OpLoad %20 %35 OpStore %25 %26 %27 = OpLoad %20 %25 %28 = OpLoad %v2float %texCoords %29 = OpImageSampleImplicitLod %v4float %27 %28 OpStore %outColor %29 OpReturn OpFunctionEnd )"; const std::string post_defs = R"(%foo_ = OpFunction %20 None %21 %30 = OpLabel %31 = OpVariable %_ptr_Function_20 Function %32 = OpLoad %20 %sampler16 OpStore %31 %32 %33 = OpLoad %20 %31 OpReturnValue %33 OpFunctionEnd )"; SinglePassRunAndCheck( predefs + before + post_defs, predefs + after + post_defs, true, true); } TEST_F(InlineOpaqueTest, InlineInNonEntryPointFunction) { // This demonstrates opaque inlining in a function that is not // an entry point function (main2) but is in the call tree of an // entry point function (main). // TODO(greg-lunarg): Add HLSL code const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %outColor %texCoords OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %main2 "main2" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpMemberName %S_t 2 "smp" OpName %foo_struct_S_t_vf2_vf21_ "foo(struct-S_t-vf2-vf21;" OpName %s "s" OpName %outColor "outColor" OpName %sampler15 "sampler15" OpName %s0 "s0" OpName %texCoords "texCoords" OpName %param "param" OpDecorate %sampler15 DescriptorSet 0 %void = OpTypeVoid %13 = OpTypeFunction %void %float = OpTypeFloat 32 %v2float = OpTypeVector %float 2 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %outColor = OpVariable %_ptr_Output_v4float Output %18 = OpTypeImage %float 2D 0 0 0 1 Unknown %19 = OpTypeSampledImage %18 %S_t = OpTypeStruct %v2float %v2float %19 %_ptr_Function_S_t = OpTypePointer Function %S_t %21 = OpTypeFunction %void %_ptr_Function_S_t %_ptr_UniformConstant_19 = OpTypePointer UniformConstant %19 %_ptr_Function_19 = OpTypePointer Function %19 %sampler15 = OpVariable %_ptr_UniformConstant_19 UniformConstant %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %int_2 = OpConstant %int 2 %_ptr_Function_v2float = OpTypePointer Function %v2float %_ptr_Input_v2float = OpTypePointer Input %v2float %texCoords = OpVariable %_ptr_Input_v2float Input )"; const std::string before = R"(%main2 = OpFunction %void None %13 %29 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %param = OpVariable %_ptr_Function_S_t Function %30 = OpLoad %v2float %texCoords %31 = OpAccessChain %_ptr_Function_v2float %s0 %int_0 OpStore %31 %30 %32 = OpLoad %19 %sampler15 %33 = OpAccessChain %_ptr_Function_19 %s0 %int_2 OpStore %33 %32 %34 = OpLoad %S_t %s0 OpStore %param %34 %35 = OpFunctionCall %void %foo_struct_S_t_vf2_vf21_ %param OpReturn OpFunctionEnd )"; const std::string after = R"(%main2 = OpFunction %void None %13 %29 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %param = OpVariable %_ptr_Function_S_t Function %30 = OpLoad %v2float %texCoords %31 = OpAccessChain %_ptr_Function_v2float %s0 %int_0 OpStore %31 %30 %32 = OpLoad %19 %sampler15 %33 = OpAccessChain %_ptr_Function_19 %s0 %int_2 OpStore %33 %32 %34 = OpLoad %S_t %s0 OpStore %param %34 %44 = OpAccessChain %_ptr_Function_19 %param %int_2 %45 = OpLoad %19 %44 %46 = OpAccessChain %_ptr_Function_v2float %param %int_0 %47 = OpLoad %v2float %46 %48 = OpImageSampleImplicitLod %v4float %45 %47 OpStore %outColor %48 OpReturn OpFunctionEnd )"; const std::string post_defs = R"(%main = OpFunction %void None %13 %36 = OpLabel %37 = OpFunctionCall %void %main2 OpReturn OpFunctionEnd %foo_struct_S_t_vf2_vf21_ = OpFunction %void None %21 %s = OpFunctionParameter %_ptr_Function_S_t %38 = OpLabel %39 = OpAccessChain %_ptr_Function_19 %s %int_2 %40 = OpLoad %19 %39 %41 = OpAccessChain %_ptr_Function_v2float %s %int_0 %42 = OpLoad %v2float %41 %43 = OpImageSampleImplicitLod %v4float %40 %42 OpStore %outColor %43 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs + before + post_defs, predefs + after + post_defs, true, true); } TEST_F(InlineOpaqueTest, NoInlineNoOpaque) { // Function without opaque interface is not inlined. // #version 140 // // in vec4 BaseColor; // // float foo(vec4 bar) // { // return bar.x + bar.y; // } // // void main() // { // vec4 color = vec4(foo(BaseColor)); // gl_FragColor = color; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %foo_vf4_ "foo(vf4;" OpName %bar "bar" OpName %color "color" OpName %BaseColor "BaseColor" OpName %param "param" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Function_v4float = OpTypePointer Function %v4float %14 = OpTypeFunction %float %_ptr_Function_v4float %uint = OpTypeInt 32 0 %uint_0 = OpConstant %uint 0 %_ptr_Function_float = OpTypePointer Function %float %uint_1 = OpConstant %uint 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %10 %21 = OpLabel %color = OpVariable %_ptr_Function_v4float Function %param = OpVariable %_ptr_Function_v4float Function %22 = OpLoad %v4float %BaseColor OpStore %param %22 %23 = OpFunctionCall %float %foo_vf4_ %param %24 = OpCompositeConstruct %v4float %23 %23 %23 %23 OpStore %color %24 %25 = OpLoad %v4float %color OpStore %gl_FragColor %25 OpReturn OpFunctionEnd %foo_vf4_ = OpFunction %float None %14 %bar = OpFunctionParameter %_ptr_Function_v4float %26 = OpLabel %27 = OpAccessChain %_ptr_Function_float %bar %uint_0 %28 = OpLoad %float %27 %29 = OpAccessChain %_ptr_Function_float %bar %uint_1 %30 = OpLoad %float %29 %31 = OpFAdd %float %28 %30 OpReturnValue %31 OpFunctionEnd )"; SinglePassRunAndCheck( assembly, assembly, true, true); } } // anonymous namespace