// Copyright (c) 2017 Valve Corporation // Copyright (c) 2017 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "pass_fixture.h" #include "pass_utils.h" namespace { using namespace spvtools; using LocalAccessChainConvertTest = PassTest<::testing::Test>; TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConverted) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 %21 = OpLoad %v4float %20 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %22 = OpLoad %S_t %s0 %23 = OpCompositeInsert %S_t %18 %22 1 OpStore %s0 %23 %24 = OpLoad %S_t %s0 %25 = OpCompositeExtract %v4float %24 1 OpStore %gl_FragColor %25 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs + before, predefs + after, true, true); } TEST_F(LocalAccessChainConvertTest, InBoundsAccessChainsConverted) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1 %21 = OpLoad %v4float %20 OpStore %gl_FragColor %21 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %22 = OpLoad %S_t %s0 %23 = OpCompositeInsert %S_t %18 %22 1 OpStore %s0 %23 %24 = OpLoad %S_t %s0 %25 = OpCompositeExtract %v4float %24 1 OpStore %gl_FragColor %25 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs + before, predefs + after, true, true); } TEST_F(LocalAccessChainConvertTest, TwoUsesofSingleChainConverted) { // #version 140 // // in vec4 BaseColor; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // gl_FragColor = s0.v1; // } const std::string predefs = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %8 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output )"; const std::string before = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %19 %18 %20 = OpLoad %v4float %19 OpStore %gl_FragColor %20 OpReturn OpFunctionEnd )"; const std::string after = R"(%main = OpFunction %void None %8 %17 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %18 = OpLoad %v4float %BaseColor %21 = OpLoad %S_t %s0 %22 = OpCompositeInsert %S_t %18 %21 1 OpStore %s0 %22 %23 = OpLoad %S_t %s0 %24 = OpCompositeExtract %v4float %23 1 OpStore %gl_FragColor %24 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( predefs + before, predefs + after, true, true); } TEST_F(LocalAccessChainConvertTest, UntargetedTypeNotConverted) { // #version 140 // // in vec4 BaseColor; // // struct S1_t { // vec4 v1; // }; // // struct S2_t { // vec4 v2; // S1_t s1; // }; // // void main() // { // S2_t s2; // s2.s1.v1 = BaseColor; // gl_FragColor = s2.s1.v1; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S1_t "S1_t" OpMemberName %S1_t 0 "v1" OpName %S2_t "S2_t" OpMemberName %S2_t 0 "v2" OpMemberName %S2_t 1 "s1" OpName %s2 "s2" OpName %BaseColor "BaseColor" OpName %gl_FragColor "gl_FragColor" %void = OpTypeVoid %9 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S1_t = OpTypeStruct %v4float %S2_t = OpTypeStruct %v4float %S1_t %_ptr_Function_S2_t = OpTypePointer Function %S2_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %int_0 = OpConstant %int 0 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %9 %19 = OpLabel %s2 = OpVariable %_ptr_Function_S2_t Function %20 = OpLoad %v4float %BaseColor %21 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0 OpStore %21 %20 %22 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0 %23 = OpLoad %v4float %22 OpStore %gl_FragColor %23 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( assembly, assembly, false, true); } TEST_F(LocalAccessChainConvertTest, DynamicallyIndexedVarNotConverted) { // #version 140 // // in vec4 BaseColor; // flat in int Idx; // in float Bi; // // struct S_t { // vec4 v0; // vec4 v1; // }; // // void main() // { // S_t s0; // s0.v1 = BaseColor; // s0.v1[Idx] = Bi; // gl_FragColor = s0.v1; // } const std::string assembly = R"(OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %BaseColor %Idx %Bi %gl_FragColor OpExecutionMode %main OriginUpperLeft OpSource GLSL 140 OpName %main "main" OpName %S_t "S_t" OpMemberName %S_t 0 "v0" OpMemberName %S_t 1 "v1" OpName %s0 "s0" OpName %BaseColor "BaseColor" OpName %Idx "Idx" OpName %Bi "Bi" OpName %gl_FragColor "gl_FragColor" OpDecorate %Idx Flat %void = OpTypeVoid %10 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %S_t = OpTypeStruct %v4float %v4float %_ptr_Function_S_t = OpTypePointer Function %S_t %int = OpTypeInt 32 1 %int_1 = OpConstant %int 1 %_ptr_Input_v4float = OpTypePointer Input %v4float %BaseColor = OpVariable %_ptr_Input_v4float Input %_ptr_Function_v4float = OpTypePointer Function %v4float %_ptr_Input_int = OpTypePointer Input %int %Idx = OpVariable %_ptr_Input_int Input %_ptr_Input_float = OpTypePointer Input %float %Bi = OpVariable %_ptr_Input_float Input %_ptr_Function_float = OpTypePointer Function %float %_ptr_Output_v4float = OpTypePointer Output %v4float %gl_FragColor = OpVariable %_ptr_Output_v4float Output %main = OpFunction %void None %10 %22 = OpLabel %s0 = OpVariable %_ptr_Function_S_t Function %23 = OpLoad %v4float %BaseColor %24 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 OpStore %24 %23 %25 = OpLoad %int %Idx %26 = OpLoad %float %Bi %27 = OpAccessChain %_ptr_Function_float %s0 %int_1 %25 OpStore %27 %26 %28 = OpAccessChain %_ptr_Function_v4float %s0 %int_1 %29 = OpLoad %v4float %28 OpStore %gl_FragColor %29 OpReturn OpFunctionEnd )"; SinglePassRunAndCheck( assembly, assembly, false, true); } // TODO(greg-lunarg): Add tests to verify handling of these cases: // // Assorted vector and matrix types // Assorted struct array types // Assorted scalar types // Assorted non-target types // OpInBoundsAccessChain // Others? } // anonymous namespace