mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-11-27 13:50:07 +00:00
c20a718e00
The local-single-store-elim algorithm is not fundamentally bad. However, when there are a large number of variables, some of the maps that are used can become very large. These large data structures then take a very long time to be destroyed. I've seen cases around 40% if the time. I've rewritten that algorithm to not use as much memory. This give a significant improvement when running a large number of shader through DXC. I've also made a small change to local-single-block-elim to delete the loads that is has replaced. That way local-single-store-elim will not have to look at those. local-single-store-elim now does the same thing. The time for one set goes from 309s down to 126s. For another set, the time goes from 102s down to 88s.
779 lines
22 KiB
C++
779 lines
22 KiB
C++
// Copyright (c) 2017 Valve Corporation
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// Copyright (c) 2017 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "pass_fixture.h"
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#include "pass_utils.h"
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namespace {
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using namespace spvtools;
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using LocalSingleStoreElimTest = PassTest<::testing::Test>;
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TEST_F(LocalSingleStoreElimTest, PositiveAndNegative) {
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// Single store to v is optimized. Multiple store to
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// f is not optimized.
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//
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// #version 140
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//
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// in vec4 BaseColor;
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// in float fi;
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//
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// void main()
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// {
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// vec4 v = BaseColor;
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// float f = fi;
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// if (f < 0)
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// f = 0.0;
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// gl_FragColor = v + f;
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %v "v"
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OpName %BaseColor "BaseColor"
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OpName %f "f"
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OpName %fi "fi"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Input_float = OpTypePointer Input %float
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%fi = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%bool = OpTypeBool
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%f = OpVariable %_ptr_Function_float Function
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%20 = OpLoad %v4float %BaseColor
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OpStore %v %20
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%21 = OpLoad %float %fi
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OpStore %f %21
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%22 = OpLoad %float %f
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%23 = OpFOrdLessThan %bool %22 %float_0
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OpSelectionMerge %24 None
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OpBranchConditional %23 %25 %24
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%25 = OpLabel
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OpStore %f %float_0
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OpBranch %24
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%24 = OpLabel
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%26 = OpLoad %v4float %v
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%27 = OpLoad %float %f
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%28 = OpCompositeConstruct %v4float %27 %27 %27 %27
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%29 = OpFAdd %v4float %26 %28
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OpStore %gl_FragColor %29
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%f = OpVariable %_ptr_Function_float Function
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%20 = OpLoad %v4float %BaseColor
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OpStore %v %20
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%21 = OpLoad %float %fi
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OpStore %f %21
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%22 = OpLoad %float %f
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%23 = OpFOrdLessThan %bool %22 %float_0
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OpSelectionMerge %24 None
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OpBranchConditional %23 %25 %24
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%25 = OpLabel
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OpStore %f %float_0
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OpBranch %24
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%24 = OpLabel
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%27 = OpLoad %float %f
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%28 = OpCompositeConstruct %v4float %27 %27 %27 %27
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%29 = OpFAdd %v4float %20 %28
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OpStore %gl_FragColor %29
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
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predefs + before, predefs + after, true, true);
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}
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TEST_F(LocalSingleStoreElimTest, ThreeStores) {
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// Three stores to multiple loads of v is not optimized.
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %v "v"
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OpName %BaseColor "BaseColor"
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OpName %fi "fi"
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OpName %r "r"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Input_float = OpTypePointer Input %float
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%fi = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%bool = OpTypeBool
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%float_1 = OpConstant %float 1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%r = OpVariable %_ptr_Function_v4float Function
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%20 = OpLoad %v4float %BaseColor
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OpStore %v %20
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%21 = OpLoad %float %fi
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%22 = OpFOrdLessThan %bool %21 %float_0
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OpSelectionMerge %23 None
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OpBranchConditional %22 %24 %25
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%24 = OpLabel
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%26 = OpLoad %v4float %v
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OpStore %v %26
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OpStore %r %26
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OpBranch %23
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%25 = OpLabel
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%27 = OpLoad %v4float %v
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%28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1
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OpStore %v %28
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%29 = OpFSub %v4float %28 %27
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OpStore %r %29
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OpBranch %23
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%23 = OpLabel
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%30 = OpLoad %v4float %r
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OpStore %gl_FragColor %30
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
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predefs + before, predefs + before, true, true);
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}
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TEST_F(LocalSingleStoreElimTest, MultipleLoads) {
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// Single store to multiple loads of v is optimized.
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//
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// #version 140
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//
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// in vec4 BaseColor;
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// in float fi;
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//
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// void main()
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// {
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// vec4 v = BaseColor;
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// float f = fi;
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// if (f < 0)
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// f = 0.0;
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// gl_FragColor = v + f;
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %v "v"
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OpName %BaseColor "BaseColor"
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OpName %fi "fi"
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OpName %r "r"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Input_float = OpTypePointer Input %float
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%fi = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%bool = OpTypeBool
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%float_1 = OpConstant %float 1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%r = OpVariable %_ptr_Function_v4float Function
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%20 = OpLoad %v4float %BaseColor
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OpStore %v %20
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%21 = OpLoad %float %fi
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%22 = OpFOrdLessThan %bool %21 %float_0
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OpSelectionMerge %23 None
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OpBranchConditional %22 %24 %25
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%24 = OpLabel
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%26 = OpLoad %v4float %v
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OpStore %r %26
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OpBranch %23
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%25 = OpLabel
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%27 = OpLoad %v4float %v
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%28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1
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%29 = OpFSub %v4float %28 %27
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OpStore %r %29
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OpBranch %23
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%23 = OpLabel
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%30 = OpLoad %v4float %r
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OpStore %gl_FragColor %30
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%r = OpVariable %_ptr_Function_v4float Function
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%20 = OpLoad %v4float %BaseColor
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OpStore %v %20
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%21 = OpLoad %float %fi
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%22 = OpFOrdLessThan %bool %21 %float_0
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OpSelectionMerge %23 None
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OpBranchConditional %22 %24 %25
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%24 = OpLabel
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OpStore %r %20
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OpBranch %23
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%25 = OpLabel
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%28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1
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%29 = OpFSub %v4float %28 %20
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OpStore %r %29
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OpBranch %23
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%23 = OpLabel
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%30 = OpLoad %v4float %r
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OpStore %gl_FragColor %30
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
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predefs + before, predefs + after, true, true);
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}
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TEST_F(LocalSingleStoreElimTest, NoStoreElimWithInterveningAccessChainLoad) {
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// Last load of v is eliminated, but access chain load and store of v isn't
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//
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// void main()
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// {
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// vec4 v = BaseColor;
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// float f = v[3];
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// gl_FragColor = v * f;
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %v "v"
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OpName %BaseColor "BaseColor"
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OpName %f "f"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_float = OpTypePointer Function %float
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%uint = OpTypeInt 32 0
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%uint_3 = OpConstant %uint 3
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %8
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%17 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%f = OpVariable %_ptr_Function_float Function
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%18 = OpLoad %v4float %BaseColor
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OpStore %v %18
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%19 = OpAccessChain %_ptr_Function_float %v %uint_3
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%20 = OpLoad %float %19
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OpStore %f %20
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%21 = OpLoad %v4float %v
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%22 = OpLoad %float %f
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%23 = OpVectorTimesScalar %v4float %21 %22
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OpStore %gl_FragColor %23
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %8
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%17 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%f = OpVariable %_ptr_Function_float Function
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%18 = OpLoad %v4float %BaseColor
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OpStore %v %18
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%19 = OpAccessChain %_ptr_Function_float %v %uint_3
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%20 = OpLoad %float %19
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OpStore %f %20
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%23 = OpVectorTimesScalar %v4float %18 %20
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OpStore %gl_FragColor %23
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
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predefs + before, predefs + after, true, true);
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}
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TEST_F(LocalSingleStoreElimTest, NoReplaceOfDominatingPartialStore) {
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// Note: SPIR-V hand edited to initialize v to vec4(0.0)
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//
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// void main()
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// {
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// vec4 v;
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// float v[1] = 1.0;
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// gl_FragColor = v;
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// }
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const std::string assembly =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %v "v"
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OpName %gl_FragColor "gl_FragColor"
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OpName %BaseColor "BaseColor"
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_0 = OpConstant %float 0
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%12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%float_1 = OpConstant %float 1
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%main = OpFunction %void None %7
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function %12
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%20 = OpAccessChain %_ptr_Function_float %v %uint_1
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OpStore %20 %float_1
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%21 = OpLoad %v4float %v
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OpStore %gl_FragColor %21
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(assembly, assembly, true,
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true);
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}
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TEST_F(LocalSingleStoreElimTest, ElimIfCopyObjectInFunction) {
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// Note: hand edited to insert OpCopyObject
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//
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// #version 140
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//
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// in vec4 BaseColor;
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// in float fi;
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//
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// void main()
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// {
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// vec4 v = BaseColor;
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// float f = fi;
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// if (f < 0)
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// f = 0.0;
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// gl_FragColor = v + f;
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %v "v"
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OpName %BaseColor "BaseColor"
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OpName %f "f"
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OpName %fi "fi"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Input_float = OpTypePointer Input %float
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%fi = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%bool = OpTypeBool
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%v = OpVariable %_ptr_Function_v4float Function
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%f = OpVariable %_ptr_Function_float Function
|
|
%20 = OpLoad %v4float %BaseColor
|
|
OpStore %v %20
|
|
%21 = OpLoad %float %fi
|
|
OpStore %f %21
|
|
%22 = OpLoad %float %f
|
|
%23 = OpFOrdLessThan %bool %22 %float_0
|
|
OpSelectionMerge %24 None
|
|
OpBranchConditional %23 %25 %24
|
|
%25 = OpLabel
|
|
OpStore %f %float_0
|
|
OpBranch %24
|
|
%24 = OpLabel
|
|
%26 = OpCopyObject %_ptr_Function_v4float %v
|
|
%27 = OpLoad %v4float %26
|
|
%28 = OpLoad %float %f
|
|
%29 = OpCompositeConstruct %v4float %28 %28 %28 %28
|
|
%30 = OpFAdd %v4float %27 %29
|
|
OpStore %gl_FragColor %30
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
const std::string after =
|
|
R"(%main = OpFunction %void None %9
|
|
%19 = OpLabel
|
|
%v = OpVariable %_ptr_Function_v4float Function
|
|
%f = OpVariable %_ptr_Function_float Function
|
|
%20 = OpLoad %v4float %BaseColor
|
|
OpStore %v %20
|
|
%21 = OpLoad %float %fi
|
|
OpStore %f %21
|
|
%22 = OpLoad %float %f
|
|
%23 = OpFOrdLessThan %bool %22 %float_0
|
|
OpSelectionMerge %24 None
|
|
OpBranchConditional %23 %25 %24
|
|
%25 = OpLabel
|
|
OpStore %f %float_0
|
|
OpBranch %24
|
|
%24 = OpLabel
|
|
%26 = OpCopyObject %_ptr_Function_v4float %v
|
|
%28 = OpLoad %float %f
|
|
%29 = OpCompositeConstruct %v4float %28 %28 %28 %28
|
|
%30 = OpFAdd %v4float %20 %29
|
|
OpStore %gl_FragColor %30
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
|
|
predefs + before, predefs + after, true, true);
|
|
}
|
|
|
|
TEST_F(LocalSingleStoreElimTest, NoOptIfStoreNotDominating) {
|
|
// Single store to f not optimized because it does not dominate
|
|
// the load.
|
|
//
|
|
// #version 140
|
|
//
|
|
// in vec4 BaseColor;
|
|
// in float fi;
|
|
//
|
|
// void main()
|
|
// {
|
|
// float f;
|
|
// if (fi < 0)
|
|
// f = 0.5;
|
|
// if (fi < 0)
|
|
// gl_FragColor = BaseColor * f;
|
|
// else
|
|
// gl_FragColor = BaseColor;
|
|
// }
|
|
|
|
const std::string assembly =
|
|
R"(OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %fi %gl_FragColor %BaseColor
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 140
|
|
OpName %main "main"
|
|
OpName %fi "fi"
|
|
OpName %f "f"
|
|
OpName %gl_FragColor "gl_FragColor"
|
|
OpName %BaseColor "BaseColor"
|
|
%void = OpTypeVoid
|
|
%8 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%_ptr_Input_float = OpTypePointer Input %float
|
|
%fi = OpVariable %_ptr_Input_float Input
|
|
%float_0 = OpConstant %float 0
|
|
%bool = OpTypeBool
|
|
%_ptr_Function_float = OpTypePointer Function %float
|
|
%float_0_5 = OpConstant %float 0.5
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%BaseColor = OpVariable %_ptr_Input_v4float Input
|
|
%main = OpFunction %void None %8
|
|
%18 = OpLabel
|
|
%f = OpVariable %_ptr_Function_float Function
|
|
%19 = OpLoad %float %fi
|
|
%20 = OpFOrdLessThan %bool %19 %float_0
|
|
OpSelectionMerge %21 None
|
|
OpBranchConditional %20 %22 %21
|
|
%22 = OpLabel
|
|
OpStore %f %float_0_5
|
|
OpBranch %21
|
|
%21 = OpLabel
|
|
%23 = OpLoad %float %fi
|
|
%24 = OpFOrdLessThan %bool %23 %float_0
|
|
OpSelectionMerge %25 None
|
|
OpBranchConditional %24 %26 %27
|
|
%26 = OpLabel
|
|
%28 = OpLoad %v4float %BaseColor
|
|
%29 = OpLoad %float %f
|
|
%30 = OpVectorTimesScalar %v4float %28 %29
|
|
OpStore %gl_FragColor %30
|
|
OpBranch %25
|
|
%27 = OpLabel
|
|
%31 = OpLoad %v4float %BaseColor
|
|
OpStore %gl_FragColor %31
|
|
OpBranch %25
|
|
%25 = OpLabel
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(assembly, assembly, true,
|
|
true);
|
|
}
|
|
|
|
TEST_F(LocalSingleStoreElimTest, OptInitializedVariableLikeStore) {
|
|
// Initialized variable f is optimized like it was a store.
|
|
// Note: The SPIR-V was edited to turn the store to f to an
|
|
// an initialization.
|
|
//
|
|
// #version 140
|
|
//
|
|
// void main()
|
|
// {
|
|
// float f = 0.0;
|
|
// gl_FragColor = vec4(f);
|
|
// }
|
|
|
|
const std::string predefs =
|
|
R"(OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %gl_FragColor
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 140
|
|
OpName %main "main"
|
|
OpName %f "f"
|
|
OpName %gl_FragColor "gl_FragColor"
|
|
OpDecorate %gl_FragColor Location 0
|
|
%void = OpTypeVoid
|
|
%6 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%_ptr_Function_float = OpTypePointer Function %float
|
|
%float_0 = OpConstant %float 0
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
)";
|
|
|
|
const std::string before =
|
|
R"(%main = OpFunction %void None %6
|
|
%12 = OpLabel
|
|
%f = OpVariable %_ptr_Function_float Function %float_0
|
|
%13 = OpLoad %float %f
|
|
%14 = OpCompositeConstruct %v4float %13 %13 %13 %13
|
|
OpStore %gl_FragColor %14
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
const std::string after =
|
|
R"(%main = OpFunction %void None %6
|
|
%12 = OpLabel
|
|
%f = OpVariable %_ptr_Function_float Function %float_0
|
|
%14 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_0
|
|
OpStore %gl_FragColor %14
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
|
|
predefs + before, predefs + after, true, true);
|
|
}
|
|
|
|
TEST_F(LocalSingleStoreElimTest, PointerVariable) {
|
|
// Test that checks if a pointer variable is removed.
|
|
|
|
const std::string before =
|
|
R"(OpCapability Shader
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %1 "main" %2
|
|
OpExecutionMode %1 OriginUpperLeft
|
|
OpMemberDecorate %_struct_3 0 Offset 0
|
|
OpDecorate %_runtimearr__struct_3 ArrayStride 16
|
|
OpMemberDecorate %_struct_5 0 Offset 0
|
|
OpDecorate %_struct_5 BufferBlock
|
|
OpMemberDecorate %_struct_6 0 Offset 0
|
|
OpDecorate %_struct_6 BufferBlock
|
|
OpDecorate %2 Location 0
|
|
OpDecorate %7 DescriptorSet 0
|
|
OpDecorate %7 Binding 0
|
|
%void = OpTypeVoid
|
|
%10 = OpTypeFunction %void
|
|
%int = OpTypeInt 32 1
|
|
%uint = OpTypeInt 32 0
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
|
|
%_struct_3 = OpTypeStruct %v4float
|
|
%_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3
|
|
%_struct_5 = OpTypeStruct %_runtimearr__struct_3
|
|
%_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5
|
|
%_struct_6 = OpTypeStruct %int
|
|
%_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6
|
|
%_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5
|
|
%_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6
|
|
%int_0 = OpConstant %int 0
|
|
%uint_0 = OpConstant %uint 0
|
|
%2 = OpVariable %_ptr_Output_v4float Output
|
|
%7 = OpVariable %_ptr_Uniform__struct_5 Uniform
|
|
%1 = OpFunction %void None %10
|
|
%23 = OpLabel
|
|
%24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function
|
|
OpStore %24 %7
|
|
%26 = OpLoad %_ptr_Uniform__struct_5 %24
|
|
%27 = OpAccessChain %_ptr_Uniform_v4float %26 %int_0 %uint_0 %int_0
|
|
%28 = OpLoad %v4float %27
|
|
%29 = OpCopyObject %v4float %28
|
|
OpStore %2 %28
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
const std::string after =
|
|
R"(OpCapability Shader
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %1 "main" %2
|
|
OpExecutionMode %1 OriginUpperLeft
|
|
OpMemberDecorate %_struct_3 0 Offset 0
|
|
OpDecorate %_runtimearr__struct_3 ArrayStride 16
|
|
OpMemberDecorate %_struct_5 0 Offset 0
|
|
OpDecorate %_struct_5 BufferBlock
|
|
OpMemberDecorate %_struct_6 0 Offset 0
|
|
OpDecorate %_struct_6 BufferBlock
|
|
OpDecorate %2 Location 0
|
|
OpDecorate %7 DescriptorSet 0
|
|
OpDecorate %7 Binding 0
|
|
%void = OpTypeVoid
|
|
%10 = OpTypeFunction %void
|
|
%int = OpTypeInt 32 1
|
|
%uint = OpTypeInt 32 0
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
|
|
%_struct_3 = OpTypeStruct %v4float
|
|
%_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3
|
|
%_struct_5 = OpTypeStruct %_runtimearr__struct_3
|
|
%_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5
|
|
%_struct_6 = OpTypeStruct %int
|
|
%_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6
|
|
%_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5
|
|
%_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6
|
|
%int_0 = OpConstant %int 0
|
|
%uint_0 = OpConstant %uint 0
|
|
%2 = OpVariable %_ptr_Output_v4float Output
|
|
%7 = OpVariable %_ptr_Uniform__struct_5 Uniform
|
|
%1 = OpFunction %void None %10
|
|
%23 = OpLabel
|
|
%24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function
|
|
OpStore %24 %7
|
|
%27 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 %uint_0 %int_0
|
|
%28 = OpLoad %v4float %27
|
|
%29 = OpCopyObject %v4float %28
|
|
OpStore %2 %28
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(before, after, true,
|
|
true);
|
|
}
|
|
|
|
// TODO(greg-lunarg): Add tests to verify handling of these cases:
|
|
//
|
|
// Other types
|
|
// Others?
|
|
|
|
} // anonymous namespace
|