mirror of
https://github.com/KhronosGroup/SPIRV-Tools
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250a235a8d
Add new "short descriptor" algorithm to MARK-V codec. Add three shader compression models: lite - fast, poor compression mid - balanced max - best compression
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright (c) 2017 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "markv_model_factory.h"
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#include "markv_model_shader.h"
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namespace spvtools {
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std::unique_ptr<MarkvModel> CreateMarkvModel(MarkvModelType type) {
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std::unique_ptr<MarkvModel> model;
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switch (type) {
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case kMarkvModelShaderLite: {
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model.reset(new MarkvModelShaderLite());
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break;
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}
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case kMarkvModelShaderMid: {
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model.reset(new MarkvModelShaderMid());
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break;
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}
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case kMarkvModelShaderMax: {
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model.reset(new MarkvModelShaderMax());
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break;
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}
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case kMarkvModelUnknown: {
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assert(0 && "kMarkvModelUnknown supplied to CreateMarkvModel");
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return model;
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}
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}
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model->SetModelType(static_cast<uint32_t>(type));
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return model;
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}
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} // namespace spvtools
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