SPIRV-Tools/test/fuzz/fuzzer_pass_construct_composites_test.cpp
Alastair Donaldson 9c4481419e
spirv-fuzz: Allow inapplicable transformations to be ignored (#4407)
spirv-fuzz features transformations that should be applicable by
construction. Assertions are used to detect when such transformations
turn out to be inapplicable. Failures of such assertions indicate bugs
in the fuzzer. However, when using the fuzzer at scale (e.g. in
ClusterFuzz) reports of these assertion failures create noise, and
cause the fuzzer to exit early. This change adds an option whereby
inapplicable transformations can be ignored. This reduces noise and
allows fuzzing to continue even when a transformation that should be
applicable but is not has been erroneously created.
2021-07-28 22:59:37 +01:00

189 lines
6.3 KiB
C++

// Copyright (c) 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include "gtest/gtest.h"
#include "source/fuzz/fuzzer_util.h"
#include "source/fuzz/pseudo_random_generator.h"
#include "test/fuzz/fuzz_test_util.h"
namespace spvtools {
namespace fuzz {
namespace {
TEST(FuzzerPassConstructCompositesTest, IsomorphicStructs) {
// This test declares various isomorphic structs, and a struct that is made up
// of these isomorphic structs. The pass to construct composites is then
// applied several times to check that no issues arise related to using a
// value of one struct type when a value of an isomorphic struct type is
// required.
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 0
%8 = OpTypeStruct %6 %6 %6
%9 = OpTypeStruct %6 %6 %6
%10 = OpTypeStruct %6 %6 %6
%11 = OpTypeStruct %6 %6 %6
%12 = OpTypeStruct %6 %6 %6
%13 = OpTypeStruct %8 %9 %10 %11 %12
%14 = OpConstantComposite %8 %7 %7 %7
%15 = OpConstantComposite %9 %7 %7 %7
%16 = OpConstantComposite %10 %7 %7 %7
%17 = OpConstantComposite %11 %7 %7 %7
%18 = OpConstantComposite %12 %7 %7 %7
%4 = OpFunction %2 None %3
%5 = OpLabel
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
FuzzerContext fuzzer_context(MakeUnique<PseudoRandomGenerator>(0), 100,
false);
for (uint32_t i = 0; i < 10; i++) {
const auto context =
BuildModule(env, consumer, shader, kFuzzAssembleOption);
spvtools::ValidatorOptions validator_options;
ASSERT_TRUE(fuzzerutil::IsValidAndWellFormed(
context.get(), validator_options, kConsoleMessageConsumer));
TransformationContext transformation_context(
MakeUnique<FactManager>(context.get()), validator_options);
protobufs::TransformationSequence transformation_sequence;
FuzzerPassConstructComposites fuzzer_pass(
context.get(), &transformation_context, &fuzzer_context,
&transformation_sequence, false);
fuzzer_pass.Apply();
// We just check that the result is valid.
ASSERT_TRUE(fuzzerutil::IsValidAndWellFormed(
context.get(), validator_options, kConsoleMessageConsumer));
}
}
TEST(FuzzerPassConstructCompositesTest, IsomorphicArrays) {
// This test declares various isomorphic arrays, and a struct that is made up
// of these isomorphic arrays. The pass to construct composites is then
// applied several times to check that no issues arise related to using a
// value of one array type when a value of an isomorphic array type is
// required.
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%50 = OpTypeInt 32 0
%51 = OpConstant %50 3
%7 = OpConstant %6 0
%8 = OpTypeArray %6 %51
%9 = OpTypeArray %6 %51
%10 = OpTypeArray %6 %51
%11 = OpTypeArray %6 %51
%12 = OpTypeArray %6 %51
%13 = OpTypeStruct %8 %9 %10 %11 %12
%14 = OpConstantComposite %8 %7 %7 %7
%15 = OpConstantComposite %9 %7 %7 %7
%16 = OpConstantComposite %10 %7 %7 %7
%17 = OpConstantComposite %11 %7 %7 %7
%18 = OpConstantComposite %12 %7 %7 %7
%4 = OpFunction %2 None %3
%5 = OpLabel
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
FuzzerContext fuzzer_context(MakeUnique<PseudoRandomGenerator>(0), 100,
false);
for (uint32_t i = 0; i < 10; i++) {
const auto context =
BuildModule(env, consumer, shader, kFuzzAssembleOption);
spvtools::ValidatorOptions validator_options;
ASSERT_TRUE(fuzzerutil::IsValidAndWellFormed(
context.get(), validator_options, kConsoleMessageConsumer));
TransformationContext transformation_context(
MakeUnique<FactManager>(context.get()), validator_options);
protobufs::TransformationSequence transformation_sequence;
FuzzerPassConstructComposites fuzzer_pass(
context.get(), &transformation_context, &fuzzer_context,
&transformation_sequence, false);
fuzzer_pass.Apply();
// We just check that the result is valid.
ASSERT_TRUE(fuzzerutil::IsValidAndWellFormed(
context.get(), validator_options, kConsoleMessageConsumer));
}
}
} // namespace
} // namespace fuzz
} // namespace spvtools