// Copyright (c) 2022 The Khronos Group Inc. // Copyright (c) 2022 LunarG Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "source/opt/analyze_live_input_pass.h" #include "source/opt/ir_context.h" namespace spvtools { namespace opt { Pass::Status AnalyzeLiveInputPass::Process() { // Current functionality assumes shader capability if (!context()->get_feature_mgr()->HasCapability(spv::Capability::Shader)) return Status::SuccessWithoutChange; Pass::Status status = DoLiveInputAnalysis(); return status; } Pass::Status AnalyzeLiveInputPass::DoLiveInputAnalysis() { // Current functionality only supports frag, tesc, tese or geom shaders. // Report failure for any other stage. auto stage = context()->GetStage(); if (stage != spv::ExecutionModel::Fragment && stage != spv::ExecutionModel::TessellationControl && stage != spv::ExecutionModel::TessellationEvaluation && stage != spv::ExecutionModel::Geometry) return Status::Failure; context()->get_liveness_mgr()->GetLiveness(live_locs_, live_builtins_); return Status::SuccessWithoutChange; } } // namespace opt } // namespace spvtools