SPIRV-Tools/test/fuzz/transformation_add_constant_boolean_test.cpp
Alastair Donaldson 8d4261bc44
spirv-fuzz: Introduce TransformationContext (#3272)
Some transformations (e.g. TransformationAddFunction) rely on running
the validator to decide whether the transformation is applicable.  A
recent change allowed spirv-fuzz to take validator options, to cater
for the case where a module should be considered valid under
particular conditions.  However, validation during the checking of
transformations had no access to these validator options.

This change introduced TransformationContext, which currently consists
of a fact manager and a set of validator options, but could in the
future have other fields corresponding to other objects that it is
useful to have access to when applying transformations.  Now, instead
of checking and applying transformations in the context of a
FactManager, a TransformationContext is used.  This gives access to
the fact manager as before, and also access to the validator options
when they are needed.
2020-04-02 15:54:46 +01:00

150 lines
5.5 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/transformation_add_constant_boolean.h"
#include "test/fuzz/fuzz_test_util.h"
namespace spvtools {
namespace fuzz {
namespace {
TEST(TransformationAddConstantBooleanTest, NeitherPresentInitiallyAddBoth) {
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%6 = OpTypeBool
%3 = OpTypeFunction %2
%4 = OpFunction %2 None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
ASSERT_TRUE(IsValid(env, context.get()));
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// True and false can both be added as neither is present.
ASSERT_TRUE(TransformationAddConstantBoolean(7, true).IsApplicable(
context.get(), transformation_context));
ASSERT_TRUE(TransformationAddConstantBoolean(7, false).IsApplicable(
context.get(), transformation_context));
// Id 5 is already taken.
ASSERT_FALSE(TransformationAddConstantBoolean(5, true).IsApplicable(
context.get(), transformation_context));
auto add_true = TransformationAddConstantBoolean(7, true);
auto add_false = TransformationAddConstantBoolean(8, false);
ASSERT_TRUE(add_true.IsApplicable(context.get(), transformation_context));
add_true.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
// Having added true, we cannot add it again with the same id.
ASSERT_FALSE(add_true.IsApplicable(context.get(), transformation_context));
// But we can add it with a different id.
auto add_true_again = TransformationAddConstantBoolean(100, true);
ASSERT_TRUE(
add_true_again.IsApplicable(context.get(), transformation_context));
add_true_again.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
ASSERT_TRUE(add_false.IsApplicable(context.get(), transformation_context));
add_false.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
// Having added false, we cannot add it again with the same id.
ASSERT_FALSE(add_false.IsApplicable(context.get(), transformation_context));
// But we can add it with a different id.
auto add_false_again = TransformationAddConstantBoolean(101, false);
ASSERT_TRUE(
add_false_again.IsApplicable(context.get(), transformation_context));
add_false_again.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_transformation = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%6 = OpTypeBool
%3 = OpTypeFunction %2
%7 = OpConstantTrue %6
%100 = OpConstantTrue %6
%8 = OpConstantFalse %6
%101 = OpConstantFalse %6
%4 = OpFunction %2 None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_transformation, context.get()));
}
TEST(TransformationAddConstantBooleanTest, NoOpTypeBoolPresent) {
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%4 = OpFunction %2 None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
ASSERT_TRUE(IsValid(env, context.get()));
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// Neither true nor false can be added as OpTypeBool is not present.
ASSERT_FALSE(TransformationAddConstantBoolean(6, true).IsApplicable(
context.get(), transformation_context));
ASSERT_FALSE(TransformationAddConstantBoolean(6, false).IsApplicable(
context.get(), transformation_context));
}
} // namespace
} // namespace fuzz
} // namespace spvtools