// Copyright (c) 2017 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include "../assembly_builder.h" #include "../function_utils.h" #include "../pass_fixture.h" #include "../pass_utils.h" #include "opt/loop_descriptor.h" #include "opt/pass.h" namespace { using namespace spvtools; using ::testing::UnorderedElementsAre; using PassClassTest = PassTest<::testing::Test>; /* Generated from the following GLSL #version 330 core layout(location = 0) out vec4 c; void main() { int i = 0; for(; i < 10; ++i) { } } */ TEST_F(PassClassTest, BasicVisitFromEntryPoint) { const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" %3 OpExecutionMode %2 OriginUpperLeft OpSource GLSL 330 OpName %2 "main" OpName %5 "i" OpName %3 "c" OpDecorate %3 Location 0 %6 = OpTypeVoid %7 = OpTypeFunction %6 %8 = OpTypeInt 32 1 %9 = OpTypePointer Function %8 %10 = OpConstant %8 0 %11 = OpConstant %8 10 %12 = OpTypeBool %13 = OpConstant %8 1 %14 = OpTypeFloat 32 %15 = OpTypeVector %14 4 %16 = OpTypePointer Output %15 %3 = OpVariable %16 Output %2 = OpFunction %6 None %7 %17 = OpLabel %5 = OpVariable %9 Function OpStore %5 %10 OpBranch %18 %18 = OpLabel OpLoopMerge %19 %20 None OpBranch %21 %21 = OpLabel %22 = OpLoad %8 %5 %23 = OpSLessThan %12 %22 %11 OpBranchConditional %23 %24 %19 %24 = OpLabel OpBranch %20 %20 = OpLabel %25 = OpLoad %8 %5 %26 = OpIAdd %8 %25 %13 OpStore %5 %26 OpBranch %18 %19 = OpLabel OpReturn OpFunctionEnd )"; // clang-format on std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); ir::Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const ir::Function* f = spvtest::GetFunction(module, 2); ir::LoopDescriptor ld{f}; EXPECT_EQ(ld.NumLoops(), 1u); ir::Loop& loop = ld.GetLoopByIndex(0); EXPECT_EQ(loop.GetHeaderBlock(), spvtest::GetBasicBlock(f, 18)); EXPECT_EQ(loop.GetLatchBlock(), spvtest::GetBasicBlock(f, 20)); EXPECT_EQ(loop.GetMergeBlock(), spvtest::GetBasicBlock(f, 19)); EXPECT_FALSE(loop.HasNestedLoops()); EXPECT_FALSE(loop.IsNested()); EXPECT_EQ(loop.GetDepth(), 1u); } /* Generated from the following GLSL: #version 330 core layout(location = 0) out vec4 c; void main() { for(int i = 0; i < 10; ++i) {} for(int i = 0; i < 10; ++i) {} } But it was "hacked" to make the first loop merge block the second loop header. */ TEST_F(PassClassTest, LoopWithNoPreHeader) { const std::string text = R"( OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" %3 OpExecutionMode %2 OriginUpperLeft OpSource GLSL 330 OpName %2 "main" OpName %4 "i" OpName %5 "i" OpName %3 "c" OpDecorate %3 Location 0 %6 = OpTypeVoid %7 = OpTypeFunction %6 %8 = OpTypeInt 32 1 %9 = OpTypePointer Function %8 %10 = OpConstant %8 0 %11 = OpConstant %8 10 %12 = OpTypeBool %13 = OpConstant %8 1 %14 = OpTypeFloat 32 %15 = OpTypeVector %14 4 %16 = OpTypePointer Output %15 %3 = OpVariable %16 Output %2 = OpFunction %6 None %7 %17 = OpLabel %4 = OpVariable %9 Function %5 = OpVariable %9 Function OpStore %4 %10 OpStore %5 %10 OpBranch %18 %18 = OpLabel OpLoopMerge %27 %20 None OpBranch %21 %21 = OpLabel %22 = OpLoad %8 %4 %23 = OpSLessThan %12 %22 %11 OpBranchConditional %23 %24 %27 %24 = OpLabel OpBranch %20 %20 = OpLabel %25 = OpLoad %8 %4 %26 = OpIAdd %8 %25 %13 OpStore %4 %26 OpBranch %18 %27 = OpLabel OpLoopMerge %28 %29 None OpBranch %30 %30 = OpLabel %31 = OpLoad %8 %5 %32 = OpSLessThan %12 %31 %11 OpBranchConditional %32 %33 %28 %33 = OpLabel OpBranch %29 %29 = OpLabel %34 = OpLoad %8 %5 %35 = OpIAdd %8 %34 %13 OpStore %5 %35 OpBranch %27 %28 = OpLabel OpReturn OpFunctionEnd )"; // clang-format on std::unique_ptr context = BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text, SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS); ir::Module* module = context->module(); EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" << text << std::endl; const ir::Function* f = spvtest::GetFunction(module, 2); ir::LoopDescriptor ld{f}; EXPECT_EQ(ld.NumLoops(), 2u); ir::Loop* loop = ld[27]; EXPECT_EQ(loop->GetPreHeaderBlock(), nullptr); } } // namespace